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Warriors have to have milk, and warriors and dks lose heads-up not damage but blood return. It's cool to play or a fighter, and there is no sense of blow with short legs. Heads-up is DK strong, depending on how you choose. There is a god of law, a god of war, a god of thieves, and there has never been a god of dk.
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Warriors are faith wars! I'm also a fighter who plays, so it's just one word! But back to the topic, PK unconditionally DK 、、、
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At the beginning of the version, the ice dk was simple and violent. But if you're committed to playing JJC with milk.,I feel like the fighter can really play a sense of accomplishment more than the DK.,Because the fighters are more functional.。。
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Warrior I suggest you tie the charge and release the soul to a macro, zc always point it, one key, simple it.
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In any previous expansion, there will be a version against the sky, and there will also be a trough version, but except for the S5 that just came out (that version Blizzard himself denied, saying that S5 is the most failed season), it has been very stable, rarely against the sky, and has never been weak.
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DK, two-handed ice, the explosion is very powerful! It's easy to be set on fire.
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Play warrior because of charge, play dk because of strong.
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Actually. The reason why ZS is very disadvantaged is that ZS will cut it in the face, but DK is the most afraid of frontal steel, if you throw it heroically, you can slow down without CD, ZS will not be afraid of DK....
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Warrior PK is awesome, DK is just cool.
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Fighters must be equipped with milk, otherwise they will not be able to beat DK
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**The numbers of the battle are slightly cool, and the DK is a little constipated.
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The emperor doesn't have a sense of blowing, but the warrior's buttons are too few......I can't disturb my roommate's sleep, I can't bear it.
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Go play Warrior. Rush up to the avatar and it will be gray, more than addictive.
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I am a war of faith, with powerful skills on the battlefield, charging the windmills, and then unleashing the soul, lighting a cigarette, closing my eyes, and silently enjoying the speed of death that is no match for the idle.
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This version plays dk and is worthy of any profession.,Walk in the wild.,It's almost like these on the head to me a few words.。
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Those who play DK will definitely recommend you to play Warrior.
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DK beating a warrior is like a father beating a son.
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The DK and the number of fighters on 2200 are basically the same, each with its own characteristics.
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Play ZS decisively! Charge up and directly change DK
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Why do I think it's DK that is handsome?
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Last single-swipe copy. When you get out of the dungeon, you are attacked by wild hunters. Kill it. If I were a warrior, I would probably be the one who released my soul.
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DK Rating, Warrior JJC, Field DK, Flag Planting DK, Transmog Warrior.
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My level 96 DK singled out a level 100 warrior and a level 100 rogue.
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DK and ZS fight, and you will know which one is handsome.
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As far as PVP is concerned, the current version of DK is stronger than ** battle.
Let's talk about why the ** battle is not good, although the damage is still there, but the recovery ability and hardness have been weakened, and it is easy to be dismantled and set on fire (for example, if your explosive skills are fully opened, you are disarmed, and you are stunned, and this wave of damage will not be able to be played.) And the warrior burst skill CD is long), ** under specialization, the defensive stance is only 10% free of damage (25% in the previous version). So this version of a warrior with low HP is easy to be killed by a set of bursts.
Let's talk about dk,This version of the rune transformation is simply a magic skill.,The equipped evil dk can completely achieve 3W blood in seconds.,The hardness of the red-faced evil dk is comparable to the blood dk.,But the output is much stronger than the blood dk.,The ice dk outbreak is high.,But it's brittle.,So I personally recommend the red-faced evil dk.。 And this version of DK has 4 anti-control skills, outstanding anti-control ability, and there are a lot of control skills, pull people (you can pull twice in a row), a suffocation (dizziness) every 30 seconds, absolutely powerful.
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The warrior is good, the control is more, the injury avoidance skills are more, and the legs are longer.
The DK legs are too short, the control is less, and the life-saving skills are also less. Although the blood dk is meaty, there are a few more life-saving skills, but because the legs are too short, as long as the person operates well, you can easily kite to your death. Although the ice DK is explosive, it is too brittle.
Evil DK is relatively the best, but the burst skill CD is relatively long, and if a set of hits can't be killed, it will take a long time before there is a new outbreak.
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In PVP, the DK is very brittle, and the blood DK is durable, but the attack power is low.
** Good point, a burst can kill a player.
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dk,Generally speaking, you won't be wrong.,I wish you peace when you meet a high game.。
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We can't say much about the version at this time, because there are still at least a few months to go, and there will be very big changes in the meantime, and the available information is unreliable.
Current Version:T Talent:Warrior > Blood DK,The current version of the learning DK is very weak.,Whether it's output.、Hardness or functionality.,It's basically the bottom of all T.。 And the Warrior has been greatly enhanced in the version, and is one of the best tanks in the current version.
DPS talent: It's still the warrior who crushes the dk, but because the dk is weak mainly because of the weak growth, the two are about the same under the premise of 500 loads, but if the loads go up, the fighters will gradually surpass the dk.
However, one of these two classes is one of the original four classes, and the other is a hero class, which should not be too weak in the future.
Hope it helps
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This version of the DK can be higher than the warrior's ** amount.
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Each has its own power, such as DK bias to control others, you can be silent or slow down, and killing people is not bad. Warriors don't have any control skills, they are all powerful strikes and continuous blood deductions, and they kill people quickly, both of which are good, depending on how you use (technology) and (equipment). Thank you.
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PVE Powerful, Berserk Battle.
pvp...The warriors are gone. Charge to intercept a total cd.,What's the thing.,How else is this pk.Control the pursuit skill and soften. Meet the Hunters. Basically, it's all abused.
dk...Minato is very much. The pvp doesn't feel very good, but pveaoe is still good. Monomer. I don't want to say anything. Still hunting at the head,
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If you only look at PvP, both warriors and DKs are strong, and the styles are different.
This version of the warrior's pvp has been greatly enhanced, and the sticky ability has been greatly enhanced, even if the mage is difficult to get out of the warrior's closeness, and the explosive skills can be opened at the same time, with the strongest explosive power of the whole profession (the punishment horse outbreak can barely be compared with zs, but after 20 seconds of revenge, it will become a waste material), the gods descend to earth, reckless, deadly calm, battle flags, furious rage, can be opened at the same time, with giant strikes and anger, pvp dps within 12 seconds can be as high as 50,000 +, The damage can be up to 100,000 in a single order (120,000 in the dragon's roar, not to mention slashing). And in terms of survivability,The wind of recovery can be said to be a recovery skill similar to a bug.,Once the blood is 30%,Immediately cut the shield.,Reflection,Shield wall,Even if there is no ** plus blood,Double dps is difficult to suppress ZS to death.。 Coupled with perfect mobility, this version of the fighter is a bit more than head-on.
The DK's sticky ability is not inferior to that of the warrior, but the mobility is much worse than the fighter, and the explosiveness is almost none, but the DK has stronger survivability than the fighter, and the blood DK with the equipment is hardly afraid of any opponent. When I was 33, I played 1 team, FS ZS DK, and in the first 2 minutes, we put FS zs down, and then for the next 15 minutes, we kept playing with that dk, and I just couldn't beat it, so you can see how disgusting DK is.
So which one you want to choose, it depends on which style you like, choose ZS if you like to torture and kill opponents, and if you like to make a mobile fortress that makes people feel disgusted and want to run, choose DK.
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Plate armor double, I feel that if the warrior is wrapped in milk, it is a very powerful existence, the ability to control the field is very strong, and the explosion is also good.
DK is not easy to die, and the explosive power is not enough.
I feel like a warrior is a little stronger.
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I feel that in PvP, Warrior is better than DK.
Upstairs, three points of occupation and seven points of technique. I beg to differ. I think it's 3 points, 4 points for career, 2 points for equipment, 2 points for face, 1 point of technique.
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If you simply only consider PVP, it is undoubtedly that the warrior has more advantages, all kinds of control and anti-control, and one more group control skill, and the DK has not changed much, one more group is frozen, but the scope is really limited, which is too far from the warrior's charge + various roars.
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Now the performance of the simulation ranking DK is not much lower than that of both hands, single-minded rage, and the ** battle has declined. But in terms of the actual situation of the game, the fighters play a lot higher, and the DK plays higher than the very few. The class output cycle is different, the DPS is high and low, and the 3 points are 7 points.
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It still depends on the personal technique.,Personally, I think zspvp is better.,DK is not lethal unless there are 3 blood dks together.。
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PVP is also divided into ratings, 22 33 55 or battlefield or field work, different combinations are different, and the role is not the same. Now this version of the warrior gets a big buff, but overall it is still a dk, and the overall effect is a little bigger and more stable. The overall output of DK is stable, and the field control is good, which is more suitable for cooperation.
The fighter has a good wave of outbursts, and the anti-control ability is good, which is more suitable for solo.
Now the talent of defense is not enough, and the killing is not **fast**, and the upgrade can be used** and rage. In this version now, the defense pvp is very powerful, and it should be more control and more blood. Melee combat is advantageous, but Mages and Warlocks are more difficult. >>>More
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The Hand of Noxus is a typical line master, relying on bleeding, the line is very strong, and the operation is relatively simple, but because of the short legs and lack of displacement, the shortcomings of team battles are more obvious, the game is not good, people can't stand it, and it is consumed by the opposite side in vain, but it is still a hero worth buying. >>>More
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