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Now the talent of defense is not enough, and the killing is not **fast**, and the upgrade can be used** and rage. In this version now, the defense pvp is very powerful, and it should be more control and more blood. Melee combat is advantageous, but Mages and Warlocks are more difficult.
The best Warrior** is Shadow Grief, orange quality. The next version of the national server will come out.,** and berserk talent, this is the ultimate goal.。 Defense I'm not very clear.
Dual-wielding is the output of warrior talent, and the output is considerable when equipped.
It's okay to kill QS, and you can kill it with punishment, but you're willing not to move if you don't want to ride it. I fought a duel with the union defense, and his equipment rating was more than 500 higher than mine, but he couldn't beat my defense horseman, and I didn't open the invincible holy heal. The milk rider hurts and is tired, and may not be able to beat it.
It's hard to say what kind of profession you can kill. Anyway, it's hard to fight the mage.
These are all personal insights that I hope will help you.
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I'm also playing pvp myself.,First of all, I advocate defensive talent.,And you can already have dual talents at level 40.,Defense talent is very powerful when solo monsters and some elite tasks.,And ** battle or berserk war in solo time to rest.。
But if you like PvP, you must embark on the path of ** Warrior, because he can make you realize the meaning of one enemy and one hundred, and some basic macros are necessary to play PvP Warrior.
1 equip undefeated will.
equip Esinos Barrier.
cast shield strike.
2 equip undefeated will.
equip Esinos Barrier.
cast spell reflection.
3 cast defensive stance.
equip undefeated will.
equip Esinos Barrier.
cast shield wall.
4 cast defensive stance.
equip undefeated will.
equip Esinos Barrier.
cast shield block.
5 equip undefeated will.
equip Esinos Barrier.
cast shield slam.
However, because there is public cooling for **, macros are unavoidable, so the disadvantage of these macros is that they have to be pressed many times, and there is no way to solve this.
If the landlord sticks to the path of the warrior, I believe you will stay.
Then add the question, the warrior is the killer of each class (maybe the mage is a little scary) For example, if the knight pays attention to the disarming of the defensive posture, you will have more right to take the lead, and the same is true for the thief, when you reach 80, your attitude switching, shield anti, shield wall, piercing roar and other skills are easy to use, I believe you are a powerful warrior at the gate of Tie Og.
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Decisive**、Now the rage has no status、If it's a PVE rage, it's okay.、If it's a PVP rage, it's easy to be killed.
If you want to be handsome, choose rage.、But the practicality is still**、Support**,
In fact, the protection status is the highest, and the DPS is too much
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At this stage** it may be a little bit more than the rage, and the difference is very small. But the advantage of Berserk is the super burst, which works wonders in some boss phases, such as Molten Throat Down, Ds Overseer's P2 phase, DS Spine tendons, and so on. This is good for land reclamation.
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The initial ** fight is not low, and after the equipment is slowly improved, there is no berserk battle, and it is best to use the Titan for rage, but the furious aoe is really not very powerful.
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Brother, I wanted to do a mission. I'm also a fighter. I won't play when I open CTM to 85. I won't cheat you, go to NGA and have all the answers you want. The questions here are basically nonsense that I don't know.
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There are two must-have Berserker Glyphs: Whirlwind Slash Glyph: Reduces Whirlwind Slash cooldown by 2 seconds Heroic Strike Glyph:
Gain 10 rage points after heroic strike critical hits In addition to the above talents and glyphs, please assign them according to team configuration, boss characteristics and their own equipment attributes: For example, if anger is often insufficient, you can point to rage, strengthen rage and anger control; Those with more running positions can point to Enhanced Interception and Heroic Fury; The team doesn't have Wilds and other berserkers to ignite rage; If there are many aoe, please click on the reinforcement and install the glyph. Skill & Output Loop:
Compared to level 70, the skills and output cycle of Berserk have not changed much, in simple terms: 1) Whirlwind Slash.
2) Bloodthirsty.
3) Slam (Blood Surge trigger).
x) Heroic Strike (use as much as possible in the case of ensuring the above skills) After entering the slash phase, under better equipment conditions, slashing will be put to the lowest priority to join the cycle. Convert the main hand slash into a heroic strike as much as possible, which not only increases the damage, but also increases the off-hand hit (dual-wielding normal attacks have an additional 19% miss penalty, while skill attacks do not). With the support of high-end gear, or when facing certain bosses that often AOE gives you extra rage for a long time, you can turn all flat slashes into heroic strikes.
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Of course, it's berserk, it takes 263 to hit, 26 accuracy, and the most important thing is to pierce the armor as much as possible, and it is recommended that you insert all the armor-piercing gems to output the whole process of heroic strike, followed by the bloodthirsty whirlwind slash slam.
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All ** talent Level 30 immediately out of the sweep plus sweep carved when you encounter a monster hangs and tears and sweeps the furious posture whirlwind slash + shun split to vent anger, triggering the suppression effect to change back to the combat posture with suppression.
Berserk talent is not recommended. The furious talent is relatively high output, but before level 60, you can't take 2 hands**, and after you take 2 hands**, you can't get seriously injured This talent, I personally feel that it's not as fast as **talent.。
**If you choose, it will definitely be the Aujin Axe. It doesn't matter if it's a ** talent or a berserk talent. The hit is low before the full level, and although the numbers may look good with dual wielding, the speed is still relatively slow because of the problem of hitting.
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Berserk talent + dual-wielding Augin axe, inserting bloodthirsty glyphs, bloodthirsty recovery blood volume increased by 100%, basically killing monsters without losing blood, and the last talent that didn't point out rage in the early stage can be taken first.
**Standing leveling and fighting monsters is very cool.,Rely on the suppression and slashing of the trigger.,The crit numbers are very good-looking.,But when you get to the outer region, it's basically a monster and a bandage.。
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You're all a player with heirlooms, and you should know that being alive when leveling up and doing tasks is the last word. So it's highly recommended to defend the talent.,Able to deal with mobs when doing tasks AD.,And from time to time random dungeons when T is not a good row.。
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