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We usually use the Chinese point method to judge the situation when we play chess, and the result of this point is the same as the number method. To put it simply, each space counts as 1 mesh (2 mesh for the grape and the dead child); This is easy to understand, if neither of them mentions each other's sub or mentions the same sub (in the endgame, the dead son can also be treated as a mention), then it depends on who has more space. Every time I mention you with one more sub, you have to have one less sub, so the mention has to be counted as one in addition to the blank.
This number method is not much different from the Japanese number law, and the result is the same as the Chinese number law, but the Japanese number law has many written provisions, I will give just one example:
Disc angle bend four. The so-called corner bend four, robbed the chess to die, and the robbery should not be regarded as death. According to Japanese rules, the four corners of the board are dead (of course, the pieces that surround it need to be alive); According to Chinese rules, it is solved in actual combat, and black can make up for the robbery, if it can't be made up (there are still double-active situations on the disk), then the party with the right to choose is double-active or robbed according to the situation.
You take a look at the following **.
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。。。There is basically no draw in Go, because of the relationship between the stickers and the eye, the number of pieces or the number of eyes on both sides cannot be equal, unless it is a special chess form such as the Three Tribulations Cycle or Changsheng
In addition, I don't understand what the landlord is asking, I can't tell who won? Is it not calculated that the winner will be counted or will you encounter one of the special situations mentioned above?
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There is only one possibility, according to Japanese rules, white chess wins, according to Chinese rules, black chess wins 3 or 4 discs after robbery, but like the four problems of the corner, the Japanese rules sentence unconditional death regardless of whether the outside chess pieces are dead or alive, and the Chinese rules are solved in actual combat, so there is a difference.
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China's idea method is more scientific, and the number of items posted is not the same.
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The modern rules stipulate that black first, black first and white later, alternately play the next piece, and only one piece can be played at a time, while the ancient Chinese rule is that white goes first, after the chess piece falls, it is not allowed to move to other positions, and the chess piece is placed at the intersection point on the chessboard, and it is the right of both parties to take turns, but either side is allowed to give up the right to play and use the void.
Black has a certain preemptive advantage. In order to compensate for the disadvantage of white's late moves, the current Chinese Go competition rules stipulate that the side holding black needs to give white 3 and 3 4 discs when calculating the winner in the final game.
In this way, when the number of winning and losing pieces is counted, black can win with 185 discs, and win 3 or 4 discs; White wins with 177 discs, winning by 1 4 discs.
Determination of the Go players in the game:
The precedence of the game is determined by the drawing of lots in the conference or the guessing before the game. This should be clearly stated in the rules of the competition.
The order of guessing the first is: the senior one will hold a number of white seeds first, and will not show people for the time being. The lower level shows a black seed, which means "the odd number is black, and vice versa", and the two black numbers mean "even number is black, and vice versa".
The number of white seeds held by the high-level person is announced, and the priority is naturally determined. When both sides are of the same rank, the older person holds the child.
Basic Gameplay:
1. Each side of the game holds a color of chess pieces, black first and white later, alternately playing, each time can only play one piece.
2. The pieces are placed at the intersection of the chessboard.
3. After the chess pieces fall, they are not allowed to move to other positions.
4. It is the right of both parties to take turns, but either party is allowed to give up the right to play and use the hypothesis.
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The place where Go is eaten can still be played. When a piece lands on the board, the four intersections near it are called the "qi" of the piece, and when the intersections of the four pieces are occupied by the opponent's pieces, the pieces are taken away by the opponent. If a piece falls and all four intersections around it are occupied by the opponent, then the intersection is not allowed to drop the opponent's piece.
If you eat more than two of the opponents, the open space here can be landed. It is often used to point the other party's eyes to form an eye kill.
The meaning of GoLearning Go can exercise thinking, side attack Go is a game of siege and killing, each move is equivalent to sending a soldier to attack the opponent, forcing the opponent to try to deal with it, and the opponent is also attacking you, asking you to try to repel him. This process of constant offense and defense is a process of constantly asking questions and solving problems. In the process, the brain is constantly exercised and becomes more and more flexible and intelligent.
The competition process of Go is intense and fierce, and the two sides fight wits and courage, which can effectively cultivate a high degree of attention, keen observation, meticulous analysis, flexible adaptability, and overall planning ability, so that your ability to solve problems will be greatly improved.
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In ancient times, the seat system was adopted, with White going first. Modern Go has abolished the seat rule, black first and white secondto make the changes in Go more complex and changeable.
According to the rules of the Go competition, the order of the game in Go is determined by the drawing of lots or the guessing before the game. Guess before the game: one side of the game first draws a black piece from the Go box, and the other side of the game uses white to guess odd and even.
If you take a white chess piece and put it on the board, it means that you guess the single, and take two white chess pieces and put it on the board, which means you guess the double. If you guess correctly, you will take black first, otherwise the opponent will go first.
Rules
The rule of sticking 3 and 3 4 sons: The first step is to remove the dead son. The second step is to count only the number of points around one side and record them (generally the points are in units of ten points).
In the third step, if the number is black, subtract 3 and 3 4 discs, and if the count is white, add 3 and 3 4 discs. In the fourth step, the result is compared with 180 and 1 2 (half of the 361 points on the board), and if it is exceeded, it will be considered a victory, otherwise it will be a loss. The number of black eyes is more than the number of subs, while the number of white meshes only needs to exceed the subs to win.
In layman's terms, 177 pieces of white pieces win, and black pieces win.
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Finale, also known as "Zuoguanzi", is the last stage of the three stages of the game of Go (layout, midgame, and guanzi), which refers to the stage in which the two sides have established the boundary of the competition after the battle in the middle game has been roughly determined. One side is the first hand, one side is the back hand, the first side is called the first hand, and the second side is called the reverse end. The first official and the reverse official are often the same official, and the size is the same, but the object of the title is different.
The first and reverse finishes can be simply understood as twice the value of the second hand.
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That's not what it means. There are three stages of Go: layout, midgame, and official.
Officials are divided into big officials and small officials. Officials are still very important. Sometimes it can also be decided at the official stage.
Fill in the remaining public vacancies, which can be regarded as petty officials. If both sides can visually see that continuing to go on will not affect the outcome of the victory, it can be regarded as an official end. It's the endgame.
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"Ending" is a Go term that indicates that it is in the final stage and is nearing the end. So the other places refer to it as "in the final stage" to mean this. From the end of the game to the end of the game, due to the layout and mid-game operation, the positions of the two sides were generally stable, and the remaining board was empty, which had little impact on the question of life and death, and became the target of further invasion of the two sides.
"Ending", implying that the common ownership belongs to one party. Although the scope of competition has become narrower, there is a clear difference in the number of ways obtained each time, such as the improper order of priority and urgency, and the reversal of victory and defeat.
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