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Ten meters away, there was no sound.
10,000 meters? Don't you think it's ridiculous.
The entire map is not 10,000 meters.
Listening to breathing now is really like hanging.
It's really accurate to a headshot.
But the premise is that the headphones must be good.
And it's going to take a long time to practice.
I never heard it in a day.
From hearing the right thing to shooting the head, I practiced for half a month.
You can try it yourself.
But don't be too good at training.
Otherwise it's always you.
I'm going to be tipped three to five times an hour.
It's painful to be scolded.
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Even though I don't play ghosts, I can hear breathing within 10,000 meters, which is too much of a stretch (probably a hanging).
If you are an expert, you will be able to hit you with the first shot.
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Breathing can be heard within a few steps.
I can't hear it from afar.
The accuracy of listening to the breath to identify the direction cannot be too high.
The highest is about 70%.
The one who can be swept with the first shot is either gua
Either it's Meng's permission.
If you are close, you have a higher chance of being hit.
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Usually you play ghosts with the radio turned off and the volume turned on.
And let's make an assumption that it's lurking directly across from you, and you're lurking right across the muzzle, and you're going to hear an even breathing sound in both ears, and that's where you're lurking. Don't hesitate to shoot, and if you shoot the lurking muzzle, the virtual crosshair will turn red, which means you've hit the lurk.
Lurking on your left side will be a lot of breathing on the left side of your headphones, very little or no breathing on the right side, and vice versa, so you move the muzzle of the gun in the direction of breathing, and when both ears are breathing evenly, that's where you're lurking.
Lurking on your left, the left side of the headset is breathing a lot, the right side is not breathing, and vice versa.
The size of the breath also varies with the distance, and the farther away you are, the smaller the breath is, and vice versa.
The above is the relative plane topography If there is a partition wall or an upper and lower floor, the two ears are evenly shot and the plane is not shot, it may be separated by a wall, it may be on the upper and lower floors, it may be in the front, in short, if a place is not hit, change a few more upper and lower shots of the same breathing source.
In addition, when shooting, sometimes the point of fire misses, there will be deviations, then sweep at the breathing source in a left and right arc, and the strafing should not be too much, so as not to deviate from the trajectory.
Walking: If you don't have to, follow the static step, that is, hold down shift, if you enter the range of the enemy's breathing sound wave and hear the sound of breathing, don't get too close, breathe too much, and retreat Don't enter the enemy's attack range, keep a distance where you can hear your breathing well, look for the source of breathing, move the muzzle of the gun left and right, find the balance point where the ears are level, or move left and right, or circle around the breath, keep a high degree of vigilance in the process of finding the source of breathing, and be prepared for the enemy to suddenly rush out and attack In fact, according to my experience, at the beginning, the breathing was a quiet walk, and after playing skillfully, you will find that it is too slow, and it is not as comfortable as walking quickly.
At the same time, there is a trade-off between the higher the treble and the farther the bass setting, and the heavier the bass, the more accurate the positioning. At the same time, having a good headset is also the key, the worse the headphones, the more turbid the bass, the more the treble pulls to death, and you can play well with the ghost of ordinary headphones of about 200 (this is my personal recommendation).
Spectrepedia recommends that you turn on the audio configuration in the Control Panel.
Pull all the sounds to the lowest.
The rest are pulled to the highest.
Then turn the speakers in the audio into headphones.
These are my suggestions for having a great game.
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Resolved: How does CF listen to breathing?
Reward Points: 5 - Resolution Time 2011-09-29 17:19Asked by: I Don't Love Me - Level 1.
First of all, you need headphones with high resistance and high sensitivity to hear breathing clearly, and then just listening to the CT of breathing dies very quickly, how many rooms can CT be absolutely quiet? You can't hear it if you breathe 10 meters, and you can only do it 3-4 times if you have more than 4 generations of ghost jumps, so you have to listen to your steps.
The most important footsteps of the ghost and the footsteps of the CT have a different rhythm (relatively fast), and secondly, the fiery eyes will change color when the crosshairs are swept The white ash splashed on the wall. Fumes. C4 Location Light Pillar. When attacked by a teammate, the outline of a ghost is displayed.
Here's the breathing !!
Breathing is generally heard as long as the headphones are good The difficulty is to distinguish the direction Generally, the left and right are the simplest, the front and back are slightly difficult, up and down, difficult to distinguish Let me tell you a trick Vaguely hear the instructions after breathing The ghost is only about 10 meters away from you Stay vigilant to avoid being surrounded by multiple ghosts Then keep moving the mouse Vision to lock the approximate location of the ghost (just like the eyes of a rooster, the three-dimensional sense is not strong, then one eye to see) This method is aimed at beginners until you can easily distinguish the general direction ) You must understand the map Play more ghosts and understand their behavior habits and different sounds from different grounds. As long as you are familiar with what I have mentioned above, you are already a master. I can guarantee that after 3 minutes of entering the room, people will say that you are g.
That's not the end of my skills. More powerful, you can use sniper breathing to lock the precise location of the ghost, I haven't reached that level yet, but I believe that I can do it if I practice!! Hope it helps.
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Bring headphones, turn on the sound to the maximum, buy a silencer, and you can hear it, provided that your teammates also have to walk quietly, don't take AKs and machine guns, and your teammates don't sweep around, you can hear it.
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If you want stereo headphones, you can walk with your feet, the left earphone has breathing, which means that the person is on the left, the louder the voice, the closer the person is to you, and the right earphone has breathing, which is the opposite (thank you for adopting).
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If you walk alone, take a quiet step and listen to the footsteps and the sound of breathing. If you can hear the sound of breathing, it means that the ghost is near you. On the left, the left headset is louder. The same goes for the right. I'll get used to this mode after playing for a long time. If you get used to it, you will get used to it
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The headphones should be good, and when the breathing sound of the left and right earphones is the same, it is not far ahead! In fact, it hurts to listen to breathing.,Playing ghosts is always being t, alas....Practice more and you will become familiar with it.
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You're talking about ghost mode. You can't hear it at the Defender's house (nonsense!). )。
When you go outside, it's easy to hear when you listen closely. It's a breath-in-hale sound that is very rhythmic. As long as you hear it, hit it quickly.
Just beat it blindly... The closer he gets to you. the louder.
Just pay attention. That's how I played. Don't play Ghost too much.
Otherwise, you'll be kicked. Happy gaming.
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It's often targeted by snipers.,For example,I often hear the breath and then be sniped.。。。 Yikes
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Turn on the sound louder and listen to the sound of the ghost's breathing.
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Wearing headphones, if there is breathing on the left, you slowly move to the left, to both sides, and you are positioned.
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In ghost mode, the ghost's breath is there, and there should be no doubt about that by now. Then, in the era of ghost jumping, breathing became a weapon for defenders to fight ghosts.
1) First, let's talk about the limit distance at which you can hear your breath. At present, my headphones are turned on to the maximum, and I can stand against the wall on the side of the ditch in the underground research institute and hear the breath of the ghost against the wall on the other side. Standing against the wall on the slope of Point A of the Underground Research Institute, one could hear the breath of the ghost who had just stepped into Area A from the small house on the other side of the pillar of light.
Don't question it, it's definitely audible.
In this way, the breath can travel far away. Basically, two-thirds of the distance traveled by footsteps.
2) There is almost no up or down of breathing. What I say here almost means that there is still a difference between up and down, but it is very difficult to distinguish. Because breathing itself is a relatively indistinct sound, it is not as easy to hear up and down as footsteps.
There is only a distinction between the left and right (in fact, the front and back are not very obvious...)
3) Breathing is intermittent. Just like the breath of an ordinary person, the breath of the ghost in the game is also a breath in and out, and then a breath in and out. For less than 1 second in between, you can't hear your breath.
Or can only hear the faint breath (presumably the ghost itself can hear it...) So this time is also the ** time of the ghost attack.
4) There is a bug in breathing. This bug I have encountered many times, that is, when there are more than 4 ghosts in the listening range, there may be a sudden increase in breathing (different from breathing disorder), which can be said to be deafening, and can be heard from a long distance, and there is no direction. If you encounter this bug, mourn it, only when all the ghosts in the range die or leave, the bug will disappear, even if there is only one left, the bug will still exist.
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On the left or on the right
Let me talk about the basics
When the ghost is very close to you, the breathing is loud, and at a distance it is assumed that the breathing is very quiet
You need to distinguish between the game world and the real world
Columns such as; In reality, the object on the left emits a sound, travels through the air, and can be heard by the right ear
And in CF, if you listen intensively, you can feel that when the ghost is on the left, of course only the left ear is breathing
The sound of breathing in the right ear is not direct
That proves that the ghost is on your left
As long as you can tell whether the ghost is on the left or the right side of the breath, it's not difficult to listen to the breath
When you walk still and suddenly you hear a small breathing sound, step 1, you have to distinguish whether the ghost is on the left or on the right
If you can't tell the left and right with a small breath, you can take a few steps forward and walk until you can tell the difference between left and right
Step 2, when you notice the sound of breathing, the left ear does not hear the breathing, the right ear hears the breathing, that proves that the ghost is on the right
At this point, you take the sight and slowly move it to the right, and if you see the sound of breathing while you're moving, it suddenly disappears from the right side and becomes a breathing on the left, and you can shoot around there
To put it bluntly, which ear hears.
Breathing, you move the sight from the side you hear until the breathing suddenly changes position, from left to right, or right to left
If the terrain is high or low, it is necessary to shoot up and down in a straight line at the position where you hear your breathing.
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First of all, you have to believe: it's not hard to listen to your breath!
In life, when you hear someone greeting you, you can easily judge their position. So in a first-person shooter game, when identifying the location of sounds such as gunshots, footsteps, and breathing, we do the same way we do in a real environment. As long as you have a functioning headset (buy a good one for playing)!
In the game, you can't hear the sound of breathing, either because you're using a bad headset, or because the environment is too noisy, or maybe your teammates are bursting out and about. It is recommended that you go to the best room in ghost mode to play (usually the strongest ghost party room in your channel), because such rooms are quieter, and your teammates' equipment is better, and they are basically silenced**. Of course, you don't want to be abrupt, or you won't be t.
Breathing is quiet, necessary when walking quietly, but not necessary. When you hear the sound of breathing (it's the kind of rough panting), congratulations, you've improved! The next step is to judge the direction and distance, needless to say the direction (mentioned above), the louder the breathing, the closer the distance, and then use the gun to point a few shots in that direction, the front sight turns red, oh, you judged correctly!
It's not red, try a few more shots on the side. However, the ghost master will not wait for you to fight, and often when you hear their breathing, you are not far from sacrifice if you are more "dish", hehe. Don't be afraid to sacrifice, you can accumulate a lot of experience over time.
You can summarize these experiences yourself, there are too many of mine, I can't say enough, as long as you play more and practice more. When you feel like you're not a rookie anymore, you can go to a low-level room to play and be careful of being told.
Good luck at the end!
Liao 2 Embroidery of Rising VIP...Little that.
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Listening to breathing is hard to learn. When playing ghosts with headphones, you have to walk quietly. If you hear breathing while walking quietly, then the ghost is nearby, don't worry, listen carefully to see if the left earphone is breathing or the right is breathing.
After you are sure, in **strafing, pay attention (sweep each corner to one side). If the breathing rate is different, then congratulations, there is more than one ghost nearby. I hope you will adopt!
··ok
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It's hard to learn a p! Lao Tzu's classmates taught me when I was a novice: "The closer you get to the ghost, the better, but you have to turn up the sound of the headphones a little bit, try to stay away from the crowd, and the footsteps" That's how I learned slowly!
lz!You have to learn everything, but this is not difficult - reply to the 1st floor! You listened so slowly, you would have been hacked to death!
How can I say it, I have to be judged! In the beginning, LZ will always be hacked to death a few times! Just practice slowly and it's OK.
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Turn up the volume a little bit, if there is a ghost nearby, there will be a sound of breathing, be careful to walk quietly, otherwise the footsteps will coincide with the sound of breathing, and so will the sound of gunshots. Therefore, breathing is generally listened to when playing with masters, otherwise you will be killed by gunshots when playing with novices.
The brightness is the highest, the hit effect, and the eyes are not too good, basically no problem >>>More
It has nothing to do with you.
It's a problem with tx. >>>More
Now the CF's VIP has become the existence of a rat in the hearts of most players.,I want to eliminate but there's no way.,I'm the main ghost who will breathe footsteps.,Once you kill the member, they say you open G.,And if T doesn't go out of you.,They'll take advantage of the VIP's exit without a record.,Come in T you can be said to be cheeky and don't want it.。
Turn off the radio sound in your game, so that the allies don't make noise on the radio, and the stereo doesn't need to be tuned much, and you'll be awesome when you play more, trust me.
I like to listen to the light**··· It's not a little more intense... Let's listen to Bandari's tune, it's good, and if you are quiet, it won't affect the footsteps...