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Yasuo was only cut down, but it's still very easy to fight the fox, as long as you don't be charmed by her, there is no pressure, if you want to say how to fight the fox, you should pay attention to her Q when you make up the knife on the line, and she won't be blue if you dodge it two or three times, when you consume her, you can use e to make up for the creep, E is passive and full of e to put w on her face, stand in a good position, stand behind the wind wall q she a she twice, and then E creep back, make good use of w, I just say it's useless, you can't understand it....In short, it's good to practice more, and take a look at the relevant teaching**.
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Dark blood 6 plus reckless 3, just to make the red eye brush picture comfortable, infinite anger suppression. When bad luck 9 broke out, each had its own strengths, and it depended on everyone's preference.
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Accounting is to do the accounts, the cashier is in charge of the money, in simple terms, she sorts out the voucher for spending money and passes it to you, and you make the corresponding accounting entries according to the amount on the voucher Finally, your sub-ledger (especially the cash and bank deposit account) should be the same as her cash bank journal, the amount
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Stop her from dressing up, press her in the early stage, if she doesn't fight, you will open the wind wall, anyway, she is remote, where she goes, you call her teammates, you also call, annoy her, it may force her to retreat.
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Now it's not easy to apply for 9 places, so you can apply often and sometimes have a chance to get 9 places.
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If you want me to say, I watched this Jinkos's **, it's very violent, and it will definitely cut a lot of knives, and it must be a tiger when it comes out, and you can also show your superiority when you pull it out, Ahri, you can cut and fight, it's not bad, see what you like.
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The raccoon dog is good, there is control and outbreak, Yasuo is a top single, and it is brittle, praise the raccoon.
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In the early stage, you blocked it with strong wind w and killed her directly.
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It's easy to fight, the wind wall is erected, and it's over.
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If you like to watch the time.
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1. Ahri online consumption is nothing more than ball consumption, one back and forth two damage, and pull back to cause real damage, generally speaking, the more powerful fox will release the ball at the limit distance, causing two sections of damage in an instant, as long as you are careful not to be eaten by both sections.
2, Ahri control skills, this charm is basically two sets of play, the first set is Liang Chun La to open the charm in front of you, followed by follow-up skills or teammates to follow up to kill Yasuo, the second set is the ** sex of Jing slip to touch the approximate position, hit a set, the fox has three displacements, the first set of play is difficult to dodge, especially out of the ice fight Ahri, this set is basically to flash back and release the wind forest wall, luck to block the charm, directly hit him in the face of a set, the second set of touch prize play, It's also very easy to deal with, but it's more difficult to dodge by using the ball to block your position first, and then charm your next move, and directly follow the wind wall to cut him twice
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It's very simple to play a fox, as long as you pay attention to the following three points, it is basically impossible for a fox to kill you, the first point, the fox online consumption is nothing more than relying on the ball consumption, one back and forth two damage, and pull back to cause real damage, generally speaking, the more powerful fox will release the ball at the limit distance, instantly causing two pieces of damage, this you just need to be careful not to be eaten by both sections, it's easy. The second point,Fox control skills,This charm is basically two sets of plays,The first set is to open the big rush to your front to open the charm,Then the follow-up skills or teammates follow up to kill Yasuo,The second set is to touch your approximate position,Hit a set,The fox has three displacements,The first set of play is difficult to dodge,Especially the fox who has an ice fight,This set of you basically want to flash back and release the wind wall,Lucky to block the charm,Hit him directly in the face of a set,The second set of touch prize play, It's also very easy to deal with, what is more difficult to dodge is, use the ball to seal your move first, and then charm your next move, directly the wind wall to follow him and cut him two knives to finish, the third point, this is very important, the fox has no directional skills, it is more secure to be close to the damage of fox fire, and the fox will generally use two displacements to chase and kill, will leave a displacement to escape, calculate how many displacements the fox has used, but also calculate the time when she opens up, the old bird will generally instantly hit two displacements, and the middle even charm and fox fire add balls to maximize output, Then the third stage of displacement and running, this is also faker's famous one-second second assist fortune tactic, this kind of fox is generally a hell fire plus a hat, if the development is comparable, Yasuo is very easy to get rid of the endless electric knife in seconds, Yasuo is weaker in the middle of the middle, and the electric knife is not hard enough after the body is done, I think it will be better to add an appropriate amount of blood between the electric knife and endless.
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Fox to line Yasuo, level 1 Q, level 2 W, level 3 E, main Q sub W. Go out Dolan ring 2 red.
It's more difficult for the fox to line Yasuo, because Yasuo's W can block all of the fox's skills, including basic attacks, so try to consume Yasuo before level 3, first use the basic attack to knock off Yasuo's shield, and then use Q skills to consume, when level 2, you can use QW to consume, and it will be difficult to consume Yasuo after level 3, so be sure to seize the opportunity.
After level 3, Yasuo has a wind wall, you can use the Q skill to deceive the wind wall, first knock out Yasuo's shield, and then in Q, if Yasuo uses the wind wall, go through the wind wall, and then EQW combo to hit a set of damage, dodge the minions during the lane, prevent Yasuo E from coming over to consume, and then dodge Yasuo's wind, don't be knocked away.
After level 6, you can consume Yasuo first, and then R starts, tricks Yasuo out of the wind wall, uses R to pass through the wind wall to cause damage to Yasuo, and then EQW a set of eqw and ignite to take Yasuo away.
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It's difficult, Yasuo W is simply a magic skill that blocks all of Ahri's skills.
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It's obscene before level 6, and you can play after level 6, first r and then e, to avoid wind walls.
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The fox is ranged and Yasuo is melee.
Foxes can use the line flat A to consume, but remember not to cross the line too much, otherwise they will be regarded as a target of hatred by the opposing soldier, and the early creep damage is considerable.
The fox also has to stay away from its own lane, as Yasuo's E can burst in and attack the fox.
Yasuo wants to come over and want to put on his face, so you can directly ewqa a set, because the hit rate at close range is still very high.
Yasuo's Q can release the wind that hits the fly in the third time, and the fox is in a good position, basically the Q doesn't hit the fox, but be careful to stay away from the line, because Yasuo's EQ2 company can directly shoot you away.
Go out and equip Dolan Ring with red medicine.
For Yasuo's equipment, I recommend the first piece of home arm, plus armor and magic strength, and also call the jungler diligently.
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It's actually quite simple.
All you have to do is dodge Yasuo's whirlwind, and you'll be able to completely overpower him.
When he e comes up, you charm him, and then keep throwing skills, he wants to escape, you go up but Yasuo who can play will come up and put w, which is a bit troublesome, you have to pay attention.
Or you can throw a Q at ranged to consume him and force him to release a W. There is also a good view on both sides to prevent the jungler from gank you.
A jungler with a knock-out skill with Yasuo is terrifying.
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The fox is more difficult to fight Yasuo, and Yasuo's wind wall and flexible E skills are very restrained by the fox. The fox hits Yasuo depending on the situation.,If it's e, play a set.,Or use q to trick out his wind wall and then play.,After all, his wind wall cd has been for a long time.。
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Keep e, save your life at the critical moment.
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Yasuo is not good at playing foxes Yasuo consumes eqe before level 6 Yasuo can block your QWE with the wind wall but the cd is too long Yasuo is to take a good position After level 6, Yasuo is weak Optimistic about him cutting steel flash layers If there is no wind, go over and play a set Because you are r in the past, so the requirements for Yasuo's wind wall are very high Generally you can't stop your e.
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Ping A harassment, waiting for him to get close, it's best to change lanes.
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It mainly depends on your own operation, Yasuo is too flexible, and the shield wall can resist any attack, depending on the personal level.
As long as you avoid Q, it's good.,It's generally the main W.,Judge the cooldown time of the next W.,Dodge the main damage.,When Q finishes putting it close, it's basically dead.,It's not very good to fight in the early stage.。
Normally outfit to hang Yasuo, brutal - nine heads - blood drinking - black cut - cloth armor - in a defensive suit.
Use Q to consume the shield, use E to consume, use W to keep the blue on the ** sufficient, move with the ultimate, Cassadine is crispy and into battle, so Yasuo can basically put you in seconds, even if Yasuo can't use E to escape, and Yasuo is originally a hero without blue and with its own barrier, Cassadine is very difficult to hit Yasuo, so it is not very recommended to use Cassadine to hit Yasuo, unless you can attack the table, a set of seconds for him, to hit Yasuo it is best to find some heroes who have control to second him, or not too brittle, hope.
By changing the key, Yasuo.
Seamless e-is almost unlikely, but we can do it as quickly as possible by doing it >>>More
Open the training mode,First practice how to go up in a bunch of soldiers.,And then A,Q,A and then E back.,This is the foundation of Yasuo.,This point is practiced to the line, there is a foundation.,The second is to practice the eyes.,Line to line to understand the forward swing of the opposite hero's skills.,For example, the glorious Q.,You can go up and play a set without hindrance when you block it with the wind wall.,And there's a high chance that you can chase after a mad dog and put a trigger to take away the opposite side.。 >>>More