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Ranged Agility: False Leg, Satan, Clone, Cannon, Butterfly, Black and Yellow Staff.
Ranged Intelligence (Blackbird, Silence and other Intelligence Serve DPS can't be Satan, Cover Serve): Prosthetic Leg, Sheep Knife, Siwa, Black and Yellow, Aster, Ethereal Knife (or Assault).
Melee Agility: Prosthetic Leg, Satan, Black and Yellow Staff, Butterfly, Cannon, Golden Hoop Rod (or Clone, Assault) Melee Strength: Prosthetic Leg, Satan, Black and Yellow Staff, Butterfly, Cannon, Assault.
That's all there is to pure DPS, I guess you transferred from other RPGs, telling you that the vampire equipment in Dota is not good, don't be obsessed with Satan. When you play more, you know that the charm of Dota is not here, and you won't ask this kind of question.
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Equipment varies depending on the hero and the form, and the strongest combination may not be the most suitable.
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Butterfly. Doppelganger axe.
Assault. Cannon.
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There is no certain answer to this......Different heroes have different builds, and different builds restrain different hero ......
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Butterflies, cannons, clone axes, assaults, and scatters are all good, but be careful not to overshadow the orb effect.
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Everything is the same, the key is the effect of the serve.
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Remotely out red and blue staffs, butterflies, doppelganger axes, shadow knives, and radiance.
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Shoes, Satan, Cannon, Butterfly, Ice Eye, Golden Hoop Stick.
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Dizzy, what do you say? DPS, there are so many, each hero has a different outfit, and it has to change with the situation, what do you say?
In DOTA, control is king, and to become an excellent DPS, you have to really have a large output, so the opposite side has multiple controls, in order to rest assured that the output will not be empty and dead, black and yellow must be drawn, and then you have to look at the hero. As follows.
If you have a stun skill, you can hit a critical blow to enhance your ability to kill, and if it's a heavy hit, you can increase the attack speed first.
There are critical hits, and the frenzied battle is quick to make money, preparing for the follow-up pretend.
Nothing, if you're in a good mood, you'll get everything.
In the end, you can use a monkey king stick to defeat the enemy, ensuring that you can chop the opponent with a knife and cut it under the horse.
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The first person on the left is DPS equipment.
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There are a lot of late stages in the single list, but because the current version of the game is too fast-paced, many mid-laners are not suitable for them to continue to play in the late stage of development, such as big Naga, muskets, water people, etc., because their gank ability is weak or has no gank ability at all, when the person in the opponent's single goes to the side, they can only watch the other party bring the rhythm and can't help their teammates, and slowly fall into the rhythm of collapse, so don't occupy the line in the middle lane, which is extremely irresponsible to your teammates.
Therefore, the late-stage heroes in the list must at least have stable gank ability and good laning ability, the most common ones are Shadow Demon, Underworld Wurm, Dwarf***, Divine Warrior, Night Stalker, Little Fishman, Windranger, Fire Panda, Goblin Tinker (this hero is considered a big late-stage), etc., and the recent version of the Dark Ranger and Dragon Knight mid-laner level 6 rear band rhythm is also very good.
Medium solo Road Fighter heroes are easy to suppress Shadow Demon, and the constant skill blood consumption can make Shadow Demon dare not go online, among which the use of poison dragons, dragon eagles, and god warriors has a wonderful effect. If you don't use Road Fighter Hero, you can only rely on the mending knife to suppress the Shadow Demon, but the effect is not ideal, and the Shadow Demon can be difficult to suppress as long as he makes up a few knives. Here is a solemn introduction to the most ferocious hero of the Shadow Demon - the source of chaos, the weakness of the next level, constantly add to the Shadow Demon, the early minus 30 points of attack power can make the Shadow Demon feel painful, directly stand on the other side of the line, so that the Shadow Demon can't even eat experience, even if the line passes, there are only 10 points left to attack the Shadow Demon can not even make up for the tower soldiers, this hero has tried and tested the Shadow Demon repeatedly, even if the level of the Shadow Demon is much higher than yours, it is not wrong.
The shadow demon did not play well in the early stage, and the middle was very decadent, and his teammates would bear a lot of pressure if he didn't play well at this point, and generally wouldn't go around the shadow demon to fight an ambush, at this time, it was okay to catch the shadow demon, and it was best to have a strong flashpoint on your side, the kind that killed the shadow demon without pressure, such as the Shunde gods, white bulls, night demons, small fish, etc., just stare at the shadow demon alone. It's not easy for Shadow Demon to fight well in the early stage, first, such Shadow Devil either has black and yellow or hidden knives, and it is difficult to be caught to death, and second, his teammates are likely to squat at Shadow Demon and be ready to fight back at any time. At this time, don't be entangled in suppressing the shadow demon, because the strong shadow demon is the flashpoint of the other party, and there will be no good result if you hit it hard, at this time what you have to do is to pick up the opponent's soft persimmon and pinch it, and strive for an advantage for your own side, you can send one or two people to harass the shadow demon, but if you find that the other party has an ambush tendency, don't impulsively launch a team battle, even if you kill the shadow demon, it is the rhythm of team annihilation ("team battle can be lost, and the shadow demon must die" comes like this).
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It used to be a lot slower, but now Dota is so fast, it all relies on the middle to bring the rhythm, and you are still busy in the middle, how do you play on the side?
SF is too demanding.,And now the pace is fast and then SF is out of breath.,There's no time to replenish the soul when you're dead.,To talk about the late DPS.,Now it's more suitable for only the god warrior.。
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You can take a look at the dota and dota 2 events, there are many late stages of the mid laner, the key is that teammates must cooperate, and you must play fast in the late stage, and the technology is bull b.
There are SF, Dragoon, Ant, Airplane, Captain, Little Deity, Druid, Silencer, etc. In the later stage, you need to have one of the following conditions, not easy to die (meat or escape skills), you can kill people with outbursts, you can play with rhythm in the early and middle stages, you can press people online without suffering, and you need a fast level. Dark Ranger, Water Man, Musket, Moon Rider, and Blackbird are also among the late-stage passers-by.
In addition, it depends on the equipment in the late game, if you equip the level of Niu B, you can still crush the other party, these alternative late can be singled in the lumberjack Little Fishman, Underworld Wurm, Wind Panda, Queen of Pain, Tormented Soul, etc.
You can also match a late stage with a soy sauce that can control people, and the late stage of the middle lane can develop well while suppressing the other party. For example, the Chaos Knight with the elves (Ice Girl, Fire Girl and other controlled ones are OK), etc., so that the other party must also have two people to compete, and the other big brother of your advantage lane can develop well.
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It is broadly divided into several categories.
Late Traditional, Pseudo-Late: Blackbird. jugg, pa, monkey. Small skeletons. Blackie, Silencer, Puppy, Alchemy. sf
Pseudo-late stage with strong gank ability:Blue cat, Doomsday, these heroes mentioned above if single.
There are some requirements for you.
Communicate with your teammates before you start. Let your teammates actively help you out.
Now that the pace of Dota is getting faster and faster, it's no longer the kind of era with a single rhythm.
What is needed now is that the side lane helps the middle lane to gain an advantage, and then the middle lane tries to suppress the opponent's middle lane economic experience. When you have a clear advantage in the middle, you need to make a choice, gank or farm
In general, when the side lane is broken by the opponent, go to another side lane gank, give up the middle lane, and give up the teammates on the crash route to the middle lane to replenish economic experience.
If the side lane is smooth, 2 teammates will be able to inflict frequent kills. You can completely dominate the mid lane to frantically replenish the economy, use the economic advantage to replenish equipment, and suppress the opponent in the medium term.
If the rhythm of the two wings collapses, continue to dominate the middle lane to supplement the economy, speed to make up for the strength of the prosthetic leg and the magic wand, to ensure the ability to counter-kill when being gank, remember to use a small J to transport a TP on the body, support the side at any time, and carry out counter-killing.
Generally speaking, in the late stage of tradition and pseudo-late stage, it is mainly to supplement the economy, and it is enough to support TP at any time.
Blue cats with super gank ability are mainly wandering, as for SF's style of play. When centering, you must observe the minimap more, and when you see that there are fewer people on the minimap, you will immediately be obscene. Creeps in dangerous positions can eat experience.
Speed to make up the magic wand of the shoe bottle, see that now many SF like to phase shoes. I don't respect it. The prosthetic leg has better measurements.
When replenishing the economy in the medium term, you can bring TP on your body and support your teammates at any time, you can't just care about your own money and ignore your teammates, and SF, a crispy hero, is still very dependent on the help of your teammates. Even if you are dressed in a god costume and your teammates are all sparse, SF will not do anything in the late stage. Try to make up BKB in about 20 minutes, then such a game of SF is basically promising.
I hope what I said helped you.
Fight fixedly, don't take care of everything to hit the monomer, it's the soul (winged demon hunter) is very fierce in the later stage, and it can be separated, and it can reach the maximum dps at once, and the void troll is dizzy, and the dps is not as high as the soul, but it has been dizzy. >>>More
Anthurium, Ice Armor, Blue Staff, and Refresh are also French DPS outfits, and Little Y's DPS outfit should refer to these. He doesn't have high requirements for equipment to hit huge damage in the early stage, and he can also use the above equipment as a French dps, but the cost performance is not high, and the improvement ability is not as high as the real French dps (Blackbird, Silence, NEC, DP, etc.), far less than an early Macon, early wandering gank is helpful to victory. >>>More
Based on my years of experience and experience as a passer-by, it is best to have a prosthetic leg, a pioneer, and then scatter the sacrifice doppelganger butterfly or something This is not easy to die in the early stage, and it is easy to collect people's heads.
Eat and drink, fist gloves, branches go out. Ashes、BKB is a must.,If you get used to it, you can drum with the ancestors.,It's better for this hero to play gank.,Don't play the late stage.,It's a little empty.,After all, you have to have residual blood to be powerful.,It's easy to die.。
Go out and put on a small round shield, a small J, eat and drink. Then out of a poor ghost shield, shoes, early level f, 2 3 to the point, because you can't step on the wind in the early stage, upgrade a level f to save your life, with shoes out of a shrine, and then out of an 875, hold a jump or out of a hidden knife, if there is no jump knife or hidden knife you can't get close to the wind at all. And then the blade armor. >>>More