How about the Terran leveling up and only knocking out part of the militia?

Updated on technology 2024-05-20
11 answers
  1. Anonymous users2024-02-11

    You use the mouse to select five militias, and then in the lower right corner of the peasants, you are a little, only these 5 go, don't click on the host, because this is all the peasants, you must click the bell of the peasants in your circle, so that's it.

  2. Anonymous users2024-02-10

    You select the farmer, and at the bottom right, there's a clock button... Note.. It's not about choosing a base. Let's say you select five peasants, and then there's a clock button in the bottom left corner, and you click on it, and those five peasants become militias. Others will not ...

  3. Anonymous users2024-02-09

    Circle 5 peasants,Point C,Point and hold shift and then let them follow the hero more,The instruction is that the farmer becomes a militia and goes to level up with you.,If the wild monster farmer is still in the militia state after training.,Press w militia to go back to the main base to collect resources.,What you do is what you do.,If the leveling distance is long.,The w key will be invalid.。

    That's how I made it, original, hehe.

  4. Anonymous users2024-02-08

    At the beginning, the peasant formation, for example, sky seems to be made up of 0, just knock them, and the building can also be made, 789 or something.

  5. Anonymous users2024-02-07

    Select the farmer you want to use. In his action box there is another icon that rings the bell. Just click on it. (not the one at the base).

  6. Anonymous users2024-02-06

    Then you can use the mouse to select 5, and then C is OK, C is the meaning of knocking.

  7. Anonymous users2024-02-05

    Do not ring the bell with the main base, use the peasants.

  8. Anonymous users2024-02-04

    The peasants who choose the seeds press C, and they will automatically riot, and the other peasants will not change.

  9. Anonymous users2024-02-03

    I'm free, let's summarize it for you: there are some situations where you can't train without the militia, some situations are very hurtful when you don't have the militia to practice, and some situations where you bring the militia purely to speed up the leveling, so there is no clear statement about the number of militias, but there are the most favorite and most commonly used quantities, I can tell you.

    Map TR: 4-1-1 mobs at the door, 3 militias.

    3-3-2-2 on the small island next to the mine, if the first yard is desperate one chooses this leveling, 4 militias are more reasonable and the most common.

    Mining is carried out in the early days of the main mine 6-4-4-3-3 on the edge of the main mine, which generally requires some gold and wood first-class infantry, 5-6 farmers are the most common, and 7-4-4 turtle mines at the door are also 5-6 most common.

    Shops, black fat people, etc., generally rarely use farmers.

    Map TS: Goblin Shop: 4 militias.

    Mercenary camps: 5-6 pcs.

    Shops, occasional use of militia, 5 common.

    mines, 5 pcs.

    Map ei: Gates 3-3-3, 4 militias are the most common.

    3-1-1, 2 or 3 militias are common.

    Mercenary camps, 5-6 militias are common.

    Mining is common with 4-5 militias.

    Other markets and a whole bunch of mobs rarely use militia training.

    MapTM: Goblin Shop, 5-9 are common, 5 are normal start practice late sources, 6-9 are double knock altar situations.

    5-3-3 monsters, 4-5 are the most common.

    3-1, militias are rarely used.

    Mining, 5-7 are common.

    Mercenary camps, 5-6 common.

    Map lt, only the practice of mining is used peasants, 4-5 pcs.

    Map SV, MV, etc. are all maps used in the career promotion competition, and it is not too popular on the platform at ordinary times, so you can ignore it for the time being.

    You can refer to the most common number of militias at these times, but don't be stubborn, you can have your own characteristics.

  10. Anonymous users2024-02-02

    It mainly depends on what kind of monster you practice, generally 4 6. I usually use up to 4.,Plus micro-manipulation.,Basically, the monsters next to the base can be done.。

  11. Anonymous users2024-02-01

    Personally, I think that the militia has a weak attack and almost zero defense, so it should not participate in leveling and should produce at home.

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