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The 3 circumferences of the destruction thief should be 4000AP 40 Critical Hit 600 Rapid Hit 315 Accurate 26
The technique is very problematic
In addition, it is really recommended that you use 3 knives to play destruction
DPS is at least 300 seconds higher
Another 5000+gs, you should have collected a lot of armor-piercing equipment, in fact, the late battle thief is very practical, and the dps is not bad
You can go and try it
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The DZ should have 2 sets of equipment, 1 set for rapid damage and 1 set for combat armor piercing.
My friend's DZ has 2 sets of equipment, destroyed GS4800+, combat GS5000 (50% broken). Panel attributes: 2 sets of equipment all meet the accuracy of hitting. The DPS of destruction is more than 400 higher than that of combat.
There is no conclusion on whether the poison is 3-4 or 4-5, so this is not the reason for the low DPS.
The talent should be 51 18 2 You go to NGA yourself and see how the talent is added.
Less than 80% of the armor is pierced, which does not reflect the advantage of combat talent at all.
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Poison 3-4 or 4-5 is now inconclusive" - is nonsense.
As the second floor said, "The 3 circumferences of the destruction thief should be 4000AP, 40 crit, 600 haste, 315 hits, and 26 precision".
But your initial equipment is average, AP and Storm and hit accuracy, which is easy to achieve. If it's not easy, don't worry too much.
And when your haste is less than 600, it will be poisoned if it is greater than or equal to four stars, and when your haste is higher than 600, it will be poisoned if it is greater than or equal to three stars.
This is the final word, there is no need to doubt it.
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There is no problem with the output method. The Destruction Thief output is relatively simple.
First of all, your talent, where did you add your last 2 points of keen talent? Anyway, it's right to add 2 points and wait for the opportunity to move.,If it's not right, change it.。 And 51 points of your assassination talent. Do you have any energy, if you do, please don't waste that 1 point, pve doesn't need that 10 energy.
Then talk about your hits, 315 is just your poisoned base hit, destroying the thief's hand-to-hand combat output passing line 385Please pile up to at least 400
Below is Extreme Speed, and the energy points required for damage are relatively high, so Extreme Speed and Critical Hit are both necessary attributes. Otherwise, the energy point will rise too slowly, which will affect the output.
Check that your FM and stones are all incomplete, and destroy the thieves to attack the strong and hit. Also, your professional skills, thieves should have skinning, critting, this personal advice needs to have.
Finally, there is one thing that needs to be reminded of you, please ask questions in the future and reward points, otherwise no professional is interested in going too far.
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Talent for 51 13 7Don't look at the +10% haste in the battle, it's coolIn fact, you will know the effect as soon as you change it!
Accuracy is enough, hitting is definitely not enough. The hit of 315 is just poison not missed. Hit is the basis of attack, and if the hit is not up to standard, no matter how strong other attributes are, it will be useless. It is advisable to get hits around 500.
The output technique is fine, but the assassination Z and YXFB are really not comfortable fighting. Assassination is more suitable for fighting for a long time without changing targets.
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It seems to be output like this.,If the boss has a warrior's or other bleeding effect, you can get blood hunger, and you don't need to cut it.。 Remember to disappear before the halfway out, and one of the talents will return to the energy bonus for a period of time after removing stealth. Look at the enchantment effect to open the skill Equip your hit accuracy should probably be higher.
400+ 35 or so.
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The three-knife stream was already meaningless at the time of the version.
In the past, the reason for the three swords was that after the off-hand stacked 5 stacks of lethal, if you didn't change to another off-hand to play quick effects, the re-refresh of the lethal did not have any DPS benefit, just refreshed the lethal duration.
And Blizzard's blue sticker mentions:
They don't want to let the thief's output gap be so big, they want to take care of the rookie, because the rookie will definitely not use three knives. So the poison mechanism was changed.
The modified poison mechanic is as follows: if your off-hand's lethal stack reaches 5 stacks, when the off-hand triggers again in the future, it will bring out the poison effect of the main hand. No matter what your main hand poison is. It's fatal, fast-acting, and wounding.
Why not to injure.
1.The age of damage is due to the fact that the quick-acting poison has a low chance of triggering, and the quick-acting trigger effect has been increased when updated.
2.The Destruction Talent supports the ability to trigger quickly.
3.In order to clearly distinguish the effects of each poison--- such as causing damage is in special occasions such as TOC Xiaoqiang 3 phase, Blizzard is more often used in PVP to reduce ** effect rather than pure output poison.
The main hand is lethal, and the off-hand is quick-acting, and the DPS gap between the main quick-acting and sub-lethal in the last version is not large, but it is still recommended to drive the stake yourself to get the effect.
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No I'm definitely qualified to answer this question, because I've tried almost all of WLK's output talents and techniques, except for the full-break combat talent back then....And it's all done manually, not just borrowing from other people's posts.
Fast-acting poison: Produces direct high damage, the trigger probability is low, the slower the speed, the higher the trigger probability, but the trigger frequency remains the same for a certain period of time. Can be enhanced by the Assassination talent, which increases damage and trigger frequency.
Deadly Poison (past): Triggers with a fixed chance, adds a DOT to the target, stacks 5 times, dealing damage every 3 seconds. Speed does not affect the probability of triggering, the faster you are, the more triggers you have.
Deadly Poison (modified version after version): Based on the past, after stacking 5 times, each more Deadly Poison will trigger an additional poison on another **.
Do you understand? In the past, the necessity of the three blades was that when you stacked 5 stacks of buffs on the target, there was no additional benefit from stacking them, so changing to ** with quick-acting poison after stacking 5 stacks can significantly increase the damage. Deadly Poison now triggers Instant Poison directly after stacking 5 stacks!
The probability of triggering a quick-acting poison on the speed ** is much lower than that of triggering a fatal one, and using three blades will lose DPS by reducing the number of triggers of the quick-acting poison.
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