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Get out of the car immediately. Drag on when necessary. You can consider killing the militia and killing am, it doesn't matter if the tower is up, you also have a car.
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Hit, cut him farmer, delay the opening of the mine, let him mf very injured and then get out of the car in time.
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I fight the Terran on the EI The winning rate is still relatively high, but I won't come up mf The farmer who first explores the path should not come back when he reaches the opponent's base, so it makes no sense The farmer first stays near the opponent's altar and waits for his hero to come out See what kind of hero he is walking home after the hero comes out If he chases you farmer, it will delay a certain amount of time BM+g Don't mf come over as soon as possible to grab the opponent's experience Stick to the dead Terran in the early stage He can't rest assured mf That's how it works Always remember Don't let the Terran go Otherwise you will be beaten very badly.
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It's hard to play HUM on EI orc.,But there's no play in 1 TR on this map.,You just don't need to level up at the beginning to catch others leveling up.,Hit HUM he has a high level.,Or there's a mine.,ORC doesn't play.。
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Definitely want to fight, if you have confidence in your own operation, you can kill AM, the big G must block the way, the BM with shoes chases the AM without shoes, plus the big G blocks the way, unless TP, otherwise the iron is dead, AM whether it is TP or hanging, immediately go to the mine to kill the farmers, even if you see the yellow-blooded FM, don't care, the farmers kill first, delay the mining time, if the operation is not particularly in place, I will choose to kill the farmers first, 2 big G plus BM, 3 farmers are no problem, the bloodless big G pull home, BM can definitely chase and kill 1,2 more, no matter what, the farmer I think must be killed first, delaying time is the key, wait for orc2 to be good, 2 old cows or frog men, bring the car, wolf ride, white bull wave, the Terran at that time at most 2 just right, not afraid at all, what if you have a mine, no technology in vain! 2 heroes came out and pulled up the 4 big g at home (I usually am 4) to practice the mercenaries and divide the mines themselves, after the practice is almost 1,2 wolf rides, 1 can be more, 1,2 white bulls, 1 car, now you can attack, 2 heroes during the single practice, BM's reconnaissance must be good, grab AM's experience or go to hum to kill farmers, BM is the most critical word: Sao!
A little bit of personal opinion
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Your question is are you orc or human??(At this time, it is BM with two large Gs.)To fight or not to fight. The Terrans who operate well can win me) This makes me a little incomprehensible.
If you were human, I would choose to force mines. The militia dragged back to a state of less than half blood to see if the BM would chase after it.
The family continued to drag 2-3 militiamen over. Generally, the training point of the AM Drag Militia is to summon water first, so that the second water element can be summoned in battle. Then BM should have 2 water when he comes with G.
In your favor, the monsters on the EI ore spot are not very strong. No matter how you drag the militia to open mines, you can easily resist the harassment of the ORC. Just take care to protect AM. The only drawback is that it hurts people if the mine fails!
This is something that everyone knows how to fight, and Warcraft is the development of reconnaissance operations.
Hehe, having said so much, it seems to be a bit of a class!
However, people have a great advantage in EI.
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The world's problem, don't ask here, if the Terran of the same level is 1 TR beast clan, it is difficult to prevent, the key is to investigate, or the 2 people map to send farmers to explore the way to do what is going on to see what the situation in the other party's home, the first sign of hum to tr is the lumberyard, then what you have to do is the war mill out of the catapult!
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How to play flexibly. Because I don't know your specific situation, hero level, what hero to start, and what class to issue. But I can give you some advice and be flexible with the situation.
It's important to play this game Scouting. In 1 case, when he comes to tr, you can use your economic advantage to buy mercenaries, but you are not good at 2, and it is estimated that he has not formed a wolf riding a white bull. With mercenaries and militias.
It can generally be pushed down. The panda squirted a few puffs and was gone. The red-blooded soldiers pulled back, and the militia became drudgery again.
Don't be his experience. Heal with group healing and hired mages. When you kill his unit, you can kill whatever you can.
If you can tear down the tower that hasn't been erected, you can tear it down. Don't dwell on units that are not easy to kill. Destroy the living forces.
Keep out the muskets, don't come out of the infantry, the muskets pierce his unbuilt tower very quickly, and there is a range to pull back, a good salvo, and he is not afraid of his panda. Shoot as many muskets as you can at the beginning. Because you're technologically backward, muskets and towers can prevent him from blasting the dragon and pushing you away in a wave.
After dragging it out for a while, knock on 2 books of buildings to hurry up. Your economic advantage is where it comes in.
2, after the consumption of his tower is too much for you to fight him, you can also warp the militia, buy a group of mercenaries to tr him, you have 2 mines are not afraid to change homes with him. He built so many towers, the economy was a bit backward, and it was impossible for the family to have defenses. On his return journey, you will also push his tower off the way back.
Without a tower, he will fail.
In either case, the most important thing is operation. Don't die too many soldiers and peasants, become his experience. It also costs you money, and you don't have an advantage.
Also, pay attention to make up for the lack of wood for the peasants, and you can't build 2 soldiers, and if you don't have a lot of wood, it's empty. TR advance is very slow, and his soldiers dare to rush out of the point Your mercenary is slow, just kill one of his soldiers. Anyway, there are too many cases of TR, so we have to be more flexible in dealing with the situation at that time.
Don't panic. Also pay attention to the position of your tower repair so that he doesn't dare to advance directly, you have time to dare to use technology to send troops.
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It can be 54 at all, you have a tower in the mine, although the tower of ORC will be a little farther than the HUM tower, not to mention whether your opponent has that level just to master, that is, to master it, he can only do 2-3 towers at that distance at most, you use farmers to repair, the high defense of the HUM tower is more powerful than the tower of ORC, and he is a mine You are 2 mines, and in the liter of 3 to do 49, so you and he can afford it, and he can't afford it at all, once you 49 have 4--5, Because he has a lot of resources for making towers, he must not have many defensive troops, so he basically won that game, and the most important thing is to drag, and don't attack his tower group head-on, because the tower is more than you 49, and you die very quickly, enough soldiers to directly hit his main base, at that time, your base is gone, he wants economy without economy, technology without technology, it is estimated that the hero level is not as high as you at that time, it is lost!
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You are a human race (knock on the peasant), since you open a mine, then the technology should be slow, build a few more towers and then upgrade the capital, generally he 2 books are good, you just gave birth to a copy, this is considered a normal situation. There are more than 4 towers in the mine, plus a good building layout, the orc tr you will not succeed. If there is a blacksmith shop in front of the tower, and the farm is in the way, the orcs are not good at this time.
You can first upgrade 3 arrow towers and a holy tower, leave a tower embryo, and see that the opponent's 2 shots are pandas or DR when the holy tower, so that these two heroes are not much of a threat to you. Santa fights heroes and defeats demons. Hit minions for 20 bonus damage.
He truffled you to endure it, and he didn't go out at home. It doesn't matter how many towers he gets up outside your base, it doesn't matter if the outer buildings are demolished, you need time, and the longer you push, the better it will be for you. 2. This is good to dismantle the tower with a small cannon.
If the other party has a catapult, don't worry about one or two, he will build you and you will repair it. Send summoned creatures to order a few times from time to time, and if you have more, you will have to pull the militia to rush in a wave. Your troops are all light for his catapult all light is you earn.
When your griffin comes out and you turn over, you will find that the second force of the beast clan is too weak. Of course, the above analysis is in the case that the strength of the two people is not much different. In the early stage, after you open the mine, you raise the infantry to go to the orc's house to dismantle the hole, which is also a very effective harassment.
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Divide the ore tree tower, try to have more towers, there are one or two magic towers and two heroes dare not approach, if it is too late to build, three mysterious resorts, buy mini towers. The two-shot beast king is three, there are two levels of eagles, and the spray car is called a fast. Or buy books for skills, change them to a blizzard, hold the mine and you won, don't die too much in the early stage, three dragon eagles, griffins, with high-level summons, win steadily!
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The anti-human race is a tr, to find out in time, and when you see the first fire collar, you can leave the second big g of money to build a lumberyard, don't rise to two so early, make up for 7 or 8 logging farmers and then rise. After the lumber yard is ready, the tower should be placed, as long as it does not come to your house as soon as you go out, the tower can be built. Medicated BM chop fire collar, big G chop fire man, and then big g chop peasant, peasant knock from home, to your house will change back, very fragile.
Big G is to be defended by the tower and 2 holes. If the hole is demolished, only one farmer should be left in the hole, and the others will be repaired. As long as the cave does not lose the hero and does not die, you can defend it and win the game.
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It's hard, I didn't even see it anyway.
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This is definitely what you want, the layout of the Beastmaster Grubby anti-TR:
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A tr?
Are there a lot of people who use such tactics?
It's okay to make AM red, he can't replenish it, what are you afraid of with ointment, AM can't be on the battlefield, what to play.
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It's very simple: don't build a hole too far inside, try to cover the entire base.
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Put a little outside the hole in the ground, close to the base.
The attack surface is small.
The whole world is too peaceful...
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There are two ways to play, depending on your technology.
One is to use the White Bull, which must be upgraded first to disperse and then come out. Orc must be out of the white bull in the late stage of the HUM, otherwise he will not be able to fight against the opponent's slowness.
One is not to go out of the soul home, buy the speed scroll directly in the store, after the opponent slows down your troops, use the speed scroll to fight with the opponent, pay attention to the use of group killing grinding to beat the opponent's mage, of course, if the opponent's formation is very good, don't be in a hurry to fight the mage.
Personally, I think it mainly depends on the situation of the strength of the two sides, because whether your hero is a BM or a prophet, you can choose to kill a small number of mages in the early stage of the opponent as soon as possible, so in some cases, if you have more troops than the other party, you can also fight the opponent without a white bull. If you don't have a soul destination and the opponent is a double mystery resort, then you have to fight with the opponent without saving a mage, buy the speed scroll in time, or even replenish the soul destination.
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Generally out of the White Bull+, the White Bull's dispel is very effective against the HUM slowdown, you must know that the slowdown is lethal to the ORC compared to the Minions. If you come out of the shaman, you generally have to match the flying dragon This is a more targeted way of playing The flying dragon is very effective in hitting towers and witches and witches, while the shaman is aimed at summoned creatures, the operation of the flying dragon is more troublesome, it is best to go over the woods, and also use the attack interval to move the position is to hit it backwards (the flying dragon is fragile and requires a high operation).
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