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Rely on what kind of game to pull.
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1 point plus physique, others plus spirit.
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The most basic skill of a pharmacist is as follows: prescription dispensing.
The introduction of Pharmacist Sun is as follows:
1. Pharmacist is a Chinese word, pinyin is yàoshī, is the ancient name of pharmacist and physician, and is also a kind of Buddha name in Buddhism, and also refers to pharmacist, practicing pharmacist, and pharmacist in charge in modern times.
2. Pharmacists must abide by ethics and be loyal to their duties, and take being responsible for the quality of drugs and ensuring the safety and effectiveness of people's drugs as the basic criteria.
3. Pharmacists must strictly implement the Drug Administration Law and various national regulations and policies related to drug research, production, operation and use. Pharmacists have the responsibility to advise, stop, refuse to implement and report to their superiors any acts or decisions that violate the Drug Administration Law and related regulations.
4. The pharmacist is responsible for the supervision and management of drug quality within the scope, and participates in the formulation and implementation of total drug quality management and the handling of violations of the regulations of the unit.
5. Pharmacists are responsible for the review and supervision of prescriptions, providing medication consultation and information, guiding rational drug use, and carrying out clinical pharmacy work such as monitoring of first-class drugs and evaluation of drug efficacy.
6. The name of the Buddha is slippery. Abbreviation of Medicine Buddha Liuliguang Buddha. "Medicine Master Liuliguang Rulai Original Wish Merit Sutra" is late spring:
When the Buddha and the world-honored medicine master Liuliguang came, when the Bodhisattva was on the way, he made twelve great vows, so that all sentient beings could get what they wanted. "Qing Chen Kangqi "Lang Qian Ji Wen Lamaism":"His refuge in the Buddhas of Shakya, Vajra, Bilu, Medicine Master, and Amitayus seems to be the same as Futu, and his head is the same as his hair. "
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** Technique +5 Resurrection of the Dry Hall.
+5 in the early stage, after level 50, the washing point is not added, and the point is full of the miracle of light.
Miracle of Light +5
Don't add it before level 50, and when you reach level 50, wash it and fill it up.
Blessing +5 Defense +5
Light Shield +5 Debilitation +1
Deceleration. Minimum +3
Acceleration +5 Paving Skill:
Light Bomb +5 Holy Light Fu Chun +1
Exorcism +5 Magic Refinement +1
The concentration technique +5 is only 1 and a half minutes without concentrating the light shield without concentrating, and the concentrated light shield is added for more than 3 points, blessing for 9 minutes, and acceleration for 1 minute.
Release: +1 one-minute recovery time.
Divine Might +130 seconds of recovery time.
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I'm practicing all-wise violent drugs, although I haven't reached 60 yet. This is a personal opinion, oh, major skill: ** Skill +3 or +5
Blessing +5 Defense +5
Light Shield +5 Resurrection +1
Debilitation +1 Slow +5
Acceleration +1 Prick Shield +1
Shackles +1 major is not added to Alchemy.
Complex Spell Group Healing.
Rejuvenation purification.
Cleansing spell solving.
Skill Laying: +5
Holy Light +5 Exorcism +5
Divine Might: +1 Hair Refinement +5
+1 Concentration +1 Release
Instant Surgery 1 Evaluation|**Why do you say this?,It's useless to add more?,YS is generally mostly killed in groups.,If you hang it, it must be a second.,It's useless how you add it.,Some people say it's used to do task teamwork.,Oh, I want to play ys, do you know how much to use it?。
The blessing technique is stupid if you don't have anything to say.
Defense is a practical skill, plus not a loss.,The light egg technique that I personally experimented with is the only single attack skill in the early stage of ys.。
That's definitely topped up.
The resurrection is for the salvation of others.
But I can't save myself!! Sad.
The debilitating technique is not very practical, and there are many people.,Needless to say, the chance of a single boss for a person is pk.,How practical is the boss.,Use 5 and the skills are like a snail crawling, and then it's up to you to do it.。
Haha, if you accelerate and get high, you can find a mount on top.
It doesn't mean anything more.
The use of the needle shield is unlikely to be useful for PK.
It depends on the situation in plus.
Shackles 60 and above can now only be added by 1
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In the current new version, Medicine Master 1 Constitution = 10 Health, 2 Intelligence = 1 Magic Attack.
As for the spirit, it can increase the maximum mana and magic crit. And the mana can be replenished as long as you take medicine, and the upper limit of your own mana is sufficient; Regarding magic crits, relying on increasing spirit to improve will outweigh the losses, and the magic crits added are too few.
So, all or all, it would be a good choice.
Recommendations:1In the early stage, when you reach a certain level, or when you need PK, you can use the Rebirth Crystal to wash the point and change the whole (I believe that a Quanzhi Pharmacist can easily earn the money of the Rebirth Crystal).
2.All at the beginning.
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There are 3 types of attribute points: 1 auxiliary YS holoplasm; 2 Violent ys full wisdom; 3. 1 and a half of each comprehensive YS physique and intelligence.
Skill points: light shield, blessing, add blood, light egg must be added to 5, to prevent personal preference, I add 1, resurrection you haven't reached level 40, you can add 1 point first, to 40 after learning the miracle of light can consider washing off the resurrection point, magic research depends on personal preference, many people say that plus 1 is no different from plus 5, I'm thinking about adding 5 to add 1,36 out of the body demon, so the pre-skill of the body demon must be learned a little bit, and the body demon will be filled up in the future, that is the skill of ys eating, in addition to slowing down and accelerating are generally added, As for adding to a few depending on personal preference,I'm planning to add all 5.,I also learned the cleansing technique.,This skill is good for pharmacists with brush 2.,It's no problem to run to 2 without riding!
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The pharmacist flies before and after flying, and the wisdom before the flight kills monsters by himself. Needless to say, the skills are not to be said, the blessings of adding blood and shields must be full, and there is only one group of attacking monsters before flying, of course, they must also be filled.
It's hard to upgrade your own monsters after flying.,I think it's all plus the body.,More blood and then upgrade with a friend of the thing.,For skills.,After flying, there are skill books that are brushed.,So there's nothing to say! Just brush up on more books.
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It depends on how you often play, if you often play by yourself, it's best to add attacks, so that you can kill monsters by yourself.
If you often play in a team.
Or in the family battlefield, it's best to make your defenses high, because at this time your task is to ensure the survival of your team, and it will be a matter of seconds, and you won't be able to mix without YS at that time. I'm definitely going to wash it in the future.
Skills are important to be useful now, but they will be better in the future, and this is not necessarily learned.
So there's also the skill point ys
It can't be added all at once.
I washed it many times after flying.
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Hello landlord, pharmacist attributes plus all, now all professions are plus all, there is no choice.
The skills before level 60 are as follows:
**Technique (must learn), the most basic skill of a pharmacist! But after learning it, you don't need to add too many points to this skill.,You can return 100 blood at a time.,If you don't get back, you can go back a few more times.。
Light Bullet Technique (Must Learn), I personally think that pharmacists must learn skills, which is the only active attack skill of pharmacists, that is, leveling skills. Of course, if you have a tuba to take care of you or you can find someone from level 1 to level 70 or 100, you can not learn.
Spell refinement (optional), reducing the spell interruption rate, is equivalent to the hit of JK and the assassin.
Defense (Support Medicine Master's Refinement Skill) increases defense by 10% for 5 minutes and reduces damage when fighting bosses.
The Holy Light Technique (leveling pharmacists recommend topping up) can be said to be an advanced level of the Light Bullet Technique, which can blind people, so it is very useful.
Resurrection (must learn), the most basic skill of a pharmacist, is also the most important factor in the popularity of pharmacists, but there is no need to add much to this, I personally recommend learning it.
Light shield technique (optional), a mastery when fighting bosses, can absorb damage and avoid instant kills. However, I personally think that a pharmacist can never have a single boss, and I don't know how this skill works on teammates, so if you are interested, you can learn it, and when you team up with your friends to fight the boss, you can use it a few times to increase your sense of security.
Complex spell (must learn),Back to the blue.,I'm not at that level yet, so I don't know how much to return.,But it's definitely useful.。
Acceleration (must learn),Personally, I think it's a pharmacist's life-saving master.,Whether it's in leveling or teaming up with friends to fight bosses are very useful.,First of all, you have to make sure that you can run to the leveling location or the boss's hometown.,It's much safer with acceleration.。 It is recommended to add level 3, level 1 and level 2 The effect is not very obvious.
Group therapy (optional), I personally think that the effect is not very large, although it can give a piece of people back blood, but the blood return is too little, and the action time is much slower than the ** operation.
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Personally, I think: The pharmacist is to save people, and the attribute should be added to life
Skills should be filled with ++ status Invincible +3 2 group attacks +5 is enough
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**Surgery 5 is required.
Blessing 5 must be added.
Defense 1 or 5 personal hobby plus.
Purification! Overuse.
Debilitation 1 has a good effect of filling up, but it doesn't have so many skill points! Resurrection 1 actually doesn't really do much to increase to 5.
Light Shield 5 is required.
Light Bullet 5 ys Attack Skill.
Holy Light 1 or 5 Storm Y plus 5
Exorcism 5ys is the skill of this group No 5 No way, God Mighty 1 Skill interval 30s sweat!
Skills that are not mentioned can be added according to personal preference, and it doesn't matter how much the attribute is below 60 intelligence.
Physique above 60.
The above is just a personal suggestion!
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There is a skill tree for a level 80 pharmacist.
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The first is attribute points, standard addition, wisdom, if your spirit is not enough, add wisdom in front, then buy some spiritual equipment, and then buy a bloody wing.
Then there are the skill points.
Bullet Light: Increased to 5.
**Technique: Personally, I think it is added to 4, but it is generally enough to add 5 skill points.
Practicing Danjutsu: 0. Nothing to use.
Blessing: Increase to 5! Add magic attack and attack!
Defense: Fake to 3 or 2, use it with Blessing. The effect is also good, and it is very useful when brushing alone.
Purification: Just add this to 0. The skills in the back are useless.
Compound Spells: Resolutely do not learn. What a broken skill, add 100 mana, and waste 100 mana. It's purely useless!!
Debilitating Technique Vesta Answer: 0 or 5, it is useful to fight the boss.
Resurrection: Recommended to 1. It's useless to yourself.,Whoever dies as soon as he falls out of love.,Light shield technique:Plus to 5.。 This is the best shield, and it basically doesn't fall off until 5.
Group Therapy: I didn't learn this. I don't think it's useful.
Speedup: Increased to 2. It is useful at the time of answering questions and Tianquan.
Deceleration: 3 or 5, necessary to grab the boss.
Depletion: It's useless, don't learn.
Intensive Study: Add to 5, this is the pharmacist, otherwise it will be very difficult.
Holy Light: It is recommended to add to 1
I can't think of using it.
Divine art, eagle eye blindness: If you don't learn, you will have changed jobs long ago when you pk.
Focus: Add to 1 or 2. I can't think of using it.
Release: 1 instantaneous: Add to 1? Plus Bar is used in conjunction with group attacks.
Exorcism: Increased to 5!! This skill is useful. For example, in Shura, or in the dungeon.
Acupuncture: 2 if you have skill points
Rejuvenation: 1 Spell Relief: 0
Miracle of Light. 0 has changed jobs early.
Instantaneous: 0 Holy Protection:
Divine Might: 3 or 5, this is our second spring, and it is used with instantaneous, faster than light bullets.
Divine Magic: Instantaneous.
Heavenly Punishment: It's good, but can anyone wait for this skill? 0
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