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First of all, you should decisively take the inheritance.
Secondly, let's talk about the hero of the puppy, he doesn't have AOE skills (the ultimate is not counted here), and he is also restrained by the clone axe. However, what I'm going to tell you is that there is no absolute restraint in Dota, only on-the-spot strains and operations.
Personally, I feel that the heads-up between the two people is actually a big chance of winning against the enemy. But like you said, at that time, the enemy's equipment was really average (the vanguard was just an ornament in front of the puppy). Actually, you still have a chance, it's just that your build is a little too traditional, and it's only natural that you will be restrained.
Here's an analysis of how I personally feel that this situation is coping.
In fact, you still have the control of the Ice Girl.,The enemy law doesn't have BKB.,Ice Girl's E is quite against the enemy law.,The two of you push him together and can't hold it)
But what we're assuming is that the two of you are 1-on-1.
At this time, you should think like this, when there is a b in the enemy's law, if he b comes to cut your blue and then bs away, you have no way to deal with him. So you have to think about how to second him. The puppy does not have the skill to restrain the enemy, so it can only be done through equipment.
First of all, the golden hoop stick refrains from dodging, which is not explained, and the key is to deal with his b. Therefore, there are 2 items for you to choose from: Sheep Knife and Aster.
Actually, I'm very optimistic about the prop of Aster, and then with the jumping knife, you jump over to silence him, and then open the armband to open r, these outputs are matched with the last damage of Aster, and I believe that the enemy's equipment can be dropped in seconds.
Don't feel like I'm too theoretical, those who are familiar with the puppy know that he drills his teammates to cut in team battles, and it's best to jump the knife when he fights alone, and the puppy is a little lacking in magic, and Aster is also a good prop. It is worth mentioning that the B of the enemy law is not an instantaneous skill, so it is impossible for him to have reaction time B to go.
In addition, it is recommended that you watch the first perspective of the puppy at the Miller moment, the puppy second ant, the ant's c is instantaneous, but it is still the puppy second.
Hope it helps.
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The problem? The main ice girl snatched the inheritance as soon as possible, but did not do anything. You should just follow the Ice Girl to push the line to break the way.
The enemy law can't beat the dog in the later stage. You must jump over the Thunderhammer directly after performing the Armband Strike (the Thunderhammer's attack speed and assault are too repeated). Hurry up and shatter the abyss.
Because you can't do anything about breaking the clone (the effect of the thunder hammer is also magic damage, and the enemy can't be cleared at all after the enemy is up). Follow the ice girl,The enemy law will find her for the first time.,The first thing to do is to clear the clone.,The enemy law looks for the ice girl to open the clone for the first time, you don't have to worry about anything, just hit a w,As long as you slow down and go up, hit it to see if it's true or false.,Less doppelganger enemy law will weaken a lot and then hit the other 2.,Ice girl e can find out the truth and falsehood immediately if you live one.。 After that, the Ice Girl may be killed directly, and you will go directly to the enemy alone, and you will not be able to keep the broken bones.
After the bone shattering abyss is completed, go directly to mkb.,All teammates are dragged out of a floor.,Even if you don't have the equipment to outfit the output of that enemy method.,After killing 3-4, you can't kill it.,You can't be demolished.。 After there is MKB, he is a doppelganger, and you W will find out the real body with a R knock. In addition, if he hits you, you will be directly exempted from the magic, and the blue will not fall when the magic is exempted.
He won't be able to beat him in the late abyss, even if you are a high-level infantryman. (The main thing is that the abyss must come out because there is a hard control, and as long as the effect is very good after being stunned, the attack power increase in the middle is also high.) After getting out of MKB, you can sell armbands and get out of sheep knives, and if he doesn't come out of BKB, he is waiting for death).
But if you want to demolish the house with mechanical power, I can only say that you will immediately demolish the tower and the base in a wave, otherwise you can't compare with the belt.
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Although your equipment is ahead, but the DF has a flicker, if you can't beat it, you can withdraw first, and he also has lifesteal, which can replenish the blood. And you can easily be beaten to the blue, and if you can't be killed in the first conflict, you will be grinded to death. Ice Girl should have a sheep knife, if you go out of the abyss, you can kill DF under control.
First of all, the enemy law is not bkb, and the ice girl can be ice to get started, and if the enemy law is b to go, it doesn't matter, and continue to push the line. When you come back to A, you will throw the abyss, engage him, push the tower mainly, and drag it will be a tragedy. If the enemy comes out of the butterfly, you will scatter the golden hoop stick.
And the Heavenly Halberd is also good. In fact, your damage is not enough, if your damage is in place, grab it, and the enemy doppelganger will lose a piece of blood, and it will be easy to distinguish the real body. If you don't do enough damage, and the doppelganger of the enemy law will use the sacrifice to suck blood to maintain the state, and you will not be able to distinguish the real body.
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DF's equipment is still very brittle to the eye. At that time, your build should have a high-level halo hammer. The reason is simple:
1. You have a strong attack and an electric hammer attack speed, and the effect of the stun hammer is more obvious and the ball cannot collide. 2. The doppelganger of DF, you can tell which one is true with an active hammer. 3. The passive skill of vertigo must be the most cost-effective in the later stage, and when the DF is not out, you are out, and he will definitely not be able to get you.
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No armbands, sheep knives, butterflies, or cannons, golden hoop sticks.
The big electric hammer can easily tell the real body. Turning into a sheep directly adies.
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You don't need to look at it to know that there is a lack of control, that is, the control is so simple, you have output, but you can't output, so you must have a knife! Because you can't count on the Ice Maiden anymore.
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Control it in the early stage, and then slowly brush the field to reach more money and the ice girl, no problem, the ice girl is a big support.
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What do you want to ask, I guess it's their passive skills, and the enemy magic burning demon is a magic orb that can't be stacked; The puppy's bloodsucking is nothing, it can be stacked ......
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A sheep knife is needed, and broken bones are also necessary.
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If the puppy is killed, he will be killed by the enemy's kite flying, and there is nothing he can do.
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Such equipment is already very luxurious when it comes out, up!
But the choice of equipment is a bit problematic in Shanghai, and puppies have a variety of ways to play. 1,。Playing explosive, the puppy 2 skill percentage of deduct and suck and 1 skill of the magic immunity and increase the attack speed make him have a good burst.
For this, you can generally get out of the phase armband to extinguish (if necessary, you can come to the jumping knife), this way is very fierce in the middle of the game, jump on it in the middle of the team battle (if you jump), a few shots to death of a soy sauce is very cool! This style of play is more violent, and it is all about spending all the money on the mid-term outbreak equipment. 2。
It's more late.,Out of the gold development (or not),After the electric hammer strikes the dragon's heart to turn the big thunder hammer (the middle can be a little overloaded),This style of play is slightly worse in the middle of the group,But it's not bad.。 The other ways of doing it are nothing more than a combination of these two ways of making it or choosing equipment for the situation.
Regarding team battles, you choose a good time to cut in (not too early, it's easy to be seconds), cut in, and specifically look for those with less blood and easy to bully to fight... And try not to die yourself, a well-played dog can die of disgust on the other side.
Finally, I wish you a happy Dota, and if there is anything unclear you can continue to ask me.
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