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I can jump away. The small fish should not be called a net, but it should be said to be pulling. Jumping skills such as White Tiger Jump can be pulled, but have no effect on DF, Painful Flash, Puck Wings, and TP.
Being caught in the net of the little Naga cannot be used with a jumping knife and flashing.
In IMBA mode, all skills can't get out of that range, and even TP can only go back to the same place.
By the way, all of Thrall's circle skills can be out of his range except for normal movement.
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If you can be pulled, the enemy law can't jump!
And Naga, the net of the divination master can be!
And the geodiviner's network affairs ignore the black and yellow! If you open black and yellow, you can also be netted!
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Yes. Pulled back, Tifa couldn't be transferred.
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I want to ask 1l are you contradictory? It's just that I can
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Can jump, but can't jump less than the range of pulling.
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Yes, but you can't move after jumping away, and the small fish's pick is similar to the small one's net, and you can cast the spell in situ after being cast.
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One word can three words jump not far and was pulled.
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If you can't, you can't move if you catch the net.
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The little fishman only pulls without a net, and if he is pulled, he can't jump out of that range.
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Yes, he ignores any skill.
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PA can jump away, the others are not clear.
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Don't look at it first, wait for him to jump and plug in the spot, and kill him in the CD of E.
In the later stage, if the opposite small fish is particularly strong, you can make 40 books or out of gems, and the real vision is particularly restrained by the small fishman, which is equivalent to the ineffectiveness of the ultimate.
If you want to find a hero who is more restrained from small fish.
I suggest you try Bloodseeker.
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Seriously, I feel that the little fishman is not inferior to any late stage, so it is a mistake not to target it in the early stage
If you say that JB's face is open and he fights small fish, a blade armor will be broken, and he will open BKB? You have an ice eye or a dragon's heart + a plate armor that can't be beaten at any timeĀ· Pa a truth.
After coming out of the dragon's heart, 16 and blood return are faster than spring water, and it really can't help but target.
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Small fish people generally have to be controlled enough to kill, white bull in fact, if the equipment, level gap is not very large, killing small fish alone is very RP. It's best to have a teammate to cooperate with you, but you can't make an aster.
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The little fishman is a hero novice to use, but the master is very powerful.
The small fish-man on the opposite side still has to explode high. And small fish team battles are easy to die without BKB. Be aware of this.
The ability of the small fishing line is not strong, and it is best to either kill him or press him on the line.
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Having money can be a direct gem, but it's a bit wasteful, one eye can basically kill alone, it's your problem to not kill, a two under a big at least half a blood, direct seconds, where is the chance to give him stealth to run? Tell me what your level 10 bonus looks like.
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The little fishman is indeed a hero with a headache in the low score. Strong single kill ability and strong mobility ability. But if you choose a Blood Fiend, you can limit it, and clockwork can do it.
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When you hit the little fish-man, rush over first. See if you can push it. If you can't extrapolate, calculate the time. It felt like he was jumping right away. You're bigger than him. No matter where he jumps, you can get big enough of him, and then you can look at it.
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Don't need to be so early gems, the white cow still has a crazy face, there is an attack speed to produce an effect, just bring powder, you can't kill it alone, just call someone for help.
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10 minutes gems are unstable and easy to fall, but you can buy gems first and now 10 minutes cd, or bring real eyes and add one more person to cooperate with you to kill.
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It's a good idea, but the point is that if you bring the gem with you, you'll definitely be on fire.
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In fact, when you encounter this situation, you should not catch small fish, Xiaoyu is just playing pseudo-nucleus, and cannot achieve more than one v two, unless the small fish are very fat in the early stage. This is your white bull should be codenamed tp to lead the line, ask teammates to hold together to contain, and rush or tp when encountering a situation, which is the advantage of white bull. It's a bit of a waste if you don't make good use of it.
It should be the effect of C, the effect of the eye on the powder is not obvious, there should be a gem, but this is a bit difficult for the white bull, the white bull needs to go crazy soon, so you should replace it, Dota is a game that pushes the tower, no matter how powerful, what's the use of pushing it, forget to adopt!
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5-person game, why do you have to catch it all the time?
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In fact, Little Fishman is Zeus's set of skills! Other heroes with silence are more restrained him !! Doomsday big is also counted !!
Team battles must be brought with real eyes!! can't give the little fishman a chance to kill alone !! the little fishman is popular in the early stage and has the courage to catch it alone !
Bring more tp, do more vision, squat more, core characters!!
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The white bull is very good at playing against the small fish man, it depends on how the success rate of your early GK is, if it goes well, the equipment on it is brainless, in fact, you can pay attention to the rhythm of the fight, rush over the few seconds to calculate the time to open directly, do not give him time to put skills, the early small fish is not ordinary brittle.
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Yes, but with a powder, there is no chance of C coming out of the small fish. In the early stage, he rushed directly and then A2 two fans were directly big, and then he knelt down with a casual skill for his friends.
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The void is finished with the little fishman, and he is looking for his mother!
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Team Battle True Eye Grab the best gem alone.
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Gemstones are gems or gemstones are gemstones.
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Teammates problems, just take an eye.
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First, if you want to jump over a long distance to keep someone, just like the Butcher's Hook and Shadow Demon's Shadow Pressure, you need to predict the opponent's position and estimate whether you can reach the distance you jump.
Second, the close jump with the opponent's face is basically 100% of the must, if the butcher throws the hook at 0 distance, so when there is a chance, stick it on the opponent's face and jump again to ensure 100 hits.
Third, there are two ways to jump when jumping to die. (1) In order to jump out of the opponent's field of vision quickly, if the jump life runs to the edge of the opponent's field of vision, jump immediately, and get the acceleration and health regeneration of the ultimate move when you get out of the opponent's field of vision. (2) When a group of people, when people from several sides are coming to besiege you, try to find the terrain as quickly as possible, and jump on or off a high ground that the other party cannot directly reach.
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The fishman has a pretty large stepping range, it seems to be 400 yards, so it doesn't need to be very close. Jumping, of course, is hiding and jumping, hiding and squatting.
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The person who wants to be jumped by you is also intriguing with you, analyze the position more, judge the consciousness, haha, look at yourself.
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Make a hidden knife, cut a knife, jump closely, and generally be hit.
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Practice more, judge the position, the best is to find a way to get close. It's still hard to be cautious.
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There is only one reason why you can't pick it, and that is that you are stupid.
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It is recommended that small fishmen take the dominant path to development. Go out with 3 branches, 1 big medicine, 2 eat trees, turn shoes, prosthetic legs, and a big magic wand. Choose 1 of 2 out of the jump knife or hidden knife in the middle of the period.
Late Divine Outfit Hidden Knife, Ice Eye, Great Halo Hammer, Butterfly, Cannon or BKB; Add points recommended to upgrade 1 level to 2 skills, level 2 to 3 skills, and then the main 2 skills to supplement 1 skill, there is a big promotion, and yellow dots are added after the 3 skills are full. The advantages of the main plus 2 skills are obvious, the ability to chase and escape is stronger, and the disadvantage is that the AOE is relatively weak; The initial attributes of the little fishman are not good, and they are likely to be pressed in the early stage, so they can make up for the knife as much as possible with more recovery products, and after reaching level 6, they are not afraid of the opponent's suppression with the high recovery ability of the ultimate. In the middle stage, after having a jumping knife or a hidden knife, it is a strong period for the little fishman, and the single kill ability and escape ability have been raised to a higher level, and you can gank more or support teammates; In team battles, give priority to killing the back row, give priority to killing key heroes such as the old cow sand king, grasp the timing of your own opening, and if your HP is low, you will flee the battlefield first, and then harvest it by returning to a full state with the ultimate.
As long as the little fishman absorbs the skills and damage and is not seconded, half of the team battle will be won, and the opponent will have a headache at this time.
If you want to play the little fishman well, you need to make full use of his mobility and ultimate recovery ability, and consume the enemy in a wave as soon as he is head-on. If the opponent chooses the Blood Fiend, you can make an urn in the early stage, and the attributes added to this piece of equipment are also more suitable for small fish.
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All of the following are hand-played.
The reason why I can't jump accurately is because I don't understand this skill enough.
The most important point is that the effective range of this skill is only 95AOE (which is a little smaller than the range of melee heroes)!!In other words, if an enemy hero enters a 95 radius around the Fishman during the Fishman jump, the enemy hero will be pulled.
Therefore, the most critical operation of this skill is that the direction must be aligned with the lack of friends and lee, and basically no deviation is allowed, and the enemy must be in a straight line in the direction of the small fishman jump for a moment. If the direction is not aligned, even if you jump on the face of the enemy hero, you will not be able to pull people (this is why many times the little fishman will jump directly over the head of the enemy hero when he jumps in the face of the enemy hero, and the direction must be aligned).
In addition, there are many confusing little details about this skill, which are explained here:
1.After pulling an enemy hero, the hero can move within a 325 radius of the center of the pull;
2.Returning to the city, the Prophet's teleportation, the enemy's law and the queen's flicker can break the chains, but the White Tiger's jump can't (although it can jump out of the 325 limit, but it can't break the chains, and the chains will be stretched very long). The principle is that after being pulled by the little fishman, it can move 100 distances in seconds, that is, if it can reach a distance of more than one second, the chain will be broken off, and I personally feel that the speed of the white tiger jump is not fast enough to break the chain.
I don't know if the push stick can break free from the accusation--, I haven't tried it;
3.This skill is ineffective against magic immunity units, so the little fishman generally can't pull the puppy.
4.This skill can open a tree, and the specific range is a 200*200 square range when the little fishman jumps and lands on the ground.
The small fishman + bounty is a relatively strong double-flush face, double stealth, and doesn't eat much equipment, the early outbreak is relatively high, the weakness is crispy, and the next big fishman in the balance of power is completely broken (it's best to bring gems to avoid being taken first). >>>More
In addition to the details, I just want to say that it is a natural defect, and using it to play a group, or cm, is virtual. >>>More
If the operation is the same, the hidden thorn can be, but you have to start first, don't underestimate the outbreak of the hidden thorn, there is a burst that purifies his can reach 700+ blood within 3 seconds (physical resistance and abrasion resistance have been considered), and he can chase you without appearing with skill B, let the back in a you, if the operation is good, you can kill alone. It's okay in the early stage, but it's not okay in the later stage, Xiaoyu's 3 skills are very domineering, as long as you can't control it, it's a death.
Galen, simple and violent, out of the Dolan shield, w killing units can bring dozens of points of magic resistance. Go back to the city directly ghost cloak, violently drink the magic knife, Q past e set of follow-up little fishmen will definitely not be able to beat you, you can only run!
The real answer is that the general team will not give the little fishman an order, which is not as good as other mages than the explosion, and the continuous output is not as good as the physical single, and it is not enough meat, and there may be a single kill with good early techniques, but the team battle is not enough meat as 1 melee, and you have to E out when Q goes in A2. You can say that you are good at collecting heads, but in the same situation, if you don't have enough output, your team's output will be insufficient, so much residual blood is waiting for you to collect.