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8 strong 9 super difficult, it is recommended that the landlord get more boiled eggs, must first combine three boiled eggs into 8. At least 2 8 1 7, chance, a double four-leaf clover is generally fine.
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Adventure (for early morning intensification).
Level 7 plus level 7 plus 3 grass, 29
General (for strengthening in the morning).
Level 7 plus level 6 plus level 7 plus 4 grass 35
Stabilize hair. 8 plus 7, plus 4 grass fireweed, 54 , 61 Good luck with your strengthening, I have 3 9s
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To use a good card without explaining) two 8 plus one 7 plus 4 grass (dare to fight on three grass), (or 3 7 plus 4 grass or three grass. If you want to use it with less loss, it is not recommended) If you have money, you can add insurance.
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A 7 four-level four-leaf clover I became.
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This is not good, it should be the main card 8, the secondary card should be three-line level 8, the other is double-tube level 8, and there is a boiling kettle bomb level 7, plus 5 grass, very stable, or 6 grass, improve the stability rate. Plus my synthesis house level 4 is stable.
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That's a good guide.
Strong Card Strategy: When the card is strong, the secondary card is divided into poor cards, medium cards and good cards. Poor cards have the lowest success rate, followed by medium cards, and good cards are the highest. Generally, the fire consumption is less than 100 is a poor card, the fire consumption is greater than or equal to 100 and less than 200 is a medium card, and the fire consumption is greater than or equal to 200 or has + (such as chocolate bread) is a good card.
There are a few exceptions: sea bass and spicy skewer bombs are medium cards, melon peels and pudding are good cards. The way to judge whether a card is a bad card, a medium card or a good card is to use a 1-star card for the main card and put a 0-star secondary card, with a success rate of 72% indicating that the secondary card is a poor card, 80% indicating that it is a medium card, and 88% indicating that it is a good card.
There is a difference between the good cards in the bad card only when it is strengthened as a secondary card, and there is no difference between it when used and when it is strengthened when it is a primary card.
Let's start with a way to strengthen 1 9.
0 3: Just put the secondary card of 0 directly.
3 4: Use a 1 or 2 secondary card and add 1 grass to it.
4 5: Use 1 3-star secondary card, +1 grass or no +.
The following cards are all good cards.
5 6: 4 Star Supplementary Card +2 or 3 Grass, just try a few more times.
6 7: 3 cards with 5 decks + 3 grass, with a high success rate.
7 8: 3 sheets of 6+3 or 4 grass.
8 9: 3 7 or 1 8 + 4 or 5 grass, plus insurance. Don't say that if you don't have money, you won't add it, if you don't + the insurance fails, the loss is definitely much greater than 1200d
9 10: Single 9 + 5 bar, plus insurance. I don't have enough material so far...
Let's talk about the method of padding the card. Pad card, that is, a strong high star card or a low star card with a similar success rate can be strengthened first, observe the law of success, and then strengthen the high card after failing a few times. I usually fail 2 times with a low card and then become 1 time followed by a strong high star, and the success rate is good.
Let's talk about the various success rates around the low card of the pad card.
20%: 4 main cards, secondary cards with a 2-star difference card.
30%: 3 main cards, secondary cards with a 1 star difference card.
40%: 4 main cards, secondary cards put a 2-star medium card, plus 2 grass.
50%: 2 main cards, secondary cards with a 0-star medium card.
60%: 2 main cards, secondary cards with a 0-star good card.
70%: 3 main cards, secondary cards put a 2-star medium card, plus 2 grass. Or 1 main card, put a 0 star difference card.
80%: 1 main card, secondary card with a 0-star medium card.
More than 90% of them don't need pads, and they can generally be done. Whether it can be done or not is a matter of rp.
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The 9 bosses you mentioned are the new volcanic island 1Paul the Octopus 2Blonde Mary 3Steel Ball Pete Boss 4Hell.
5.Needle Baron. .6 .Mist Julie 7 Buzz Lieutenant 8Grumpy Jack 9 Blazing King Kong.
Volcanic islands will come out at level 20.
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Delicious Island: 1. Dongjun (like Super Mario).
2. Arnold (mouse on a motorcycle).
3. Pharaoh archetype (mummy rat in the coffin).
4. Ice slag (magician rat).
5. Rumble (a rat sitting on a spaceship).
6. Pharaoh transforms (mummy rat out of the coffin).
Volcanic Island: 7, Paul the Octopus (mouse riding an octopus) 8, Sally the blonde (mouse riding a crab).
9. Steel-clawed Pete (something like a dinosaur).
10. Hell (rats with fish bones who like).
11. Earl of Needles (vampire rat).
12, Misty Julie (something like a stereo).
13. Lieutenant Buzz (a mouse riding a scorpion).
14, Grumpy Jack.
15, Red Flame King Kong (a combination of Steel Claw Pete and Mist Julie).
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Cave King, Arnold, Pharaoh Archetype, Ice Slag, Rumble, Pharaoh Shapeshift, Pink Paul, Blonde Mary, Steel Paw Pete, Hellshit, Needle Baron, Mist Julie, Hum Lieutenant, Grumpy Jack, and Blazing King Kong (Merge Shape).
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Dong Jun, Pharaoh. , Boom, Arnold,
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Delicious Island: 1. Dongjun (like Super Mario).
2. Arnold (mouse on a motorcycle).
3. Pharaoh archetype (mummy rat in the coffin).
4. Ice slag (magician rat).
5. Rumble (a rat sitting on a spaceship).
6. Pharaoh transforms (mummy rat out of the coffin).
Volcanic Island: 7. Paul the Octopus (a mouse riding an octopus).
8. Blonde Sally (a mouse riding a crab).
9. Steel-clawed Pete (something like a dinosaur).
10. Hell (rats with fish bones who like).
11. Earl of Needles (vampire rat).
12, Misty Julie (something like a stereo).
13. Lieutenant Buzz (a mouse riding a scorpion).
14, Grumpy Jack.
15, Red Flame King Kong (a combination of Steel Claw Pete and Mist Julie).
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7-8 stars: (the charm must be placed, otherwise you understand the consequences) There are 2 schemes, a 6-star good card + 4-level four-leaf clover, the success rate is 70%, please refer to the 6-7 star for this pad card method; 6-star cards + 2 5-star cards + level 3 four-leaf clover, with a success rate of 51%, what should I do in this situation? First of all, strengthen a few 2-star cards and 0-star medium cards, the success rate of rushing 3 is exactly 51%, try a few more times, and rush 8 when you explode about 4 times in a row, maybe there are children's shoes to say, I still failed, you see how much bond you save compared to your 655 + 3 level grass and other people's 666 + 4 level grass?
Risks and opportunities are directly proportional;
8-9 Stars: (Who would dare not put the amulet?) There are 2 schemes:
7-star cards + 2 6-star cards + level 4 four-leaf clover, the success rate is 49%, please refer to the second scheme of 7-8 stars; Zhang 6 stars + level 3 four-leaf clover, the success rate is 30%, a bit low, right, no way, look at how much you cut corners? But will it succeed? The answer is yes, and I'm 3 times.
First of all, prepare dozens of 3-star cards and 1-star ** cards, rush 4 success rate of 32%, point, slowly ponder the rules, generally about 20 times can see the fame, such as failure 6 times into a time and so on, well, next time you will fail 6 times boldly on the 9, remember to prepare two sets of materials, even 2 times will definitely be able to go up (this method is not suitable for the middle of the night and early morning when people are extremely scarce).
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8-9 Stars: (Who would dare not put the amulet?) There are 2 schemes:
7-star cards + 2 6-star cards + level 4 four-leaf clover, the success rate is 49%, please refer to the second scheme of 7-8 stars; Zhang 6 stars + level 3 four-leaf clover, the success rate is 30%, a bit low, right, no way, look at how much you cut corners? But will it succeed? The answer is yes, and I'm 3 times.
First of all, prepare dozens of 3-star cards and 1-star ** cards, rush 4 success rate of 32%, point, slowly ponder the rules, generally about 20 times can see the fame, such as failure 6 times into a time and so on, well, next time you will fail 6 times boldly on the 9, remember to prepare two sets of materials, even 2 times will definitely be able to go up (this method is not suitable for the middle of the night and early morning when people are extremely scarce).
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That has to be six grass or 5 grass, 6 or more subcards, it is recommended that more than 50% will be brave to rush. . . Don't be afraid!!
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The following are all stabilization methods:
0 1: Do you want me to say this?
The following methods of stability and risk-taking are available:
2 3: Stability method: 2 bad cards, 1 medium card or 1 good card, 1 bad card (1 star good card is also OK).
The following are all good cards, not prompted.
3 4: Stabilization method: 21 + 1 (can not add 1 grass) or 11 + 1 (also can not add a grass). Adventure method: 1+1 directly on, RP is a little bad can be a 2 card directly, RP excellent people 1 card directly on!
4 5: Stabilization method: 322+2 or 33+2.
Adventure method: 3 + 1 up (RP is relatively poor consciously change 2 grass), or 22 + 1, 2 + 1 is also OK (recommended for people with excellent RP, but here is not recommended to go directly to a 2 card, after all, it is too wasteful).
5 6: Stabilization method: 433+3 or 443+2. Adventure: 5+1 (or you can change to 2 grass), 4+2 is fine, or 43+2.
The following failures will all be downgraded, and it is necessary to add insurance if you are afraid of failure.
6 7: Stabilization method: 555+3 or 554+3 (slightly lower than the previous ones).
7 8 (preferably insured): Stabilization method: 666+3 or 666+3, 766+3 is OK (too wasteful!)
Adventure Method: 7+3! (RP explodes well consciously for 2 grass, RP bad consciously adds 6 cards [the success rate of 5 cards plus is too little]), the 76 + 3 just said, RP excellent 6 + 3 directly on!
877+4 or 877+3 or 887+3 (for those who change 4 grass, think about how wasteful you are). Risk-taking: 7+3 (==22 success rate.)
76+3, 8+3, all are available. (6+3 successful please ignore this post ==)
9 10 (You're crazy if you don't insure, because most of it is a failure.)
Don't think about 10 if you don't do 2 of the following 4 points! It's easier to do 3 out of 4, if you do all of them (you can consider dropping your insurance ==).
1. The supplementary card is at least 998
2. At least 4 levels of grass.
3. At least level 5 union synthesis house.
4. VIP level 6 at least.
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Keep making cards and spice them, and then strengthen them, and if you see a success rate of %50 or below, don't strengthen them unless you're very lucky. At least the success rate is above %65, and if you have another chocolate pitcher, salad pitcher, you can put a row of salad pitchers first, then 2 or 3 rows of egg cooker pitchers, and finally a row of chocolate pitchers.
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It is recommended that you recharge 10 yuan, you will never have to recharge again, and after buying an egg cooker, you only need to strengthen him, and your attack power will be greatly improved!!
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Do quests and play some of the easier levels, so that you will get stronger over time.
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Egg cooker, rise above 6 stars, go to brush the abyss, and ask the master to take you.
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Level up, strengthen cards, do tasks, look at double brush copies, and become stronger after a long time without charging money.
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Top 8: 7 out of 8
9 out of 7: 100 percent
9 out of 8: 78 percent
Top 29 8: 100 percent.
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Recommended method:1In the rear multi-party stove, this is the most important thing, the stove is not enough, it will definitely lose 2Put more flames for a lower attack**, the first choice is xiaolongbao, flour, mouse traps, the second choice is sausages, water pipes, and the third choice is **things.
3.Try not to let the card be destroyed, the red cross of the opponent's attack card falls on your card and must be shoveled, no matter how important it is, he will definitely be destroyed, and if you destroy it, you will lose points, and you will not lose points if you destroy it yourself, so be sure to shovel!
4.Try to ruin each other's cards with sea bass, roast chicken is easy to misplace, and kill a 5 that is not as big as sea bassSummary:
Use cards with fewer flames, put more stoves, shovel the cards when attacked, use more perch, use less high-fire cards, try to use ** things for special mice, don't cherish the attacked cards, and don't use roast chicken.
Cards from the level class:
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