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The large army pressed directly to his house, or he practiced by himself and ignored the harassment, and just operated the peasants not to die too much.
In fact, it is best to divide the ore and directly press it in a wave, so that the other party does not dare to go out.
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Unless you fight with someone who doesn't know how to play, you can open a mine, otherwise you're waiting to be abused by others.
I've seen a lot of world-class competitions, and none of them have been mined.
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You can see what kind of play is in a book, and it is also possible if you open a mine.
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The people upstairs said that they didn't say anything
Although Immortality feels that mining is very advantageous, and the cost ** is the fastest except for the ORC mini-base, because it is enough to only make gold mines, but unfortunately this is precisely the disadvantage of Immortality.
1.The gold mine cannot be used to return to the city, which directly leads to the fact that the ore division of UD cannot become the nature of the ore distribution, and it is impossible to return to the city to protect the mining as soon as possible.
This is the most critical point of the difficulty of UD mining.
The protection of the corroded land is too poor, and when you see the ore distribution area is a little purple, you know that there is a ore distribution, and the concealment is too poor.
The protection of the ore distribution is also poor, and the tower defense can only be repaired after the corrosion is diffused, but the defense is expensive, and the performance is not strong, and it is easier to be found if the skull is corroded at the beginning.
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The undead's gold mine has a brittle lid and can't go back to the city yet. Immortal towers are time-consuming, costly, and difficult to form.
The tower of hum has always been very hard even if it is not upgraded by nature's blessing, and it doesn't cost money to entangle the gold mine. ORC is at its strongest at the 50 population stage, he can suppress you in the front and give way to the rear, and you don't have time to stop him from mining.
If you don't die, you can't force mines, you have to steal.
There are also maps suitable for undead mining, such as TM, the playing style of the heaven and earth ghost is easy to steal an island mine in the middle and late stages, and you can even mess around with 3 or 4 island mines like ne.
Moreover, immortality is the poorest, and all kinds of things are the most expensive. Once you lose too much of your economy in mining, it is basically difficult to turn around.
Of course, on the other hand, the rich don't die, is the most buggy, and if you can steal a mine, and it works well, you've basically won more than half of it. (In the profession, you basically can't steal, and their detection is very good).
Of course, it is not absolutely impossible to open mines, for example, in a civil war, if you are lagging behind the opponent in technology and cannot completely suppress the opponent in terms of troops, you can choose to open mines.
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Humans and beasts can speed mines, and they can walk through the dark night, only immortality, it is difficult to open mines, and it is even more difficult to defend mines.
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The human race can speed the mine, the dark night mine can go over, the beast race can also speed the mine, only the immortal, it is difficult to open the mine, it is even more difficult to defend the mine, and the undead no soldiers dare not open it casually.
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There are several reasons: first, it can't be held, the haunted gold mine farmers can't get in, they are occupied by the gold mine for mining, and it is difficult to close the road as a sub-base for the undead, and even if a base is a family with two psychic towers, it can't be sealed. It is easy to be slaughtered by the peasants, but it becomes its own weakness!
Second, it costs money, you see more than 200 gold in the haunted gold mine, if you want to hold it, you must add a base, and then at least 3 or more defensive psychic towers, which will require 1000 gold coins and 800 wood input, which is equivalent to the investment of 5 spiders, like the undead who lost a race in the early stage, without a large number of spiders and other troops, it is likely to collapse in the early stage! Third, the undead's two ice armor spider flows, or the three books of destruction fat man, witch and other fighting methods can be well supported, so the undead generally rarely mine!
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Mainly look at the map.,Generally, the 1v1 map is very small and you don't need to open the mine at all.,10v10 map solo you see that the undead can't be opened.。 It's still too difficult to keep 5 slaughter farmers, and I have to make up for it myself, and others have more experience.
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There is no way, the cost is too high, and it is not cost-effective to open a mine. Moreover, immortality itself is the nature of the violent army flow, and the general class ** seems to be lower, and one mine is enough to support it.
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Don't say that the mine is divided, the big mine can hold on to it, the opposite side is often when you rise to two-thirds of the two, a team of soldiers rushes into the crazy slaughter of farmers, and the ud mouth is not easy to block, a team of soldiers for 4, 5 farmers, big profits, you either have no technology, or no money, the other 3 tribes are not afraid at all, the human race is super strong, the beast clan has a bunker, and the night elves want a mine cover, so it is difficult for the ud mine to open well.
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To build a base, it is necessary to build a base to prevent the large troops from coming and returning to the city, and it is necessary to build a spiritual tower for defense, which will take long to return to the capital.
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Warcraft 3 is a recognized sentence that ten undead people lost, nine died because of poverty, and one was not strong enough, so it can be seen how difficult it is for the undead to open mines, and it is not that they don't want to open double mines.
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It is difficult for the undead to open a mine because they can't hold it, and the undead have no recovery products, so they can't help but consume it, and they basically lose if they make a slight mistake in opening the mine.
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We look at the game of Warcraft 3, many players play the undead are given priority to upgrading technology, because the speed of UD's technology promotion is the fastest among the four races, so there is no money to open a mine in the early stage, especially for players who want to play with advanced troops, as long as the technology is up, they can completely crush the other party.
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The undead have the highest cost of the four races, you can't just build a mine cover, the necropolis must be built, otherwise the enemy army will come and sneak attack, and we will not be able to use the return scroll to return to the city in time, and this mine will be destroyed. And it's best to put up a psychic tower for defense. The cost of these buildings is too high, so they don't dare to open mines easily.
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Now look at the very short and strong mining starters, fear selling TP, buying skull land, pulling up the puppy, and going reckless.
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UD's mine and base are separated, if you build a mine, then you have to invest an additional base and a few people (towers), otherwise you can't defend the mine, please imagine that your family's acolyte is mining gold in the mine, and as a result, the small infantry, small skeletons, other free summons and heroes of other races continue to harass the mine, may I ask you whether the ore is mined fast or lost much at this time? In fact, it can be seen that UD's mining investment is the largest among several races, so its return is also the most inefficient.
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The speed at which the undead can open mines is the slowest among the four races. The Terrans can knock on the main base with five or six peasants, while the Orcs have mini-bases that can be built very quickly. The undead can only build little by little, and if the enemy comes to harass them, the mine will soon be gone.
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Because the current version of UD has to be upgraded three times to compete with other races, mining in the early stage wastes rhythm. In the later stage of mining, it can be opened but it is not easy to keep, and the investment is not proportional to the cost. Besides, if UD gets the mine out, it's basically a win.
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Because it can't be drawn, the 4 clans of the undead mine are the slowest and most expensive, the human race and the beast clan can also mine remotely, although the elves want a mine cover but can not build a base and the elves can not be hit inside and outside the mine cover, on the other hand, the undead, the building must be built on rotten ground, mining also needs a mine cover, the most important thing is that the acolyte is not invincible in the mine cover, you have to build a cemetery first to open a mine, and then the mine cover has defensive measures, and you often have to worry about others coming to slaughter your farmers, in general, the undead mine is the most loss.
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No one has perfected the details. Professional UD, after the retirement of the four ghost kings, only TED is the leader of UD, and after TED retires, it is only 120 (Lucifer is not strong enough). There are very few professional players who play UD, so there is no one to develop and perfect UD's mining tactics.
Theoretically, UD a speed mine can't be stopped, but how to fight after the mine, how to get through the vacuum period of the mine, not to be pressed to death by a wave, what the rhythm should be, no one has studied. TED also said that it takes at least half a year from the development to the perfection of a tactic. Now the mainstream play of UD is not mining, so no one thinks about it.
After all, the strongest UD is the rotten ball of Sanben, and the NC combo second hero.
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How about changing the cover of the Undead Mine to no gold.
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Isn't it possible to sell the mine cover, steal the mine, sell it when it is found, and the money from the five farmers can be recovered with the difference in price.
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Under what circumstances is mining profitable? That is, the income is greater than the cost, and the elf's fawn mine is a typical one, even if you blow up the base, he will recover enough to recover the cost. The undead need a haunted gold mine to open a mine, and the haunted gold mine is really brittle...
Like elves and terrans, even if they open mines naked, you have to fight for a long time to hit the base, and I won't talk about what is easy to be slaughtered by farmers if you don't die, you can't stand on the mine base alone, and if the mine base can't stand up, you will basically lose. The immortal defense tower is another expensive one, the psychic tower itself is 150, and it costs money to upgrade, and a defense tower is more than 200, it is better to have a spider, and the spider is better to hit the front, and in the end it is better not to open a mine. Unless there is a big advantage, you can't hold the mine if you don't die, but you don't die.
Who still mines (
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The undead speed is the fastest, and the emphasis is on quick attack, so it doesn't take so many mines.
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