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Did LZ say he used UD? Why are they all used in UD?
The strength of the wolf rider is to demolish the house, and what you do with him is to find a dead end.
The biggest weakness of the Wolf Rider is the encounter. It's simply not enough to pull up the table and play.
It is necessary to achieve a direct confrontation with the wolf rider.
Whatever the clan, as long as you attack the main ORC base or stop him on his way to your house.
It seems very simple. It's actually hard, because it's one of the hardest things to do in Warcraft"Scouting"
Then it is even more necessary to do reconnaissance. The best time to attack is when he builds a wolf to ride. If you don't seize this moment, just wait until he is ready to go out and the wolf rider is still at home.
If the moment is still not seized, it is to confront him halfway or before he demolishes his home.
If you still don't catch it. I have no words. Let's see for yourself.
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This,It's really hard to deal with.,What you can do is to do a good job of your building layout.,The ice tower must be raised.,And that ghost is 2 Ben can be.,You can let it follow the large army of orc.,Rescue or chase in advance or something.。
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He will not dare to fight you if he is riding on the front.
You can fight him with a violent zz ice armor stream.
When he has 4 big G's and double heroes, take 6 or 7 zz to crush him in a wave.
If you can't crush it, you can cripple it.
I use it this a lot and it works very well.
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Lich Xiaoqiang is more able to limit the running wolf ride.
Ice dragons are also good (if you have the money).
It is more important to follow the opponent's wolf ride with a shadow.
The building should also be well placed.
Wrap the base with other buildings.
Tree several ice towers.
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The second book, out of the shadow with ah, his main force will not fight with you head-on, so you have to monitor.
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That garbage thing! Block the front with melee units! The skeletons are all stronger than him.
Believe it or not!
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L3 slows down with Raging Puppy + Nova.
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Tahai. Storm spiders.
And by technology.
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You have to say what race you are, the wolf rides the lewd stream, pay attention to your building layout, important buildings and troop buildings are placed behind, the base is not completely exposed, it is best not to let him form, he rushes in and returns directly, builds some towers at home, the human race has a witch's army, the night is a violent bear, and the immortal is an abomination.
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What kind of single-player game are you talking about???
Is the wolf riding obscene stream a big move in the game or something, or the name of the game???
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The Dark Night Beast Clan relied on the early stage of demolishing his two buildings when he was just two books, and then solved it in Sanyuan, and the front of Sanyuan mainly relied on the grasp of the formation, and the operation was indispensable, and the fawn was indispensable. In terms of heroes, DH, beasts and beasts can be used as this important task Hope LZ adoption.
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The characteristic of wolf riding is that it is fast and the net, without fast, it will not be able to run. The deer's deceleration of the first class of elves is just the speed of the wolf riding, but the deer's blood is less than armor and it is defeated by the wolf riding. This requires a small number of bears to pat the wolf for riding.
The wolf's knife slashed at the thick-skinned bear, which was a drizzle. Bats are actually easier to deal with, and the horned eagle pecks at him. It doesn't matter if the bat blows itself up, hornflies are cheaper.
The second panda wine spewed out and killed him. Besides, the wine sprayed on the wolf rider also slowed down. Pandas are king.
To sum up, DH plus panda, bear deer flow. A large number of deer and a small number of bears.
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The most important thing for elves to fight orc is to investigate! Let's talk about the wolf ride first, the wolf ride itself has a very high attack power to hit buildings, but the field ability is very weak. With the same strength of regular elven troops, as long as they are not strong, the hero can completely eat the opponent's troops.
The defense of the home is to plant an ancient tree of war. Rely on the structure of the building to fight positional warfare with timely defense. The bat's defense relies on AC.
But the most important thing is the investigation. Fight this kind of ORC must not give him a chance to mine. The essence of Wolf Runner is to plunder your economy and then mine yourself!
Take it apart once and open one piece. In the end, the strong economy allowed him to transform into any troop configuration he wanted. It is recommended to switch from a single AC to a female hunting in the early stage.
2, a few deer, frontal wolf riding with BM plus small y, as long as the hero is protected, it is difficult for him to wolf ride. 2. Remember to upgrade the owl of the huntress when it is good! After putting the key place, it will be very difficult for him to go around.
The bat must be a 3-book oil bat to be powerful. Observe the opponent 3 Ben you must keep an eye on the opponent's movements to suppress his cave and key buildings, and you can take the initiative to change back to open the mine. It's still a lot.
You need to keep exploring, and that's the beauty of the game.
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Second, when I bought the beast king to press him, so that he couldn't get up in the beast pen, so that when he rode over with a wave of wolves, your bird virtue was enough.
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With kog, you pestered him every time he came, and the time of level 1 was 9 seconds, which was enough for you to surround him.
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Take the moon well to surround the big tree, and then put ancient guards inside.
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At the beginning, DH guarded at home, or when you go out, it is best to keep a single pass when you put the key building, otherwise it will affect the technology is big The key to wolf riding is reconnaissance, the elf when the street lamp is hung at the intersection, as soon as he sees him coming, the troops will return to defense, a variety of BR defenses at home, 3 BR on the line In addition, when pulling the elf to repair, it must be fast
If there is a hero orc who can keep people, it is still very painful, and it is not a loss to exchange a return trip for 2 wolf knights (2 deer chase one, and the old deer entangles one).
When the bear is formed, push him.
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Are you using the dark night? I think Dark Night still has a certain advantage in boosting. Of course, you'll have to increase your construction speed and tactics to calculate the amount of money you'll need for each building and soldier. You can double the archer and his wolf rider hasn't come out yet.
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Early reconnaissance is very important, the early stage of the mid-term wolf ride generally does not let the barracks base rise very early, found that there is confidence on the direct TR, no confidence to build a cheap and useful building to surround the base, recommend TR, because you don't know whether he is a wolf riding or a flying dragon, decisive, choose TR
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When Wolf 7 came, the War Ancient Tree stood up, and it was okay to store a large amount of AC inside.
Hold it until Bird's Virtue comes out, and Orc will cry.
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I was once trampled like this. Don't go to the orc house tr, not necessarily take the next, mainly rely on the building, no need to surround as long as the 3 rings are built, and leave a soldier and hero out of one, so that every time you cross an intersection, you are photographed by a big tree, basically, a wolf ride to build 4 shots or so, see a large number of wolf rides, dh or ds directly in front of the top, but also take a preservation, only let 4 5 wolf rides, 4 5 dismantle, wisp pull out to repair, the outside continues to be shot by the big tree + hero + ac + fawn, generally 3 4 outside killed, and then repaired, You can also kill it directly, and you can see that all the wisps including the gold mine are repaired, and don't let the wolf ride have a melee position, so that you can't hit your hometown. It is also possible to ascend the blessing early.
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I see someone using the night to fight the beast out of the horned eagle knight. What's going on? The win rate is quite high.
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Put two more standing up br in the house
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The web can't be broken, and if it's only against wolf riders, you can use tactics such as Ice Armor Spider Flow, or Rapid Three Violent Destruction. It's very effective against wolf riders.
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It's simple.
Just buy an airship.
The unit caught in the net was rescued by airship and then put down.
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It seems that it can't be broken.
You can only go back to the city to avoid it.
Because the net that the wolf rides is not magic.
There is 1 more way - the unit caught in the net ridden by the wolf is dead.
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Net, Sky, Net, Ground Net, Hero, Physical Attack, You Can't Run If You Net, You Can't Run, Unless You Use Returning to the City to Bring Back to Your Hometown, You'll Have to Wait, It's Very Tricky in the Early Stage and Sports Battles, But There Is Very Little Blood on Wolf Riders.
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That's not magic, you can't escape if you're caught.
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.Wolf Ride Stream shows you a way to preemptively strike where you take him out first The Huntress and then a bunch goes to his house.
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Archer plus fawn plus mountain. Heroes use two ranged ones to make sure not to be surrounded. The most powerful thing about the wolf ride is its net, which can be used to minimize the effect of its net with range.
The bow to the fawn fires a volley and slows down. Be careful not to get beaten by the fawn. It's good to delay until 3 Ben out of the bear.
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Hero Demon + Beastmaster + Tinker, the demon must buy a blood bottle, your blow only blows the hero, the location of the goblin factory is as good as possible, don't ignore the attack output of the little goblin, blow the wind to make his hero always in the sky, if you have a bull head, don't forget to buy a group supplement, you 3 heroes + summons + wind to beat him very easily, don't forget to buy a poison ball for the demon if you have money
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Out of the bear deer combination is the safest, bring the teleportation scepter, drag until the bear transforms.
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On the 2nd floor, you think that Fengde is infinite mana.
Blowing the wind first blows the hero and the wolf rides the light to blow the hero has a fart.
NE2 is the most vulnerable, and I can't stand it.
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It's a very theoretical tactic, blowing the wind is not popular now, and it's also broken, brother.
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The wolf rider will lay the net.
and destroy it out of the ground.
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It's a bit powerless to deal with ORC. You can only rely on high-level lich dks to do it.
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It depends on what kind of play you have, giving the other party a chance to demolish, indicating that you have a problem with your tactics, you can't fight him, cut him wolf...
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Don't listen to the 2nd floor, the infantry was killed directly by the net.
In fact, if you fight regularly, it is much better than pure wolf riding, wolf riding, big g, if the opponent does not have a white bull, you can use two white bulls to catch the spirit of this stool soul lock, unless your strength is too different, otherwise, pure wolf riding may not have a good effect on wolf riding white bull.
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The same with the wolf ride, if you don't want to run like him to run the wolf ride Biling staring, you can just net him, out of one or two white bulls, if you are rich, you can also out of a Kodo. In this case, he will not fight, nor will he fight.
If you run away with him and run wolf riding, it depends on whose building is more. I'm sorry and ne, and that's all I can think of.
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Directly explode the infantry, the middle armor siege attack can win the heavy armor ordinary attack I don't believe it.
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He doesn't have a white cow, you must come out with a white cow, and the chain is very important.
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