I mainly learned 3D modeling, and I also learned a game planning, will it help me a lot for employme

Updated on Game 2024-05-13
9 answers
  1. Anonymous users2024-02-10

    If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).

    Among the training institutions in the field of "3D modeling", [Wang's Education] is the leader in China, and it does not join the branches, but is a chain campus directly operated by the headquarters. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teachers are hand-in-hand, and there are special class teachers from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with poor foundation.

  2. Anonymous users2024-02-09

    Both can be done at the same time.

    It's not limited to just one to do.

    The two complement each other.

    Modeling also requires a foundation of original painting.

    It is still necessary to have a solid foundation to have the advantage of job competition.

  3. Anonymous users2024-02-08

    If you want to say that there is definitely help, after all, they are all indispensable positions for game development work. But art and planning are fundamentally two systems. What art needs is an external embodiment, to be precise, an extension and concrete embodiment of thinking.

    The planning is more inclined to the outline of the game framework and the formulation of content. If you want to learn two related words, in fact, the most important thing you should learn is programming, and it is indeed too rare to know how to program art.

  4. Anonymous users2024-02-07

    When you draw, you can do it without a mouse.

    Your salary will definitely not be less than 8,000 RMB

  5. Anonymous users2024-02-06

    For example, in high-precision models in film and television, there are roughly divided into scene modeling and character modeling; There is also the game model, the 2D game model has a high relative accuracy, the 3D game model is the lowest (but the texture requirements are very high), and the material modeling is done by one person, not as detailed as the division of labor in film and television.

    Modeling first requires good modeling ability (this is the innate feeling of the body, as well as acquired training, if you are an art major, this should not be a problem), and the use of tools (this must have a hand belt, whether it is Maya or 3DMAX, a single modeling module, a month of proficiency is enough), and secondly, the accumulation of experience.

  6. Anonymous users2024-02-05

    No matter what industry you are in, you have no foundation at all, so you don't have to worry.

    There is also learning 3D, as long as you want to learn, if you are serious about learning this industry, you will definitely be able to learn well.

    The production of models is mainly based on software applications, and there are also some basic production requirements and specifications for 3D art makers

    2. The production of the medium mold: it can explain the overall temperament of the model, solve the relationship between the overall proportion, the size and position of the parts;

    3. Production of high modulus: further refine the model, and fully restore the setting details, and achieve high-precision model effect with a fairly high degree of completion;

    4. The production of low-mode: the UV apportionment is smooth, the UV placement is reasonable, the space utilization rate is controlled at the highest level, the low-mode wiring joint line, and the matching degree of the high-modulus, etc.;

    5. The production of textures: the final effect can be achieved according to the needs of the project, the level of detail and the rich traces of use, etc.

  7. Anonymous users2024-02-04

    In general, there is still a way to learn 3dmax, because 3dmax has a wide range of applications, such as architectural design, game production, film and television animation production, etc. In addition, the threshold for 3DMax is relatively high, unlike Photoshop and Axure, which can be learned by self-study.

    There are several main employment directions for 3DMAX:

    Architectural animation: Backed by the real estate industry, which is the pillar industry of China's economy, architectural animation design is in great demand and is a relatively new industry. Architectural animation is based on the intention of the architectural designer, using animation technology to make a building or real estate landscape into an animated promotional video close to the real effect.

    Game Art: The game industry is the only one in the Internet industry with a relatively mature profit model. It covers positions such as game production, game art, game planning, game operation, and game program development. There is no doubt that game talents are currently the type of talents with the largest demand and the largest talent gap on the Internet.

    Film and television animation: This is easier to understand, that is, to participate in the production of some animation and film special effects. The animated film industry, especially 3D animation, is growing very fast across the globe.

    You can also learn with no knowledge.

  8. Anonymous users2024-02-03

    It's more difficult, I've been in the industry for more than 10 years, I see that I've been doing it for a long time, I'm in Xi'an, and finally I don't want to go to the later stage, I don't want to be a teacher, the employment is relatively narrow, I really got to the production company, the production intensity is relatively large, young people are okay, and it's hard to stick to it when I'm old.

  9. Anonymous users2024-02-02

    The game market at home and abroad (especially the game market of the next era), in recent years, the development is very strong, major enterprises are very short of people, the employment prospects are very broad, there are still a lot of jobs, of course, these prerequisites are that your ability to meet the needs of enterprise employment, modeling this industry purely depends on technology and experience to eat, if you want to make yourself more advantageous when looking for a job, you can choose some training institutions with real game project training, such as the Ninth Alliance and Manchirid, etc., so that you have project experience, You will be more confident during the interview.

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