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Simple version (jumping on the spot).
Operation: xcc
Combo operation: XCC + XCC (add an appropriate amount according to the opponent's knockback distance).
Novices who have just practiced are advised to learn more and gain a sense of rhythm in actual combat, brushing is the first choice, and PK also needs to add some skills that cause the opponent to fall to the ground.
Normal version (sprint jump kick).
Operation: xccc (note that it is already over at this point).
Combined operation: xccc (note that it has already been done at this time) xcc
Friends who are already proficient in jumping on the spot can practice this kick a lot. This kick is characterized by completing 3 attacks in one jump to make the opponent stun and turn over, and this kick needs to master the distance between the opponent and the opponent when sprinting, so as to achieve the effect of passing over. Brushing is not recommended, PK is more practical, especially when turning over, the monkey wants to CCC to break the jump kick when the direction will be wrong.
Hard Edition (Roundhouse Kick).
Operation: (either on the spot or in a sprint) xcc (quickly) cc (note that this is only a take-off to complete).
Combined operation: XCC (Rapid) CC+XCC
This is a difficult jump kick that requires the brain and hands to react. Brushing is not recommended, only with PK, everyone often encounters this situation when PK: in the process of suppressing the opponent forward with a jump kick, the sudden delay causes the opponent to appear behind him instantly.
A slalom kick can help you solve this problem.
The above 3 kicks are just pure introductory operations, and you have to use them flexibly in actual combat. The most important point in the PK field is the problem of network latency, and the second is improvisation. Hope.
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Kung Fu School Deadly Chain Kick, commonly known as Jump Kick! Out of excess、Thre3's hand,It's very good.,It can be said to be a magic skill for brushing.。 Jumping kicks are estimated to be harmonious by TM in the future, but the current situation seems that this trick can be said to be popular all over the continent, PK is everywhere, and the brush monkey panda can't put it down.
But I personally think that the jump kick is still within my expectation of flat push technique, and I think so I think that the jump kick can't be regarded as a big technique, and it can only be divided into whether it is good or not, not whether it is practiced well or not, first of all, it is not a technical ability. xcc xcc……There's some kind of technology in this (of course, I'm not saying that I'm completely looking at jumping kicks and kicks why rubbish...) Purely the problem of their own hand exercises, is to use it well or not, I don't know what everyone thinks But jumping kicks are used well and have a very powerful side, and it is estimated that they can become the primary target of major technologies.
At least I can't completely crack the jump kick with a flat push at the moment, and the advantage of the jump kick is that its attack frequency is higher than other techniques, so the break gives it a lot of space, and even completely out of the realm of flat push. (After watching the third uncle's video, I'm really ashamed.) But it's also very disadvantageous.,At least it's harder to start than a flat push if it's broken.,First of all, don't talk about mine.,But how to say that the weakness of the flat push system skill is:
Once the move is broken, it will give the opponent a great chance to counterattack, and it is actually very easy to break the jump kick, the key is the speed of your shot, and the shot must really have an effect at the moment it lands, if not. This article is provided by the friendship of the overly family!
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