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It is not recommended for newbies to play this hero because the skills need to be predicted. Similar heroes are recommended to play Annie. The same with control skills, can be seconds. It's basically a skill that slaps on the face, and it's easy for novices to get started, and you can get stronger after you get started.
In addition, when the technology is relatively strong, the fire man and Anne are in the lane, and the fire man's ability to match the line is slightly stronger than Anne.
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It's best not to play that for newbies ... After he finishes a set of skills, he has high burst damage, but he has to have a good prediction and a certain amount of movement and a good awareness... It takes a while to exercise.
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Burning Man can't do it now, the damage isn't high enough, it's not long-range, and it's famously melee down! Don't say you're a novice, a hero has 4 skills, 2 summoner skills, and anyone can play a few more!
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It's fun, it's just a little harder to operate. A hero with a lot of ease.
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1350 Card Masters, 3150 Swift Scouts, 6300 Blind Monks. Suitable for chasing 6300 Banishing Blade Heroes Novices can't play well If you're a novice, buy one.
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It's not recommended Although it's a rolling keyboard hero, but the hero is practiced, how can it be good if you haven't used it, right? Buy one, brush the man-machine exercise first, and it will be slowly
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Not good. Its operation is extremely demanding. Novices recommend playing small loli, which is simple and convenient.
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Playing analysis:Early stage of going out to upgrade a level of E skills,Because of all his skills, only E is a pointing type,At the first level, you can first find an opportunity to give the opponent two times,Skill damage plus its own passive blood burning can consume a lot of opponents,The second level can be upgraded to Q skills,Here I suggest that Q skills be changed to intelligent casting,And there is no need to hesitate when E-Q combos,Generally, after E finishes, look at the trajectory of walking on the opposite side and move forward directly to press Q,Such a combo will be very fast,And the other party will generally have no time to react, Compared with using Q's trajectory to aim and predict after you finish e, it will be more difficult to give the other party a defensive mentality. Next, the fire man is to suppress the opponent's hero while making up the knife.,Generally use E to consume blood.,Once the opponent wants to get close to the counterattack, Q will be stunned and then put W.,Don't cast W at will.,Because there are very few Fire Man blue in the early stage.,A few skills will be out of blue.,And if you use E-Q to stun first.,Not only will your W be 100%.,It will also trigger W's special effects to increase damage.,So a set of things consumes a lot of blood every time.,Before the sixth level, you can basically be taken away by consuming two rounds like this.。
After level six, it's almost E-Q-W-R, and the four skills can kill a person in seconds. In the later stage of the group, the combo of the fire man should not be the same as when it was heads-up, but should use the W skill to consume some enemy heroes as much as possible after the first move on your own side, and then use the E skill to trigger the ejection effect when the other party has a burning effect, so that most of the opponent's heroes have a burning state and then decisively use R on the person with the burning effect, so as to maximize the output of the fire man, and the Q skill can be reserved for the opponent's rushing heroes, if they are close to you, they can be controlled as soon as possible, In this way, you can ensure your survival in team battles.
When there are many people, first w and then e (especially in team battles), and when you are heads-up, you can first e and then q and then w or e and then w in q.
Outfit: S3, can be 1 shoe and three red; You can return blue card +5 red + eye + blue;
Talents: 21 0 9
Runes: AP runes are fine.
Bulky Equipment: It is recommended to come out of the Ice Staff, Landry's Torment, and because of the continuous outbreak of the hero of the Fire Man, so you want a little meat.
Hope it works for you.
Satisfied! Thank you!!!
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Runes: Purple Magic Strong, Red Magic Piercing, Yellow Armor, Blue Fixed Magic Resistance Growth Strong.
Talents: 21 0 9
Outfits: Shoes, Ice Sticks, Large Masks, Hats, Wearing Sticks, Central Asia.
Plus points: main w secondary e, level 1 q, with r point r
Single Kill Combo: EQWR
Team Fight Combo: REW
Each skill of the Burning Man will apply a "Ignite" effect to the opponent (note that it is not the summoner's skill "Ignite"), and with the Ice Staff + Big Mask, the damage is not an ordinary pain. Because Ignition can constantly refresh the damage effect of the Great Mask, and the Ice Staff can increase the damage effect of the Great Mask, the most equipment that Fire Man has now produced should be the Ice Staff + the Great Mask.
Q Skill: Enemies are stunned when they are set on fire.
W Skill: Increases damage when an enemy is set on fire.
W Skill: Splashes nearby enemies when the enemy is set on fire.
R Skill: 5 Bullets.
So it's not difficult to see that if you want to kill a person alone, you need to e-him first (1v1's e's "splash the surrounding enemies against the ignited enemy" is useless, so use e to start and let the enemy be ignited), and then q (stun) and then w (increase w skill 25% damage). This set of combos is in the lane period, if the equipment of both sides is about the same, the opponent will lose about half of the blood when he is hit, and so the skill CD is ignited with the combination, and a set of skills is taken away from the opposite side. If you want to stun the opponent, if you have a fast hand, you can QE two times, and before the fireball of the Q skill flies out and hits the opponent, the advantage of this move is fast, and the disadvantage is that it is difficult.
Because the fire man is so lacking in blue, how to control the blue is very important. When consuming on the line, I like E to connect W, not Q. After all, there is less blue, and if you can save it, you will save it. A fire man who plays well is not to see if his EQ two consecutive is accurate, but to see if his w is accurate.
When playing a group, throw a big move into the pile, and then E the person who is ignited on the body, so that the E skill can splash out (remember to wait for the enemy to be hit by R, and then E when the "ignite" effect is hit on the body), and then W into the pile, which is the output of maximum damage. As for RWE or REW, it depends. Q skills are kept to see if anyone wants to cut you will stun him.
When collecting troops, if the damage is not enough to collect a wave of soldiers, then you can Q a small creep, and let the E skill splash the surrounding creeps out of the state of "ignition" in the E creep, and then W.
The basic routine is like this, how to play it well has to practice by yourself.
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Main W deputy E,EQ two companies can be stunned,Then W and ultimate can be seconds.,The line first W can be quickly cleared in E.。
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Novice Playing Fire Man, forget it, I'm going to pit people again, I can't see that you can't get dizzy, play some simple tricks.
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I don't play much. More than 200,It is recommended that the main w,Vice Q,A little bit of early e,Single kill eqwr,Be sure to faint,Otherwise, turn your head,If you are sure of Q,Then rqwe,Level 6 to see who can basically be seconds (with runes),In addition to W, full intelligent casting,The opposite side of the early stage is melee w and wait for him to get close to the soldier and then use,The opposite side is long-range,Close to him,Ping A,W lose him behind,Hit the group w to start,Q in the opposite side of the rush you use again,R see the opposite side of the dense people on the loss,Outfit: go out Dolan ring, Or a pair of fairy talismans at a glance 2 blood bottles, online w is sure to lose again, we collect the troops, and then directly double Dolan turn the hat, and then Central Asia (if the hat is made 20-25 minutes ago) or the law to wear the stick, then the ice staff, remember to make up a method to wear shoes, and then out of the big mask, and finally make up for the law to wear the stick.
Costume of God: Shoes, hats, ice sticks, Central Asia, sticks, large masks. Be mindful of your position and try not to die in a teamfight, unless you can swap out 3 or more heads on the opposite side.
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You have to be irritable If you are not irritable, you must be rampant chrysanthemum The more you run, the more you die, the more decisive is irritable ap pretending to be up in seconds, coming up in seconds, and seeing you again, I guess he won't dare to get on.
The fire man outbreak is relatively high, the AP bonus is also okay, the mid-term damage of a hat is very considerable, you can add a big mask and an ice staff, and the blood consumption with the fire man's talent is definitely very strong, and then there is a magic wear staff, and there is one more I generally have a golden body, depending on my hobby.
Out of the above artifact called the wrath of the stars Old bull nose, or the first move, directly from the beginning to death, it is best to kill her until she is alone Otherwise, the more enemies, the higher the damage, and a Lincoln can also be ** hurt and kill her.