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I've heard of vampire guns and vampire books, but I haven't heard of vampire claws.
Could it be the Vampire Scepter?
It seems that no one calls the hero the Scarlet Reaper, Vladimir a vampire claw.
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The Vampire Claw is the Claw of Merred, which can be found in defensive armor and offensive damage.
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You're talking about Red Claw, right? It's a part of a synthetic lantern, made of a long knife and a cloth coat!
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Is it a vampire scepter?
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Spell lifesteal is when you use spell skills to damage, it will restore your health according to your lifesteal ratio Life steal is your normal attack, and restore your health according to the percentage of attack damage!! Is such an explanation okay.
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Life Leech: When you use a physical attack, you gain health regeneration for a percentage of the damage dealt to it. For example, if you have the Vampire Scepter (12% of your life stolen) and your physical attack deals 100 damage to a local unit, you can restore 12 health.
Spell Lifesteal: When you use a spell attack (skill), you gain health recovery as a percentage of the damage dealt to it. For example, with the Hextech Revolver (20% spell lifesteal), when you deal 200 skill damage to an opponent, you can restore 40 health.
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Spell Lifesteal: When the skill damages the target, the percentage of the skill's damage is converted into absorbing the target's health to himself, note that the skill is used.
Life Steal: When you attack physically, it's a normal attack, and when you usually attack, you draw a percentage of your physical attack power from the target to yourself.
Do you drip??
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Spell lifesteal is to absorb the opponent's HP through the damage caused by the skill, and life steal is to inflict damage through flat A, that is, normal attacks, and absorb a certain percentage of the damage value to absorb the opponent's HP.
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Spell lifesteal is to release spells to cause spell damage, you can have a certain percentage of lifesteal! But life stealing is blood sucking when a!
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To put it simply, spell lifesteal = health recovery with spell skill attacks, and life steal = physical attack health recovery. That's it, I hope to get extra points!
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Spell lifesteal refers to the ability to suck life when using a skill on an enemy.
Life steal refers to the ability to suck lifes during normal attacks.
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9. The calculation formula of the magic injury bloodsuck The magic injury bloodsuck is different from the physical bloodsuck, just as the AP bonus will be relatively low in the AOE skill, the magic injury bloodsteal also has its bonus calculation method ACalculation of Lifesteal for Single Spell Spell Injuries Lifesteal Value = Damage Value * Spell Injury Lifesteal Value bCalculation of Group Spell Spell Injury Lifesteal Value = Number of Targets Hit * Damage per Hit *
Physical Lifesteal Lifesteal = Damage * Lifesteal.
Physical and magical injuries are collectively referred to as life stealing.
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Spell lifesteal can only heal from a single target's skill damage.
Life steal is physical damage health regeneration.
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Physical suction and method suction. One is a physical damage lifesteal, and the other is a spell that deals damage and lifesteals.
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One is the lifesteal effect caused by magic wounds, and the other is the lifesteal effect of physical attacks
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The one on the 3rd floor is wrong, it's not a single skill damage that can be spelled to suck blood, and Akali can be sucked in groups.
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They were all right, I didn't say it, it's as simple as that.
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Hoop Pingjia licking wisdom ridge ...The Tech Gun is the [Hextech Blade] The Tech Gun is a synthesis of the Vampire Gun. The Vampire Gun is just a synthetic part of the Tech Gun.
There is a drunk answer for you. Hope to adopt a satisfactory answer you are too level 6 2012-07-13 vampire gun is Hextech revolver, magic injury spell vampirism. The Tech Gun is a Hextech blade that adds attack and spell damage, physical lifesteal and spell lifesteal and has an active effect that slows damage.
The revolver can be combined with the Bilgewater scimitar to form a technology gun, the two have such a relationship, the revolver is more than 1200 gold coins, the technology gun is more than 3600 gold coins, and the technology gun is the only double-suction prop, one of the artifacts of the double cultivation of material and law.
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Note: The following is the current version; Updated: 2019-06-031, Hextech Gun Blade.
40 Attack Damage; +80 Ability Power.
Passive only: 15% of the damage dealt is used to ** itself. The efficiency of group damage is only 33%.
2. The Devouring of Mamotius.
50 Attack Damage; +50 magic resistance; +10% Cooldown Reduction: When triggered, the Savior's Blade provides 20 Attack Damage, 10% Spell Lifesteal, and 10% Life Leeched until out of combat.
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Hextech Revolver: +40 Ability Power. Unique Passive: +15% spell lifesteal.
Hextech Blade: +60 Damage, +75 Spell Power, +20% Life Leech, +25% Spell Lifesteal. Sole Initiative:
Deal 300 magic damage to target hero and slow it by 50% for 3 seconds (release range: 700). Cooldown: 60 seconds.
Ancient Will: +50 Ability Power. Unique Aura: Increases spell power by 30 and spell lifesteal by 25% to nearby allies.
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I think so.
Dog's head because of passivity.
Fallen angels because of passivity.
Vampire because of skills.
If you've played Draedne, you'll drink blood, be ruined, and go back to the blue scythe and suck back 1 3 with an axe
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If you rely only on skills. The first is a straw, the second is a werewolf, and the third is not known, and it feels like a dog head is similar to a vampire.
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Vampirism is a scarecrow.
Physically, the dog's head's q stacks damage.
If the magic is strong, the small law can stack damage.
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There is no best, only more awesome!
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Rambo Metal Those heroes who don't need blue vampirism can boost their endurance. Then, the ice fight increases the HP and uses the soft control for subsequent output.
Some of the foxes are also equipped like this, and they are basically 3 blood in their shoes when they go out.
And then the vampire gun, and then the ice fight, and then the other side of the configuration.
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Law t bloodsucking endurance Who said that if you don't want blue yx, you can't suck blood How can crows and foxes break. The main thing is that the amount of blood is thick and the endurance is strong.
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After the red claw out of the brutality, and then the dream attack speed shoes, at this time the red claws are almost full, you can come out of the light, the early light is useless, the rhythm is not used.
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Teammates are weak on the line, and Red Claw's brutal power is unleashed. Strong online lights to establish their own economic advantages.
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I feel like it's still a lot of extra damage in the later stage of the lamp.
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The lights are not very good, unless your team follows the wind, otherwise drag the rhythm.
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Let's get out of the lights. Junglers need vision.
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