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If you really want to increase DPS, then send a link to your hero list or a screenshot of the character panel, the attributes don't explain anything at all, what you want to see is equipment, gems, enchantments, reforges, talents, FS is the easiest class in WOW? You might as well play Beastmaster LR, Arcane looks very simple, and the damage statistics are also Ochong accounts for nearly 90%, but people who should not be high still can't play high.
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1. Arcane To be proficient, all rapid critical hits are reforged to mastery.
2.Fire method You'd better make up 2 pieces of T13 first, out of an attribute, the whole process of 500 haste, if you want to play with fire, then it depends on your equipment, your current GS, rapid reforge, excess reforged for crit, and then look at the technique, the cycle is good, the specific technique looks at the NGA essence, 3W is not a problem.
3.You said that most of your body is proficient in hits, so don't play with fire first, and when most of the equipment is not proficient, go and play with fire, otherwise you can't pile up your attributes, and you don't need to be proficient in fire, and when the fire law is not at the point, you will be proficient in "Rapid" Critical Hit.
It's time for a hurry, and "Crit" is proficient.
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Let's use the living method now... Arcane is mainly blue, if you are enough, is it infinite Ao Chong Actually, it depends on the character I am 85 Zu Aman When I first opened, Ao Chong was a crit, sometimes it could be 7w, and sometimes it was only 4w
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Enough hits are a bunch of mastery.
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Here, I would like to discuss the situation of the national uniform.
If you play a dungeon, Arcane and Torment Ice are good, relatively speaking, the survivability of Torment Ice may be stronger, but in the face of water elemental monsters, the ice law is more passive (for example, in the second stage of the Viper Temple's fight against Vasqui, you can only use fire to burn those water elements or smash them with Ao eggs), and the addition of torture ice is recommended 18 43
Arcane's words,The big basin of the arcane barrage is absolutely violent.,Ao's eggs and slowdowns are also very powerful.,Because most bosses don't eat the cold effect of the ice arrow.,But they will eat the arcane's slowdown.,The arcane output after bullying the weak talent will be very strong.,58 3's talent configuration is very suitable for the arcane output.。
On the battlefield, Arcane is a big IMBA, and my deep ice mage basically hasn't won against Arcana anyway. Slowdown, enhanced countermeasures, and basins are all talents that must be pointed out.
However, Arfa also has a problem, that is, eating equipment, and Arfa who is not well equipped will feel that the blue consumption is fast, and the torture ice is relatively slow to consume blue, and it has the power to fight on any occasion.
I haven't practiced fire, and this talent is really strong, but the survivability is not very good, and it is not suitable for controlling the field, so it is not to my taste. Personally, I pay more attention to survival and life-saving issues, for example, when the dungeon scene is chaotic, the mob rushes into the pile of cloth clothes, I will turn on the water element, top shield, and ice ring to control the field to buy time for T and **. WOW is a team game, sometimes individual strength does not mean that your team will win, more consideration of teammates is the most important thing!
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Personally, I think Aohuo is more bullish.
LZ still depends on what you like.
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If you play the dungeon output, when the equipment is not very good at the beginning, it is recommended to play torture ice, the equipment is slightly better, and then try the arcane law, and then try the deep fire when the equipment is very good.
PK is fun to play Arcan, Deep Ice or Deep Fire depending on your interests.
Note that before reaching level 70 in the upgrade stage it is definitely playing the ice method.
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Hit the copy with the arcane, 58 3
Hit JJC with ice, 7 54 out of deep knots.
No choice.
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If you want to pk, you generally choose the Austrian law and of course the equipment should be good.
If you want DPS, you generally choose deep ice.
So it's best to open dual talents to cultivate deep ice and arcane law.
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Start the bomb Burn and burn Throw a big fireball When it's over, continue to burn Rub a small fireball when you're furious Don't forget that I open accessories and skills The bomb is almost out of order Make up a bomb That's it My gs4000 is almost like this output Master don't spray.
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Alpha: Advantages, good explosiveness, because of talent, high damage bonus, pvp time.
Flexibility too! But the durability is a little worse, but now because PK doesn't have this problem, it's just that there were some persistent battle bosses in the past
Arcania can't support it, but now there are few protracted battles, and Arcane is active again in FB, with equipment and operation, Arcane can call the wind and rain in FB!
Ice method: I have always used the ice method! Good staying power and high stability! The current ice method still has its own advantages for most professions at the time of PK, with more control skills, more life-saving protection skills, and FB
Ice has been in the top 5 with a stable DPS! The disadvantage is that the explosiveness is not enough, the PK seconds do not come, and the short-term explosiveness of FB cannot go up!
Fire Method: The current fire method FB output, because of its high explosion, and good persistence, is a powerful profession of DPS, but there are few life-saving skills, and it is easy to die in FB, and if you die, DPS will be gone! Be careful to save your life!
PvP fire law has no advantage! No matter what class you are, the fire method can't get rid of it anytime soon! So it's hard to win!
Hehe, happy gaming!
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Arcane is undoubtedly the highest DPS ceiling among the three mages, but the requirements for equipment are relatively high, and if the battle time is longer, Arcane will be OOM because of the empty blue. As long as there is a high-quality team, you can ask for the activation of XD, and with your technique, the 3 series talent is unmatched! gf
On the OWM list, the top 15 mages in DPS are all arcane.
The fire method is very explosive, but it requires high hits and critical hits, and it is at the mid-level level of the three series of talents.
Ice is generally only recommended for equipment in the early stage, and the advantages are prominent and obvious in long-term battles, the DPS is stable, but there is no special outstanding, and the dependence on the team is also the lowest. (I'm a high-end arcane law.,Generally, when the buff effect is fully open.,3 Zeng Ao Chong's crit is 1w+.,The lowest second damage is 3500+).
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It depends on who you hit. As a punishment QS once came across an ice law in the chapter CD invincible CD when I was jealous and depressed by a deep ice FS play. As for the fire-fighting method. I don't feel it, Alpha is CJQ's No. 1 fire target.
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Each has its own benefits, the ice method is the most fun, the operation demand is the highest, and the arcane law is the most violent. The fire method is also very interesting. My double talent is Ao and Bing.
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Mages are a tempting profession, and the difference in talent depends on your interests. To put it simply, Alpha is suitable for PK, which is good and powerful. Fire FB is first-class, high output damage, but the disadvantage is low vitality and easy death.
The ice method has a relatively strong survivability and is relatively balanced.
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Ice method is the best talent of pv, and now under fb, arcane law, fire law is generally not wanted, and arcane law is the strongest talent of pvp, basically no solution.
The fire method is basically neutral.
It's up to you to like it.
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If you are a novice, it is recommended to play ice (the first choice for leveling).
The PVE output method is simple, and it can also have a good DPS, and the requirements for equipment are relatively low, and the control survivability in PVP is relatively strong.
So the ice method is easy to learn, but it depends on the operation to play well.
Equipment sw basically graduated, if you want to increase the damage in the dungeon output, you can go to play Alpha PvP is more brainless, but it's violent.
The fire method has a high explosion, and the hit requirements for equipment are relatively high (and it is not necessarily possible to solve the problem of accurate hits of the ice system, but it requires a lot of talent points).
In fact, it all depends on personal preference, and if you operate it well, all talents are very powerful, and now I am Ice Law and Arcane.
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Generally speaking, it should be haste, and the fire method should not completely pursue critical hits, but it should still have a certain haste as the foundation.
Any law output class requires 17% hit in full buff status, and the percentage will be displayed in the character interface (mouse over the hit level).
The fire method pvE technique is very simple, and the words of AOE are bombed one by one, and pay attention to the hatred ......
If you have a single output, take 4t10 as an example, start to open the jewelry doppelganger to hang the bomb, and then the fireball fireball fireball, at this time you should trigger the spell combo, keep it first, and open the burning when the bomb is about 3 seconds ** (that is, the crit rate of the next three attacks increases that), and then read the fireball, the fireball shoots and throws the fire explosion at the same time, and strives for the fireball, the fire explosion, and ** at the same time, so as to maximize the efficiency of the burning, stack the ignition of higher damage. After that, it's time to replenish bombs, read fireballs, and throw fire explosions when there are spell combos.
Note that after the boss has 35% HP, the ornament or something may have been cd ended, and open the accessory clone again in this slash phase to maximize the output of the slash phase.
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1 Magic Damage = 1 point, 1 Burst = Points, 1 Acceleration = Points, 1 Intelligence = Points (Critical Hit Points, Endurance Points, 1 Spirit = Points (Fire Armor Score, Endurance Points,).
There are AM birds d 14%, there are Germans 13% and there is no love group 17%.
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Fire f is more complicated. The fs that just got started is still the arcane. It's simpler. Ice f estimates that the next 5 people are embarrassed...
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The fire method is simple. Keep the bomb brainless fireball out of the fire burst out of the fire and the impact on the impact of the mirror orb card cd use.
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The Ice Law is now characterized by the ability to control and preserve life, and the DPS is relative to the Fire Law and the Arcane. So now Wower generally believes that the ice method is suitable for PVP. Regarding fire and arcane, it is very simple for novices to play arcane to fight typhoid fever, but it is not easy to play high damage, and the arcane cycle simply focuses on details, when to leak blue, when to knock gems, and when to wake up need to be grasped in actual combat according to their own equipment.
The fire method is relatively demanding on equipment. The cycle is more complicated. But there is a pattern to the output.
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The arcane mage has three skills, and if one skill is added, another skill will be put into it, and it's very easy to play ice and play that.
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Don't use the fire method, the current version is still more powerful.
The output of Offa is simple.
It's just that by pressing 4 arcane impacts, there will be a buff using arcane missiles.,Arcane barrage CD is ready to use.。
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AF's Ice 11 out of has! The current version of the fire method is for PK, and FB is general.
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I'm a mage, or ice to be exact.
Fire method: If you want to output high, the crit must be high, it can be said to look at the face, if you are unlucky not a crit, it is indeed very pitiful, the output technique has a certain rule, but everything depends on the degree of the crit and the timing of the point burning, it is recommended that the player with both luck and technique (pvp and pve are available).
Arcane: Arcane is more stable than ice and fire, the output is also quite high, and the output cycle is quite simple and regular, I don't have an orange staff, but I almost hit 25 people in the wild group from one to eight, and every time I can instantly reach the first DPS, but Arcane is flawed, not lasting, just reached the peak, and the blue is about to run out. (PVE only).
To put it simply, if there is a critical hit in the fire method, it is invincible in the world; Arcane can produce high output, but it doesn't last, the former is for adventurous players with good faces, and the latter is for stable players.
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PVP mages are generally ice methods, with strong survivability, high burst damage, strong control equipment, and fire ovo can be considered in the case of high operation level, with considerable damage, and strong control and life-saving capabilities.
If it's the existence of a battlefield turret, the arcane is very good, and with the cooperation of teammates, the brainless arcane output is very powerful, and the pve novice recommends the arcane, which is simple to operate, and the output is strong with the same equipment when the gs is low compared to the fire method and other professions.
After having experience in the technique, having a deep understanding of the ignition skill of the fire method, and having a good equipment foundation, the fire method output is strong.
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Arcane brush output nb but pvp arcane frustrated so how to choose depends on your development pvp then arcane or ice now there are dual talents you can make a brush of the main talent and a secondary talent to make a pvp.
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The PVE arcane method is simple to operate, the output is considerable, the fire method consumes blue high, and the operation is relatively cumbersome.
The most powerful combination of PVP Arcane fire.
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Arcane fools can have high output Fire output is built on operation and equipment.
Therefore, it is recommended that novice arcane masters or rmb fighters can choose the fire method.
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The current equipment is biased towards fire, and the boss of the DS is relatively long-lasting, and the Arcane endurance is not good.
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If the equipment is very good, the fire method, and generally speaking, you still choose the arcane output.
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It's good to play, it's all great, and the fire method is relatively brainless.
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Arcane Brainless Impact Fire method depends on equipment and techniques.
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I think it's pretty cool.
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Arcane is much simpler than fire, and Arcane is generally the main output means of 4+1, and then it depends on the timing to open SP and skills.
The output of the fire spell is much more complicated, first you have to give the boss a hot, and then you have to hit the fireball while making sure that the hot is there, because each hot spell will increase the critical chance of the fireball.
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