dota about the butcher going out, about the butcher Beginners are not allowed to enter Dota

Updated on Game 2024-05-09
18 answers
  1. Anonymous users2024-02-10

    Originally in a bare bottle, now go out chicken 2 gloves 3 eat trees.

    Hit the first 600 to buy a bottle, and if you are crushed, you will buy the ointment first.

    The basic butchers all go in the middle to see f with the side to kill.

    The challenge has not been out for a long time, and it is good to play with money, and if you take more heads, you will have 2 bracer bottles, flying shoes, and if you don't go well, you will have 2 bracer bottles in phase.

    And then it's all a account that skips the challenge.

    Sometimes there may be a temple in the early stages.

  2. Anonymous users2024-02-09

    If we play the butcher, we usually bring the bottle to the bottom of the 4 to go down the road gank 3 bracers, it's about 1500 It's not worth it much, it is recommended to go out of the wave cloak to challenge Magic resistance is very important to the butcher.

  3. Anonymous users2024-02-08

    Passers-by generally go out with bare bottles, and occasionally go out for other entertainment.

  4. Anonymous users2024-02-07

    Scheme 1, 2 fist gloves, 2 branches, 1 eating tree, 1 big blood, scheme 2 bare bottle.

  5. Anonymous users2024-02-06

    There shouldn't be 3 bracers 2 is enough Bottles are needed And then the new version weakens the phase You can just straw sandals Finished the challenge Dragon Heart The butcher mainly depends on your position Consciousness and the ability to commit suicide Happy game ==

  6. Anonymous users2024-02-05

    I recommend you to go out with a naked bottle, go out and kill people around level 5 and then go home At this time, you should be level 6 or higher, bring shoes and shoes when you go out, and if you have money, you will wear a cloak, and then turn to the challenge and then it's very casual, I'm the vanguard phase dragon heart.

  7. Anonymous users2024-02-04

    1: Challenge (The butcher's strength has grown high.,The 250 points of blood out of the vanguard are not enough to burn for a few seconds.,It's not meaningful.,The butcher is mainly gank and doesn't single-handedly pick up the vanguard that resists the damage is also dispensable.。。。 It is recommended to challenge, this should be the first medium piece after the butcher finishes the shoes.

    The first challenge can reduce the damage to yourself and increase the output in disguise. Second, the general mage is the main force in the early stage, and taking on a challenge can reduce the damage, increase the success rate of the gank and your own survivability. As for what you said about Lincoln, I don't recommend that first, the cost is high, and the butcher expects to kill people in the early stage, and he has to come out with flying shoes, and he has to make up for demons, and he has to support blood.

    It's really shy. Besides, the butcher wants to kill with one blow while people are not paying attention, and that spell resistance is a bit of a chicken for him. Generally, the butchers are targeted by those crispy and agile mages and the like, and no butcher will have nothing to do with people and horses. . .

    Generally, the early mage agility is a set of consecutive deaths. So Lincoln is very impractical for the butcher, and with that money, you might as well have two more pendants, or bracers, and two more hooks...

    2 Depending on the situation, decide what shoes to come out of, and if it is more headwind, it will be out of phase, and if it is downwind, it will be out of flying shoes. Headwinds certainly require attributes, positive gank, to turn the tide. But in terms of strategic significance and expanding advantages, he is indeed inferior to flying shoes.

    Do you know the global stream? Through it, you can get a general idea of the strategic significance of flying shoes.

    3 It's better to be out of the heart. The butcher's strength growth is relatively high, and there is quite a lot of blood, and now the heart is added by a percentage, and the later stage is mainly a team battle, and the butcher is converted from gank to half meat and half gank So. More need for blood.

    Blood essence is also a lot of money. It is estimated that it will be in the middle of the term, and the reason is more similar to Lincoln, and when you come out to kill, the best time to save energy has passed. It's even less satisfying.

    In the early stage, if you are afraid of the devil enough, how good it is to come out with a magic bottle... How good it is to be able to control the character and mix the line...

  8. Anonymous users2024-02-03

    1.First of all, the butcher must be the first to hook people, so it doesn't make much sense to go out of Lincoln, and secondly, because of the butcher's scalding magic injury, it is better to challenge than the shield, so these three priority challenges.

    2.Phase shoes are slightly more cost-effective, if the early gank is smooth and the money is more, you will fly the shoes directly, and vice versa, each has its own advantages.

    3.Both of these are late-stage equipment, and the role of the butcher in the later stage is mainly to disrupt the formation, basically can't kill people, and there is no need to rely on the butcher to kill, so the blood crystal is not of much significance, and the dragon heart also has a better effect after the 59 change, so the dragon heart is recommended.

  9. Anonymous users2024-02-02

    The advantage of wandering is that the synthesis is smooth, and it is not easy for butchers who may die by suicide in the long run. Look at the improved attributes, 8 points of blood recovery 30% of the resistance and its own magic resistance, although not perfectly superimposed, but it can indeed be superimposed (refer to the u9 network), there is no doubt about the choice of him. Vanguard Shield,40 ignore xx points of damage and 5 points of recovery,There are also some blood online improvements,It's not bad for a flesh-type butcher.,And Lincoln.,It's really a good thing.,But synthesis requires tenacity balls and limits.,The tenacity balls provide too much redundancy.,There's a magic bottle that's enough magic.,The limit is 2100.,It's enough for a pair of phases.,There's a lot more money.。

    So after going out of the wandering, it can be considered that Lincoln is mostly used for the other side is a hammer.

    There is no doubt about the choice of phase shoes for flying shoes and phase shoes, phase shoes provide 70 speed and phase movement, phase movement is the essence of the butcher, if you have someone in front of you, you will not be able to ditch people, at this time you can open the phase to wear to the front, and there is a point phase when the rot can be more sticky. The early butcher's aoe skills,Will cost your own blood is not suitable for 3-way money,But the gank ability of the flying shoes is worth considering,If there is no one in the team to fly the shoes, you still have one.,As for the dragon heart and the blood essence stone are good things,There is no doubt about it,But the blood essence stone is not so easy to come out of the early stage of the old and dead butcher.,To come out in the middle and late stages,The blood essence stone with few points will not bring too much recovery ability to the butcher.,And the butcher doesn't really need magic to return to the devil, so I recommend the dragon heart.,The dragon heart is 80% Strength heroes need something, butcher is no exception, 1% recovery per second is much more cost-effective than 5+2 no point recovery medicine. There are also butchers in the later stage who can't take people's heads so easily, so the points of the blood essence stone are not easy to give.

  10. Anonymous users2024-02-01

    Butcher - pudge (hero introduction).

    Pudge wanders the battlefield, interpreting cruelty and death. He searched for fresh flesh to stick to his horrible body. Year after year, his ** has become hard enough to resist magic, and he is also able to cast poison gas, extremely effective in killing the warriors who dare to approach him.

    His hook pulls enemies into his massive stomach, which only takes a few seconds to fully digest. Therefore, whether it is an enemy or even an ally, there will be an indescribable fear of the butcher.

    Strength - 25 + Agility - 14 + Intelligence - 14 +

    It is possible to learn to hook meat, rot, pile up carrion, and dismember.

    Movement speed 285 Range 128 (melee)."

    Let's talk about it briefly.

    Upfront upgrades are the most important.

    General butcher solo

    It is necessary to reach level six as soon as possible.

    Before level six, it is best to make up the knife, and if the opponent is strong, only upgrade the department to make up the knife, and you must not be beaten home.

    When you go out, you can use a ring or a magic bottle (pay attention to the control runes, it is very important).

    Needless to say, skill points are 1,2,4 preferred.

    Level 6 until the late stage, you must keep killing, although now the butcher's success rate in killing is getting lower and lower (rookies are getting fewer and fewer), but you must give the opponent a deterrent.

    The selection of gank objects is also important: 1 Fa system, 2 late 3 Min line, 4 early or stunted power line.

    Or this has a limited skill hero.

    In the early stage, it is mainly a magic bottle and shoes, and in the middle stage, equip a bandana (reduce 2 skills, damage to yourself, and +8 add blood), it must be a good development, and a shield and flying shoes, in the later stage, it is generally out of the magic dragon and strong attack, and then a Lincoln is also good.

    Of course, all of the above is the equipment that came out of the Butcher's well-developed downwind game.

    But remember that the equipment that can kill people is good equipment, in fact, there are no special rules for equipment, you can do whatever you want.

    I've also seen a lot of butchers come out with some kind of hearts, and even Rosa or something.

    Find your favorite gear (I hope I'm not misleading you).

    There's not much to say about gank, the butcher's method of killing is too fixed, it's mainly about looking at the movement and the consciousness of the hook.

    When hooking people, just use your brains more, estimate the position, be bold, be flexible, it doesn't matter what technology it is, the runes are quite useful for killing, and you must pay attention to it.

    And the butcher should buy eyes.

    There are also a lot of butcher VIP locations on the map.

    Perfect for butcher hooks.

    Find these places for yourself and see how the masters do it.

    But many people, including the masters, are very lazy, and they still play very well without buying eyes.

    There is a lot of uncertainty that the butcher is a pure entertainment hero.

    So it generally doesn't appear in CW.

  11. Anonymous users2024-01-31

    Teach you a kind of money as long as you know a money, very simple gameplay, that is--in the early stage with the magic bottle out of the phase (it is very useful to wear people to chase and kill), and then out of two bracers to support blood and demons, and in the middle of the money to come out of a hidden knife (TF can't use a jumping knife has always been very cruel - - you use the old idea to hook people first, you can go around the back obscenely, bite him first, hook him closely, almost 100% success rate.

  12. Anonymous users2024-01-30

    The main thing is to move around, but also to have eyes. It is important to grasp the vision of both sides.

  13. Anonymous users2024-01-29

    It's better not to play that... It's hard to be intact, and if you don't play well, you'll be scolded.

  14. Anonymous users2024-01-28

    Awareness, positioning, and of course, mending.

  15. Anonymous users2024-01-27

    The basic line is OK、、、 as for the hook. This thing hooks more and will naturally be accurate. I used to hook and water too. Now it's more accurate、Of course, the consciousness must be good。

  16. Anonymous users2024-01-26

    The butcher's hook should know what level he is practicing, what the distance is, and he should be optimistic about the direction, he can't move when he puts his big plan, and it is best to equip a blood-resistant equipment, such as a magic dragon

  17. Anonymous users2024-01-25

    Insertion, and prediction, and most importantly, prediction.

    Around level 5, you can take a look at the situation on the side road, the supplies and qi and blood on the opposite side, and the line of troops, don't blindly think that which way is easy to kill.

    There is also the question of equipment selection, whether to fly in the shoes, challenge the A cane, or the prosthetic leg Pioneer, etc., depending on the situation.

  18. Anonymous users2024-01-24

    1. Meat hook (t).

    Throws a bloody Meat Hook at a location, which will hook the first unit it touches back to the Butcher. If this is an enemy unit, it will deal damage. Pierces magic immunity to divine damage.

    Rank 1: Range 550, if the hook hits an enemy unit, deal 90 damage. Cast Time: 14 seconds Silver Cast Cost: 110 mana.

    Rank 2: Range 700, if the hook hits an enemy unit, deal 180 damage. Cast Interval: 13 seconds Cast Cost: 120 mana.

    Rank 3: Range 850, dealing 270 damage if the hook hits an enemy unit. Cast Time: 12 seconds Cast Cost: 130 mana.

    Rank 4: Range 1000, if hooked to an enemy unit, deal 360 damage. Cast Time: 11 seconds Cast Cost: 140 mana.

    2. Decay (R).

    The Butcher unleashes the plague within him, dealing damage to nearby enemy units and the Butcher himself. Reduces the movement speed of affected enemy units by 20%. Radius: 250 Cooldown: 0s Mana Cost: 0

    Rank 1: Deals 35 seconds of damage to nearby enemy units and the Butcher himself.

    Rank 2: Deal damage to nearby enemy units and the Butcher himself for 60 seconds.

    Rank 3: Deals 85 seconds of damage to nearby enemy units and the Butcher himself.

    Rank 4: Deal damage to nearby enemy units and the Butcher himself for 110 seconds.

    3. Accumulation of carrion (f).

    The Butcher is made up of countless rotting corpses, allowing him to accumulate more rotting flesh and has additional magic resistance, which permanently increases his strength when the Butcher kills an enemy hero, or when an enemy hero dies within a 450 radius.

    Rank 1: Increases the Butcher's magic resistance by 4% and increases strength for each dead hero unit.

    Rank 2: Increases the Butcher's magic resistance by 8% and increases strength for each dead hero unit.

    Rank 3: Increases the Butcher's magic resistance by 12% and increases strength by each dead hero unit.

    Rank 4: Increases the Butcher's magic resistance by 16% and increases strength for each dead hero unit.

    4. Dismemberment (d).

    Bite a target, dealing damage. The target cannot move, attack, or use spells or items. Limiting Effect Ignores Magic Immunity Requires Channeling Cast Range: 160 Cast Time: 30 seconds (in parentheses is the value of the Blue Rod equipped).

    Scepter Upgrade: Drains the target's power, the amount of which depends on the Butcher's strength.

    Rank 1: Deals 75 (75 + Strength * Points) seconds of damage for 3 (6) seconds. Cast Cost: 100 mana.

    Rank 2: Deals 125(125 + Strength*Points) of damage for 3 (6) seconds. Cast Cost: 130 mana.

    Rank 3: Deals 175 (175 + Strength * seconds) of damage for 3 (6) seconds. Cast Cost: 170 mana.

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