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There are a lot of changes in the style of play.,SS is difficult to win whether it's with DZ or MS.,QS and DZ with a cloak DZ solves all the magic effects of SS and 3 seconds of immunity to magic If you DZ strikes first, the opponent DZ still has a chance.。 It's not impossible to control DZ to kill QS, after all, after killing QS, DZ won't add blood, it's much easier to kill, if you control QS, don't let him be invincible or add blood to DZ, this is a difficult place, and it's also the most critical place. It's almost impossible to control QS to kill DZ, and the other party's DZ can not come out when he sees that your Fang DZ doesn't come out, no matter what, QS doesn't die DZ won't hang, and the other party's DZ doesn't come out or the other party's DZ stuffs your Fang DZ first, and it's very clear.
Remember, killing the nurse first and controlling the DPS is the key point, especially if you don't have a nurse, and then you and your DZ will change a lot. Remind DZ to be patient, SS and MS to kill DZ+QS is better.
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The shepherd is generally a shadow team.,It seems that now this combination has to be very technical to go to the high-end.,The thief is good.,Strong control.,Strong explosiveness.,In fact, Shusa is also a good combination.,The landlord can try it.,Go to ngacn's arena 22 forum to see the experience post.。
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That's a sorcerer, too.
The warlock takes the dog to wrap up sq, dz hits dzWhoever strikes first wins. Then ss sticks dotGet DZ done first, and if you can trick SQ Invincible out, you'll win.
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Is dz so easy to kill?。。。 If someone's cloak is hidden, you will go to the sky to kill.
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I just wanted to come in and talk about the arts...
The shepherd is better. The thief is more DPS milk gram.
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It should be SS and DZ good.,SS is afraid of getting rid of SQ and then the two of them join forces to kill DZ.,If SQ comes back at this time, you can use a woman to charm him.,15 seconds is enough to kill DZ.,This prevents SQ from opening invincible and adding blood.,Otherwise, how to kill it will be found that it's done for half a day.,What's the matter or kill it.。 Kill to win!!
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Let's just talk about the idea of destruction, the burst of destruction is very strong, and with MS's rush fire, it can deal enough damage to kill in 8 seconds. The mainstream idea is to fight a wave of outbursts around the fear CD of MS, a double fear, and the two of them rush to the target together to cause a kill. When fighting against ZS, you can first deceive him into his furious rage, and then double fear explode after 10 seconds.
The more difficult to fight is the team with the shepherd, such as Pastor Yede (basically no solution), the thief shepherd maintains the weakness of the thief and the language of the priest, and the dog's countermeasures are left to the opposing priest to burn the blue, and the weakness can be replaced with elements when it breaks out. When playing with the Restore Dede team, the buff on the target of the Rapid Fire will be dispelled. This combination priest tries to wear high back blue equipment, it is best to have fallen soothing, and the warlock wears 400 + haste 900 tenacity magic damage, the higher the better, of course, to maintain 6% hit, penetrate 135 (can be slightly lower, dark resistance ms can be dispelled, elemental curse).
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Suffering, or destruction. The idea is to draw blue.
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Different opinions, the true meaning of SS+MS lies in one word, control !! Painful ss
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If it's one**plus one dps, force it**, and then slowly torture the dps
If it is a double dps, it is a DOT that is slowly consumed.
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It's not good to fight.,I'm also 1900 stopped, hehe.,Generally don't leave a big move is the key.。 Must first control the priest to play SQ,SS's fear and charm also follow the 15-second rule.,So DZ's sneak attack.,Stuffy sticks.,Kidney hit your task is not an output.,Control Let the warlock play SQ out of the invincible and don't have to flash people.,Must blind the priest first.,Then disappear.,QS eight achievements ++,The new 15-second control is coming.,But this combination can't afford it.,I haven't won much in the face of this QS plus precept M.。
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Control one by one, the outbreak of the thief should be okay, and the back 2v1 can't be beaten?
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If it's CC stream SS+ precept M
The most important thing is to be afraid of DD in the human form
Let's MS burn a few handfuls of blue!! Draw some of your own and try to make the team with dd energy consumption disgusting yourself and disgusting others Just take every opportunity to drink water.
If it's SS+AM with Shadow Burn
With zs, you will play zs dd all the way, and you will have to empty blue only to brush a big touch can have a 7-layer win rate with a thief Now it's changed to fake death It depends on the toughness of the thief The tenacity is high Kill dd directly to the thief to hang dot, but the win rate is half.
Shude... Directly kill dd hang ss dot
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Khan: Everybody says so much. JJC is ever-changing, and it's useless for you to say it right now. It's easy to fight if it's supposed to be easy to fight, and it's hard to fight if it's not good to fight.
Truth be told, you don't have to give it even. Passing by haha.
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The thief technique felt more than 2000 times, and it was a little difficult to fight the thief, and the opposite side was very hard. I don't know if the thief is more suitable, I haven't tried it.
My teammates are Demon Warlocks, MTs in the Arena, Toughness Full Heap, Dominant Ground Level, Rogue Support. Under the premise that 2 people are well controlled, the lethality is very large.
**Words,I'm also double slow.,Maximize killing.,Egg claw + revenge.,It's just that when you slow down, the poison blade consumes energy and consumes a high Kai point.,It's okay.。
Hunting horses, come up to hunt hunters with half blood, and if you protect it, you will turn to Sun Liquid Knight to control the hunter, and if you don't protect it, you will control the knight in seconds.
Riding a herding ......Our style of play is to knock the knight to death, and after playing invincible, the priest continues to knock the knight.
In general, although the Thief is a violent DPS, it pays more attention to the timing and coordination of control. Low fault tolerance.
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In my humble opinion. The Rogue wears a PVE outfit with a point of violence, a PvP battle talent, a warlock, and a heap of Toughness Pvp outfits.
In the face of double PVP SS lewd escape, drag BB and slowly cut The thief waits for the opportunity to make a move, such as playing FS with the Rolling Cracks Demon to intercept and deceive the flash big scattered shimmer and then trick him into reading a cold ice arrow The thief shoots without sneak attack and kicks directly, he can't open the refrigerator and can break out a round.
For example, the kidneys hit the opponent's thief, and then kill the feast of rage, at this time, the bb of the SS is ready to intercept and death entangle, wait for the opponent's badge, and then use it so that the opponent can forcibly eat the feast and can forcibly kill.
Hunter Hunter.
Stuffy Hunter Demon S slowly walks over to the Dread Knight.
Don't wake up the stuffy stick just yet.
After controlling the knight, start the hunter.
Pay attention to the disassembly time and don't let him deter.
Consecutive Dread Knights should be easier to fight than Hunters.
Warlocks pay attention to control the distance between the hunter and the source celery.
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Pain can be consumed, destruction can be seconds. It doesn't matter if you control the diminishing share, sometimes it is up to the priest to scare people out of the pillar to kill. Individuals are more inclined to destruction, as they can't be beaten by the pain of encountering a druid team.
The priest's instantaneous burst is not low, and there is also infusion, so the individual is more inclined to destruction, because destruction and group halos. A pastor can't stand the drain unless the pastor wears spirit. So it would be better to shorten the time of the battle.
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You tell me? Your control skills are decreasing.
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Yes, the combination of the Cleric of Discipline and the Warlock of Pain is a method of energy consumption. SS has to control the dog's devouring, pay attention to manual release, and the priest pays attention to the opponent's perspective of the running card, and cooperate with SS running. SS be careful not to get stuck in your own human perspective, pay attention to protect the priest, and pay attention to protect the dog for a few rounds when you encounter the team that cuts the dog.
Priests should also pay attention to the output including extinction, penance. Turn on and open with one key to disperse. 22 Don't save your life first, it's a big deal to start all over again, the priest pays attention to the control of the blue, the summoning of the Shadow Demon is not necessarily for the purpose of returning to the blue, but it can also be output (the attack power is not low) When the team encounters energy consumption, pay attention to finding a place to return to the blue when SS is safe, and don't forget the use of bandages.
What to choose whether to use the amount of ss blood, the first round of outburst can give ss energy infusion Pain suppressionPay attention to life-saving use, my precepts m and a pain ss played quite well.
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Decisively hug the fs thighs to ,,, the dark herd or precepts + ice method easy 2200
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I don't think so, it's just that when he competes, his kung fu is not very suitable for competition.
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