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Look at what you like to play.,Zack jungler sharp,Support is OK,When you fight in a team, Zack has to go first.,Hit until your teammates keep up.,You just need to open a big sticky adc on the opposite side.,Or crispy like AP.,Robbery is explosive.,A set of skills pursues second people.,Main second AP,ADC,But it's very brittle.,You have to pay great attention to the position.,Two heroes Zack is more difficult to operate.,You play Panson If you're used to playing attack, buy it.,If it's a meat shield or half-meat direction, buy Zack, Zack's main thing is not to kill, but to consume, to consume until the other party is dying and kill on e.
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Suggest Zack, if you like to use Panson, it will be very uncomfortable for robbery, because their output is much worse.
And Zach and Pan Sen are very similar in that they are team battles, both are very deterrent starters, whether it is Pan Sen's ultimate move or Zack's e, they have a very good ability to disrupt local formations.
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These two are completely different styles of heroes, Zack is a Fatan group control, Zai is an AD assassin, you like Panson, I suggest you buy Zai.
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It's good if Pan Sen has a good early development, and if he doesn't develop well in the early stage, it's over, and Zack is more meaty, and I personally like Zack and then Pan Sen and then Zai.
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If you don't like to always die, and you like team control, just play Zack, although the explosion is high, but it's too brittle.
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Rob, Zack has low attack power, buy robbery, Zack has low attack power, rob you to play skillfully, robbery is AD assassin buy robbery.
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There are a lot of options, so if you want to hear it, just ask me.
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Hello LZ, all three heroes belong to the assassin type. This hero is not weak in the lane period, he has no blue bar, WQ WE can consume the opponent from a distance, and a set of skills can take the opponent away after level 6. From the popularity of the mid-S3 period, you can see the strength of the robbery hero.
Although he made a lot of changes in the late S3 period, it cannot be said that it has been weakened, but it can only be said that the difficulty of operation has increased, and at the same time it means that the playability is stronger. Kazik has only recently been nerfed, and the slash is obvious, so it can be said that he has been weakened all over again. Because Yasuo's hero has just come out, many people underestimate it, saying that Yasuo's uselessness is that the lineup is not good.
If you have team control skills such as Stone Man and Clockwork, Yasuo's ultimate can also be understood as a team control. His passive makes the critical hit chance double as much, but the critical damage is 190%, the latter can be completely ignored, and the endless Yasuo is still 250%, and an electric knife is an endless, so you don't have to think about critical hits. Q is a magic skill.,The attack speed can be made once a second on the left and right.。
In other words, you can have a knock in 4 seconds. If the position is good, the melee hero chasing Yasuo will be more terrifying than chasing alchemy. W skill can block all flight skills:
The barrel is big, the Jinx is big, and so on. If this skill is put in place, it can even make some heroes directly abolished. E skills are not much to say, dodge skills, chase and kill, and consume magic skills.
In addition to knocking the hero flying again, the ultimate has a 50% increase in armor penetration, which is combined with whispering, and hitting people is almost real damage, and Yasuo's critical hits and attacks are high, so that there will be tons of output. To sum up, I personally recommend Yasuo, and secondly, this version of the praying mantis has been cut too badly, so it is not recommended. Hope my answer helps lz
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Recommended praying mantis, Yasuo and robbery are more difficult.
Both Praying Mantis and Yasuo have strong harvesting abilities. However, the robbery is a single burst and requires a high level of operation.
The Praying Mantis has a stable deceleration ability and stealth acceleration to ensure survival. Yasuo's wind wall is extremely difficult to control. In addition to the ability to escape, there is almost no self-protection ability.
Yasuo's output depends on Q, and Q is difficult to control, so it is very difficult.
To sum up, the praying mantis is relatively easy to operate. Recommended to buy.
It's a little more difficult to rob the operation, so it's best to slowly develop a period of consciousness before buying.
Yasuo is very difficult to control and it is not recommended to buy too early.
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Yasuo and Zai need to be operated Yasuo is currently more popular Powerful heroes in the late stage Zai is becoming more and more unpopular but it is still very violent Praying Mantis panacea is good in the single jungle in the upper single It is still recommended to be praying mantis High damage The headwind half meat is also very fierce The real headwind fee is Yasuo and Zai.
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Buy Yasuo.,No matter how well you play.,His W skills can provide a safe umbrella for the team.,If you operate it well, you have to buy Yasuo.,Because his ultimate skill is equivalent to teleportation.,And this hero's passive skill also comes with a protective shield and a passive increase in critical strike rate Oh.,Rob and mantis can't play Yasuo if it's good.,If it's not good.,That's not to mention.。
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Praying mantis, praying mantis gank ability is relatively strong. Jungler is great. Yasuo and robbery are not easy to operate
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Personally, I feel that Yasuo is good, as long as you W open it properly, you can block a few moves casually during team battles, and the ultimate damage is even more terrifying.
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I think it's better to buy Yasuo The praying mantis has been cut and it is brittle, and if your teammates can't do it, it's not cool to play at all Yasuo is very fierce now, but it's just a little brittle It's okay to make a blue shield in the later stage, or it's a fanatic, and it depends on your skills, and it's also very brittle. Personally, I think Yasuo is better (Yasuo also needs skills!!) )
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I don't know if you watch the pro game or not, but if you watch the world's No. 1 midlaner South Korea's SKT1's Farke's Raid you'll definitely want to play.
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Rob or praying mantis, Yasuo is very difficult to get started.
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Buy a praying mantis or robbery, don't buy Yasuo if you don't have a good time.
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Praying mantis, the first song is super capable.
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Kazik, generally positioned in the field, has high mobility, has rushing, regeneration, group attack, shadow body, and acceleration. If you hunt lions at level 16, you can still have hidden easter eggs. The disadvantage is that the most effective output is generally crispy.
Robbery, energy-based heroes, generally positioned in the jungle and mid lanes, strong online consumption, good passive replenishment, good single kill ability, and high mobility. It is of the semi-meat type.
But in terms of trade-off, Kazik is better.
The main Q high erupts, the deputy W Qingbing's blood recovery slows down, and E escapes to chase and kill. Evolutionary QWE is recommended, in order of actual and individual practice.
Outfit recommendations: Flick the knife, whisper, drink blood, nine heads (three items), 5 speed shoes (or mercury), and the sixth depends on the actual situation. Specifically, the box is selected independently.
However, praying mantis generally only has rhythm and rarely turns the tables. Robbery can bring a turnaround. The win rate is quite high. Look at the landlord likes.
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Both of these are difficult heroes, and after reading the novice tutorial, make your own decision, in fact, what hero doesn't matter, depending on the pro of technology.
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I feel that the praying mantis is good, the damage is high, and it can carry, and his w can be refreshed with every kill or assist, so the harvest is good and the damage is high, and the jungler, top laner, and mid laner are all good choices.
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See if you like it.,These two things I personally like Kazik.,If this character can't kill people.,Running away is not a problem.,It's a headache when you grow up.,This person is generally used to fight in the jungle.。 Robbing the operation,I personally don't like it.,So it's not used for a long time.,But it's also an invincible existence if you play well.,Saying so much nonsense, it's up to you to like it.,In fact, all the heroes in lol are similar.,None of them have a good or bad one.,The main thing is to look at the operation.。
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Kazik, main Q, don't be too powerful in the later stage, how much blood can be deducted in one move, and you can still evolve, but I bought it all.
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Kazik slashed again and again, and he was no longer brave Jie, and it was more difficult It stands to reason that it is not enough for these two to lead the team.
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Kazik jungler is better, can bring rhythm, robbery I don't like very much.
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Kazik Q is easy to grab people's heads in the early stage, and the robbery is completely dependent on their own damage.
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Jungler on the card, but the experience is sold in e, and it will be robbed.
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