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I don't know when to pay and when to join a group, right?
My understanding is that after the line period has passed, if you break a tower on the opposite side of the lower lane, look at the situation of your lower lane line, and the line is on your side, you will first go to the lower lane to collect the line, and then go to the middle lane to help push the tower to consume; If the lane is on the opposite side, go directly to the opposite middle lane to push the tower to put pressure.
In the middle stage, it is to play the jungle line, out of the equipment, try not to walk around, if the teammates are advantageous, of course you can play money with peace of mind, if the teammates are disadvantaged, join the group according to the situation, because at this time you are not equipped with good equipment, A people do not hurt, and the consumption is not very strong, so it is best to play money farm, and if you have the opportunity, you will go to harvest heads.
In the later stage, the equipment is almost out, so I hold a group with my teammates, and the position in the team battle depends on my own training, which can only be understood and cannot be spoken.
ps: These are ADC's above, and the other positions will not be played, and I won't be able to finish this thing for a while).
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You just have to remember that this is a team game. This is not a game where one person can go against the sky. So a little bit to work with your teammates.
Especially in the late stages. Don't wave there if you're developing well. Can you 1v5?
Also, it's a tower demolition game. Don't just kill. These two points are important.
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This is the so-called consciousness.,Look at your hero type, team type, teammate level, opposite level, soldier line, etc.,This should be more to watch the video screen or open the black with friends to increase experience, The advantage is not big, the dragon is not a disadvantage, and the disadvantage is not a group, and he is stronger than most people on the opposite side, and there is displacement to steal the tower with the line, and he is slightly weaker, and he has long-range consumption or control, and he ambushes and fights alone with his teammates, and the strong can be in front of the big dragon to deceive the group, and the weak can be 4 1 points to push the tower under the obscenity.
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Try to play the jungler.,Or the position of the auxiliary rhythm with the rhythm.,It should be good.,I think the main thing is to play less times.,It's OK to learn more like others.,You'll also become a god.。
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Don't understand what you're asking?
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Early stage: Before Pan Sen's sixth level, he relied on passively suppressing the opponent.
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The early trial can be a flying mantis in the later stage.
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The Newbie League recommends using Sparta, which is simple, brainless, and violent, and the ** of the 3150 is not expensive.
Secondly, I recommend Amumu Don't look at him cute, it seems to be very brittle, that thing is a big meat, super control, and enough damage, no one will beat you at a station in the pile.
Again, it's the mid-laner Fireman This hero has four heroes with high output damage, and any skill of WER can produce stun with Q hits, which is a novice online overlord, and can abuse most of the opposite mid lanes.
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Rambo is a relatively powerful hero.
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The early widow maker is the late small fishman.
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Early Radiant Girl. Late Picheng policewoman. Compare the female police. In fact, no hero is difficult to play, Guan Jian is his own skill for this hero.
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Master, from head to tail. Kill the whole audience.
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Monkey, there is a doppelganger, a big move! Very powerful! Blind students, very elegant, QW can chase and kill, can escape, 5 people are difficult to catch blind students.
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Timo. Let's have fun!! Fierce in the front, middle and back.
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Galen Pull, a novice, Galen, play to level 10, and then change to Zhao Xing, Loxas, and then follow Zhou to play before 20, buy 1 6300, 1 3150, and others are better not to buy Then to 20, there are about 2w gold coins like this, buy 2 sets of runes, and then play with peace of mind, and then the money can buy people, I recommend you to see what you like to play Do you like to rush or obscene under the tower Or defensive or explosive high.
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Galen, QE to consume and then wait for E's to almost pull back to the back of his own creep, wait for the snow to remain on the opposite side, flash and ignite QE, and when there is a big move, then you can swim other ways. Control the line in the early stage. Outfit, General Law.
Shoes 4 red --- brutal --- big belt--- look at the opposite AP or ADC, consider where you go to the gang. Can be out of chain mail or 720 law anti-cloak. Final Shape - Five-Speed Shoes - Brutality - Sunfire Cloak - Cheering Helmet - Small Drinking Demon Knife --- Black Cut.
There is blood, resistance, and output. This equipment is suitable for all situations.
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Annie Annie's mid-laner operation difficulty is very low, you can use Q to mend the knife Q to kill the creep to give you blue to level 6 to save to dizzy, RQW three skills thrown up are generally seconds off Although the outbreak is not so high in the later stage, but it still hurts to hit people The most important thing is that the ultimate move is still a big group control The current version of Annie Auxiliary is also very strong and very cheap It's 1350
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At the moment, the novice is suitable for a wanderer.
Hit the bullet, the free time of the level 1 q main w secondary q replenishment is wqe The maximum output combo is qweq but there is a little delay when your q is released, so the opponent may run.
In the medium term, it can resist and fight.
In the later stage, it can resist and fight.
Most importantly, it meets your requirements for newbies.
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Jace: Although the late stage is weak, the early and middle stage poke ability is too strong, and it is this kind of hero with strong poke ability that needs to be banned.
Lux: You should know this, the Bondage of Light.
Leopard Girl: The guns of the revolution are chasing you.
Gravedigging: It's a 5v10 lineup in the late stage, can this be played? And you didn't negotiate the cost of excavating the grave in the early stage, which annoyed people.
Giggs: I have to believe that the fate of the Earth is blown up. The bomb does not stop from beginning to end, and the consumption capacity is strong.
Big head: Don't say much, the existence of bugs, even less after the revision. The ability to push the line is too strong.
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It's easy to play ranked, but only if you look at whether the opposite side is melee or ranged. It's easy to play in melee combat, but now the AP is very strong, and it's easy to be consumed in the early stage (if the blue is gone, there will be no combat effectiveness), and the AP is generally 6 levels ahead of you and may be killed in seconds. Then it's hard to take heads, and the explosion is insufficient, so few people play.
I use it to disgust the opposing melee when I'm fine.
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Short legs, you go into the grass so small, the follower has no goal, and it is difficult to kill when you see residual blood.
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The first ugly the second unlucky and the third he couldn't keep up with the version update.
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Maybe it's because of being ugly, and because you can't grab people's heads, the second point is very important.
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Walk-and-cut, hit-run.
Normal attacks have a hand raising (forward swing) and a release (back swing) after the attack, and when the attack projectile is hit, move immediately (or s) to cancel the attack back swing. Of course, the attack speed is not particularly fast, and it is not very obvious when the attack speed reaches a certain situation, it is more obvious, of course, you have to be able to operate, such as the attack speed, two remnant blood creeps at the same time, a small soldier of the general attack knife, immediately S stop, and then the general attack of another soldier, if you don't move it, it may be because of the backswing problem, the soldier was missed.
In fact, the main application of hit-run is to fight or chase when moving, for example, the Picheng policewoman chases people to fight, when the opposite side does not run out of your attack range, you attack the enemy, the enemy runs, you will slowly drink the enemy to pull away, until you reach the farthest attack distance, you will start to chase and move, but if, you A down that person, in the attack CD cooldown time, you take a few steps forward, attack CD a good, and then A, the distance between you will not be too fast to pull away, and the enemy will not be able to run away.
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Walking and slashing is also positioning, that is, after the attack, adjust your position for the next attack, so that the predicted skill is not easy to hit.
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One step when you go.,Similar to half a melee attack distance.,Left click plus a and immediately right-click to go back.,Then immediately slide the mouse to the approximate area of the target and press a It's OK.,Practice 30 to 40 on it.。
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The range of your pawn is a circle, just don't leave that range. However, novices are better off not using it. Position A must at least reach **.
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Go to the side Don't let the hero turn around when a can turn back and forth or left and right and finally a must be in a forward direction to be a fast.
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A pawn doesn't need to go far, you need to know your own most suitable distance Use a is more accurate than the right button, and if you don't hit the right button, you will go forward, causing a mistake in positioning.
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A key, not Q key? Anyway, I don't get used to locking it, so I just need to calculate the minions' HP and attack myself.
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Simply ask you, if you don't a soldier, directly right-click, don't point to the soldier, it will become a move, will cause a move error, in the low-end game move mistake is nothing, the high-end game, the move is the gap, so you can only use A, even if a little mistake is just a missed soldier, go chop this is a must skill to play ADC, of course, there are people who call it a floating knife, the attack speed seems to be faster, and it can also make up for the displacement gap, ADC is to keep a safe distance from people, people go you chase, people chase you run, but you have to attack others while you move, Narrow or widen the gap between you and others! Just two more sentences and you'll understand what I'm talking about.
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Walking and slashing is aimed at the ability to dodge skills when fighting, and online reinforcement does not necessarily have to be slashed, and walking and slashing requires a relatively fast hand speed.
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If it's just a pawn, you don't need too many slashing moves. If you insist on using it, you can practice walking sideways slowly.
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It depends on the situation.
If you go to chop creeps, you have to dodge the opponent's skills as you go; If you slash a hero, walk around him, so that the opponent's non-directional skills have a low hit rate. If your opponent runs away, you'll need to slash at the floor behind the target, chase them and slash again, without using auto-attacks, especially from a ranged range. Because the opponent will not walk on his own as long as the hero is within attack range until the target leaves your maximum range, it is easy to run away.
In addition, you should know the frequency of your attacks, and move at the time of the two attacks, so as not to occupy the time of the next basic attack.
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Personally, I like not to use A's walking, but it's a little difficult to control.
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Missing soldiers means that your basic skills are still not good, this is not called cutting away, replenishing troops at will, just make up for it, how to go depends on you.
As for the A key, some people are used to the right mouse button to point people, but generally speaking, A is easier to use than the right mouse button, and clicking A will allow you to improve your accuracy, which is very useful when there are small soldiers around, and the A key can be used directly when there are no small creeps to achieve a floor to achieve slashing, generally speaking, a floor is not needed when moving forward, a key - point people - right click to go - a key is generally used like this, do not have a floor when there are small soldiers, the flashlight is still very easy to use, Of course, this still depends on personal habits, and its practical habits are the same, just like smart casting, many professional players don't use smart casting to improve accuracy, as long as the hand speed is fast.
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In the later stage, the attack of the meat is very high, plus they have a lot of blood, you will definitely not be able to beat it, it is recommended to surrender when you encounter this situation.
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There should be a problem with your formation.
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Hello hanging! The soldiers are superb. Three hours.
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My longest was only 80 minutes.
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Delevingne The highest injury of the ADC is not bad in the late stage is farting Of course, it will control the direction of the axe The distance and the axe take time to get used to I am not very good at playing Delevingne But the damage is really high I can't catch the axe in a group I am not used to it If you play a group, the bigger the axe, the less.
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A hero that Delevingne can't instigate, he can open Q when A goes to the opposite side in the early stage, A passes, consumes casually, gives priority to critical hits, Q has a crit in the middle of the middle of the casual four or five hundred blood, and the opposite ADC blood is about 2000,
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Find a good assistant, practice your moves, play Delevingne first to catch the axe, I am the plastic five, I speak for myself.
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Delevingne is a hero in the early stage, not in the later stage.
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The main task of the auxiliary is to protect the development of the ADC and protect the ADC in a relatively safe output environment during team battles After ensuring the safety of the ADC, you can go to the next field of vision Eye position: the triangle grass on the side of the small dragon and the purple side of the blue buff in front of the small dragon gate (this is good, if the jungler comes, you can find it in advance and guess what he is going to do next).
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Auxiliary is to protect the development output of the adc to help teammates Do a good job of vision in the early stage, and you must ensure the safety of the field of vision at any time The jungler is reversed and consider supporting me I usually go to the city under the ADC under the tower of the troop line or the troop line enters the tower before going to the later stage to ensure that the field of vision is close to the protection ADC
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A good auxiliary is often an important factor for the ADC to get up, as a competent auxiliary, the first thing must be out of the eye stone, with scanning, do a good job of vision and eye row, with the ADC output, understand the ADC intention, only do these three can you go away, otherwise you go, the eye is not rowed, the least ADC is also less soldiers, even death, collapse of the road, League of Legends is to play consciousness, wisdom, cooperation, fight is to lead the snake out of the hole, anti-plot.
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Insert the eyes, see the opposite jungler coming, just remind me, sometimes the ADC replenishment will forget to look at the minimap, you can harass the opposite ADC, do not let him replenish the troops with peace of mind, the consequences must protect the ADC, assist the first hand, and the second hand depends on the situation.
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I think it's okay to be on the list, but if you add Q to the main one, the heroes on the top list don't dare to have good blood with other heroes in the line. If you are developing, look for an opportunity to wander before level 6, and at this time others generally don't think that Bobby will suddenly appear on other paths. In fact, development mainly depends on the replenishment of troops. >>>More
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It depends on the situation.,It's recommended to be endless first.,After all, the W ad bonus is high.,A set of AW on the ice line hurts.,The front row is too hard or the rush is too strong.,The auxiliary needs to disrupt the opposite formation.,It's necessary to have a rundown or black cut.,And the black cut is broken and whispering two out of three is enough.,Mercury scimitar is also cost-effective.,It depends on the situation.。
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