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Mainly harassment, so that the collection of the opponent's wood can not be carried out smoothly, and the skills are mainly based on the knife array The hunting is out of the house, suppressing the hum, TR pays attention to a wave of victory, it is best to make two ballistas at home, as long as you resist the wave of hum, you can fight back
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There must be a level 3 warden, and the main thing is to kill the peasants with a knife array. It's over by lighting up the peasants.
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Grow br at home!
This Bishma works!
You're going to watch until 3, don't say anything, 2 knife formations kill all the peasants, it can't t t come down.
It doesn't matter if it's not 3, as long as you see him coming to your house with a large number of militiamen, you can put br, 2 br, one out of ac ht, and the other stands up and beats people.
TR is to hit its surprise, as long as it is detected and dealt with in place, it is difficult for people of similar level to t down.
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Don't tease,,, tr out of the hair ht.,It's all out of AC.,And then make up for br next to the tower made by human.,Don't stand up when it's good.,Shoot the tower.,And then the elf repairs.,AC Pay attention not to die.,Rely on her to point the tower.。
WD kills peasants, elves storm water elemental.
The money must be spent, don't you don't extinguish it, there are still more than 500 money saved.
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Personally, I think it's very non-mainstream to fight Hum out of warden, you can't do it if you get out of the tank and dismantle him, it's basically impossible to do it warden's advantage is that the poison dart is less blue, and it will slow down and flicker, and it is easy to kill your unit It may also chase you to death The hero You really don't have a good way in the early stage But in the middle of the 2nd factory out of the tank, he will be soft.
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I think it would be better to start the MK.
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Moon loves it like this.
You just mine and remember, as long as you can guarantee that you have a population of eighty before the Panda Queen is not six, you will basically win.
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Reconnaissance in the early stage should be good, if it is found that Hum does not open the mine, you must maintain four ACs, and resist the enemy with night and home advantage; The tower that has just risen is very afraid of AC's puncture attack, and it is also a great threat to his farmers, and after resisting this wave, the second beastmaster, FL or panda, hum can basically be GG.
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Micro-manipulation at critical time, 1If you come up as a Demon Hunter, don't upgrade the Demon Suck will reduce the amount of HP regenerated by the Moon Well.
2.Hit humble, don't hit the infantry.
3.If you have a water element, use the elf storm, don't be stingy.
4.Two more months of wells will do. Point Tower.
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If the map is TR, as long as the operation is almost unsolvable, the other maps must be multi-counted, as long as the top goes out of the hunter's hall to win.
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I don't think there's a need to get closer at the first time on TR, so it's equivalent to telling the other party that I'm near.
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At least two barracks One to keep building ac Point Arrow Tower is not completed Heroes kill farmers DH is best to dodge Ring of fire is also OK Don't raise manner burn Water people hand over to farmers There are a certain number of elves in the house ac walk around the tree
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There are mercenaries in the map to summon mercenaries, elves to seduce monsters, and then take a pokef to buy yellow skins. Then cooperate with the AC point farmers,. DH can consider upgrading sacrifices. Attack priority farmers in AM again FM.
Continue to make up BR and BM at home.
If it's tr map near the human tr. Basically, only when you see this map, you can scout in advance, go up and go directly to the side to see if it's a human being. Don't wait for the militia to come and start building.
As for the kind that comes and knocks at the beginning. The TR map suggests a neutral dark woman to start the game, which can change homes if necessary. If you don't have confidence in the operation, you will DH, if it is a RI map, go directly to seduce and buy a yellow skin.
Your hero hasn't come out yet, and he is probably almost killed by the yellow skin points after he built a tower for the peasants.
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Make up big trees and give priority to killing tower farmers.
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The construction of the chaos of the well plus the well reconnaissance.
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At the beginning of the game, I quietly grasped the game and pulled two farmers into uncles to rush to other people's homes.
The other party was at a loss .........Peel Elimination.
NITR's is too slow!
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The birds are all out. Just tr . . . It's too slow. A tr is better.
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Bombing the Huntress against the HUM is not a good tactic. The human only needs to replenish a certain number of arrow towers in the base. Once the two books are upgraded, the witch appears.
The female column of NE was basically abolished. You can choose to shoot the musket. It works well if you make up a few small cannons, with a certain number of witches.
FM or muskets. Take a few trots. You can bring the mini tower to extinguish ne.
Note. Repairing the tower at home in the early stage is the key. Piercing the Huntress!
Cooperate with the water element to withstand a large number of female hunts in the early stage. It's pretty easy to play later
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Since you're asking about how to play on a turtle chart, I won't say much about the regular ones. As soon as the turtle map came up, immediately knocked a peasant to find a closer point, and if it was dark night, he immediately retreated from the altar to renovate the lumber yard, and all the peasants knocked over to cut the moon well and the elves. Turning back into a peasant, he built a tower by his moon well, and the family did not stop the peasants and did not produce heroic infantry, and after a while, they knocked over a large number of trees to maintain the number of trees.
There is no solution to this tactical dark night. Lao Yang and Qiao Lin have mentioned this tactic many times. As for the regular way of playing, you can see the above posts, thank you.
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A tyrannical footman early put the lumberjack, directly dial the tr, don't give birth to the base, only out of the farmers and footman. This tactic has a high win rate against the Tyrant Huntress.
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When the opening of the speed mine, then the tower.
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How not to tr him on tr!! Stupid!
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If the Terran mines a lot of towers, the technology must be slow, ne has to lead 2 times in technology and a panda, level up more in the case of preventing harassment, and grab more props in the store. It is also possible to open a few more mines.
In the case of slow technology of the Terrans, it is generally a mixed army of mages and small cannons. Before the fragments of his small cannon were completed, they basically couldn't defeat the Xionglu troops in the field. So you have some advantages in fighting monsters in the wild, but be careful of the opponent's stealth cannon.
Once the opponent's scientific and technological troops are formed and ready for a decisive battle, the most important thing for the Terrans is the formation. Find as wide a place as possible to fight. If the location is not good, return immediately.
The Terrans have been holding back for a long time and there is no place to level up, so they will definitely rush you, bring good elves, blast mage's demons, and pandas must bring invincible and anti-magic potions. Start the battle, bypass the front row, break the spell, resist the demon on the top, prevent the MK hammer, slow down the mage, and the small bubble wine fire. The fawn will not be slowed down because it is a magic immunity, so try to get the small cannon around the back.
There is also a kind of mechanical flow of the human race, which is more in the minerals and planting trees, and the natural vitality rises in the morning. Out a small number of birds of prey and give the tank car elf fire. In addition, it is necessary to investigate more.
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1. Messy mines, waiting for the opportunity to come out of Chimera! You will win with 5 debuts, provided that you have to watch the Terran Air Force and not let the Air Force take shape.
2. If you start with a huntswoman, make up the blade rook. The tactic of hunting and adding a car was very popular last year, and this year I don't know how.
Third, the conventional way of playing, do not score the mine, change to the main mine, and grind off the opponent's resource advantage, it is okay.
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It's already a tragedy to let the Terrans go crazy at a close point, and you don't need to open a mine at this time, single mine speed technology, Xiong plus Xiaolu Chong Mine or Main Mine, you will win if you rush down, and you will gg if you can't rush down.
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1: DH can raise Mana Burn or choose to dodge, but it must be effective in suppressing AM level and Mana.
2: The number of ACs is about 4.
3: Build one or two Guardians before the hum presses up (to be placed in front of the base, this tower is very important).
4: Make sure the well water is sufficient.
5: Finish the two books as soon as possible, and get the NAGA or PD out immediately after the two books are completed.
6: After the second book, BL should build some field, or if there is a vacancy in the middle of the base, build the middle of the base (otherwise it will be blown up).
7: Rational use of AC
8: After the HUM wave is pressed, NAGA can limit the amount of health of the AM (if it is PD, then the fire will be sprayed into the tower pile).
9: And then it's time to practice a lot.
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Cooperate with AC to disassemble T
Do not ascend to the base.
Put down a couple of br
The elves try not to blow themselves up.
Either it's hard to handle wood.
DH is the fire output point.
Don't hit am, although am is the fire output point of the hum and is brittle.
But a bit of technical hum is basically impossible for you to kill am's farmers, so crazy hum farmers.
AC formed another team to split t and make good use of the gap in time.
Like hum troops are beating you dh
At this time, there is no danger in dismantling the T that is being made.
And quickly. Hey, actually, I'm a hum player, and it's a bit of a trick to give you a kick to beat me...
You have to give me a point, or I'm so sorry.
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Who suggested starting the Panda? Don't, you're going to die
Originally, the neutral hero came out late, and people tr to your house is definitely less than 3, whether there is 2 or not depends on luck. The well water is not enough for pandas.
If you have to choose neutrality against TR, then choose the Dark Ranger, the farmer is very fast, and it is easy to defend against more skeletons.
If you see TR, put wells and shops inside the base, or put hunter halls in the wild, it is best to fight back, and if you can't fight back, drag it to the ballista.
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Terran gold shop rush, to be honest, is very difficult to top. There are a few ways to do this, but the exact effect depends on what you do and what you're doing.
First of all, when you find that it's close, don't upgrade the demon's first skill.,If the other party really comes to rush, choose to dodge and don't use magic.,It's a lot of well water.,Make up for some more moon wells.。 You have to understand that the economic pressure of the opponent rush is very great, and it is impossible to upgrade the second book, so you should not rush to upgrade the second book, make more AC, and make up more elves to use to explode water. Plant an ancient war tree in front of the tower while the opponent erects the tower.
Prioritize attacking opposing peasants (not militia) and towers that are being built and which are being upgraded, and AC can easily kill such towers. When giving AC water, try to use R to point at AC and use stealth reasonably. If possible, upgrade to two books, and the hero chooses the panda.
As for the Hall of the Hunter and the Ancient Tree of Knowledge, they can be built outside.
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I'm not a master, and I can only say it by feeling. I think with blow-blow-flow + architecture. Architecture is all about using your house to keep his soldiers out. And then break them down individually.
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Start Panda and see how he trungeons
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The extreme trampling flow is super powerful.
However, when the tower is not good, the hero should be able to come out.
It's okay for the tree man to hit the farmer.
In the initial stage, a large number of AC must be produced
ud can be used by the ants to play the destruction flow token, and the difference is added to the car and the slippery skin to replenish the blood demon.
Judging from the few games I've watched between Grubby and Moon, NE is really strong against ORC, especially Blowing Wind and Bear Deer. But this requires NE's technology to be fast. As a result, NE generally harasses ORC. >>>More
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