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Judging from the few games I've watched between Grubby and Moon, NE is really strong against ORC, especially Blowing Wind and Bear Deer. But this requires NE's technology to be fast. As a result, NE generally harasses ORC.
Therefore, the choice of ORC's heroes at this time is more important. I recommend using the Prophet. In the early stage, I didn't take a big G directly to the NE house to harass, and when the two books were upgraded, the bull head was 2 shots, and the soldiers came out of the wolf riding (upgraded trapping) and the white bull (upgraded expert) to suppress the NE.
Don't let him smoothly do a good job of BL and consume NE to death.
PS: TR is also a good choice. Hit the early stage with arrow turrets + infantry + catapults.
Always remember the harassment. I do not let the blow blow mold.
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The bull's head level should be high, and the learning wave should be blue
In the catapult, the big g wolf rides needless to say, and the white bull 3, 4 drawn
When the population is about the same, go over together, take the peasant (build a small tower next to his house), and don't forget to put on the soul chain before fighting.
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In fact, TR is a very good tactic, and the bird virtue of NE is not ZB armor, and this tactic is feasible.
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Check out what it means to be as fierce as a fly.
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Compare with NE technology. No solution.
It's better to use the retro tactics of the ROC era.
Sent BM1 to the double barracks exploded big G
2. Ben make up a few catapults.
Keep pressing him and beating.
Don't let him make the Ancient Tree of the Wind.
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Starting BM harassment and 3 accompaniment After that, it depends on the level of your 2 bull heads The level of the shock wave determines the battle situation.
2. When it is good, a soul home is placed with the animal pen. Remember to ascend to the white bull's body The position of the bull's head must be good when fighting The quality of the shockwave is also the key to success or failure If the shockwave skill cooldown time is not good, just leave the bull head and let him fly Wait for the skill to cool down and use the white bull to disperse it Then a wave against the bird group
In short, the level and equipment of the bull head are very important, and it is best to have a big blue and big mana brand
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Hehe, pay attention to the level of the bull's head and the other party's group to make up for it, and use stealth when you come up. . . Not invincible). Immediately invincible after rushing.
It's best to blow it when the DH is not pumped, hehe. Come down and be invincible, bring the magic bottle blood bottle. Magic cards and other things can definitely win!!
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Let's be honest. Burst Head.
The bull's head is single-shot. Straight to 3 books. The Split Head upgrade is done.
Think about something else (witch doctor or something, deal with 3 heroes)...3. Far away from the cracked head is death. Win by numbers haha.
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With the flying dragon, the prophet brought a wave of flying dragons, bats, and a small group of wolves to ride.
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What are you afraid of, you still fight, you blow people's bm up, smoke the old cow magic, and start fighting.
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ne blowing in the early stage dh will definitely come to harass the chopping holes, shops, big g. At this time, call the troops to the opponent's base to cut AC, dismantle the moon well, and harass us in exchange for us, and the elves generally can't cut it (they are sealed inside). DH comes over and you cut DH, consume well water, you must grab shoes at night to prevent your big G from being chased and killed by DH, you can use big G to hold DH, BM take the opportunity to buy shoes, and call a big G to hire a camp to summon long-range troops, and then dismantle his moon well, if the elf comes to repair, the long-range troops take the opportunity A elf, if the door of his house is opened, the elf inside will suffer, at this time you are equal to half of the win.
If the above plan fails, then it will have to go head-to-head with the blow. The blowing class is the wolf rider + white bull, the wolf rider is very painful to attack the city and fight the unarmored bird, and the white bull disperses the hurricane, and it is necessary to accelerate and break through the formation.
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You go to his base to see what kind of building he built after upgrading the second book, is it the ancient tree of the wind or the ancient tree of knowledge, the ancient tree of the wind is out of the wind, the ancient tree of knowledge is out of the bear and the deer, and some of the professional players will make the ancient tree of the wind to save the economy.
Generally, it is an ancient tree of wind and an ancient tree of knowledge, so it depends on your continuous reconnaissance to obtain information, and there is another kind of one that is made at home, and another is secretly built in the wild, for example, I put two ancient trees of wind in my house, you must think that I blow the wind, but I put 3 ancient trees of knowledge in the wild or in the mine, and burst the deer or bear deer.
So, in the final analysis, it's still a constant reconnaissance, sending a hard job to investigate, or the prophet finding a wolf to take a look, and keep abreast of the other party's movements.
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Speaking of ORC against NE, it's like saying that the wolf rides + throws stones against the bird, although the soul walker has been strengthened, but it still feels powerless when fighting against the large-scale bird-German troops of the NE, the way is to run to the NE house if you have the opportunity, if you can dismantle the moon well, you can tear down the moon well, if you can dismantle a wind tree, you can tear down a wind tree, bring a farmer in the scale wartime, plus the soul chain, because the farmer also shares a certain amount of damage, it is greatly enhanced in the degree of durability, in general, ORC against NE, The quality of the operation accounts for a large extent, and sometimes a factory of the other goblin can be reversed, and it will be improvised, who will let the wind blow up.
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BM starter Buy dust 2 out of the bull head chief single beast pen single soul home out of the wolf ride and white bull can be matched with 2 catapults (can't blow and it hurts to play no armor wind virtue) bm after the wind go to the back to kill the wind and ac wolf ride in the armor is not afraid of the magic attack bull head level is easy to fight.
There is also 1 kind of 2 copies of the double beast fence, the wolf rides, fights guerrillas, and demolishes the opponent's base for a return trip Anyway, the wolf rides and dismantles N times faster than Fengde.
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I looked at the answer in the back.,At a glance, I know that I don't understand at all.,Don't give it to people who don't understand.,In fact, why is ORC afraid of NE's blowing.,First,NE Bird De is a magic unit that hits ORC's heavy armor has 200% damage.,And ORC is based on heavy armor.,Second,ORC's firepower output is basically provided by heroes.,So it's basically dumbfounded to blow the hero ORC.,Third,ORC is relatively weak compared to other races.,So it's a headache to deal with blowing., Plus DH's pumping is like no problem... Based on the above, I think NE's blowing is the most effective for ORC.,I'm an ORC I'm a player.,It's also quite a headache for tactics.,It's good to catch up with the bad operation.,If the operation is at the sharp point, it's no way.。
The solution is that the early stage must be suppressed a little harder, before he is formed, to attack, but also to bring a catapult, I think two for the best, if there is an electric shield, there is no cure, the bird is small, easy to pile up, in the middle of the discharge shield, it will all fall, hehe!! The key is to practice more on your own.
I'm a Warcraft player, so I'm always working on various tactics, so if you're interested, you can add me Q:414128381
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The problem is not whether it is effective or not, but that the blowing wind suffers a lot from other playing styles, and the blowing wind is wind virtue + fawn.
Low attack and low armor can easily be engraved.
Therefore, it is better to blow the wind closely, and it is more advantageous to have less blood.
Dealing with bloody friends can only give away experience in vain.
It's better than the beast.
If the beast is out of the air.
Let Fengde become a crow.
The magic attack just kills his air force (and they don't have magic immunity).
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1.The formation is very important in the orc tactics, and the advantage of blowing the wind is to disrupt the opponent's formation, and the bird is cheap and the population is small, and the orc is nearly half a team less than you in the case of the same population!
2.The beast clan relies on physical output, and the magic is not as good as the other 3 clans, and it takes a lot of magic for the white bull to disperse, and if the white bull comes out too much, it will be impossible to beat the ne, and the dispel will not last long.
3.In fact, this tactic is not only effective for ORC, but can also be used in the NE Civil War when AC is added.
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It can't be said that the dispersal is weak, mainly because the orcs don't have magic immunity units, and the unit class accounts for a large population (basically a soldier with 3 or more population). The breaking of the Terrans, the destruction of the immortals, and the deer in the dark night are all objects that cannot be attacked by the Explosive Bird De, but the Orcs do not.
In addition, the blow wind is also used against the undead and the Dark Night Civil War. Mainly for the Night Deer monomer dispel, the attack output of Bird Virtue and Archer is very high.
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No way, the orc dispersal is too weak. The only human dispel is the only ability to dispel magical effects in a wide area. The beast slices dispel high demon consumption, and the single dispel with low demon consumption can't solve the problem.
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...Chaos The most important thing is that all races have magic immunity units Only ORC does not have pure magic immunity units It's just necessary Otherwise, when others look at it, Eh, you're blowing the wind, I'll be out of the magic and you're going to lose, just like hum mk3 The master vultures are also magic attacks Don't use it when you encounter ne Why? Because ne can deer sea deer deer is a magic immunity unit.
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The main reason is that the ORC magic dispel ability is the weakest of the four races. Moreover, most of the ground troops in the ORC are heavily armoured, and they will take 200% damage when attacked by magic.
In fact, it is the same reason that humans like to use witches and witches to fight ORC!
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Whoever said it only works for ORC, I've seen the troops of Fengde fighting bears, but they are all Fengde like ORC.
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Orcs lack a large area of dispersal in the early stage.
The blowing tactic is also used in the mid-game against UD heroes.
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Didn't anyone orc self-detonate with Wyvern Plus?
Wyvern is fascinating. Self-explosion 3 each blows, cool.
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The blood of the orc soldiers is expensive, and the number is small, and there is not much if you blow it.
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Not necessarily, Moon didn't use this trick to crack Sky using a wave of streams.
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In short, it's bullying ORC's dispel weak !!
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I recommend that you play with the equipment flow.
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It's good, I use it a lot.
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Hand speed is fast, use a blow dryer, and a hard top is a bear deer.
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If you cooperate well, you can... It is better to have at least one out of the meat.
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Yes, depending on the situation, depending on the level, if the opposite double beast is very easy to fight.
But the opponent plays the early suppression.,You're not very good at top.,Look at the reconnaissance.,Normally, you can still play with 2 suppressions.。
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Yes, you can use the blow dryer if your hand speed is fast enough.
Use the Silence Skill or the Power Battle.。。
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