-
Those who don't need to aim are often skills that need to have a good grasp of the distance, and the so-called non-aiming is actually more difficult to grasp than to aim.
-
That's all for the click-release type of skills.
-
Basic non-directional skills are fine, and some directional skills can also be used to point the floor.
-
The Death Prophet is big, the Moon Rider is big, the Shadow Demon is big, well......I can't think of anything else for the time being, hope.
-
Too much. For example, Shadow Fiend's triple press, Parker's silence, Axe King's roar, Sand King's big, Plagiarism's big, Mammoth's big, Bullhead's big, Big and Small Naga's, etc!!
-
A lot of them are plagiarized big, mammoths, bullheads, big and small, Naga, white tigers, small fish, etc., which are skills that have no direction.
-
Shadow Demon, domineering heroes, and many others, just play more.
-
There are so many such skills ...
-
If you play every hero, you won't know it.
-
TK's missiles, I don't know about the rest.
-
In the early stage of the captain, the waterjet water wave to the point of grinding blood is quite imba, when the captain of the regiment first marks the water wave in the boat (if the boat wants to hit people just right, point in front of the person, do not point people) pull back on the horse (this is in the late marking high early stage does not need to pull) in front of the knife to make up. In addition, when chasing a remnant hero, if an enemy teammate is near the person you are chasing, he will be immediately cut and killed, and he will be splashed to death by a water knife, which is the most depressing.
Blue Cat is mainly bkb after rolling over to open bkb r-e-roll-r-roll-x here the roll is talking about short distances mainly to trigger passive, as well as pay attention to blue and necromantic books. In addition, the reply is comfortable for the blue cat, keep rolling, don't worry about the blue. In addition, the blue cat's roll is invincible, and you can dodge skills such as some hammers, which are the most difficult to dodge in the stray.
There is also the curse of 51 that can also be hidden.
Demon Wizard It is recommended not to take the pure support route , no level and no equipment do not fit the positioning of this hero. During the early laning, if you encounter a hero who has less blue and needs blue, such as Xiaoxiao, you can stab and draw blue to point to level 2 blue draw, and stab him to draw him. This is only a trial of the early stage 5 years ago, so that the small early outbreak is directly expensive.
In addition, when you have money, you can use electric hammers, jump knives, blade armor, vanguard shields, Lincoln, and prosthetic legs, which is a very entertaining equipment, jump into the pile, open blade armor, and after a set of jn, crazy people.
Shadow Demon is very brittle in the early stage, mainly talking about the skills of shadow pressure, who wouldn't be able to point people in the later stage? The Z bubble of the shadow pressure can not only be pressed to the front and the left and right ends of the side can also be pressed, and the X bubble is the distance of the general attack, which means that if you can hit the basic attack, it will be x immediately. When he turns around and runs, it's in c.
Shenniu has only one positioning-wandering gank It is recommended to go out with 3 small baskets, a cloak, three branches, and a tree, and it is not recommended to eat big medicines. Ravines can be used to close roads, you know. When you seal it, don't point to someone, put it on the ground in front of him and behind him, don't be too far away, or you won't be able to hit anyone.
In addition, the Sacred Cow TP is also very imba, when the opponent pushes T under the T, the TP tower comes down, and the big and small soldiers can make the big play the maximum power. If you look at the form wrong, decisively g leave.
If you are in a lineup, it is recommended that Shadow Fiend in the lower lane captain single on the upper lane blue cat, wizard, and sacred cow.
Now think of these lz still have questions, q740246766 welcome, I hope it will help you, pure hand play, give points, hehe.
-
Captain: Master the cast delay of the water and the ship, skillfully use the mark to keep people, the water knife is positive and negative + rub the blood, and the captain's ship also has a good buff When you escape, you must start the boat first.
Wind Panda The early replenishment should be sharp You can cooperate with your teammates to help kill the enemy who is on the opposite line Don't take too much initiative to gank The middle is your ** period The magic lasts to more than 800 (1000+ is the best) E and R are full to ensure output.
Demon Wizard Buy J Buy Eyes Main Ascend E Choose R and D according to the opponent's needs (there are fewer mana on the opposite side of the first control hero, such as Skeletron Stray Bull will be upgraded R two levels first, generally not R only D) f can be seconds But before the team battle, F must be first, so that the object of your fight can die faster.
SF Pure Skill Hero It's a big reinforcement and shadow pressure Nothing to say.
Ox can be used as a level 1 ganker to go out and walk around Wrap the eye It can also be used as a mid-term first hand control The early line is protected by teammates to ensure that you can quickly make a jump knife Secret equipment is cautious He will seriously slow down your jump knife speed I feel that mana is not enough You can make up the secret method after jumping A cow with a jump is domineering.
-
Coco waterjet prostitution, mid or side matching.
SF: There are pawns and heroes who use C cannon to consume blood and replenish the knife, in the middle lane.
Lion: Let's gank, side.
Old Cow: Gank, Medium Appropriate FM, 2 Pendants, Straw Shoes Begin to Hold Back, Blue Cat, Hit Money - With equipment to gank
-
The landlord can only say that the skills are practiced, which way to go depends on what teammates there are, the passerby bureau does not say that you must take the advantage road in the later stage, and the plus points are all in your own style, for example, I use the wandering is to add the hammer yellow point, there is a big rise.
-
Gank and be gank's awareness, the rhythm of the knife, the skill of the short-range and long-range laning, if it is not non-mainstream, try to choose the attribute outfit when going out at level 1.
-
Here's a detailed introduction!
-
I'll give you some examples.
-
It doesn't seem to be a physical attack.,But there's a lot of people who ignore the magic immunity.,The big of the Axe King.,The Divine Cow and so on.。
-
a"Attack Movement - Causes the unit to move towards a point, and when it encounters an enemy on the way, it will automatically go over and attack Sakura to bury it; Point to force the target to attack that target (in Dota you can only deny when the allied unit has less than 10% HP (except for heroes))."s"Stop - Stops all actions the hero is doing, which is used to block spell casts or attacks (in Dota it is usually used to replenish troops and cancel spell casting)."h"Stay Position - Keeps the unit in front of its spine still, and if an enemy unit is within range of the unit, the unit will automatically attack the unit that enters it"m"Move (right-click) - Move the unit to a certain place (this command is usually right-clicked to move, but if you use the keyboard hotkey, i.e. press.)"m"Key to a unit, if the target is an allied unit, it will follow the friendly unit (will not attack, Dota controls the head wolf on one side and then follows the aura next to it to add attack damage), if the target is an enemy, again, follow without attacking (usually used for solo sieges))."p"Patrol - Causes the unit to move in a constant cycle between two points, if an enemy is found to be in the unit's auto-attack range during the movement, the unit will automatically go over to attack === In addition to skills and items, there are only these 5 keys
-
It seems to be a holy attack.,It seems to be set up like this.,So magic resistance is useless.,Specific:
Knockout Blade shortcut: C
Instant Slash Judgment ignores magic immunity.
Cast Range: 150
Mana cost: 120 160 200 points.
Rank 1 - Deals 150 damage and instantly kills enemies with less than 300 health.
Rank 2 - Deals 250 damage and instantly kills enemies with less than 450 health.
Rank 3 - Deals 300 damage and instantly kills enemies with less than 625 health.
For example, if it's 1J big, even if it's 299 blood on the opposite side, you can get rid of it in seconds, but if it's 300+ blood, you can only cause 150 damage.
The big calculation is powerless to damage.,So if it's good to have a vanguard RP.,DP is very helpless.,But it's average.。 Remnants. Assembly unleashes evil spirits, each with 43-48 hero attacks.
Each level increases the number of Evil Spirits, but does not increase damage. In addition, 3 skills of witchcraft intensive research can also increase the number of evil spirits
There is no damage to the stealth unit, but it can be played out (instantaneous development), but it is only a few seconds, depending on the stealth entry time of the stealth unit, such as sa, 1J's big entry stealth time is 3 seconds, then the MK big queen sa will appear for 3 seconds and enter the stealth state again.
There is a lot of preparation time, but he will release it immediately after the preparation time is completed, and the big of SK is to continue to release N ** waves, so you can pay attention to it when you sk jumps big, the first wave has been released at the moment of jumping, such as 1J's big event 5 waves, jumping to the opposite side is actually only 4 loda The main purpose of their sf jump is to quickly enter the opponent's camp and cause the maximum damage to sf, but you also have to pay attention to the fact that the sf jump bigger than the team battle on this is the first to open black and yellow, if there is no black and yellow, and certainly not the first move, otherwise it is easy to be interrupted
-
Axe Champion ignores any defenses, including Death Knight's ultimate, so you can slash as long as your HP is below the ultimate limit!
I don't know exactly, but the more the merrier, and the closer the better!
Yes, and Zeus's trick can also bring about 2 seconds of true vision, which one forgot the specifics, 4 for yourself!
The purpose of the jump knife is not only for jumping big, such as chasing, running, and extreme jumping functions!
Just look at 44 more! Let's go live!
-
1, it's not a magic resistance, you see that he doesn't have enough blood and will be killed directly.
2. Hero attack, normal damage, calculated armor, not remembering magic resistance.
3. No, you can't. 4, you can jump big, but it's difficult, Shadow Demon's three skills are to give damage according to distance, and the jump knife is naturally the core. The master uses a jumping knife, and we all use a hidden knife (Rosa).
-
1.It's not magic resistance.
2.It's a physical attack, the specific attack is unknown, and it's estimated that there are about 20 points.
3.No. 4.Yes, the Jumping Knife does the same thing to Shadow Fiend as it does to Sand King1 for jumping big and 2 for escape.
If you play in a low-end game, you will definitely have to put it if you can escape. >>>More
First of all, your equipment is worse than others, which means that you have no one better in your early development. >>>More
If the team you want to join is 1, then select the unit A you want to join team 1 with the mouse, shift+1, so that when you press 1 again, A is already in team 1, or you can use the mouse to select all the formations you need to form and press Ctrl+1 to form a team again. >>>More
This is simple... When a teammate has a negative buff is a debuff, see that his HP is less than 5%, and then decisively point A, point to a teammate, and then you can make it up, but you must pay attention to your attack power, don't be poisonous, you A didn't make up for it, and then poisoned to death...
Can be superimposed just mathematically imperfect. Panda's hero's ultimate move caused him to be forced to walk the flesh Although he doesn't have the skill of walking the flesh Just like the Axe King He wants others to beat him But he doesn't have the skill of reducing damage like just back So he was forced to walk the flesh, Panda's skill requires him to try to make people fight when the blood is large and output the ultimate to limit and save life, so the butterfly is not the best equipment Because his loss is very high Butterfly's bonus achievement is not 30 Maybe only 5, wasted, Panda first propped up the strength to support the blood, small bracers, prosthetic legs and then the blue tent Jump knife, jump into the crowd Let people be forced to hit you, absorb damage Create chaos and damage for teammates, but in passers-by, you don't need it very much, you are the king for yourself, so this role is not very suitable for passers-by, because if you choose to pat Jump knife is a mage in the past Why bother to jump over and let others fight, in the passerby war, the pseudo-queen is the king of the line in the later stage The hero in the early stage is like a small y, if you don't have the help of teammates, it is difficult to hit the 2 towers.