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I think there are new phenomena and breakthroughs in technology.
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The plot design is still those, but the characters are better.
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He is more skilled in the expression of his characters.
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There are many places where breakthroughs have been made.
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In recent years, they have improved in terms of their skills.
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I find it difficult to make a significant change.
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I think there will be a big breakthrough.
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Formally, it's really better than before.
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I think there's going to be a good one.
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Animation production is a very tedious job, and the division of labor is extremely detailed. It is usually divided into pre-production, mid-production, and post-production. The pre-production also includes planning, work setting, fund raising, etc.; The mid-stage production includes storyboards, concept paintings, intermediate paintings, animations, coloring, background painting, photography, dubbing, recording, etc.; Post-production includes editing, special effects, subtitles, compositing, test screenings, and more.
Film and television 3D animation involves film and television special effects creativity, pre-shooting, film and television 3D animation, special effects post-compositing, film and television drama special effects animation, etc.
With the extension of computers in the field of film and television and the increase of production software, three-dimensional digital imaging technology has expanded the limitations of film and television shooting and made up for the shortcomings of shooting in visual effects.
To a certain extent, the cost of computer production is much lower than that of actual shooting, and at the same time, it saves time for the crew due to budget costs, weather on location, and seasonal changes.
The computer equipment and hardware used to produce film and television special effects animations are all 3D digital workstations. The production staff specializes in computer, film and television, art, film, etc. Film and television 3D animation can be vividly expressed from simple film and television special effects to complex film and television 3D scenes.
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The reason for the formation of the animation genre is that there should be an original story in the first place, and in this case, it can be operated.
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Let's not talk about the reasons for the formation of the animation genre.,Some animations are what?,Caprice and the tower thought of it.,Sometimes she does sudden inspiration This thing is like this.,Or sometimes it's designed according to what positive, negative, negative or positive energy in society.,In fact, it's also so that children can learn some positive energy.。
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Answer]:1The period of sub-supply (fifties and sixties of the twentieth century).
On behalf of the animation "Astro Boy", the representative character Osamu Tezuka. At that time, animation was mainly made at the request of TV stations, and the audience was mainly children. Of course, watching animation at that time was also a sign of low childhood, and there were no animation nerds in Japan.
2.Maturity period (from the seventies to the nineties of the twentieth century).
Japanese animation, which entered this stage, further expanded its audience and formed the first generation of otaku. Representative works such as "Space Battleship Yamato" and "Mobile Suit Gundam" have broken people's perception that animation is for children. Of course, there are also youth animations such as "Tomorrow's War" and "Slam Dunk" that have been handed down to this day.
In addition to a large number of sports-themed animations, most of the works have a simple style and heavy style, and the themes expressed involve military, politics, and reflection and criticism of reality, such as "The Legend of the Galactic Heroes" and "Devilman".
3.Producers Council period (1995-present).
At this stage, Japanese animation began to enter the most difficult period due to the bursting of the Japanese economic bubble and the impact of the "Miyazaki no shouting incident". At this time, "Neon Genesis Evangelion" appeared in 1995, which not only gave the Japanese a new understanding of animation, but also brought about the producer committee system that has influenced to this day: that is, when the animation is produced, a number of companies are brought into the committee, and the animation company can do publicity for them, and the animation company can get a salary.
Of course, Japanese animation has been shackled again as a result. Although this method is less risky, it also makes the animation producer a tool for publicity, and the animation company is subject to the requirements of the investor, so that when the work is popular, there will be a large number of similar works. For example, in 2015, there were a large number of lightly modified harem animations of very poor quality, and of course, there was also "Rebellious Lelouch" with a double harvest of commercial reputation.
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The characteristics and style of Japanese animation are generally taken the "realism" route, and the depiction of the characters and the background is not very exaggerated, if you compare the exaggerated American style, you can understand it hehe, this realistic style is both beautiful and easy to accept under the flexible play of the Japanese (I do have to admit it), and the more typical works are the series of Miyazaki's predecessors, as well as the Ghost in the Shell series of Mamoru Oshii at the same time, Hideaki Anno's New Century Evangelion and so on. In terms of general style, in addition to the realism of the technique, the content generally has the distinctive cultural characteristics of the country (which we can admit partly), which is reflected in the external shape of the characters, the ups and downs of psychological activities, and the habits of language and behavior. It's a pity that the realism of Japanese animation should have belonged to China, because we are the best at using the realistic style (this also depends on Xu Beihong's old-timer If it weren't for him, China's art exams and teaching would not be so boring Very contradictory, there is no way).
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Most Japanese cartoons are fight-based, and most of the characters they produce are very eye-catching. has always been funny and witty, leaving suspense, and it is very good at grabbing the appetite of the **.
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Japanese animation contains the following characteristics: 1. The entire work is a "celluloid animation" drawn on a piece of celluloid (not celluloid, but transparent acetate) using special painting materials. However, works that use three-dimensional materials such as puppets and clay, as well as works that use materials such as sand, paper cutouts, and oil paintings are not included).
2. The "mouth action drawing method" (口 paku) is used to make only the speaker's mouth shape change, and the "save and reserve method" ("bank") is used to repeatedly use a set of continuous movements (such as a transformation scene). In addition, in order to improve production efficiency, scenes that normally require more than 12 paintings per second (i.e., the "two-frame shooting method") were used to express the scene with eight pictures (the "three-frame shooting method"). The number of works produced in this way is relatively small compared to celluloid animation (such as Disney animation) produced overseas.
3. The content of the work is no longer a simple gimmick or a simple confrontation between friend and foe, but often shows the intricate relationships between characters, storylines and film themes.
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Combined with the knowledge learned? What have you learned?
You're a clueless question.
There is more than one reason for this.
Think about the problem thoroughly.
Economic reasons. State support.
Cultural soft power.
Comic Con, Coser
The development of the comic industry.
The development of the animation industry.
The issue of employment for cartoonists.
And so on and so forth.
The gap between rich and poor continues to widen......A large country of foreign immigration.
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