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Of course, strength is important, strength plus attack intensity.
Agility increases the attack strength of the cat form by 1 Min = 1 AP, and does not increase the attack strength of the bear and human.
Strength increases all attack strength, I don't know about this, but definitely 1 force can be exchanged for AP greater than 1
In the case of PK in the wild, it requires high comprehensive attributes, personal feeling strength, intelligence, endurance, agility, and spirit.
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If you are a wild druid, you will be agile with more cats and more powerful with more bears.
When I add blood, I do intelligence, spirit.
Balance virtue is also intellectual, spiritual.
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It's still about strength and attack strength.
Little D's humanoid ap seems to be a force 2 20. So strength is more important.
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Wild D leveling requires strength and dexterity: 1 strength +2ap, 1 agility +1ap
And the talent can be added by 20%, and the copy needs to be ** effect (raid needs ** effect plus spirit, intelligence is useless, 5000+ Lan is enough).
Anyway, brushing level 4 ** is only 149 Lan back 700+ blood (300 effect, 23,0,239 talent case).
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Of course, force sensitivity is more important.
The leather armor in the big FB is mostly resistant + strong in attack, but I still think the attributes are more important.
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Nonsense, endurance is king, now is the era of the second man, D's control skills are already less, and the resistance is basically seconds.
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The national server druid balance talent is recommended, suitable for the reference of national server players, because the content of the national server version has not yet been finalized. So, when the time comes, players only need to make a little bit of flexibility according to the changes, and they are basically the same.
Balance talents, needless to say, are used for pvE output. A set of talent enough glyph recommendations:
Large: Starfire, Moonfire,
Small: Thorny, wild, carefree resurrection.
Gemstone recommendation: Red hole: 12 magic injuries.
Yellow holes: 5 Haste, 6 Damage, 5 Critical Hits, 6 Damage.
Blue holes: 6 magic injuries, 5 spirits.
Colorful: 12 crits, 3% crit damage.
Enchantment recommendation:**: 40 magic damage.
Helmet: Shatar Prestige Reverence to buy.
Shoulder: Astrologer Aldo Prestige Reverence Worship Buy.
Cloak: 20 spell penetration.
Clothes: 6 attributes.
Bracers: 15 magic damage.
Gloves: 15 Hits, 20 Mana Damage.
Trousers: Magic thread made by tailors.
Shoes: 10 hits, 10 crits.
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I haven't played balance.,From the beginning of playing De is Milk De and Yede.,I'm mainly piling up rapid.,There's a haste breakpoint.,As follows:916: The 5th jump rejuvenation.。 (with 5% Haste buff).
1573: The 9th jump grows wild and the flowers bloom. (with 5% Haste buff + Dark Intent buff) 1602:
The 5th jumps to rejuvenation. (without the 5% Haste buff) 1779: 6th jump rejuvenation.
Has a 5% Haste buff + Nature's Bounty).
2005: Wild growth and blooming of flowers on the 9th jump. (When you have a 5% hasty buff) hasty enough, it depends on whether you like to master or crit, because the benefits of these 2 attributes actually depend on your own skills.
For slots, if the reward is not very good, insert 40 intelligence.
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Are you asking about bird d or **d?
**D Haste: 916: 5th jump rejuvenation. No matter what gear you have, you have to reach this point.
1573: Wild grows and blooms on the 9th jump while the Dark Intent buff is present. If you have dark intentions, then you just need to get a better boost by hurrying to this value.
1602: 5th jump rejuvenation without a 5% buff. If you don't have the 5% haste buff, then you need to reach this haste value
1779: The 6th jump of rejuvenation when nature gives it.
2005: Wild growth and blooming of flowers on the 9th jump. This is a very valuable point, and the addition of one jump to these two spells can give our ** a big boost.
Spirit: Increases your mana regeneration rate. 1 spirit provides intelligence) mp5. Normally, the mental increase is as much mp5 as the intelligence, but does not increase the mana pool or available mana.
Specialization Level: Specialization Level increases the effect of Symbiosis by 1%. This number has a lot to do with the proportional distribution of your spell use and your skills.
In 5 and 10 people, this attribute is very powerful. Against 25 people, it's still strong if you use Rejuvenation and Wild a lot.
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Proficient No. 1 hasty is not necessary.
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