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In fact, there is no need to restore the necessity of 46, because there are still a few points that are not restored, added to the wild.
Balance】 5 points.
Nature's Grip 1 Level 1.
When activated, any enemy that hits the caster has a 35% chance to be inflicted on Entangled Tendrils (Level 1). Can only be used outdoors and can be used 1 time for 45 seconds.
Strengthens Nature's Grip 4 Level 4.
Increases your Nature's Grip to entangle enemies by 65%.
Wild Combat] Not learned.
Recovery] 46 points.
Enhanced Wild Mark 5 Level 5.
Increases the effect of your Wild Mark and Wild Blessing by 35%.
Enrage 5 level 5.
You have a 100% chance to gain 10 rage when you enter Bear Form or Giant Bear Form, or 40 Energy when you enter Cheetah Form.
Enhanced Touch 5 Level 5.
Reduces the cast time of your **Touch by seconds.
Natural concentration 5 5 levels.
Causes you to cast Healing, Touch, or Serenity with a 70% chance not to be interrupted by taking damage.
Reflex 3 3 3 levels.
Causes you to maintain 15% mana regeneration rate upon cast.
Swarm 1 Level 1.
Enemies are surrounded by flying insects, and their attack accuracy is reduced by 2%, taking a total of 66 Nature damage over 12 seconds.
Tranquil Soul 5 level 5.
Reduces the amount of mana consumed by your Touch and Serenity by 10%.
Intensive Rejuvenation 3 Level 3.
Increases the effect of your Rejuvenation by 15%.
Natural Swiftness 1 Level 1.
Once activated, your next natural spell will become an instantaneous spell.
Nature's Blessing 5 5 levels.
Increases the effect of all your ** spells by 10%.
Enhanced Serenity 2 Level 2.
Reduces the threat caused by your Serenity spells by 80%.
Intensive Healing 5-5 levels.
Increases the chance of your healing spell to produce a Maximum** effect by 50%.
Swift** 1 Level 1.
Devours a Rejuvenation or Healing over time effect on allied target, instantly restoring health equal to 12 seconds of Rejuvenation or 18 seconds of Healing.
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I think the set is a great way to restore talent right now.
5,0,46 is a small D that is very difficult to wrap around
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Now you can learn to activate it, and what to do with pure recovery.
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Balance. point) origin.
Moonlight. Wild Fight.
dot) empty. Recover. dot).
Strengthens the Mark of the Wild.
Naturally concentrated. Subtle. Natural deformation.
Vehement. Clear signs.
Master of Transfiguration. Intensive rejuvenation.
Naturally fast. Nature's blessing. Intensive healing.
The soul of life. Swiftness**.
Rejuvenation and efficiency. Seed of Life.
The Tree of Life. Strengthen the Tree of Life.
The gift of Mother Earth.
Wild growth. There are two more points that you can add to the fortification of serenity, or naturalism, or the gift of Mother Earth.
Strong contempt to strengthen tranquility, the team is almost useless, even if you use tranquility, the ** amount of 1250 seconds is definitely enough, and there is no need to strengthen. I am also a milkman, and I have added all the gifts of Mother Earth. But you can also consider naturalism. )
Go to this ** and take a look, I think it's very good, I'm using it myself, of course, before level 70, I ordered the berserk ** talent, and level 70 was washed into a protective talent.
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