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If the opponent's technique is average and the r is not high, it can be done.
1. If the other party 1 thief is stuffy with you, and the other thief is stuffy with you, lock your throat and start your hand, if you don't open the refrigerator, the blood will fall to 2 3, the ice ring will be pulled away in 8 seconds, and the ice circle will still be on the soles of the feet of the two thieves, flashing the refrigerator shadow and running away. If there is a thief badge solution, the shadow step kidney to stop you, at this time bb has woken up, give an ice ring, badge to untie the kidney, freeze the current thief, pick up the sheep, open the doppelganger ice vein jewelry, hit another thief, the thief sees you open the doppelganger jewelry ice vein, must cloak shadow step to break your bar, at this time you must be calm, rapid cooling brush second set, put a big ice circle in situ, after a deception kick, the thief who lives the target of the year, the thief who wakes up the sheep, the thief must be the same routine, cloak out, come to kick, in this case, Your set of skills is replaced by a set of skills of the two thieves opposite, flashing an ice circle, and the thief does not have a shadow step, he will definitely run after you, or disappear to smothering you. You hit the thief who was beaten by your sheep again, the thief shadow step kidney hit the shadow dance, your blood is still 1 3, kidney solution, decreasing 4 seconds ice ring luck, you can also ice out another thief, the thief is blind, the second refrigerator solution, the sheep is 8 seconds, the thief has handed over the badge, can't solve it, reflexively blow a decreasing 2 seconds of freezing, and then freeze.
The Frozen Thief Badge is unraveled, chiseling you, decreasing by 2 seconds. The decreasing kidney is also 2 seconds, the ice ring, pull away, this time the empty blood you basically, if there is no one to save you, damn it and have to die! If you encounter a rookie thief or a copy thief, you can kill two.
The basic principle of PK of the thief law: short CD skills for long CD skills, such as freezing for badges.
If it flashes out at the beginning, the refrigerator debuffs and the shadow body, it is estimated that you can run away, but the thief sees you flashing, and the badge must be the ice circle and the shadow step kidney strike, so the refrigerator debuff and then the shadow body, a little bit of deceiving yourself.
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Don't dream, two thieves, you still want to run away, when both thieves appear, the refrigerator, and then the water man freezes the thief, cancels the refrigerator flash, and uses rocket shoes, and then if the thief doesn't come over immediately, he hides, and if he fails, he waits for death.
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As 1L said, just one word "Run!" "The era of V big 1v2 has long passed, no one is a white, it would be good to be able to get a high-end thief, 2? The two of them take turns to start the shadow dance, you are lying down except for the refrigerator, and the 4500r is also lying.
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It's okay to fight thieves, it's important for you to pay attention to a few problems, it's not too difficult to fight thieves (my personal experience of a lot of actual combat):
1——— Don't see the thief's shadow step, try not to flash! (Excluding when you were attacked by thieves + kidneys at the beginning).
2——— to understand the icon of the thief's outbreak skill: the thief's shadow dance (the thief wants to ambush continuously, and you are out) decisively control the other party and prevent the other party from breaking out If you can't control it (such as the thief opening the cloak) decisively refrigerator, don't be depressed, otherwise the consequences will be very disastrous!! (If you can't get it right, you can get 2 3 blood out in an instant).
3——— don't fix the (ice ring, etc.) skills, one after another, because they have a decreasing effect, once the opponent has a fixed immunity effect, then our fs are basically dead The best way is to fix a body, open the distance, run a few times with the ice gun, and wait for the opponent's deceleration effect to be almost good, and then continue to make up for the control (especially after the fs has that rush effect, don't rush to output, first open the distance and then play slowly) Pull away the decreasing time between the fixation effects.
4——— really good fs, don't ice the thief in the garden, try not to use the ice arrow reading skill, otherwise the shadow walks over, a break will be very uncomfortable, and it is easy to be broken out by the thief!
Finally——— the most uncomfortable skill for a thief is: sheep! The sheep thief can disrupt the use of the thief's skills (I'm actually an old thief...)
In the face of the FS of the sheep thief, who is uncomfortable who knows, hey) Of course, pay attention to the sheep thief! A lot of fs like to freeze the thief first, and then the sheep This order is absolutely wrong, the thief must be the first sheep, as long as the thief dares to freeze him again!! (Don't use the chapter to open the distance with the arrow of frost and fire) As long as it succeeds, the thief is in danger!!
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Keen Thief 2 Cloak 2 Dark Steps, unless he hands over the skill. It's basically equivalent to that he has 3 badges (with one badge himself), which is very difficult to fight.
LR is the same.,Now it's all the beast king LR.,Unless it's a rookie LR,,Most of them can't beat it.,And it's easy to be killed by LR full of blood.,It's very incomprehensible.。
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You have to understand how the thief fights before you can have a countermeasure. I'm a keen thief, so I'll tell you how I beat the mage: Stuffy Stick - Premeditated - Ambush - Kidney Strike (this set can make people stunned for five seconds) and the next five seconds will slash back energy.
Then if the mage turns into a sheep and kicks and interrupts, if the frost freezes the thief in place, disappears to the back ambush - chisel, and then is solved by the frozen glow, or blinds the mage and waits for the ice to end, the mage flashes the shadow step to follow (sprinting is fine), and then slashes and slashes, and the mage will hang in the three swords. Blinding can also be used to care for the mage's water elemental bb. The deceleration medicine in the deputy hand did not flash and ran far.
As long as I hit the mage like this (not out of the mage demon), I will definitely kill the mage.
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Girls play professional ......Girls ......
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It's funny to start a sneak attack and fight FS. This kind of life of being abused by FS can't take care of itself. Let's talk about high-end play. It takes a long time to practice.
Start: Premeditated water element turns to premeditated 4 stars, does not break the dull kidney, if the FS does not hand over the chapter, it is a stable 3 backstabs. Most mages are blinded by the non-permanent period of the water element, which is actually the most unwise.
Because the resident blindness of the water element can only be used for close quarters, there is no need to exchange the badge for blindness. Therefore, FS who are familiar with this routine often choose to hand in the chapter directly after the throat is strangled, so it is also equivalent to starting to change the chapter. At this time, DZ is immobilized by the Broken Shield Ice Ring, and FS does not have to flash, and then disappear and so on.
There is also a way to start FS must hand over the refrigerator. It's still the same premeditated attack of the water element, and then the throat is directly opened to open the shadow dance, SP sneak attack, and then ambush. At this time, if the FS is not a refrigerator, it is generally out of order, which is very useful for dealing with mid-range FS.
But this version of DZ is really not good at playing fs, fs and you play too much, understand your routine, and naturally be cracked by fs to death.
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Sneak attack, flash you will take a dark step, and when you are done, you will hit the kidneys, and then you will learn to use it.
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