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OK. It's a breakthrough.,Seriously, a lot of friends told me that the egg hurts after watching it.、It's true that after I watched it, I also felt that it took too long.,The reform is too large.,It's hard for many players to accept it for a while!
The money model is also one of the comprehensive reform projects of Dota 68 (not that it cannot be used), with only one purpose, which is to promote the speed of gank, hoping that Dota can become a high-speed competitive game on the Internet like a battle (in fact, it is to impose competitiveness).
The so-called fixed money is that you kill people, the money you get from assists is constant, death will not fall, and the money you make up for knives on the jungle line will float, and the money will fall; When buying something, you will first consider using floating money, and then use constant fixed money.
Good! That's it (hopefully).
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New money mechanics.
Fixed money is the money of heads, assists, floating money is the money to kill small creeps, when you die, it will only reduce the floating money, not the fixed money, the floating money will be deducted first, the floating money is not enough to deduct the fixed money, only the buy alive is the priority to deduct the fixed money, this is a mechanism to encourage gank, because the more gank, the less the floating money will be less when killing the creeps, but the fixed money is more, only the floating money will be deducted when you die, if you spend the floating money in advance, you will basically not deduct the money when you die, Fixed money doesn't change.
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It can be used. However, fixed money is used later.
When you run out of floating money, you use fixed money.
However, dying does not fix gold drops.
For example, if you have 500 fixed gold, 100 floating money, and 200 dead money, you will only lose 100 floating money
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Fixed gold settings to increase the player's motivation to kill, assist, and push towers
Except for the fact that fixed money is used first when buying, floating money is used first in other cases, and fixed gold will not be lost when it dies
This money mode is still in trial operation, depending on the player's reaction, there will be adjustments in the future
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Who said it can't be used ... If you die, you won't fall off, can you explain your situation clearly.
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Floating money is not visible in the top right corner of Dota The money is the sum of floating and fixed money.
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That's it, bug, I have 150 fixed money, and buying TP prompts me to have no money.
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Fixed gold refers to the amount of money you get from killing heroes and supporting kills (including money for the size of the Bounty Hunter, and 50 bonuses for adding nearby teammates for the Bounty Hunter's tracking effect), which is displayed separately next to the number of reinforcements, and this amount is already included in all your money.
Floating money is prioritized when purchasing items, and fixed money is deployed after your floating money is used up.
For example, if you have 3000, of which you have 2000 fixed money and 1000 floating money, you will use up 1000 floating money when you buy an extreme ball, and then call 1100 fixed money.
And hero deaths do not deduct a fixed amount of money.
For example, if you die and should have deducted 700, but 600 of your 800 is fixed gold, then you will only be deducted 200, and the remaining 600 can continue to be used normally after you resurrect.
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Your realistic amount of money is the total.
Contains the amount of new money on the side.
You keep dying.
No matter how many deaths you have. The amount of money left is the same as the new number on the side.
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It's not that you can't use it to buy things, it's just that you buy things with floating money and then with fixed money.
For example, if you play 400 with a monkey and you make 200 for a kill assist, and then you buy a shoe, you use 400 from floating, and then you use 100 from fixed money, and then you get seconds when you buy a shoe, and the 100 you leave doesn't subtract. You get the idea?
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Where the money used to be is now total money, and on the scoreboard is fixed money. Floating money is total money - fixed money.
When buying something, you spend floating money first, and then you deduct fixed money.
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* A new game mechanic has been added.
Fixed Gold - Any kills and assists are counted towards fixed gold.
Floating Money - Other income (positive supplements, farms, etc.).
Dying will only cause you to lose floating gold, not fixed gold. Floating money is used first when purchasing an item, and a fixed amount of money is automatically deducted when the floating money is used up.
For example, you have 910 bucks on you (500 floating, 410 fixed). If you buy the Speed Boots, you'll have 410 bucks left (0 floating, 410 fixed); If you buy chain mail, you'll only have 360 fixed gold left.
This process does not require any action from the user. Your total amount of money is still displayed in its original location. Fixed money is displayed on the scoreboard title.
The buyback will use fixed money first. * Assist gold rewards are now displayed above heroes' heads. (No change to assist bonus, just display)* Slightly increased assist XP bonus (+50).
Creep vision reduced from 1400 800 to 1100 800. * The day-night cycle is accelerated by 25%. * Extended the time of the temporary viewing angle for -zm mode.
The game now displays buyback messages for friendly players. * Added the -ub (-unban) command to select heroes and new heroes that have been significantly changed recently in CM mode of -ubcm.
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1, Carrot: The reward for killing two people has been greatly increased, more than doubled, the experience level of the two people was 65 in the past, and now it is 105, and the level 4 is 110, and now it is 150. In terms of money, two people used to get 55 gold for 1st level kills (with pure assist rewards), now 140 (almost catching up with a human head) and 85 for level 4, now 131
This greatly encourages the duo to work together online.
2, this reward decreases with the increase of the hero level (compared to before), in terms of experience, the first level of the 68 era is 65, the 20th level is 350, the 69th level is 105, and the 20th level is 390. In other words, this change is almost entirely designed for online coordination.
3. Big Stick: This reward decreases as the number of participating heroes is killed (compared to before), with Zheng Minran's first three first-level kills can gain an additional 64 experience, and now the effect of only 37,311 splits will be greatly reduced. 410?
In the past, the experience of killing 4 people at the first level was 63, but now it is only 21, so you might as well go to the jungle.
4. The range of experience gain has been changed from 1000 to 1200, and the benefits are that those who see it have a share. On the downside, trying to run away after a kill makes it very difficult to get a bonus XP high.
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The money for kills and assists will not be dropped after death, the money for raising soldiers or junglers in this section will be dropped after death, and the first thing to spend when buying things is the money that will be dropped. The money for Sembi to kill or burn a big assist is shown after the number of reinforcements.
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This is just a modification of the distribution of golden potato orange money before Li Zhao. In this way, the effect of the 2-person gank will be better, and the later it is, the more money the gank will get
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This is to drive the cooperation of the two teammates, so that your teammates among the passers-by will also cooperate with you for the more than 100 pieces of money for the head of the auxiliary group of the Sen Tea. This change also greatly weakens the 311 and 410 branches, that is to say, the 212 branches are encouraged, and I hope that everyone has moved 2 people to cooperate with this scatter to get the head.
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That is to say, there is not as much money as before, and the more people who assist, the less money they have, which should have little impact on the person who takes the head.
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