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I was also very susceptible to death when I first played, but through the training of the battlefield, I will understand how to fight people, to be honest, mages need more feel than other professions, and if you fight more, you will naturally have a feel. Another way to improve your skills is to practice a few more new numbers, and by practicing new numbers, you will know the shortcomings of each class.
The mage is still very powerful! The explosion of fire, the control of ice, the arcane"Brainless"output, each with its own characteristics.
I'm a Hong Kong, Macau, and Taiwan player, playing Arcane, dk pulls me over, and it can be re-contested in a flash, and the mage comes and goes is a matter of spatial sense. Anyone who has played DK will say hatefully: Why didn't DK flash, charge, sprint.
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80fs has a doppelganger. Kill everything in seconds. The doppelganger and the main body release the same spell, there are three doppelgangers, that is, the other party has to fight with 4 fs at the same time.。。。
BS 2nd Floor.
I didn't say that the clone is powerful, but what if you cast a control spell like a shapeshift or an ice ring at the same time? At least 1vn is a big advantage.
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0 points on the bounty, another tall old man, despised! Don't be ashamed of the garbage.
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As the World of Warcraft TBC version of the nostalgic service reaches its fourth week, more and more players are starting to practice the trumpet, and the most popular class in the trumpet is the mage. Under normal circumstances, mage players will choose to single farm slave fences to level up, but slave fences still require a certain amount of operation, and if your character is a human woman, the rollover rate will also increase significantly. In fact, in addition to the slave enclosure, the TBC version also has a place that is very suitable for mage single farming, and this place is located in the 18m (black swamp) of the Cave of Time.
Mage single brush 18m method.
The biggest feature of this dungeon is that there are no regular elite mobs, as long as it doesn't trigger Medivan's mechanism, there will be no monsters in the dungeon. However, there are a large number of normal mobs in this dungeon, and the level of the mobs is also very suitable for leveling.
Although there were mage players who tried to come here for a single brush at the beginning of the TBC version, due to the damage ceiling of the blizzard, once you pull too many monsters, it will lead to a lack of blue consumption, and you will eventually be caught up by the mobs. Fortunately, as the players continued to explore, they finally found a way to brush 18m alone.
There are 3 stone pillars on the right side of the 18m dungeon Medivan, although there is a gap between these stone pillars, but the 2nd and 3rd stone pillars can only be passed through by the player, and mobs cannot pass through, and must be bypassed through the gaps between the 1st and 2nd stone pillars.
Since the player's route is short and the mob's path is long, it's very simple for the mage. With the Blizzard's slow effect of up to 75%, the Mage player only needs to move back and forth between the 2nd and 3rd pillars, and then use the Level 1 Blizzard to trigger a power-saving spell to completely deal with the many mobs here.
Experience and benefits.
There are a large number of mobs in the 18m dungeon, and they are all melee monsters, the mage can pull about 110-130 mobs in a trip, in the case of level 67, a mob can get 622 points of experience, according to 120 to calculate 74640 experience, from the beginning to the end, a trip will take about 18 minutes (depending on your blue amount and the number of energy-saving spell casting triggers), and you can get about 25w experience in an hour.
In addition to experience, a single 18m quest has the advantage of being more profitable than a slave pen. Under normal circumstances, if you don't bring a trumpet boss, you can get about 45 monsters in a slave pen, which is 45 pickups. The 18m dungeon can be picked up more than 100 times, and the mob level is also higher, and the equipment dropped is more valuable.
And more importantly, almost all the mobs in the 18m dungeon can be skinned, and if it is a professional skinning professional, then it is very easy to buy a big bird after the full level.
The only thing that mages need to pay attention to when brushing 18m dungeons is positioning, whether it is when pulling monsters, or in the process of a monster, don't get too close to Medivan, otherwise it will be very troublesome to trigger the dungeon mechanism.
It is worth mentioning that if players in the TBC version want to enter the 18M dungeon, they must first open the dungeon to save Sal, so if you want to save Sal at level 66, you can come back and brush it alone after receiving the task.
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Summary. In World of Warcraft, the easiest class for level 80 PVP should be Warlock. Warlocks have several powerful control and damage abilities, and can summon pets as their assistants.
In addition, Warlocks possess multiple self-protection skills that allow them to have some survivability in the face of strong opponents. In PvP, Warlocks are suitable for long-range output and use control skills to delay opponents when engaging them. Since Warlock's skills are relatively simple and easy to understand, they are also suitable for novice players to try.
In the World of Warcraft Tanshu comic game, the easiest class for level 80 PvP is Hunter. Hunter Biqing can perform ranged attacks for long periods of time and has a variety of control skills to protect himself. They have strong pet help and allow selling and standing at a distance can cause great damage if the opponent is powerless.
However, it should be noted that the hunter's own meat shield ability is weak, and the spacing needs to be controlled.
Can you elaborate on that a little bit more?
In World of Warcraft, the easiest class for level 80 PVP should be Warlock. The Magician has several powerful mastery and damage skills, and can summon pets as his assistants. In addition, the Warlock has several self-protection skills, which can be used to survive against strong opponents.
In PvP, Warlocks are suitable for long-range output and use control skills to delay opponents when engaging them. Since Warlock's skills are relatively simple and easy to understand, they are also suitable for novice players to try.
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Mage Introductory PvP Gear:
Head: Now there is a lack of JJC points, obviously you are not a high-end professional PvP player, if you can give priority to exchanging the brand for S5, deadly, without you if you brush the honor of the move.
Necklace: If you have enough level, honor is ruthless, and if you can't change it, wear PVE.
Shoulder: Same as the head, priority brand for fatal. Honors are also available.
Clothing: Same as above.
Bracers: Same as necklace.
Gloves: Same as head, shoulders.
Belt: Same as wrist guard necklace.
Pants: It is recommended to change to winter pants, if there is a chapter, you can wait until the replacement of S7 shoes: the same wrist guards, belt.
Cloak: Same as above.
Rings: one ditto, one winter.
Jewelry: A winter's, the law injury is fast, depending on the preference. The other (regardless of the fact that you're human) is a combat master, if not, use the pve first.
120-130 penetration, 5% hit, high rush is good, but it is necessary to balance the magic damage.
Engraving: Wake up, ice cover, sheep (or ice vein) look at the habit to see the combination.
Forgot**.
Main hand: The higher the level, of course, the better, and the public can play any level of YXSL.
Off-hand: If you are not in a hurry to change things, change to a piercing off-hand at level 1800.
Demon Chief: The original or the brand is changed, and the tragedy is still using 70.
You don't have to change the furious things, the treasure trove is more to go, there are surprises, as long as you are not the king of blackfaces.
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All the equipment now is just a transition, and it's okay to change that kind of thing, anyway, the honor is very good.
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The ring of the winter grasp lake is very good, but the others are not.
There are a lot of mages, and I think it's more realistic to exchange the conquest brand, and the conquest brand is useless.
**Just use the black dragon to drop, anyway, 10 and 25 people are very convenient, but the demand is great.
Honor is used to exchange for battle masters, and the feeling of 226 can not be changed, and it is better to wait for the level to go up, after all, the mage's requirements for tenacity are not too high.
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1.Will drag the perspective, and will not turn around after looking back.
2.The network is not very stuck.
3.Go to the gate of Augur to plant flags.
4.Watch more professional Play more, 178**.
6.With a few good friends, they all know how to put skills.
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First of all, PVP equipment must have a certain foundation, and there is more practice. Usually brush up on the battlefield more, and find a few friends of different professions to accompany you to duel more. When you have almost understood the coping methods of each profession, you can form a few friends to brush JJC to improve your team awareness.
It's nothing more than practice, practice makes perfect.
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A few more times when the corpse is guarded by the tribe, and you will know how to improve.
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Multi-PVP, no matter what profession to PK
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1.Although the awakening is weakened, if it is not absolute, if the thief does not have a badge and only disappears when he is sheep, or does not disappear, the thief will be very passive without anti-control skills.
2.It can be exploded when it is the first move, but since the Thief's movement speed is increased later, it is not so easy to catch the Thief. In addition, after the Thief disappears now, no matter what skill he eats, he will not appear for the next 3 seconds.
3.Offa hits small D, the landlord is naïve, you will be surrounded by the tears of Biubiu flow balance de Biu; Personally, I don't think that there is a lack of effective control over it with Arcane, and it is not easy to fight.
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1. Wake up the basic ice f, now that the fire f is popular, you can try it. And now the ice is frozen, deep frozen, ice rings and whatever. Actually, it's not that there is not enough time.,It's a matter of skill cd coordination.,You just flash it and use it.。
2. The thief can burst out, the stuffy stick has always been remote, and you can make it rain. Flash, get on the horse, and it will never be boring for you.
Cloak 35 ways to wear the head can be injured in winter But my head is the expeditionary force's toughness 25 resistance (how much forgot) prestige worship head colorful resistance to stun reduction blue hole 10 toughness 15 resistance Or 10 hits 13 penetration Red hole I am 12 magic injuries 10 toughness can also be other options Clothes enchantment I am 20 tenacity can also be 10 attributes Yellow hole I am also inserted 10 tenacity 15 resistant Rapid parts plus a 128 battle master is almost 600 haste If you rush to 500 decisively change the battle master of 150 magic injuries ** Enchantment 63 magic damage Glove enchantment 28 magic damage can also be 20 hits Bracer enchantment 40 resistance Shoes enchanted walrus man's vitality Belt get a belt buckle and insert an extra gem Shoulder honor enchantment 30 resistance 15 toughness **Also change to the rapid suit spirit set leg enchantment is 40 tenacity 28 resistance Go to the auction house to buy a leg armor piece Deputy I am for 79 penetration Add a cloak 35 In addition to 2 gems 10 hits 13 penetrated Add up to just 140 Hit me to 98 It feels like there are still fewer misses But it's better to pile it up But the pile of hits will affect other attributes I see if you personally like it Ring Enchantment 30 Resistance That's all I have in this set It's very resistant But the law injury is almost 3100 without heart fire I** is 277 Rapid 500 If you want a high law injury rapid ring 23 magic injury red 23 magic injury yellow rapid lz can consider it yourself.
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I looked at the landlord's three talents.,I feel like it's OK.,But I still feel it's a bit of a problem.,First of all, the FS main pile has always been rapid.,So in the case of no buf.,The crit itself is generally between 20% and 24%.,Then plus buf should be in 32% of the effect (45% is full crit)So you can choose to add a little crit in the talent.,Now the FB output is generally a flame armor.。 I hope the landlord takes a closer look.,It's not the same as the previous one (the previous one was fixed plus 5 crit) and now it's a mental impact crit.,So the psychologist in the talent tree of personal consciousness should point it out.,To add crit.,I'm now full of buf A flame armor can add more than 9 crit.。 And the psychic affects the battle back to blue. >>>More
Assuming that the heart method is all 80, your blood should be around 40,002, and the error should be around 1500.
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