Methods for modeling 3DMAX walls 5

Updated on technology 2024-05-24
5 answers
  1. Anonymous users2024-02-11

    When CAD is imported into Max, the spatial position must be set to 0. This will help you when importing or building other models. Not to deviate too much!

    There are also units that must be unified! Single-sided modeling is not standardized! It is recommended that you model with geometry!

    Modeling with one side. Surfaces are generally generated at the origin of the three axes of x, y, and z! Definitely not on your CAD!

    Don't expect to be able to match it!! Single-sided modeling is messy. It's not good to unify the material maps!

    It doesn't have much to do with catching!

    Snapping generally uses dimensional snapping! Select the fixed point endpoint, the midpoint is basically fine, if the CAD is frozen in max, you also need to check Snap to the frozen object.

  2. Anonymous users2024-02-10

    The problem is not clear.

    The quickest way to do this is to draw a floor plan in CAD and pour in MAX

    Drawing lines in MAX is not as convenient and accurate as in CAD.

  3. Anonymous users2024-02-09

    You don't know what the problem is.

    I don't think the upstairs one is what you're asking.

  4. Anonymous users2024-02-08

    1. Open the CAD, find the original structural drawing, leave only the part of the wall, the excess signs, doors and windows, fillers and other delete keys, or open the layer to hide the excess part.

    2. Open 3dmax and select the import command.

    3. Select your wall file again, click Open, and click OK.

    4. At this time, what appears on the screen is your CAD file.

    5. Find the "Line" tool, connect the entire wall end to end, and open the object snap before connecting the line.

    6. Select all the walls, select the "Group" command in the menu bar, create the "Wall" group, and make it a whole.

    7. Extrude all the walls, select the walls, select the "Extrude" command in the modifier, enter the house height value in the quantity, and raise the socks for example: the room height is meters, then enter 2800 in the Qi Hall.

    8. At this point, the wall has been successfully drawn, and you can switch to the perspective view view.

  5. Anonymous users2024-02-07

    The 3DMAX house modeling tutorial is as follows:

    1. Before making renderings, we generally have corresponding house plans. Let's take a simple case to talk about, first make a copy of the room you want to model in CAD, delete the superfluous things, and leave only the wall line; Secondly, select these walllines, press the W key, and confirm in the space to write the selected walllines into blocks.

    2. Turn on 3D and press the G key to close the grid; First click on the top view (it's best to maximize it, the shortcut key is alt+w), and then click the button in the upper left corner of 3D (the one you usually press when saving) Click Import Find the "new block" file you just wrote to the desktop Click OK; 3D will pop up a dialog box, click OK directly, and the file will be imported!

    3. The next step is very critical, many people don't pay attention to this step, which will take a lot of time in the later drawing! After the file is imported, first form a group, box select the imported wall, and then click the group button to select the group. This step must be done to avoid scrambling the lines in the later operation!

    Remember! The next step is to zero in! Zeroing is more important!

    The method is: click on the line, press the W key to switch to the move tool, and then in 3D, there are two small triangles up and down at the position marked with coordinates (behind the coordinate value), we use the right mouse button to click on it, and then the previous value becomes 0(Note: xyz all three axes must be 0).

    4. After the previous preparations are done, we can start to build the house. To do this, go to the Create panel on the right and click Create Shape Spline line. Then press the S key to open snapping, and you'll be able to draw along the imported line.

    Note: Only need to draw the inner wall line, and leave two points in each window and door, that is to say, as long as the wall line has an intersection point with other lines, we have to click on this point) Be careful not to break when drawing the line, and be sure to draw the point at the beginning at one time. You can only press the left mouse button and the i key on the keyboard when drawing a line.

    5. After drawing, go to the right modification panel and select "Extrude" in the modifier list, and then set the number to 2750, which is your room height. After setting, press the P key and switch to the perspective view to see the effect after extrusion.

    6. The next settings allow us to see the inside of the room from the outside! Select the normal directly in the modifier, then select the room, right-click the mouse, select the object properties, find the back side and tick it.

    7. Make balcony door openings. Select Room Select polygons in the modifier list Select edge level in the parameter bar Rotate to the appropriate angle in perspective and select the two lines reserved for the door (click one, hold down Ctrl and click the other) Right-click Connect and enter 1, <>

    OK Enter 2200 in the z-axis coordinates below, adjust the height Select the polygon level in the parameter bar Select the face of the door in the perspective view (a few more clicks can be selected) Then right-click Extrude (point the small box) Enter (-200) or so Press the delete key to delete that face, and the room is completed.

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