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Now the necromantic dragon in 67 has been greatly modified, and the change of 2 skills has greatly changed the status of its early road rage, and the output has been very small, and now the 2 skills require the user to have a good grasp of the timing of skill release, and the changes to the ultimate move make it impossible to effectively transport, so I think its positioning should be a limited magic output hero in the middle and late stages, and it is not recommended for novices to use it due to the high requirements for operation.
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In the middle and late stages, the early stage is more brittle and easy to die.
On the basis of a certain amount of equipment, the survivability can be increased.
Generally out of the prosthetic leg Macon Assassination Attack.
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This has a strategy for the Necromantic Wyvern.
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Road rage, super fast money. If you can quickly get out of the late stage of destroying the other party, you won't have a chance to get up!
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Oh, it's a sure thing to be reversed! Let's start with his 2, 3 skill put, soul superdul (t).
The death of any unit within a 625 radius around the Necro Wyvern will restore his health and increase his attack damage by 6, excluding units that are denied by the opponent, and the duration of each soul deceleration lasts for 30 seconds.
Rank 1: Each soul restores 4 health to the Necromantic Wyvern, and the effect of increasing attack damage stacks up to 2 times.
Rank 2: Each soul restores 8 health to the Necromantic Wyvern, and the effect of increasing attack damage stacks up to 4 times.
Rank 3: Each soul restores 12 health to the Wyvern, and the ruler effect that increases attack power stacks up to 6 times.
Rank 4: Each soul restores 16 health to the Wyvern, and the effect of increasing attack damage stacks up to 16 times.
Grave Keeper's Cloak (g).
The Necro Wyvern converts the damage he takes into energy, for him and allied units within a radius of 800 around him.
Rank 1: **10% damage taken.
Level 2: **15% damage taken.
Rank 3: **20% damage taken.
Level 4: **25% damage taken.
See for yourself, if these two skills are all full, and then a dragon heart or something like that, how to fight??? His 1 skill can slow down, players who can play, level 3 Ling sells and destroys big, he will slowly gather a lot of bats, each attack is 79 to 90, 12 ah. I play 40 dragons, and every time I get scolded and then praised for my equipment, hehe.
I say look: prosthetic leg, vanguard, challenge (or tomahawk), dragon heart, two uplifting gems, how are you going to fight ?..Slowly consume you to death.
So to kill him is almost to be surrounded by a crowd. Of course, the Divine Cow and the Fish-Man can kill him, and if the Divine Cow has a refresh, then he will die. Heads-up, I think trolls are okay, the rest is not clear.
I'm not a master, and if there is something wrong with the ear, please correct it. Thank you.
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The owner of the building plays the model is or an earlier version.,In these early versions, the necromantic dragon is a big late stage.,Because of its 2,3 skills,The necromantic dragon is particularly meaty.,And the output is also high.。 The outfit is generally Macon, secretly searching and slowing down, dragon heart, strong attack, and basically winning with these. Now in the version, the Necromantic Dragon has been weakened and leaked, and the later ability is very average.
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Necromantic Dragon, this hero is more operational, and it is not recommended for novices to play This hero is a meat, it is an explosion, and the control is almost lacking, and the magic is relatively lacking, and the phase is recommended to be phased, or the arcane shoes, and the equipment can be a little more aggressive, for example, if the big root secret method, it is a little bit more reverted out of a Macon The challenge is better to have a flute, and then it depends on what you like.
Annihilation plus output, or ice armor with both offense and defense, and then it's the role of the ultimate, which is used to make vision, turn into a stone statue, and block the road.
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All four skills of the Necromantic Dragon are very useful, and we can take different order of points for different situations. First of all, the soul excess must be filled up first.,Necromantic Dragon early mixed line,The speed of economic acquisition has a considerable degree of relationship with the skill.,The selection of skills after that depends on the right line.。
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In order for the Necrosaurus to be able to play in team fights, it must ensure that it can survive for a long time and have a lot of magic. Only in this way can you deal damage by constantly releasing the second skill. Therefore, in the early stage, there are secret shoes, and in the later stage, ice armor, dragon heart.
Then in the medium term, depending on the situation, you need to play some big magic wands, war drums, push or blow the wind. The Necromantic Wyvern only needs to ensure its survival and magic. In 5v5 team battles, he is definitely the number one magic output and the head king.
Pure hand hit, thank you.
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A red cane and a c, the abuse of vegetables is really easy to use. DPS, prosthetic legs, war drums, Macon, and then big electric hammer dragon core assault cannon.
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Go out with a pendant or temple ring, it's very uncomfortable to press people when you bring the line in the early stage, put C when the green grid is full, it is recommended that the necromantic dragon play auxiliary in the middle term, out of a Macon, the power leg to ensure the amount of blood, if the early development is good, you can also produce a big root, There is no output in the later stage, it is recommended to come out with some ice armor, sheep knives, necromantic books, flutes and a series of auxiliary equipment, and there are very few people who use the necromantic dragon now.
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Necromancy as an auxiliary is generally the Straw Shoes Medal A account to end the battle, and then it is recommended that the sheep knife continue to assist the team A account is one more bird, control and damage are further improved, and it can also support blood and the blue and white bull ultimate move is in a state where it cannot be selected after raising his hand, you can wait for him to be older and sit down and stun him 100%.
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The necromantic dragon is actually the most powerful, needless to say, the outbreak, but the strongest of carry's necromantic dragon is his endurance, Macon + Vanguard Shield, and then Shivaga sheep knife is a classic combination, a account is still not recommended, plus an extra owl beast feels that the effect is not as good as the blood essence stone, the opposite side opened bkb In fact, you resist 10 seconds of output without pressure, in short, the necromantic dragon is still very strong as an aircraft carrier, as for the case of a account is equipment crushing, and it can't go to the transition equipment of the highlands, All other questions have been answered.
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Macon + flute, push and push, you can also play dps, out of the strong attack, electric hammer, 9 gods have been out like this, super violent, he was stunned when dealing with the white bull out of a green.
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It's right to go out of the flute, the blade armor takes full damage, but it can** As for the battle A, it is not recommended.
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The early online is strong (provided that you can play), and the later team battles are strong when the lineup is appropriate. The so-called lineup is to have less advance and hard control on the opposite side.
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It's not very powerful in the later stage, and League of Legends is not absolutely powerful, it's the player's skill.
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Of course, it's a late hero. The main thing you have to learn to use his passive. There is also an attack speed outfit.
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Later, see that the diamond group has no skateboarding shoes.
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The later stage is waste!! It is recommended not to practice!! This hero is only suitable for the early stage!! Equipment, in view of the above conditions, I won't talk about it.
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Strong in the late stage, attack speed is the mainstay, and the first out is broken.
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Both the front and back stages are strong, and the first work is followed by speed.
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The Barbarian King is actually a mid-stage hero according to positioning.,Apply more critical strike chance than other heroes.,In the middle of a normal attack, it is his characteristic to be able to hit the damage of a skill of other heroes.。 Because of the existence of the ultimate, the barbarian king's equipment idea only needs to choose to maximize the output ability, and equipping the electric knife endless blood drinking red fork whispering hydra is a good choice, and the specific outfit still depends on the situation of the game, and the core equipment must be the endless blade.
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In the middle and late stages, the core is dilapidated, and the rest depends on the situation.
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Mainly to see the outfit, the overall output of the monkey is biased towards the early stage, because in the later stage, he has to pile up meat to resist in the front row, and the natural damage will be much less.
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It's in the early and middle stages.,But the monkey in the late stage is also very powerful.,Stealth cut back row.,And the group control of the ultimate move is very useful.。
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It's okay in the early stage and in the late stage.
High damage in the early stage, group control in the late stage, passive and meat.
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Hello: Heroes in the early and middle stages, it's not easy to fight in the late stage, saying that meat is not meat, saying that the output is not output
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The monkey is good in the front, middle and late stages.
The weakness in the late stage is because you are not equipped correctly, or the equipment is not keeping up, and the opposite lineup is biased to protect you and break through and do nothing.
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Top 2 floors. That's how I bought it when I went out. After the tailwind, go directly with the prosthetic legs, otherwise buy a shoe out of the Macon, the early level 1 dragon as an eye, basically will not die, and the speed of playing money is relatively fast, after the Macon if the downwind is directly hy is the best, otherwise, please darken, or ice armor (dark extinguishing is better, relatively smooth ice armor.
There's no need to ice your eyes at all. The 40 dragon itself has a strong slowdown skill, and it is a waste to come out of the ice eye again. The main function of the 40 dragon is to be meat, because it has a dps skill that increases attack power, and it is used to make meat and use the effect of the cloak to make up for the group (although the effect is not very obvious, but it can indeed enhance the team's long-lasting combat ability).
The purpose of HY is to attract hatred, farm troops to increase attack power, and absorb damage for replenishment. So the hy will always be one of the most suitable equipment for 40 dragons.
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Tell me what you learned. The early outfit is 2 branches, 375's ring, blood vial, and then turns the prosthetic leg Macon. In the later stage, the heart is darkened.
What I said upstairs is right, Ice Eye is cost-effective, expensive, and there is no need for the Necromantic Wyvern. If you don't understand, you can contact me to discuss.
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Now the style of play is very fixed, 2 branches, a ring, plus recovery to go out.
The equipment is a prosthetic leg mek dark heart after the net dare to attack the high buy.
If you have the opportunity to push the tower, you will push it, and if you don't have the opportunity, you will mix the line and make money.
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Shunfeng directly refused to press the prosthetic leg to extinguish the invigorating dragon heart cannon or the golden hoop stick is basically invincible, and the speed is black and yellow if there is more control on the opposite side. After the prosthetic legs, a few pendants or wrist guards and then a large piece!! ~
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Ice eye is not smooth, second, cost-effective, and third, the effect is not obvious.
Personally, I recommend the Tailwind Prosthetic Leg to Darken, Ice Armor, Sheep Knife Heart.
Headwind, prosthetic legs, Macon, dark extinguished.
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I think it's okay to be a meat player, depending on the opposing lineup, to challenge, to be the Vanguard Shield, or to shine.
Most necromancy does not exist as DPS. So Macon seems to be mainstream equipment as well.
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Aircraft carrier-class heroes.
There are 2 routes: DPS and meat.
DPS: Press to kill the sheep (aster) strong x heart hy (the money is fast to hy or you can give up).
Meat: Macon Pioneer Aster (Sheep) Heart Strong x Hy (Ditto) If you don't have dps in the team, you should be DPS or be the 2nd DPS, otherwise you will be a lump of meat 5 hearts of birds are no one to beat to death...
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The essence of this hero lies in the big move of the little dragon, the blue tent is a must-come out, the three little dragons have physical attacks and control, the little dragon is in the power, and the body is secondary to whether it dies or not. I first came out of the first level of the red tent and then out of the blue tent, and the others were arbitrary, and the two lines were well controlled, and basically the other party surrendered. Unpopular heroes are seen to play very hatefully, and many opponents will try their best to kill the spirit wyvern itself.
But it doesn't matter, in the number of games I have experienced, the number of small dragons killed is more than the main body.
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I'm usually just holding back the glow, it's very cool.
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