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First of all, your panel hard attribute problem, you don't hit enough, 17% hit, requires you to reach about 466, if the team has bird or dark herd, only need more than 370, that is, 14%, remember, hit is always the first attribute of SS, because missing will bring a lot of bad effects, such as your burning miss, not only no damage, but also lose the next 3 times 30% acceleration buff, secondly, talent,. If you think you can use gems or exchange a few pieces of equipment to solve the hit problem, it is not recommended to point the 3 points of suppression of the pain system, my talent is 0 13 58, and the demon 13 points are the first imp, and then I think, you can do a little bit of damage to BB to return blood to that talent, after all, if the imp dies, you will lose a lot of DPS, and then the significance of 13 is the 30% bonus of the magic armor, and in the case of the spirit and the addition of strong, this talent has a great benefit. Glyph problem.
Glyphs, first of all, burning glyphs. It allows you to burn without devouring the sacrificial effect, which can save a lot of time to output, after all, casting the sacrificial 1. A lot of seconds will be wasted, and then the glyphs will be burned out.
Needless to say, there is the last one, there are several options, the little ghost Xiaowen, the chaotic arrow glyph, you can all choose, each with its own benefits. The last modus operandi question. The technique is a very important point.,Because of the burning glyph inserted.,So the sacrifice effect on your target can be paid attention to without much effort.,Just look at it and make it up once when you're playing.,The 30% acceleration effect after burning is very important.,Try to avoid the sacrifice won't disappear when you cast the spell in these 3 times.,Otherwise, it's very painful to waste an opportunity to make up for the sacrifice.,And then the output of the stake is fine.,Use the chaotic arrow when it's good.,Use it when it's burned.,Just pay attention to the good time.,When you move the war, In the process of moving, because there are not many instantaneous SSs, when moving and running, there is a burning CD to put it, and if there is no CD to save a corrosion, etc., you can effectively use all the time.
The last point is that if you want to output a high fight, you must have a comprehensive understanding of the boss you want to fight, so that you are familiar with every skill, not only the skill effect, but also the skill casting time, etc., to achieve an RL understanding of the boss, so that you will be very relieved to output when you output, and will not be constrained because you don't know the unknown dangers behind, remember, it is completely familiar, not just knowing. After playing in the home server for 2 weeks, the 4300ss crushed all the 4700fs floating.
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I searched for the hero list, I thought that this name would be a big piece, but I didn't expect that there was only one landlord, skills, talents, and techniques I won't talk about these nonsense, I believe that LZ is no problem.
The strange thing is that since there is a rich Merlin + bracers, why are some gems blue?
The premise of guaranteeing dps=gs is that the FM gems are the best, but the FM is not yet full, which is understandable.
The hits were well held and not wasted.
But don't insert the kind of 20 crit stones, there are only three kinds of SS stones, law injury, law injury rapidity, law injury spirit.
And as long as the slot reward is not a magic injury, there is no brain to insert 23 magic injuries, because the magic injury is the first.
The low DPS of the LZ is mainly due to the fact that there is less magic damage.
Another reason is that there is no 2t9 special effect, and the critical hit can be overwhelming less than 25%.
Never pile up critical hits, the equipment comes with it is enough.
Priority is given to equipment selection, and gem FM is prioritized for magic damage, and it's OK.
And also. The belt is not perforated.
Regardless of whether there is a Northern Expedition or not, there is a brand to change the T9 leg as soon as possible.
Then go on the magic line!! Just discovered. Speechless.
After that, if the brand is enough, you can change it for a 245 hit jewelry, at least you can change the pile of hit gems on your body.
The brand jewelry is actually very good, and it is a street stronger than the garbage jewelry of the 10-person TOC.
**On the Flame Stone, do not spell stones.
When the alchemy is full, drink some medicine when the raid is full.
All of the above is done, and the DPS should be about the same as 4800.
My little ss 5100gs magic damage is 300 higher than yours. Everything else is pretty much the same. I've found the problem.
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The critical hit estimate is not enough, so the dps of more and less critical hits will naturally fluctuate, my cycle is to sacrifice and burn the chaos arrow to repeat until the sacrifice 2 seconds and then burn again Then the sacrifice chaos arrow burns out for 2 seconds and burns so the cycle, 4500gs can hit more than 4500 in a group of 10 people, 25 people 5000 up, SS this version is difficult to beat the mage, only accept fate.
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You look at whether your skill is used at level 70, if it is indeed level 80 skill. It's because of your talent, and you don't tell me what your talent is.
If destroyed, the demon only needs to click 3 imp talents, and nothing else is needed. Change the painful suppression 3 times, the corrosion operation 2 times, and the life diversion 2 times. The Destruction Talent points out to enhance Soul Extraction.
Burn the glyphs, burn out the carvings, and divert the carvings. The techniques are probably the same......Elemental, sacrificial, ignited, chaotic arrows burned out burned out burned ......
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Now that SS is weak, accept the reality, this is the truth, and you can only find some confidence from PvP.
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It should be a hit problem.,Hit to 17 to reach the standard, you're only 12.,And the hero list on the panel your magic injury is only 2100+.,It's too little.,My gs is about the same as you.2500+ panel damage.,There's also a little bit of destruction warlock output is face-to-face.,That day, I hit Xiaoqiang.,It's pitiful to explode.,It's only 3400 after playing dps,
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PVE: For maximum output, the Ghost Fire Talent is highly recommended. The glyph must be burned out. BB with imps.
1: If you're playing FB boss or something.
Sacrifice] + [Elemental Curse] + [Burning] (Some people start with [Elemental Curse], but Elemental Curse is better after [Sacrifice], because [Burning] cannot be used immediately after [Sacrifice], and there is nearly 1 second CD time, so it is best to use [Elemental Curse] in between, but there are some exceptions, such as SW.)
2b Bu Fat, generally LR misleads MT, so before Bu Fat arrives at MT, you can put [Elemental Curse], wait for MT to pick up the monster and then go to [Sacrifice] + [Burning], this is not easy ot, which is equivalent to saying that the time of [Elemental Curse] is saved. + Sacrifice] + [Arrow of Chaos] + [Burned] + [Burned] + ...Burn] CD is ready, put [Burning] immediately, and then [Sacrifice] + [Burn], [Arrow of Chaos] CD arrives and the boss has the [Sacrifice] effect.
PS: If you are not the only SS on the team, you can communicate with the other SS about who is responsible for the Elemental Curse, and if someone else is in charge, then you can replace the Elemental Curse with the Curse of Doom. The damage of the Curse of Doom is still considerable, and the ordinary damage of Doom from 1300 magic injuries can be up to 7000+
2: If it's a monster fight in the wild or a mob.
In this case, there is no need to put the elemental curse, the monster is so bloody, and it is a waste of time, and the words of the wild monster [sacrifice] + [Arrow of Chaos] + [burning], if there is [Shadow Fury] and [Shadow Burn], it can also be used, anyway, it is instantaneous.
PvP: If it's pvp, I don't know about it, and I can add it. Because PVP is not only about the output, but also about the operation
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I'll give you a fire destroyer output method, in order to make full use of the deflagration bonus, the 3 skills released after ignition must be the highest dps, and there is an additional bonus to make the burn out be able to enjoy the offering.
The Elemental Curse came first, so the 3 skills released after Ignite are Offering Plans - Chaos Arrow - Burn Out So the cycle should be.
Keeps corrosion. Offer - Chaos Arrow - Burn out to Chaos Arrow and 2 seconds CD - Ignite - Repeat If someone is on the element, then go to doom.
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You must curse your hand, so divide it in advance.
Then it is to make full use of the deflagration, ignite the CD and use it.
As for the specific output cycle, it should be formulated according to its own speed level, and the fire damage output is the most particular, and it can be increased by 50 if the timing of blue change and corrosion repair is good
100, or even 200 dps.
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