Initial D D5 master enters, initial D5!

Updated on anime 2024-05-07
7 answers
  1. Anonymous users2024-02-09

    I don't want to say anything upstairs either!

    Three cars! EVO7 FC 86 FD or FD6 recommended!

    These are more suitable for beginners!

    First, let's get to know a few things:

    The initial D5 is very different from the setting of several of its predecessors, and the operation tends to be more delicate. Techniques from previous games such as D3 and D4 cannot be used in D5.

    The D5 has a very comprehensive penalty speed setting, which can also be described as tire wear.

    Needless to say, hitting the wall will definitely be punished for speed. If you run very fast in front of the whole track, you will find that CP4 can't run, as if the engine is weak, we commonly call this tire weakness, or no tires.

    If the speed into the corner is too high, there will be a lack of grip, directly thrown out, at this time even if the direction is desperately killed, it is useless, and a large number of directions will also be punished speed, the result is a speeding penalty, a large direction penalty, and a wall penalty speed to ...... together

    It's better to honestly brake first to reduce the speed and turn in 2nd gear. However, there is no need to be so depressed throughout the whole process, in the last two corners of CP4, you can let go of the speed and sprint hard.

    The basic template for cornering is: the steering wheel is slightly off a few degrees, find the braking point, press the brake to the end and keep braking, reduce the gear to 2nd gear in the process of braking, and then the steering wheel will gradually soften into about forty or fifty degrees. Release the brakes after passing the center of the corner (or the speed given on the guide) and press the accelerator again when exiting the corner.

    After becoming proficient, you can gradually postpone the brake point and step on the accelerator a little earlier.

    In addition, don't step on the accelerator to the end when starting, there is no big problem with starting at 0 rpm, starting at four or five thousand rpm, and starting at one or two thousand turns before the red line.

    D5 is about steady and steady, slow and fast, control the balance, both speed and force.

    The upper gear of the D5 does not have a reference speed, and the hands are upshifted when the hand is almost at the limit.

    Don't step on the gas pedal when cornering, it will be tragic in general, and stepping on the gas pedal to turn will only be slow and not fast.

    Recently, new methods have emerged one after another (the detailed operation is not decided), please make sure that you have enough foundation to practice before using it. Whether the line position is in place, whether the braking point can be grasped well, whether the throttle and brake switching are coherent, and so on.

    The traditional method is the foundation, and with the foundation and sufficient understanding of the traditional method, the effect of the new method can be better and faster. Otherwise, it will only be a Handan toddler.

    Moreover, when it comes to warfare, it is necessary to base it on traditional methods.

    For newbies! Check out the post! All kinds of problems can be solved! The moderators made it very detailed! I'm going to be a portal here!

  2. Anonymous users2024-02-08

    Choose Mitsubishi Lancer5, Toyota ZZW30, Nissan BNR32

    The D3 of the cornering mode is almost the same, taking the U-turn of the Tyumen circuit as an example, automatic gear: put the throttle before entering the corner, back gear or brake, turn, step on the throttle after the corner, manual transmission, put the throttle before entering the corner, constantly retreat, advance gear, backward gear, advance gear, backward

  3. Anonymous users2024-02-07

    Drifting is more complicated, you need to alternate the throttle, sometimes you need to press the throttle and brake together, and then you can figure it out for yourself when you reach that level.

    2.To change gears, you have to choose MT (manual transmission), and there is a small gear on the left side of the seat, with downshifts on the top and upshifts on the bottom.

    The car is relatively average, you can choose anything, but each track has its own home car, and the FD6 is better and more suitable for novices.

    The interior changes that can be seen are all changed, and the only option is the engine, and there is a 10,000-rpm mechanical turbine. If you brush the TA, it is stronger at 10,000 revolutions (acceleration at high speeds), and when you rotate at opposite speeds, the turbo is stronger (acceleration at low speeds), and the supercharging is somewhere in between. External changes have an impact on hand feel, but have no effect on performance.

    Personally, I think it's best to change it according to the anime.

  4. Anonymous users2024-02-06

    AE86 changed to 11,000 rpm, which is the so-called racing engine, it is recommended to use Mitsubishi's EVO4 EVO7 Suzuki's EA11R, these three cars are in my opinion the last good car after the AE86 FD3S, and the RX8 performance is also very good, but few people use it.

  5. Anonymous users2024-02-05

    Generally recommended is 86T,FD6,E7 three are more mainstream cars,If you want to play 86, you can choose 86T (Takumi ride) or 86L (Akiyama Wabu ride),Generally86T modification is divided into 10,000 rpm engine and turbo increase two modifications。 If you want to learn more and more, go back to this post and elaborate.

  6. Anonymous users2024-02-04

    Since its inception in 1995**, it has been quietly adapted into popular masterpieces such as TV anime and live-action movies many times. Previously, four animation works were released in the form of TV animation and theatrical versions. In the last TV version of "Initial D Fourth Stage", after Takumi Fujiwara defeated the scumbag of the male void clan known as the "Hand of God", almost everyone thought that "Initial D" was going to end here, but I didn't expect "Initial D" to come back!

    The new anime will continue to use the original cast to dub it, and the subtitle of the work will follow the previous combination of ordinal number + stage, this time of course, the fifth stage. The fifth work of the "Initial D" animated series "Initial D Fifth Stage" is confirmed to be officially launched at 4 o'clock in the morning of November 9th! The broadcast format is also officially determined to broadcast 2 episodes in a row on the second Friday of each month.

    That is, November 9th, December 14th, and so on) The OP theme song of the new work has also been confirmed to be sung by the familiar Japanese rock group! The song is called Raise Up.

  7. Anonymous users2024-02-03

    Cornering slower is generally two gears Different from previous generations Experience a few to know.

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