Dota hits the No. 2 position with a clockwork, how to load, how many levels to walk?? Solve

Updated on Game 2024-05-07
12 answers
  1. Anonymous users2024-02-09

    The clockwork is not suitable for the No. 2 position.

    First of all, the distinction between No. 1 and No. 2 and No. 5 is divided according to the degree of economic possession, that is to say, the No. 1 and No. 2 positions have to brush money, and if the No. 1 position is the main late-stage, then the No. 2 position is the late stage of the substitute. The main role of the battlefield is either to bring rhythm, such as TK, such as bone method; Either it's a surprise killing, and you have to abolish the opponent's core heroes on the battlefield, such as Lucifer. Or it's the control of a certain late-stage ability or the meat with a certain late-stage ability, such as a sven or an enemy method that comes out of the meat.

    Again, first, he is weak in the late game, and he doesn't have a stable late game. Second, the ability to farm money is poor, except for missiles, they can only be cut flat, and missiles also have to support teammates, so they can't be used to brush all money. Third, attribute growth is low.

    Fourth, he wants to wander, he can't get up in level, he can't play money with peace of mind, and he can't get up with equipment.

    It is recommended that the clockwork concentrate on playing and walking, starting the meat outfit, the route is to go out with a round shield ointment and branches, and the bottle is up and the shoes are about 6 or 7 levels, at this time, the side is generally about 5 levels, and the teammates should be able to successfully catch a wave. Look at the situation and the opponent's heroes, and then have a phase to selectively take on a vanguard or challenge. If the landlord really wants to play the later stage, then there will be a strong attack on this basis, if there is no assistance to concentrate on holding a sheep knife, this thing is more powerful than anything.

    If your equipment is a little slow, or you die too much, then you are destined to be cannon fodder in the later stage, at this time, don't hold back the big pieces, you can't hold it back, it's better to have a bracer.

    Note that TP should be carried with you to save your life and support the 2-in-1 god costume.

    Finally, I want to say that he is a hero of Fei Mo, 4 of which are all active skills, and his intelligence is low, so he has to make good use of it in a plan.

  2. Anonymous users2024-02-08

    If it is the No. 2 position, in the current situation where 311 is prevalent, you should take the middle lane, and the middle lane should be noted to avoid being killed as much as possible, be a good eye, no one can also use missiles to probe the field of vision on the upper and lower roads, you can also use more missiles to support your own disadvantaged road, consume supplies on the opposite side, since you are the No. 2 position, you have to judge the most appropriate time to wander, and there are the following situations: 1If you have a good lane, and it is best if your hero has blood and demons, help the side lane kill to gain an advantage; 2.

    When the middle lane is closed and pressed under the opposite T, the horse walks to the side, and the opponent does not have your vision in the middle lane, so you can't see you wandering, which increases the possibility of killing; 3.Seize the opportunity to kill in the river when there is a view; 4.The middle lane is smooth, with TP, ready to support, and the clockwork support ability is very strong.

    The No. 2 position is to lead the team's rhythm and accumulate advantages, not blindly gank, if you have played an advantage in the upper and lower 2 lanes, you must press the middle lane, give a good side vision, and walk according to the situation given above; If the upper and lower 2 roads are pressed, don't rush to swim, see the opportunity, at this time to bring TP support at any time, because the opposite side will be more wave when there is an advantage, seize the opposite side of the mistake. In short, there are several tasks: make a good view, suppress people with missiles, selectively wander, bring TP support, and not be reckless when killing in the lane.

    Equipment: 1By the way, shoes, bottles, urns, atents, distant shoes, siwas, sheep knives, assaults; 2.

    The two sides are deadlocked, shoes, bottles, ashes, phase, vanguard shield, challenge, siva, assault; 3.If it doesn't go well, shoes, magic bottles (depending on the situation, if no one on your side comes out), bracers, ashes, prosthetic legs, vanguards, blade armor (not to mention later equipment), and magic wands, push pushes, and green rods depending on the situation.

  3. Anonymous users2024-02-07

    Generally, the clockwork route is almost the same, whether it is a side solo or a middle lane solo, it is 2 fist gloves, two branches and two groups of eating and drinking, The order of loading is first shoes The movement speed of the clockwork is very important, and then it depends on the situation, if you are in the solo, you will be out of the bottle in the ashes, and if the side is single, it will be the opposite (of course, no one on your side controls f you will be out of the bottle) The equipment behind it depends on the opposite lineup, and the French system will make up for the challenge if the outbreak is high, and the physical dps will be more than the shield. The next equipment, I recommend out of the A account, the current version seems to be out of the A account, level 3, the ultimate move, 45s CD, I really can't bear the DPS output on the opposite side, you can also come out of the blade armor or ice armor, basically the single CG is generally 6J control F wandering.

    Of course, the battle is fierce, it depends on the situation, and you have TP on you at any time to support your teammates.

  4. Anonymous users2024-02-06

    Generally, after the bottle is out, level 6, it is best to control an F, (acceleration is good) and then you can swim away gank.

  5. Anonymous users2024-02-05

    Go out 2 boxing gloves 1 big medicine 2 Xiaolan 1 eat a book, a tree branch, have a phase, pioneer level 6 or above, start swimming.

  6. Anonymous users2024-02-04

    imba :1.Magic wand + leg (the premise that the thing I pumped is sold) 2Magic wand + return to the city + mend the knife and axe (jungler to officially send troops back to the city) regular version: a fist + round shield + medicine late urn and vanguard shield.

    The first floor is also right, depending on personal habits.

    Equipment is not a problem, the problem is timing, depending on whether you will look at the timing.

    Bring the whole team up in rhythm.

    I figured it out by myself Recently, I became obsessed with IMBA and branded IMBA together I wish you a super god.

  7. Anonymous users2024-02-03

    The general idea of clockwork is meat As for wandering around and looking for opportunities by yourself, you will generally mix it with 6 bottles of shoes No matter how bad the middle lane is, you should have it Then look for a chance to swim away and have no good chance to continue to play money Every time you gank finishes you have to make up for the development.

  8. Anonymous users2024-02-02

    It is to prevent being dotted too much when going out round shield! Double fists are urns! The little wand is the speed bottle big wand! The second position needs economy! There are big arrests and no mixed lines!

  9. Anonymous users2024-02-01

    Just use a good ultimate.

  10. Anonymous users2024-01-31

    If there is a big one, the economy must be full.

  11. Anonymous users2024-01-30

    As shown in the figure: clockwork generally mixes the inferior road, if it is easy to mix, the level is high, and you can get money, you will have phase shoes, and the single kill ability is stronger, and if you don't mix well, you will get green shoes, and you will be guaranteed to recover; Because of the frequent fights, the Great Magic Wand and the Urn (Shrine of Shadows) are necessary, and after level 6, you can arrest people, and then save money to make blades and push sticks; With these 4 pieces, it is basically formed, and then according to the specific situation, you can choose among the following equipment: Synthetic large ashes (suitable for frequent group plays), A staff (greatly increase the ultimate CD), Qinglian Orb (add armor, prevention and control, suitable for opposite directional spells in the game), ice armor (add armor, reduce enemy output, suitable for dealing with enemies based on physical output), Dragon Heart (qualitative change, early exit can lay the crushing situation).

    Others, such as flutes, BKBs, heavenly halberds, etc., can be supplemented in appropriate situations.

  12. Anonymous users2024-01-29

    Recommended equipment for going out in the single mainspring: eat trees, big medicine, round shields, and 2 branches The fastest out to the bottle.

    Early equipment: magic bottle, prosthetic leg, ashes I prefer the prosthetic leg as a prop, which has increased the flesh and attack speed of the clockwork, so I didn't choose the phase. The ashes can be returned to blue, and can be used to assist in kills and recovery, making it a very good choice for gankers.

    Mid-term equipment: blade armor, prosthetic leg, magic bottle, A staff, blade armor You can do a A account with the wind, but when the situation is bad, BKB or push is also a good choice for scumbags, so that you can have the possibility of continuing to output after making your first move.

    Later equipment: A staff, dragon heart, Shiva, flying shoes, BKB, Heaven's Halberd Meat outfit is everything that motivates clockwork, often do some first, the possibility of being killed is very large, and clockwork does not have a good economic ability, so it is still recommended to save life in meat outfits, and survive like lead to better accumulate money.

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