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1.Beastmaster Hunter.
2.Sacrifice the Doom Warlock.
3.Deep battle thieves.
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First: Remember that the thief who is always a combat talent From the point of view of Blizzard's design character, DZ can't do anything but output in the big FB and only highlight his DPS
Second: Many Berserk Beastmaster LR Dark Shepherd Warlock outputs are very powerful.
But considering the environment of the boss battle and the problem of hatred, it should be the Warlock talent who is the main pain and the secondary destruction.
Third: basically can't tell the difference.
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First: Perfect Fire Method.
Second: Black Dark Shepherd.
Third: veteran thieves.
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1.Beastmaster Hunter.
2.Sacrifice the Doom Warlock.
3.Deep battle thieves.
By: Classification Ascender soloyan007 - Thousand Total Level 4 3-3 16:06
This is the only correct solution!
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Please, the Beastmaster hunters are here. You said that shooting is still a little possible.
In fact, the first few DPS are not too sure to be honest. If you have to name the top three DPS in general.
1.Painful ss
2.Battle thief.
The kind that is black to the end).
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The first pain ss, the second dark shepherd, the third thief.
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If a monster, mages and warlocks will occupy the top 3 places, and the general talent is ice. Snowy. Painful ss
and there is no occasion for ablame to be a thief. Most likely combat dagger thieves. This thief exploded. Beauty F popular FB thief.
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It depends on what kind of copy it is.,Some time ago, the guild of the European or American service sent the output of their temple.,Except for a few bosses,The thieves are the first.,And far more than other professions.,But the thief's equipment is too good.,Personally, I don't think it's a monster.,It should still be a thief.。
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After TBC, due to the rise of AM, all blue professions have been booned. But the enjoyment or the most stained is the pain ss. Because there is a damage bonus.
If there are more than 2 pain SS and AM in the team, don't ask, the first must be SS, the second is also SS, and the third is AM
If not, it's generally the first SS, and the other old DPS professions grab the 2nd and 3rd, but generally AM won't be out of the top three, but it's generally 123 in turns, and it's unstable.
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If a monster then the mage and the warlock will occupy the top 3, there is no a monster on the occasion is a thief, and the talent will never be absolute It is all based on what copy to fight and what boss to fight
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After you fight a boss, look at the total output of the current boss, the first second injury does not mean the first total output, (the second injury is the first hanging, and it is also possible to be overtaken by the second second injury), but it depends on the individual's ability or the second injury, simply look at the ranking, just look at the total output of the current boss.
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Damage output,Damage output is the total amount of damage you hit.,It's of practical significance (g group points g),Second injury is the judging standard.,But second damage is generally not very accurate.,You can take a look at the stake to see if the second injury is consistent with your outfit.。
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Look at the second injury.,The whole process is that the profession with weak aoe skills suffers too much.,So the damage is generally the second injury of the boss.,Of course, if you come up and hang up after a round of explosion.,It's not counted.。
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Total damage, last week's big gold group is to look at the total injury, and the second injury basically reflects the outfit.
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Now everyone agrees that Chengdu is to watch the second injury of the boss battle!
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Generally look at the total output, and then look at it once per boss.
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Hello dear players:
Regarding your questions, please try the game as much as possible, and I recommend that you communicate with other players.
Seventh Avenue official website customer service GM10 is happy to serve you.
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I don't know what LZ is using** If it's a fruit or a throwing knife, you must get 650 for agility, because 650's physical strength can be used with +1+50%+30% attacks, that is, 20% of the previous 650 agility physical strength is enough to use 30% attacks.
Secondly, it is very important to play the defense of the hero dungeon Generally, the defense of the hero series dungeon must be at least 750 or more, otherwise the angel within +10 will not be added.
My number is now 3W battle Basic attributes 950 Attack 740 Defense Agility 540 Lucky 720 All heroes can be beaten Ying Long and Ying Evil are more difficult to play in the late stage Defense and luck are more important Many boss armor high pile attacks are useless.
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The damage is good, and it is better to do all the damage Clothes and hats are also bracelets, rings, condensed with flames, demonic strikes.
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If you want the output to be high, I recommend that you put damage on the **, and then put defense and luck on the hat, and agility and attack on the clothes, so that your output will increase and other attributes are not low, I hope to adopt.
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Damage: This is the most useful and can also increase combat power.
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It's best to inlay damage orbs to fight and dungeon with Leopard Speed PK as well.
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Senior Sima players tell you that you have more than 40,000 combat power to get Sima: first under the dungeon, the dungeon above the difficulty level guarantees at least 700 or more luck, which is necessary (the dark dungeon can not be lucky), and then it depends on the damage and attack value which is lower plus which. Attack orbs can choose leopard speed (dungeons use will card rounds, you can add blood to angels, and you won't card rounds if you use them well in competition), armor piercing (there is a great chance of critical hits, and the damage is terrible), combos, and critical hits (not as good as armor piercing).
The fight is still a big blast and a nuclear explosion, and if the equipment is about the same, the chances of winning are greater. Absolutely empirical.
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The direct effect of enhancement** is the increase in damage, so the damage in attack is definitely much better than in attack. Playing a dungeon should be like this, not necessarily the higher the damage, the better, but being stable enough is long-lasting, so the armor and damage need to be added as appropriate! If the level is not high, the necklace level is not enough, it is still stable to decorate more armor and defense, and then wait for the level to go up and gradually replace it with damage!
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At first, it is best to use Sima to smash the cylinder**, orb plus defense, damage, attack. Shield for the off-hand. Damage only works if the attack is greater than the enemy's defense.
Jewelry recommends two plus defense and two plus attack, and the stone bonus must keep up! When there are enough stones, it is recommended to add luck. [The stone refers to the one of the green dragon, the white tiger, the red bird, and the Xuanwu].
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Hello dear players:
Both of these attributes are very good, please operate according to your own needs, I wish you a happy game, thank you.
Seventh Avenue official website customer service 07 is happy to serve you.
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The upper limit is high and the speed is the best, if not, I prefer the fast one, the energy recovery is fast, and more than 30% of the damage of the assassin thief** is poison,**The faster the speed, the more obvious the poison damage, in the case of the same DPS, or in the case of the DPS is not much different, I choose the fast dagger, and when the difference is very large, I choose the high DPS.
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Upstairs said pretty much the same.
The damage of the destruction thief is mainly ** in the poison before the Zen jujube and the peace chop. The two are comparable to each other, and both are more than 30% of the beams.
PVE, it is bound to be high in seconds. The twin is very powerful.
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It's best to attack when you play a dungeon.,It's best to hurt when you play a competition.。。。 Attack Zhao accompanies land attacks affect agility, so it's best to play competitive damage, and the clan is a dungeon and the dungeon generally requires agility is not very high, so you have to attack, in general, the attack loses the highest loss bonus, but you have to reduce agility. damage plus output, and there's nothing ***...
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It's best to fight dragons. The dragon's anti-carrying shirt is 0, and the attack attribute can play the best effect, but since you have 2 damage rotten hidden 3, it doesn't matter, it is recommended to starve pure inlay damage 3 first, and then replace it with attack s3 after 9
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Dear players, hello Jiqiao: At present, the Dandantang version has continued to be updated, many gameplay, characters, equipment, fashion, pet data, event requirements, gift package collection, recharge methods and related data are different from the previous version, it is recommended that you re-experience the game, and pay more attention to the announcement, thank you.
Seventh Avenue Dandantang's official customer service 11 is happy to answer for you
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Defeat Sneak Strike 3 Damage 3 s Attack Concealment 3 s Damage 3 Attack 4 Damage 4 s Attack Guess Strike 4 s Damage 4
Simple and straightforward.
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There's no way I'm going to ask for it! I have.
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Harm. Because there is no damage, it is useless to attack the simple digging trillion blow and scatter the high cultivation, the attack is only multiplied by a few percent of the damage, in addition, the pet skill is also a super large relationship related to the damage, and the pet skill commonly used in the dungeon competition needs damage support, what are you hesitating about?
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The most suitable for attack and damage is 1000:850,It's useless to delay most of the damage beyond this.,Now the orb system has changed.,You can change it at any time.,If the damage is enough, you can repent and quietly which is agile.,Ensure that the physical strength is at least 265.,It's OK.
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The former is better, because the damage is added to the combat power, and the damage blood is also high, and the attack power of 60 is not as good as the damage of 20.
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Single Brush 2*3*! If you attack the equipment of the three holes, if you have the technology, you can brush the first level of 9*! You can team up with others to farm dungeons, and as long as you have time, you can still earn it!
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I guess it's just 1 star.
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