Is it difficult to get started? I don t know how difficult it is to dance with fire

Updated on Game 2024-05-25
17 answers
  1. Anonymous users2024-02-11

    Shiranui Dance is actually very difficult to get started, because it requires people's agility and the ability to control heroes is very high, because Shiranui Dance has a lot of displacement, if it is not well controlled, it may be a hero who gives people heads, not a very powerful hero, so I think she is very difficult to get started.

  2. Anonymous users2024-02-10

    Not high. The main skill of Shiranui Dance lies in the combination of one and two skills. Learn to use the second skill to consume the opponent, and quickly pick up the big after kicking the enemy, which can effectively prevent the opposite side from counterattacking yourself.

  3. Anonymous users2024-02-09

    It's not high, as long as you put a set of skills, you can basically second people, and you can also use skills to replenish troops, and you don't need to go back to blue.

  4. Anonymous users2024-02-08

    Shiranui Dance is hard to learn. We can see that the win rate of Shiranui Dance is not very high。This is because the difficult operation of Shiranui Dance is not easy for novice players to pick up.

    I guess you haven't done any in-depth research on the techniques of Shiranui Dance. Now, I'm going to give you a detailed explanation of the technique.

    Skill Analysis: Passive Skill: Bee Endurance.

    This skill can be divided into three parts. First, every five seconds, your normal attacks knock back enemies (rushing at them counts as a dash skill) and deal damage. 2. After you have cast all the skills, you can roll a certain distance and accelerate for a short time (the direction of the roll is controlled by the direction of movement of your own wheel, and this roll can pass through walls.)

    The reason why Shiranui Dance is so flexible is because of this passivity, and the first point of enhanced basic attack can also be triggered. Third, your skill restores energy after hitting an enemy (and.

    Skill 1: Wyvern Flame Array.

    In fact, this skill is very easy to understand, that is, Shiranui Dance, rushing to the enemy, knocking the enemy away, is the main control means of Shiranui Dance (this skill can be linked to flash, that is, a skill flashes after casting, and further flight control can be obtained).

    Skill: Flower Butterfly Fan.

    This skill is the main output of Shiranui Mai**. The advantage of this skill is that the CD is short, the damage is high, and the distance is long. And we can see that the second skill consumes the lowest energy among all the skills of Shiranui Dance, and after the skill hits, we can see that the enemy's movement speed is reduced by 90%, and the spell resistance is reduced by 50 points.

    This shows that the second skill is a magic skill, whether it is a burst or a retention.

    Tip 3: Kill bees and endure bees.

    This skill is the ability to stab the enemy without knowing the fire (you can also grab a flash, change the direction to cancel the cast and shake), and most importantly, it can reduce the enemy's physical attack by 20%. And if you look at the damage value, it can be seen that Shiranui Dance's ultimate has both high base damage and high spell bonus, which can be regarded as Shiranui Dance's **damage**.

  5. Anonymous users2024-02-07

    The gameplay of the Honor of Kings Ignorant Fire Dance is as follows:

    Mobile: Honor 60.

    System:. 1. Passive skills of Shiranui Dance: After using the skill, you can displace a certain distance and increase your movement speed, one skill: fly upwards and kick into the air, causing damage and knocking away (control the enemy first, then take the second skill, and finally the ultimate, kill everything in seconds).

    2. Second skill: You can throw a fan to slow down and damage the enemy. (cd the shortest skill, used to play the best consumption), ultimate:

    Dash forward, knock back and damage enemies. Her second control skill is team control, which allows her to knock out a group of enemies when the time is right.

    <>3. Alignment: The main point of the two skills in the early stage, the ability to clear the line is poor, but the consumption is strong, when the level 4 can play a set of output, the first skill to fly, the second skill, and finally the big move to push in the direction of our tower. Team Fights:

    The second skill is consumed first, controlled, and then cut into the back row of the enemy in seconds to see the right time.

    4. The first magic resistance shoes are recommended for the equipment here, the second vampire book, and then the staff of dedication, and then according to the battle situation, the advantages are made into hats, and the disadvantages are made into masks, and the level 5 inscriptions about the fire dance are blue reincarnation, green mercy, and red nightmares.

  6. Anonymous users2024-02-06

    The gameplay of Shiranui Dance is as follows:

    1. Learn to card vision + use the "empty A" operation to consume or dash the enemy.

    In addition to clearing the line to expose the field of vision and squatting grass, the rules for acquiring the vision of the enemy and us are visible to each other, that is, when you see each other, the other party will also see you, so for the magic thorn like Shiranui Dance, you need to pay special attention to the team battle If you don't play, you don't need to appear in the enemy's field of vision, hide your vision first, and then go up to cut C at the critical moment, the success rate will be higher.

    2. Strengthen the basic attack.

    After the enhanced basic attack with passive skills, Shiranui Dance can control the direction of the enhanced basic attack through the arrow keys when there is no enemy around him, and at the same time, he can also connect a period of rolling to achieve the effect of rushing through the wall, and then he can connect the second skill to consume the enemy, or use the first and third skills + flash to rush into the enemy to complete the second kill.

    3. Learn to cancel the cast backswing of skills.

    Shiranui Dance can be connected to a roll after using the enhanced basic attack or active skill of the passive skill, and the backswing of the tumbling can be canceled by slightly shaking the steering wheel from side to side or connecting with other active skills.

    4. If you have a ultimate, use the ultimate.

    The casting backswing of all active skills of Shiranui Dance can be canceled by connecting passive rolling, passive enhanced basic attacks or other active skills, and it should be especially noted that the first skill has the longest swing time in the air, so when escaping, it is recommended to use the ultimate first if you have a ultimate, and then use the second skill to slow down the enemy and then follow the tumbling + passive enhanced basic attack, and finally use a skill.

    5. Use two skills.

    In actual team battles, you can use the second skill and passive small displacement to constantly kite and pull the enemy. It should be noted that the speed backswing of this displacement of the passive is more obvious, and we try not to use it when rushing and escaping, otherwise it is easy to be caught by the enemy to the weakness.

  7. Anonymous users2024-02-05

    Base attributes. Class: Mage.

    Faction: Fuso.

    Cost: 3 gold.

    Skill: Butterfly Fan [Passive]: Every time you lose a fan and deal spell damage, you will choose a direction and roll once.

    Lineup matching. Mage Flow: Xiao Qiao + Wu Zetian + Zhuge Liang + Zhen Ji + Yi Xing + Zhou Yu + Mozi + Shen Mengxi + Ignorant Fire Dance.

    Analysis: 1. The early stage is outrageously weak, less than three stars, and the skill release is slow. Relying on equipment and relying on the front row requires a high understanding of talent and a high degree of dependence on positioning.

    2. The late stage destroys the world and destroys the world, the damage is huge, and the skills of each hero are at the level of nuclear bombs, and Xiao Qiao, Shen Mengxi, etc. are easy to upgrade to three stars; There are more talents to choose from; It can effectively increase the damage in the medium term.

    Equip loadouts. Book of Blood + Mask of Pain + Erudito's Wrath.

    Analysis: Shiranui Dance is a continuous output mage, and his outfit is mainly based on endurance and damage increase.

  8. Anonymous users2024-02-04

    The World Cup is supposed to be a festival for fans and pseudo-fans around the world, and this discovery makes Jin both excited and excited. If it's a professional or semi-professional team, it must be a team with a lot of potential and ideas!

  9. Anonymous users2024-02-03

    Regardless of her jerky and strong attack, Nangong Yi came to her collarbone She is the child daughter-in-law of their Nangong family, but she is a medical genius,

  10. Anonymous users2024-02-02

    The voice was cold and cold, and he said, ".

    A gorgeous tearing big.

  11. Anonymous users2024-02-01

    1. The basic combo of Shiranui Dance is: 2 skills - roll - 1 skill - roll behind the enemy digging side - 3 skills pull back - passively push - 2 skills to a safe position.

    2. Skills are not placed at the limit distance, including 1 skill scum loose sail energy, although the limit distance is safe, but the enemy only needs a small move to dodge, it is best to release it at half of the casting distance to about 3 4, the hit rate will increase a lot, especially a skill, it will be embarrassing if you can't hit someone!

    3. Try not to roll backwards after the second skill, unless there is a danger to life, roll left and right to find the next output position, and it is also convenient to take 1 skill continuous control, but don't roll straight ahead, you will eat skills.

    4. It is best not to lose the fan when walking horizontally, the hit rate is very low, you have to consider the position of your own movement and the position of the enemy if you hail, you can go to the training ground to find the small crab on the upper and lower roads to practice.

    5. Passive is also a period of control, don't forget, sometimes it's key.

  12. Anonymous users2024-01-31

    The second skill hits the person, and when the opposite one-third of the blood is passively harvested. Team battles enter late, and use two to cooperate with teammates to fight until one or three of the remnants of blood enter. Beware of high-burst heroes and be passively careful not to walk into the tower by themselves.

    The summoner's skill belt slashes, purges, or flashes are fine. Purification is generally more on the surface control and then bring.

  13. Anonymous users2024-01-30

    The second skill poke infinite kite, the third skill starts with a skill and the passive combo, and it would be good to have more contacts.

  14. Anonymous users2024-01-29

    Glory of Kings is a powerful hero, but it is extremely difficult and has early development. As a spell-damage type assassin, Shiranui has movement and is not as dependent on equipment as other mages. The second skill also has a good output in the early stage, with a long range and strong control, making it the main skill. It is recommended to give priority to adding points.

    On the contrary, although the two skills are long-range, the single output, and the fire dance itself is brittle. The ability to clear troops on the line is also average. In short, Fire Dance is not weak in the early stage, but the jungler and lane advantage are not big either. However, it is more recommended to develop the line and maintain the consumption of specialties.

    The line is basically a replenishment, a level to two, and it is also a main second skill, don't leave the tower too far. After level 4, there is an ultimate, but this is not a change in the strength of Shiranui Dance, because the early power of the ultimate, and the energy consumption is huge. It also has to be close combat, which is very dangerous.

    Try not to always empty your skills, after all, hitting the enemy's energy will be restored. Fire Dance is inseparable from energy for both survival and output. If you don't have the energy, you have to go back to the bottom of the tower, this is the most dangerous time.

    When the equipment is formed and you have shoes, you can consider killing the remnant blood crispy after using the second skill, and the killing method will be introduced later.

    I don't know the fire dance, there is no doubt that he is playing the assassin position. If you think that his second skill has a long range and is powerful, and has special effects and is used as a mage, this kind of thinking will make you realize how weak she is to play a group in the later stage. Her advantage is far superior to other Assassins' range and ability to consume against single shots.

    Not inferior to the physical assassin's mobility, explosiveness, and even higher burst than the average assassin.

    But the disadvantages are also obvious. First of all, the endurance is not good, so it is best to have endurance equipment such as purification crystals in the early stage. Then there is the limitation of energy, if you don't pay attention, you can't use skills, which limits the flexibility of Fire Dance, and it takes a while to recover from a set.

    Therefore, it is not suitable for long-lasting grouping.

    From these points, it can be seen that Shiranui Dance is more targeted. A single is very powerful, and a few quick draws can lay the foundation for killing the crispy. Therefore, in team battles, it is very necessary to cooperate with teammates, and not blindly start a team, so that Fire Dance can have enough space to consume.

    Once the group is opened, you have to use combos to directly kill the enemy's crispy detached, and then continue to use the second skill to restrict the enemy's movement. This is how Shiranui dances played.

  15. Anonymous users2024-01-28

    This hero is quite powerful, and when he develops in the later stage, the damage is very high. But it's not easy to control, and you have to practice a lot to be able to skillfully avoid the enemy's ultimate. Hope you are king in the morning!

  16. Anonymous users2024-01-27

    2. Skill consumption: 1. Skill knock flying, then passively bypass the back and open the ultimate move to push back the enemy, and then take the second skill.

  17. Anonymous users2024-01-26

    It's an activity, I've used it, it's not great, but you can practice more.

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