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Out of 1 plane, reconnaissance is enough (don't drag the front line, if you drag it, you will be netted) If there are too many of them, the other party will come to 3-4 gargoyles and you will send experience.
I don't even think I'm afraid to get into the ground.
Do reconnaissance at the beginning, and if you find a pure spider flow on the opposite side (if you hit it often, you don't need to detect it to know that it is a spider flow, better).
It's very good, at home, the double barracks violent infantry upgrade the shield, the first Paladin, the second short man (if the other party can survive for so long), I won't say anything about the effect of the infantry after carrying it, spiders and defense towers hit the body like scratching. Then it's up to you to ride around the death, or to take the Holy Illumination, as you like. If you don't go out, you will take the shield and tear down the graveyard, and the family will drag 2 farmers over to build a small defense tower.
Even if the infantry brought with me ran out (I think the Holy Light with a scroll and Paladin could be dismantled), the arrow tower would be up.
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Unit: Airplane.
Item: Shadow of Dust.
Skill: Magic Gang Chip.
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What is the situation? If you are at home, you can raise your eyes on the tower, if you go out, you can bring powder, and if you have a goblin laboratory on the picture, you can build a house next to it, and you can see it at any time for a little money. It's also okay to have a plane.,But it depends on how you fight.,Is he pure zz or add others.,Practice more in your own actual combat.。。
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A ***, a pack of developing dust, a holy tower that has risen to the top of the sentry.
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The plane barked. Look at each other. A small number of aircraft can be reversed. If there is more, refrain from destruction. mk+pal kills zz very cool.
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Get out of the plane, but you need a certain number of them to beat the statue.
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Why don't you go straight to his hometown to demolish it.
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Get out of the plane, or simply out of the development of the tower, and then buy a bag of powder when you go out, and then buy three towers, you can put the tower, if you put the tower, you can not only develop, but also can be used as a meat shield, you can also disrupt the opponent's formation, one tower is multi-purpose.
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You can buy it, it's not expensive, but you can wolf 7 liters of nets, and if you e him before you drill it, you won't be able to drill it.
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,。。This question,。。 Buy Developer, no doubt
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Apparently to buy the developer. That's true.
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Development is a must, even if it's not used against burrowing spiders, it's necessary to prevent shadows.
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The hills start, not afraid at all. Mines can be opened, but not against the opponent, and all troops must remain in the mines until the initial defense is established. If AM starts,Then I think it's best not to open the mine.,The other party's 1 spider.,The firepower in the early stage is too good.,At least wait for the top shield to be good.,Or simply wait for 2 books to break the law and then open the mine.。。
If it's a hill, don't be afraid, because before the DK level 3, the spider is the experience of the hill, a hammer infantry is one around, the spider is expensive, 2 or 3 dead, and the other party will definitely shrink. After the infantry's shield is raised, no matter how many spiders on the other side there are, they can ignore it.
1 There is no future for violent spiders to fight the Terrans, because as long as the Terrans are down, there is no hope for ud. The UD economy is definitely not as good as the human race, and no matter how slow the technology is, it will really be impossible to fight. And the spider can't beat the top shield infantry, and it can't break the law, as long as the human race has any of these 2 things, UD only has 1 technology, and there is no way to even transform.
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This is a more disgusting tactic, not afraid, you have to be familiar with the use of heroes, before you out of the blacksmith shop he probably has a spider, to learn to use the militia to start the hero upgrade with a group of monsters to fight wild mines, to fight the death force to push the paladin, crazy with skills to disturb the wilderness, spider weaving is very expensive, speed two mines, infantry learn shield, try to see if you can three, out of the griffin stream, or can't wait for two out of the priest, and witches, the witch's slow speed is very good to make the spider crippled, at this time the infantry open the shield to fight, play infantry to learn to lurk, Cooperate with slow speed to win by surprise. Hero level matters!! Wild monsters ZB to get more, remember, to disturb the mining.
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If the second book has not been promoted, he still plays, whether he can open a mine or not, he will abuse him to fight spiders, no need to practice three, first mine and then tower, the tower is on the periphery, the money is spent, send troops, the top shield must be, you still have the militia, no problem resisting.
Since he doesn't rise, you don't rise, two mines in hand, the barracks are thrown casually, 80 people top shield infantry, kill the upstairs, bcbvbzba is a regular spider start, this kind of big move is very difficult to hit the Terrans, this kind of immortality can not see the dk three escorts in the early stage, and it will be good to wait for the dk to come to the mine, now the dog turns the spider is more fierce, first dk to accompany, and then you pull the militia, he pulls the dog, and entangles in the mine for a while, and then the spider, the two heroes are here, which is the most ruthless for the Terrans,
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Ideal for mining.
Pure Riot Spider does not have a long battery life.
You should seize the supply time after a major battle to hit the economy of the UD, and if it is an ice armor spider stream, you should send MK early to restrain it.
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Don't upgrade your capital, don't open mines, the double-barracks tyrannical shield infantry can kill him.
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Out of the infantry and shields, not out of the musketeers.
There are more tons of mines. If you don't open it, you will explode the army, he is expensive and can't stand it.
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Isn't it easy to fight if you don't die A hero will go straight to his hometown and dismantle it Don't delay.
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Pure Tyrannical Spider, then you Pure Tyrannical Infantry, Needless to say, the top shield is absolutely necessary, and the mk is surrounded by a hammer (if the mk starts).
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Plugging in the eyes or revealing or something.
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Sprinkle powder or stick it in the eye or shine it with a flashlight, and kill it.
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Range skills can be played, just estimate the position. Blizzard, Flame, Thunder, and small cannons are all available.
The plane is hidden, you can see it, and you can hit the ground after lifting, but it can't be moved, and the spider will recover blood faster.
Visible and hidden. Illumination method:
1.Plane. 2.Illumination of the cannons (needs to be upgraded).
3.Tower can be photographed (upgrade required).
4.Goblin laboratory illumination (limited time).
5.Hidden Dust.
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Second, yes. Thirdly, yes.
Fourth, it is (upgrade the ground-fighting skills).
Fifth, you can.
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Blizzard, Blaze, Thunder Strike, and Cannon A are all fine.
The development shows that for 20 seconds, the plane can see and fight, and the goblin laboratory can shine out.
It is recommended that you go to the beginner area to learn and learn,-
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Spiders can be seen in the development of neutral shops, small planes in the workshop, sentry guards, anti-stealth skills in the Tower of Mysteries, and flashlights in the goblin lab.
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You can't hit it directly.
It is possible by development.
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Almighty, but the helicopter has to rise to the ground for attack.
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There's an airplane, or there's a tower around you, and there's a hidden one, and you can hit it as long as you can see it.
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You can say that the dust of development is only displayed for 20 seconds, hehe
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The upstairs ones are all correct, so I won't talk about them.
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If you're lucky, you can see it when you hit the scout stick
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1. Anti-hidden powder.
2. The elf hangs next to the goblin laboratory and shines with a searchlight.
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With the concealment, or with the fire of the elves on the spider, it is really not possible to force the ballista to attack the ground.
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For a player who can fight Warcraft, there are many ways. You can build a house next to the goblin laboratory, or take it with you, or you can use the Beastmaster to summon the eagle. If most of the dead spiders are buried, you can pull a large army and attack his house.
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1,1 A large number of top shield infantry forcibly pushed the UD base, striving to drag the battle line to the UD base, taking the opportunity to kill the peasants, and the infantry should not be afraid of death.
2, after AM to 3, suppress 1 wave again, AM point DK, infantry chop spiders, water people fight dogs, and wait for 2 MK to come out and press 1 wave again, MK's hammer mainly throws DK
3, and then jump 3 directly, knight + plane, the plane rushed over to cover the field of vision, so that DK could not C spider 4, there is an advantage to open the mine, there are still a large number of planes + knights, if ud holds back the ice dragon at home, the tank will push it.
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He has the time and money to study the 2 liters of the ground, won't you build a low plane? Short planes will be able to see it.
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Buy the powder directly. Out of the root tower at home.
If you come in and kill. The peasants revolted against the cut. Don't suffer. Tower also died to him...
And.. A letter at home. UD can't kill you peasants...
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Go to the goblin shop and buy Shadow Dust. It's all done.
When he burrows into the ground, you sprinkle powder. He can't be incognito. You just hit it.
Very simple!! If you find out that the other party has a double BC, it will definitely be a violent puppy (and see if there is a crypt)! Therefore, in the early stage of the AM training stage (double BC rush, pal, am, mk don't matter), two or three arrow towers at home will be very effective low grade! >>>More
It depends on your level with UD, your APM is not enough to be casual, so it's all for nothing. If you're all about the same, you can shrink him. The main mine does not rise to the top, the tree tower. >>>More
I've never seen a spider with fear, so it's not called a spider flow at all, okay! >>>More
EI on the ne ranger mining is the mainstream, the simple buck combination to fight the undead spider to destroy some of the hit, look at the operation and details, because everyone is 55 open. The point is that UD likes heaven and earth ghosts, the map is small, and the harassment of heaven and earth ghosts is a headache, which means that your bear will form more slowly. In a word, EI map, NE also opened mines, and failed to open mines. >>>More
The one on the first floor is funny, right, buy dr? Said yes lt. >>>More