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Let's talk about the reconnaissance car lightly All members of the camouflage must be Captain's reconnaissance Intuition Gunner Nemesis The driver's smooth driving Quick turns Walking on the ground These are all recommended to learn to have a sense of communication The last radio waves.
Zhongtan Personally, it is recommended to repair the whole study The rest is basically the same as reconnaissance The gunner must learn to kill the blow and artificial stabilization.
Heavy Tan Repair is a must for all soldiers to learn in Heavy Tan according to the level of the vehicle, gameplay, etc., learn to take 2 routes, one is to play the striker, and the other is to play support or obscene play.
Playing Forward advocates high visibility So Commander Skills Reconnaissance All-rounder Gunner Critical Strike Master Driver Focus on Collision Quick Turns Communication Situational Awareness Brotherhood Loading Ammunition Organizing Ammunition These are recommended to learn.
And the obscene point of play is generally to replace the commander's reconnaissance all-rounder with Hawkeye and intuition, the gunner to strike a fatal blow, artificial stability, the driver to remain the same, communication to remain the same, and the reload to break the boat Brothers.
TD is basically the same as Heavy Tan, and the extra skill slots learn camouflage.
Artillery camouflage must be learned, Eagle Eye, Critical Blow, Artificial Stabilization, Fast Turning, Breaking the Cauldron and Explosive Reloading are also to be learned.
The choice of skills is mainly based on your gameplay, for example, the heavy tank The body is not very hard and I also like to be obscene, generally to see if the intuition is lit up, and then hit the telescopic cannon to hit the opponent's cannon or other positions to rely on a fatal blow to cause heavy damage I generally use 110 I like obscenity, because there is an eagle eye and a critical hit, so I know what parts or members of the opponent are injured Especially when playing 30 This kind of slow rate of fire car Once the loader ammunition rack is damaged, then basically this kid can have 1 minute reload time You can stand in front of him and soak him and smoke him, and if you don't have these skills, then it's a big difference.
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Too many skills. It's hard to say, but there is one, except for artillery and reconnaissance vehicles, other vehicles must be repaired, and if they are not repaired, they can't be played. I'll probably say what I think, I also had a headache yesterday when I learned skills, but I have a guild, and it's clear to ask yy.
It mainly depends on what kind of car you are, even if they are all in the car, they are different, so it mainly depends on your own needs, for example, the driver of 59 must learn to steer first, and the steering is good to learn to move and fire accurately, which means to see what tank, where it is weaker to learn that skill.
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Skill? Doesn't look like it? All I know is T110.
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Commander: (Veteran, learn first, level up quickly, and then replace with other skills) Repair, All-rounder, Battlefield Intuition, Brothers in Arms.
Gunner: Critical Hit, Artificial Stabilization, Repair, Band of Brothers.
Driving: Fixed, Fast Turns, Smooth Driving, Band of Brothers.
Communications: Signal Enhancement, Repair, Situation Awareness, Brotherhood.
Reload 1: Repair, Shipwreck, Choose Your Own, Band of Brothers.
Reload 2: Repair, Ammo Regularization, Choose Your Own, Brothers in Arms.
Analysis of the commander: T34 has a 360 field of view is destined to be found all the time, the bulb is really useless, leave it to the back to learn, 6 members can easily hang one, all-rounders are necessary.
Gunner: The penetration depth of the 248 can easily penetrate the level 9 or even level 10 vehicles, the critical hit is very useful, and the turret of the T34 rotates slowly, the aiming is slow, and the artificial stability will be a little better.
Driving: T34 speed, steering are more painful, 59 reverse you can't catch up, basically can't top the bull, of course, no one will take the initiative to top you, the impact is meaningless, the steering is easy to be 59 around, smooth driving acceleration aiming.
Communication: T34 radio 700+ is not very far, 360 vision should also be strengthened, the relay is not of great use to itself, the last radio wave is used by meat detectives.
Reloading: Learn to break the kettle and sink the boat to the end, you can fight it, organize the ammunition to prevent the ammunition rack from being damaged, or the loading speed will be more painful, T34 is enough with AP, and the burst reloading is free.
4 skills to learn brothers together, in the early stage of learning brothers to hang up a person, other people's skills are wasted, and they have to be 100% useful to be useful.
In general, this car is like the positioning of the T30 before the update, somewhat similar to the TD.
Seek adoption, ask for approval.
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Light bulbs, other things are not very useful, so it's better to hide them first, camouflage, and then learn those ones.
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Repair is a must-learn.
The second one is the light bulb.
The third one is Band of Brothers.
That's how I learned.
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The commander can learn battlefield intuition (a must for survival), the rest of the crew can learn Brothers in Arms (which increases reload speed), and then the commander can learn Brothers in Arms with a second skill. The driver learns to make a quick turn, and the loader learns to burst reload. Others learn about repair or camouflage.
World of Tanks is an online war game launched in 2010 by Wargaming. Players play as vehicles from the 1930s to the 1960s in PvP and are highly strategic and cooperative. At present, there are vehicles from the Soviet Union, Germany, the United States, the United Kingdom, France, China, and Japan for players to choose from, and it is expected that future versions will launch vehicles from European Union, Italy, Israel and other countries, and the vehicles in the game are highly restored according to history, and a total of about 500 vehicles are expected.
The game was first launched in Russia on October 30, 2010, in North America and Europe on April 12, 2011, and in China by AirNet**, and on March 15, 2011. At present, there are more than 60 million users worldwide, and the Chinese tank was launched in the world on January 17, 2013.
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First Skill Commander: Battlefield Intuition. All other in disguise.
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Hidden, brother, and a variety of new skills can be added according to LZ's preferences.
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Artillery members learn skills 1st skills, Brothers in Arms, 2nd skills, light bulbs, and concealment.
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1. You can learn the next skill after the skill is full, there is no upper limit (unless you have the ability to learn all the skills), it is said that to learn the sixth skill in the case of accelerated training and 1000+ experience per game, it will take more than 6000 games.
2. The specific effect of the camouflage skill is based on the average value of the skill of all members, there is no superposition, and it is calculated separately from the grass effect and the effect of the camouflage net.
3. It seems that the highest is 25%. The maximum observation range in the game is 445 meters, which means that no matter how many observation skills you have learned, what the observation range of your tank is, and how many observation equipment you have installed, you can only see this farthest. And his actual effect is also affected by a series of factors such as the hidden coefficient of the hostile tank itself that you observe, and the actual effective observation distance does not reach the maximum observation distance of 445.
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1.Continuing to level up can learn a second skill.
2.The effects are additive.
3.If you study it all, you should be able to quite 25% (this is not very certain, refer to the artillery mirror).
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You can continue to learn.,Wait for the first skill 100 to learn the second one.,After the revision, some skills can't be stacked.,For example, the loader's burst reloading skill and the signal soldier's radio relay and so on, but camouflage, repair, fire extinguishing, these 3 can indeed be stacked.。 However, the skills learned are different for different tank types, and a lot of skills have been added after the revision, but in general, the heavy tank is first repaired and the medium tank is repaired (some commanders learn to observe the driver to learn to be stable and other new skills.) Personally, I recommend that the first skill is to learn repair, and then you can slowly learn the others) TD In addition to the commander to learn battlefield intuition, the others first learn camouflage, and artillery is intuition camouflage.
The above is purely a personal point of view, you can take a closer look at the skills and pay attention to the collocation, and the parameters are also affected by the battlefield environment and personal play. However, the above are all recommended to learn first, with personal hobbies, pure hand-played, personal opinion I don't like things to spray! If it makes sense, please adopt! Thank you!
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After learning the first one, you can continue to learn other things later.
For example, if you have 5 crew members, one of them has learned camouflage and learns 100%, then the actual combat effect is 100% divided by 5 = 20%, which is a 20% increase.
The increase in the observation range does not specify the exact value.
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Look at what the skill is, if the skills are deleted, the level of the crew will be reduced, and the income will be reduced, it is recommended not to delete the delete skills, I hope to adopt. Wood has an effect, and it used to be able to rise in rank, but now it can't.
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First of all, let's talk about the skills of all employees:
Band of Brothers : The point is that "if a crew member dies, this trait is ineffective." The first skill is a chicken rib when it is lit, except for artillery! This is an artillery-specific skill!
Repair: It has something to do with the average level of all employees, and I personally think that everyone's first skill point repair is a bit wasteful.
Fire extinguishing concealment can be ignored.
Commander: All-rounder: Focus"The more members the commander replaces, the lower the productivity. "The first skill point also feels like a chicken rib, so it's better to bring the resurrection ankh - bandage.
Veteran: Focus on "The higher the commander's veteran skill, the more extra experience the member gets" Most people are 2 skills, the second skill point is a good choice, and the extra experience of other members increases when you point this skill, and if it is an elite global experience, it will be divided back to the least commander.
Eagle Eye: The focus is on improving the field of view rather than observing equipment damage! For people who play less in the middle of the TD, this skill is more frivolous.
Battlefield intuition: The point is to start after lighting up for 3 seconds, and I personally feel that it is more suitable for TD, artillery and eye-catching positions of the middle tank, and the heavy tanks standing on the front line know that they are bright, and they are more chicken ribs for the heavy tanks!
Tank Specialist: Chicken ribs.
Driver. Engine maintenance: I haven't experimented yet, but I feel like it can subvert the fire extinguishing skill, and the first skill point in addition to TD and artillery is definitely right.
Quick Turn: Increases the steering speed of the tank. TD, the first choice of artillery first skills, individual heavy tanks can also be considered.
Flat ground, intensified driving: the spring of Zhongtan. Although 110 and i7 also like it, but the first skill point of the heavy tan is a bit of a chicken rib.
Focus on impact: E50 exclusive attributes, other omitted!
Gunner. Master of Gunnery: Focus on "Reducing the dispersion of the crosshair of damaged guns." "Heavy tanks can be considered as second skills, artillery is more arrogant, and repair boxes are more suitable for tracks.
Critical Strike: The point is that the odds are small! Chicken!
Artificial Stabilization: Free vertical stabilization, the first choice of the first skill of heavy tan.
Nemesis: The second skill of the reconnaissance car is the first choice, and the heavy tank can be skipped.
Loader. Regularized Ammo: Personally, I think it's a skill other than artillery!
Burst Reload: A second skill suitable for artillery.
Shipwreck: TD, the second skill of heavy bombing.
Correspondent. Technical Expert: Chicken ribs, the radio of the top car is enough, and the low-level car probably has no experience skills.
Sonar: Increases field of view. Card Eye, TD's favorite! Given the Communicator's skill, Heavy Tan can also be used as the first skill. Or consider repair skills.
Relay Station: Halo Skills, Chicken Ribs!
The Last Wave: The second skill of the medium-tank reconnaissance vehicle.
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