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Very simple... For example, to strengthen Wan Ren, first go buy 3 to 4 pad knives...
Strengthen 10,000 1--4 100% success You can continue to add "May Fail" If you don't dare, take a pad knife and add the pad knife until it is broken or dropped into +3 When you put it in, it's +5" Or use the same method Add the pad knife Remember that this time it's broken, don't add 10,000 If you don't add 10,000 when it becomes +3, you will definitely succeed. Don't use a cushion knife many times, the cushion knife has added more failures, and it will still be there! Add it in this way to +10 100% success.
From one sentence, it is that the mat is strengthened and dropped into +3 When it is strengthened, I have strengthened it a lot, and the success rate is not enough to say %100 At least 98% I have something to find me.
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Strengthen to say that the skills are actually very few, try more to know, in fact, the mat is used a few more, or the strengthening is canceled a few times, I feel that it is lost, look at the character, I went on 12 autumn leaves after a while and accidentally lost the success of 13 purification, sometimes broken several mats thrown into ** or decomposed, buy autumn leaf knife to practice the handle, blue plus 8, purple plus 9 is a hurdle, more pads a few times.
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First of all, the chance of a ** direct +7 is still very high.
So let's go straight to +7 first
Then, prepare a knife, preferably the same level, personally recommended, take level 3 novice equipment and test it repeatedly, saving money and drawing reinforcement conclusions.
Direct Boost Plus +7
With +7 **, take the normal white + and add it all the way to a failure, such as a failure at 4+5 6+7.
Just throw the +7 ** in and the +8 will basically succeed unless you have an RP problem.
7 +8 chance.
Why don't you choose 5+6 to fail? It's very evil here, and I've strengthened it thousands of times, 5+6, I don't know if it's a bug or what.
5+6 failure, no matter how strong it is, something else** basically no good fruit to eat, superstition, hehe.
8 put it away.
No matter how strong that novice white knife is, if it's +7, then it's +7, isn't it, put it away, wait for it to be useful, and prepare another one.
Same as above: Fail at 4+5 6+7 and throw the ** of +8 into +9
8 +9 statistically yes, I'm doing this way, and it's basically successful.
The 9+10 method is the same as no longer introduced.
The critical time is here, 10+11, everyone is afraid, right?
Actually, it's very simple, here you have to come up with +4 +5 90% of the right is this one.
We prepare the cheapest knives, the worn-out ones are the best, because the reinforcement is much cheaper, even if the 50's ** worn-out is very cheap.
Once there is a +4 +5 failure and a +10 throw it in and wait for the sound.
Of course, Kelly will tell you about the success of reinforcement.
If you're strong with Purple**, then think be strong +12 and continue to use +4 +5 to fail and throw it in.
Pink 50 Ah Okay** Then wait for +3 +4 95% **Dilapidated shake out and can be stored in the warehouse.
Once +3 +4 fails +11's ** throw it in, yours is a pink 50 and yours will succeed lol.
The +13 +14 +15 method has to be changed to the postponement method.
The **Enhancement method just introduced +3 +4 fails and loses +12 anymore.
Throwing +10 worn-out ones in also fails, so you can throw +12 in +13
The dilapidated ones don't fail? Someone will ask.
That's even better for giving us more +14 platforms.
Again, after a failure of +3 +4, throw in +11 worn-out or +12 worn-out.
The o yes of 14 is out.
15 of the same is true.
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Look at the character. As far as experience is concerned. 8 to 10 pieces of three hands on it. 10 to 12 will have a higher success rate. Break 11 and break 10 and 4 back 3. The odds are much greater.
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I have the skill to strengthen 12 and succeed many times. +13, +14 I don't dare to try, so far there is nothing I can do, it all depends on character.
Enhanced equipment +7, +10, +12, these are 3 hurdles.
Let's talk about +7 first, it's easy for you to +6 in one breath of a piece of equipment, and then +7 in one breath to 6, the failure rate is more than 80% (I tried it with white and blue mats). So +7Take a +6 mat first (you don't have to be +6 +5 +4, if you have +6, it's best to use +6) pad, if you don't have a mat, wait a few days to add 7
8 and +9 are similar to +7. +10 is a bit more troublesome, a piece of equipment that adds +9 through a mat, or a mat (preferably a +9 mat) every few days after failure. Or just use two pads (2 bursts in a row) and add more.
The success rate of taking +9 equipment directly with only 10 on a mat is also relatively high, but the success rate of 2 explosions in a row is greater.
11 is similar to +10. The success rate of adding two mats in a row is greater than the success rate of popping only one mat.
12 If you have a piece of +11 equipment, you need to use two more mats every few days (the second mat is preferably +11) to burst in a row, after +12I feel that the success rate is around 50%.
There is also additional equipment.
1. Don't have a rush mentality, you have to resist the desire to continuously + equipment, and after +9, it is best to have a day or two + level.
2Don't be angry with wealth and don't believe in evil, you must know that the more you don't believe in evil, the more evil you will become, don't be persistent, and let everything go naturally.
The 3 mat still makes sense, at least +7, +10, +12 these 3 places make a lot of sense. It's normal to add a piece of equipment (add it continuously) without mats +100 times and not be able to get 10.
4. The success rate of equipment is related to the color of the equipment, and the success rate is from large to small: white, blue, purple, and powdery. So don't take a white mat to fumble for patterns, no.
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My experience is to prepare 3 mats to strengthen these mats, and there are two 4 down 3 in a row.
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Buy a level 3 ** when the mat is exploded and then added.
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Throw it directly, add 8 and use a mat? If you don't have the guts, don't play.
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First of all, it's not difficult to smash the ** you want to smash to +8. If +7 to +8 is broken, it will be broken and continue to hit +8, don't +9, the chance of failure is very high.
At this time, you need to prepare something for the coarse cloth belt to pad your hands. It's best to prepare a few more. It's not difficult to add 7 first.,I'm not afraid of breaking if I have less money.。。
Then let it sit for a while and use it for a while. The pads will definitely be used. At this time, you need to smash 1**.
Shattered between 3 and +7.
Put in the 2 +7 that you just put in the pad.,The first 90% will fail.。。 The second one will succeed.
Then put the equipment you want to smash +9 no problem.。。
10 people feel easier. First of all, buy a level 3 ** you go +1
Then put the pad +8 in and you will find that it is still broken.
At this point, 80% of the +10 was successful.
Why don't you choose +8 +9 and smash it. That you can 44Basically, if you smash the high-level ones, you will be smashed in a row. It's like +5 +6.
11 I'm sure everyone is confused... Hey, hey, buddy, have a trick. I add 11 rarely when it breaks.
Personally, I feel that +11 needs to be changed first. Switch to the line at the end of 1 pull, and then pinch to continue to buy pad hand. Prepare 2 +9 to 10's. If +10 loses 2 hands in a row. Put a +8 to +9 regardless of success.
Failure is put in. The premise must be broken in front of 2.
9's. If +9 to +10 succeeds. You need to re-smash out of +9.,Personal trial several times +9 smashed +10 into the basically.。
11 is no play.
12 This is where the difficulty comes in... Do a good job of padding. 2 +10 and 1 +9.
Change the channel and put +10 first. Failure, putting +9 is still a failure, and putting +10 is also a failure.
At this time, don't worry, go and smash +12, it will definitely succeed.
Note! The top 3 hands must be broken in a piece. If it becomes a different line and re-do it.
I won't announce the method of 13 yet, 12 is already very good.
Some people look at the official success rate of tx. Personally, I don't think it's much use.
It doesn't matter if I pay you.
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Enhanced success rate.
First of all, put ** directly +7! (Here I only take ** as an example, the probability of direct +7 is still quite large).
Prepare a few more, preferably ** of the same level +0!
Strengthen the ** Dio Lai Li, which is +8:0, has been appearing when 4+5 6+7 fails.
Just throw the +7 ** to Lai Li +8 (success)!
Why don't you choose 5+6 to fail? When I strengthened, 5+6 failed and no matter how strong I was the other **, almost all of them failed.
Enhancement +8, let's put it first!
Strengthen +9: Strengthen the ** of the pad just now, if +7 is put aside first, it will be useful!
Prepare another handful, and after failing at 4+5, 6+7, throw the ** of +8 to Lai Li +9 (success)!
The 9+10 method is the same, not much to introduce!
Enhancement +11:
4+ Chance of Success: Take advantage of the 10% chance of failure to pad!
Prepare a few handfuls of the cheapest ** to throw to Lai Li! (sibling**).
Once there is a 4+5 failure!
Throw 10 to Kelly!
Enhancement +12:
Go ahead with the +11 method!
Enhancement +13:
The method is about to change!
The 3+ chance of success is cushioned with a 5% chance of failure.
After 3+4 fails, +10 (pad) is lost to Kelly, and if you fail again, then you can throw +12 to Kelly!
What if 10 doesn't fail?
That's better, there's a +14 platform!
Boost +14:
The 3+ chance of success is cushioned with a 5% chance of failure.
After a failure, throw +11 (pad) or +12 (pad) to Kelly and lose +13 if you fail again!
14 (success)! o(∩_o!
15 And so it is!
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Early in the morning to 5,00
Direct 11. I have the experience to go straight to a handful of natural sounds
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No change, no skills, my +13** Strong once a day, it's 13, no pad knife or anything.
Reinforcement relies on mentality and RP without skill.
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Exchange the number of equipment for the success rate.
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Use the number of pad knives, one by one to advance the tactics, and slowly pad the general powder +10 will not explode, and it is recommended that you explode a few more pad knives in the future.
Nowadays, ** strengthening is not very powerful, it is not cost-effective, it is better to buy a purple powder.
There was no sure success.
If you point to the back, + can fail. >>>More
11--- I'm starting to get nervous Deep exhale Start: Prepare an unadded pad >5 pad & +10 pad, okay, go! Throw in the unadded pads, and if you fail below +6, you will lose +5 pads (Note: >>>More
There is nothing high in success strengthening skills, use a mat, buy a few coarse belts, +6,. Buy another 10 coarse cloth belts, +4 If you add it to 8, then let at least 3 mats force it to 8, of which as long as there is 1 +9, you can also make +9 or higher mats break if it is high, and then take the unstrengthened mat on 1, and then strengthen +8**, this method can be on 9 and 10, +10-+13 with the mat even broken method, be sure to put it from high to low, such as first put a +12 mat to break, then put a +11 mat to break, then put a +4 mat, fail to 3, Put your +10** on it again, pay attention, be sure to break it, this method can be on +11 and +12. Then break +12 and +11 pads in a row, put another +7 mat and bring him back to 0, put another +11 mat, shatter, put another +4 mat back to 3, then put your +12**, and it adds to 13. >>>More
On 8 methods: buy a rusty katana and keep going up Wait until 4 on 5 fail or 6 on 7 and still go up what you want to strengthen Basically it will succeed That's how I'm on 9 It's the same If it's 10, it's two strong explosions in a row Goodbye put your one But there are failures These all depend on the RP.