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You're asking about mid laner solo, right? When the basic skills of the two are similar, the demon wizard should have a very low chance of winning.
In the early stage, the demon wizard is not as sharp as the big fish man, so he can only choose to consume more blood of the big fish, but it is still more difficult to kill the big fish before level 6 After all, the blood volume of the big fish is there, not to mention that there is a control skill, and the demon wizard's position is not good, and there is even the possibility of being killed by the big fish. Just reaching level 6 should be the best opportunity to kill the big fish, suppressing the big fish's HP and taking away the big fish with a set of bursts. But without a big demon wizard, the big fish will not be afraid, and once the equipment of the big fish is basically formed, killing the demon wizard is no different from cutting vegetables, in general, the demon wizard has little chance of winning.
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You can't kill him alone, it's too meaty, unless the strength is overwhelming. He can't do anything about you in the early and middle stages, but in the later stage, he chased Lion and killed him. In general, there is no chance of winning, unless there is a difference in strength.
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This depends on the gap between the operations and equipment of the two sides.
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The main e2jr ascends d to the line and points to the person e, and then r 6j has a chance to kill.
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No chance of winning. Unless the fish-people don't know at all.
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Speechless, and jumping the knife... The hero of the fisherman doesn't need a jumping knife.,The person who accelerates the speed of 522 needs a hairy jumping knife.。。。
I said upstairs, have you ever beaten it?? The fisherman's knock on the ground is very simple, especially in the case of a lot of money, now the net can't work bkb, open armband, level 2 big, there is a darkened fisherman, knock on the ground, as long as 4 times...
Also, Dibu is not a hero who can 1v5, there is a group control on the opposite side, and Dibu will die very ugly.
4000 words,It's a prosthetic leg and a vanguard.,The following equipment is an armband.,Annihilation,BKB,Don't look at the money you want.,Actually, it's very fast.,Start 4000.,You're 5 yuan per second.。
After you get out, you can kill it casually, and it is impossible to kill you before level 11, and you can't kill a fisherman with a pioneer after level 11.
As long as he dares to net, come up, you give him a big move, and then an R, stamped and knocked wildly, and saw the ground in a daze, open bkb, and then smash 2 times and basically die, now the net can't act on the magic free unit.
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You give up! If he was a little more playful, he would have been at level 16 and would have remained at a high level. After level 16, all kinds of abuse will abuse you! No solution.
At the point, if this hero gets up, it is completely possible to play 1v2 1v3 and 1v5. So how do you fight the hero of IMBA.
But if you play 1v1, it is estimated that he will not be able to play with the ground.
Jump knife at the beginning, if you don't jump, he will never be able to kill him 3 bracers, prosthetic legs, to 6 seconds him. You 1v1 is not regular but in solo, so you don't win the scene at all, at most start killing him a few times, it is recommended that you change to a hero, AOE is stronger, or can push the tower, and you can also do it in the late stage. But to tell you the truth, if you divide the earth, you are indeed invincible ...... heads-up
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Black and yellow dark extinguish prosthetic legs crazy.
Black and yellow are replaced with challenges or follow-ups to challenges.
Start with 4000 unless he doesn't play you head-on.
Otherwise, you won't be able to win.
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Anyway, he's a melee fight.,You can go out of the dark annihilation.,Crazy mask.,Dragon heart.,Assault because his flickering is very harmful to you.,You can make a challenge.,Generally wait first.,And then rush up directly to stun him.,It's okay to open the madness.,If you can't beat it, you can't come out with a hidden knife or something.。
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Boost the tower, this is the invincible royal road.
You can watch the recording.
A lot of them are so upturned.
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The most suitable is Xian Huiyao, False Leg, he is of a higher level than you, but has less blood. The idea is not to be netted when you move, and if you are circled, you will be stunned and run. After the doppelganger axe, meet the doppelganger, faint and then output, big to his doppelganger.
Definitely kill him, but you can't fight, mainly push his tower, he is more mobile than you, and the idea is to suppress it in the early stage.
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Basically, it's impossible for Fisherman to beat him 1v1! Even if you pretend to be a god, he will kill you. Of course, the premise is that the servant can use it.
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Fight casually, out of a painful fate, doomsday guard, with a late stage: TB trolls, werewolves, water people, monkeys.
This combination can be abused casually, basically a painful sleep 3 three rushed up together and died after a few hits, the end of the day to seal the fish man, the musket out of the hidden knife you will bring gems in the later stage, the end of the sunrise every ken pipe red battle, the pain out of the sheep knife, the later out of a vampire sacrifice.
It's a casual one. Especially APOM. If it's not you, you can also directly break all the way, let 2 mages go to top them, and let the later stage go to a single way and push directly to the high ground.
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As long as the technology is good! Anyone can beat it.
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In fact, just hold him down, choose a strong mage in the early stage to crush him. Or boost, if you use it well, you can't solve it, and you can't resist it at all. Or, after the fight, dragoon, wandering ghoul, chaos werewolf, just back, etc....Ghouls are the best, 3 people are very good, there's no reason why you can't beat them. Come on!
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3v2 how can it be, an all-round with an empty belt and a dps casually, the hero of the musket 3v2 is not at all, 5v5 can also rely on obscenity to point people behind the team, and if there are only two people, the musket will die in any case. As long as the 3 of you aren't super noobs.
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Sheep Knife refreshes Blue Horde Doomsday.
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Demon Wizard + Fire Maiden + Light Magic.
Demon Wizard & Fire Maiden out of the jumping knife. When you see it, you jump over and second.
Light gives them blue.
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The troll becomes a big day fisherman, and there are two random (preferably one with control skills, and the late musket is not vegetarian) day musket.
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This kind of lineup is casual, especially if it's still 3 to 2.
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DPS with control skills, plus high burst mages can be defeated.
The opponent belongs to DPS plus half meat and half DPS, and only one fishman has control skills.
If you are at the right level, you can play small Y, plus omnipotence, plus Skeletron or any DPS with control can easily win, small Y6 level can put snake sticks to push the tower, there are pulling people and turning sheep, pull the musket, the musket will be wasted, and the fishman will be a big power, but it is close-quartered, and the all-round plus blood and magic immunity can completely defeat the fishman. There is also a big recruit p invincible, saving and killing absolute bull b, plus dps output, killing muskets first, and then killing fish people is a matter of 123. This is the most stable, and of course there are other n-more methods.
The key is to look at the technology, this kind of game is not a small number of people, the key is to take the control and DPS well, you can win.
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If it's CW mode, it's basically impossible to choose this configuration. Fishman vs Tide Lion will basically be banned, or one or two will be selected for the other party.
If this lineup is concerned, it's still okay 4 Bao 1 or dual-core meat and control is less AOE Before TB didn't get up, there was still a bit of a problem with pushing the line, if you want to change it, you still have to change TB After all, it's a big late stage No milk protection It's difficult to develop If the opposite side is very strong, TB here is basically a dead ghost.
It's nice to swap TB for Coco Lina.
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TB changed it.,Now the mainstream is rarely out.,It's not controlled.,And his big distance is short and it's not easy to use.,It's easy to die if you're controlled.,It's better to change a DPS.,For example, snake hair or something.,Monkeys are OK.,And this lineup depends on whether the fish-man can get up and whether he can withstand the damage.
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TB is too weak, decisively replaced with SF, SF+VS+SG= minus a flow and Lion can be replaced by SP dark herd, standard minus a stream, generally SG+SP weak route, vs on the middle of the road, anti-gank in the middle, kill people on the road, since there is SG, then TH can be replaced with medusa, the lower road solo, generally will not suffer a big loss, VS or SP can go to the bottom lane to support the acceleration.
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The possibility of the fish man and the tide being banned is very great.,Although the new version of TB has changed,But the online survivability is still too low.,And VS and Lion play double wandering will inevitably lead to development difficulties in the early stage of TB.,Once the other party has a strong ability to push the line,,It's inevitable that there will be a tragedy.,But Dota is a rapid change.,The key depends on the scene.。
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TB's online ability in the early stage is relatively weak. It's better to switch to a monkey.
Add a vs3 to 2 play.
Lion mid-laner.
The lion of the mid-laner will die wherever he goes.
The tides can also be replaced with bull heads.
Bull head plus vs. Classic walk.
The teamfight output is not weaker than the tide at all. In the early stage, the wandering effect is even stronger.
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vs,Lion double wandering,It's very sharp It's better to ban the almighty.。。 It's better to change TB to an AOE, this lineup is not capable of clearing troops, and TB is relatively weak.
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It's very powerful in the late stage, and now TB is very fierce vs Fishman Guardian Tide, Demon Wizard, you can play double games in the early stage, and the opposite side shouldn't let you get it all, you can choose one from the Warlock Almighty, one can push the tower, and the other can clear the soldiers.
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It is difficult to survive in the pre-TB phase if it is in the pre-CW phase. The later stage is very strong. Twin knives and a power shoe are all right. You have to take care of it.
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The lineup is very strong.,There's no shortage of restrictions.,Gank is strong.,There's no lack of dps.,I can only pray that the opposite side won't ban.
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CW is actually very rarely out of TB control you have but lacks explosiveness, especially AOE
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The lineup is OK, but you can't get it basically, unless the opposite dish is forced to give it to you.
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The ability to bring the line is not strong, and the rest is very good.
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Buy a ghost wand, choose a control, do the phase, have a limit speed, no, you can't catch up with you with a yaksha pat.
Don't let him have a jump knife Try not to let him take a shield Find a long-range line to crush him OK Remember when you use Shadow Fiend when you use the om mode is only hit 2 times 2v2 Don't be controlled, it shouldn't be a big problem
If it doesn't work, open the Wraith Staff
Forehead ps: Ghost Scepter State Returns to the City, Soul Status will cancel the Soul Status, and there is a bonus to magic damage
Don't blame me for dying on this.
For the blade armor on the first floor, I don't explain that Pat Sucks very quickly, and Pat Pat has a big decision that he can make meat suits.
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Out of the blade armor ls said what to fly a kite.
Those who can play will jump out or shadow knives, you can let it go.
Heroes with high DPS are afraid of sheep knives, and if you have enough output, you are not afraid of explosions.
Niu B point pressed him half of his body in the early stage (not easy).
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The bear's burst is indeed strong, and it is very advantageous at 1v1 and 2v2, but it has a fatal weakness, and the bear's burst relies on the buff applied to the body by the active skill, that is, the second skill and ultimate. Therefore, you can choose a phantom assassin, ghost, monkey, void, troll and other late-game heroes, out of a scattered, as long as he adds a buff to himself, that is, to increase the attack speed by 600% of that skill, you can use scatter on him, purify all the buffs on him, and then rush up to slash as much as you want. A bear without a buff has a frighteningly low output, and any late-game hero can get him.
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Exercise restraint in terms of equipment and hero selection.
If the mage is lion, you can fly his kite, if he is out of the bkb, you will go out of the green tent to deal with it, and the mage will go out of the green battle.
Agile heroes are scattered, butterflies.
The heads-up clone system can restrain him, provided that he has equipment, and if he relies on skills alone, bone law, demon wizards, shadow shamans, blue cats, sources of pain, etc., are not very afraid of him.
If you are a power-type hero, you don't have to be afraid of him with control skills, if he is out of bkb, you still have a green account to deal with.
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Control plus burst Choose a demon wizard 2 control skills plus a burst super big and then choose a fishman guard There is a control and a passive halo Big and Shanghai deepening.
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How to fight? Are they all in the middle of the road? Just discussing the situation of only going to the middle lane, Bear Warrior's explosive power lies in the case of someone giving him control, so his teammates should be heroes with STUN (control skills) and slow (slow) skills, here it is recommended that you use heroes with slow skills such as VIP and Black, and your teammates' heroes should have one of STUN and SLOW, preferably stun.
If it's 1v1, VIP and Xiao Hei finished abusing the papa bear, and they flew the kite and died, 2v2 mainly depends on cooperation, and his teammates gave your teammates a skill, and you have to fight the bear warrior to prevent him from approaching your teammates, anyway, it's to fight people with skills.
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In fact, there are many heroes who can restrain the bear warrior, and they have all been answered before, here I will tell you a little trick, the Lost Blade can dispel the super strength of the bear warrior, that is, the skill that you think he is too violent, and the rest of you can win if you think about it again.
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22 One of them bears and the other definitely chooses the control Personally, I feel that I will choose the remote control. With this in mind, it is recommended that you grab an advantage on your side to control remotely! , SF blade armor is recommended, hidden knife!
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Any later stage can kill it!
The flesh is out of the blood and the blade is added, the law is out of the control and the level 5 red is long, and the agile is out of the late stage and the blade is added. . . Wait a minute.
There is nothing that can't be done, in Dota!
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It's not impossible to restrain the Bear Warrior, you can try out the Nether Scepter, as well as the Blade Armor, because no matter how high the Bear Warrior's burst is, he is just a physical output, and the Nether Scepter can make him unable to reach you, and the Blade Armor in the Bear Warrior does not have a Dragon Heart or Vanguard Shield, he basically does not dare to hit you, because he will lose blood faster if he hits you.
Go out and eat tree ointment and two fists and two branches (it is not recommended to go out for a small purification, waste time to make up the knife, and as long as you don't mess with skills, big fish are not short of demons) This is a small group control of power type, and it can also be played in the later stage. The first seven levels 2321242, and the back is as you like, if the situation is smooth, you can give priority to adding 1, and if it is not smooth, you can consider adding yellow dots). In the mid-game, you can equip a prosthetic leg jumping knife vanguard shield, or a prosthetic leg black and yellow. >>>More
It's apom's words.
With the same strength of the two, the blue cat actually does not have an advantage. >>>More
Very good upstairs!! Top
At first glance, it is not copied, and it is not easy to fight so many by yourself. >>>More
Refreshes the Invincible Slash. If the seconds don't fall, just wait to kneel.
Hello: Fishman is a pseudo-late stage, and there is no big late NB if the equipment is the same, and the monkey is qualified if the naked glow shines 20 minutes ago, and the ghost vanguard shield plus the glow is qualified 30 minutes ago. If there is a headwind and a downwind, the time will change