-
Don't solve the first charge or interception, blow the wind or ice ring after the effect disappears, and then run away, throw an ice arrow if you have the chance, level 1 is OK, and the second charge or interception will flash or solve with a badge.
In general, don't use up the flash and refrigerator very early, the whole ice ring + turn into a sheep, what are you afraid of if you have water. If you are afraid that he will charge and intercept, you will become a good sheep, so that you will always be the first. Mages who don't know how to turn into sheep are generally parallel imports.
-
Warrior charge, you don't dodge. Ice Ring Turning into a Sheep Hurry up at that time, he didn't have an angry shield Flashed to solve the interception The whole process was hung up to slow down He drove the windmill You will be in the refrigerator The ice method is used to abuse the warriors.
If you come up and flash and intercept it, and then you will ice the ring sheep, he will probably be full of anger at that time, and putting a shield will break your rhythm.
-
If you're skilled, it means that you can control the distance perfectly, always keeping it away from you, whether it's in or out of the charge.
Second, if you're not very skilled, then it's very simple, see him charge, right? Crazy press flash absolutely successful understand? Just start fighting, watch him charge, and then flash directly, of course, if you click on the broken shield 100 100 ice, that's the best, hehe.
Hit zs charge, to be honest, now it feels like it's really useless, pay attention not to be reversed, just drop the icicle and throw the ice gun or fly with an egg It's easy
-
If you plant the flag, you will use the instantaneous method to let him enter the battle at the beginning, if you let him rush, it is usually a flash, and then he intercepts him, you ice ring, and then sheep, now you will pull it first! Be careful to operate a good warrior shield against the sheep Oh, the mage in our area and I don't dare to read the ice arrow, the sheep are often reversed, the good mage fights me without recruiting water people, and the mage skills of the dish are played to death after the skill is released, and sometimes the badge is not used, I am a dwarf warrior.
-
Hit zs does not intercept and does not flash.
He charges, you open the shield to the past, he is not angry, it doesn't hurt, don't ice ring, let the shield break the Xiaoice ring ice to him, you deep knot, open the ice vein, sheep, if he breaks the chapter, you ice ring, go away and then sheep...Basically, it's like this, and it's basically under your control.
-
You see that his head is closer or farther away from him, interception can only be used by berserk stance, if he is not a berserker, he can't solve the ice, if your dps is high, he can get the warrior after 1 time in the ice ring,
-
Ice him and flash quickly for 15 seconds, using all your ice skills, including your water bb.
-
pk??Pay attention to the distance between yourself and the warrior, there is a distance between charging and intercepting, fs breaking the shield ice ring, flashing, and refrigerator, ice ring are all good skills, see how you use it.
-
What are you afraid of, the whole process is full of double shields, so many control skills. As long as you pay attention to the shield breaking, what if you intercept you, you won't be able to lose much blood anyway. Drive a windmill on the refrigerator.
-
Keep slowing down the entire time. You can finish the abuse. But you have to master the size 8. It's the ice method. Ice Slow. Not Offa--
-
ZS's charge and interception are both long-range, and they can't be used even if they're far or close, that's it.
-
If you don't point out the enhanced countermeasures, you can use the countermeasures to deceive the shield counter, and if you click on the strong countermeasures, use the ice gun to deceive. Warriors charge you and you can flash under the ice ring.
-
Put an ice gun on the shield counter, and you'd better flash the ice pick when you charge the zs, so that it won't be quickly fitted again.
-
Counter + Ice Gun + Flash, make a macro.
-
The warrior will also charge to intercept and be able to meet the mage... Just bear with it.
The warrior encountering the mage is painful enough.
-
It's normal not to charge, and the soldier is charging when he starts fighting.
It's not a big deal to be rushed, but if you want to avoid being rushed, you have to pay attention to the distance from the fighters! ~
-
The charge is only stunned for 1 second, and if you are killed in seconds, there is nothing to say.
-
Don't play WOW if you're abused by two zs.,It's basically a fs that abuses two zs.。
-
The zs shield has time, I remember it is 4 to 5 seconds, you can wait for the shield to be gone before hitting him. Or throw a wand during the shield reversal. Or open a fireproof and anti-icing barrier, throw fire and ice guns, so that you won't lose much blood if you are reversed.
The charge must not flash. The charge is only stunned for one second, and he charges and flashes, so he can only eat his interception for 3 seconds, and the gain outweighs the loss. Therefore, the opening charge must be an ice ring, walk away, turn into a sheep, or directly hit.
If you charge in the middle of the game, or intercept, you can ice rings. If he is stunned continuously, he can be blocked by the refrigerator.
-
Ice method to play zs has a professional suppression to say anyway, I see two good skills against the two professions fs not very much to lose!I generally watch FS hit ZS is generally 4,5 yards away from ZS, generally do not let ZS charge, skills are generally ice guns, wind blowing, ice rings, deep freezing and the like! The first charge of ZS doesn't seem to need to flash because ZS has a good technique, and you just flash it when you cut it, and he intercepted it!
It is recommended to go straight to the ice ring, and then on the shield! Then there is a series of appeals to play! It seems that the shield is actually a little trick to this thing, some fs love to cheat and reverse, which means that you freeze the zs and then prepare to use the ice arrow, at this time the zs love to change their posture, ready to shield the anti, at this time you wait for the ice arrow to shoot when the cancel, and then the water baby freezes him again, or deep freezing, with an ice gun or something like that, so that the zs will die if it goes on repeatedly!
-
ZS shield is against the ice gun, FS is still in an overwhelming advantage when playing ZS... The defense war is still a bit messy with FS now! Flash or not depends on the specific situation.,Generally speaking,The interception coma is longer than the charge.,You can stay until then.。。 Now the anti-war interception, silence, hammer ...
Once your reaction is slow, flash is not fast, and trouble is over. For FS, pay special attention not to be close to the defense, once you are close, it is equivalent to losing.
-
Shield counter Either wait for him to disappear Or throw an ice gun The effect of the shield counter can only reflect one spell damage As for the charge, to be honest, there is no very good way to do it, generally go in the opposite direction of his charge or flash If it is a fire method, he charges over and gives him a fire rush, just Ice Law An ice ring is walking.
-
The first time he charged, he flashed first, the second time he took the emblem to explain, the third time he used the refrigerator and ice ring to solve it, and the CD that flashed at this time was almost good, and if ZS charged three or four times, and you didn't kill him, it can only mean that there is something wrong with your technique.
-
If you see the shield counter, you will lose the counter, and if the opponent charges, the ice ring will be fine, there is no need to flash and waste And if the opponent immediately intercepts you, your skills are all cd, what should I do?? Refrigerator? So generally flash as much as possible.
-
It's not easy to break the shield and counter it is enough to use the counter His shield counter is gone, but don't make a strong counter Or just reverse yourself or throw an ice gun in your hand Charge without flashing Break the shield ice and wrap him away Flow to intercept If you are sharp enough, you can jump small to dodge the charge and intercept.
-
Use countermeasures to break the shield If you are arcane and point out the talent that flashed Of course you have to flash If you are an ice spell, don't flash Wait for the shield to break and freeze him Flash and stay until interception Or you can flash and then wait for the shield to break when intercepting The key depends on the playing style of the opposite zs.
-
It's best to use a low attack skill or don't hit the charge with an ice ring, and the flash is mainly reserved for interception (rush to stun for a second, block not only stun for a second).
-
The warrior's shield is broken with the Ice Spear technique, although I don't want to say it, but it works... When he charges, you jump in any direction, and when he charges, he will stagger some distance from you.
-
Duels are meant to simulate battle scenes in the wild.
In fact, it is possible for a warrior in the field to charge or not to rush, and a duel can never be fought if the mage is willing.
From this point of view, the mage can make the warrior charge a few times, but you can say in advance that he will or will not let him.
However, it is also worth noting that mages fight warriors, and in general, the advantage is obvious, and if the warriors do not charge, then there is almost no chance of winning. There is no chance of winning, who will accompany you to fight? So for this reason, gradually, the mage will always let the warrior charge out of politeness.
Otherwise, the fighters will always lose, and there is nothing to fight. (If there is a strong warrior who says "I don't charge" then OK, the mage will be happy to accept it).
-
It should be made.
Just like some hunters and thieves duel and don't start with trap flares, just to be fair.
If the warrior does not charge, there will be no initial anger, and even if he wins, it will not mean anything.
-
No, out of politeness, let the warrior charge first, it's better to let you become a sheep first, you can play 2 rounds, one person let one start first, I'm like this, thieves PK sometimes don't sneak out of politeness.
-
No! PK is faster than the shot and who is still standing in the end!
A good warrior can charge you in battle without you asking for it, and a good mage will never give a warrior a chance to charge. The real PK, you make you rude, you make you never turn over.
-
You don't have to wait for the warrior to charge, just give a silence, the warrior can't charge, the silence is 30 yards, and the charge is 24 yards.
-
The warrior who can't charge the p-mage loses half of it at the beginning. Give him a kite to die.
-
If you don't let the warrior charge, any ice spell will kill the warrior.
-
If it's a duel, OK, let the warrior charge. If it's a wild pvp, he can't charge if you sneak up on him, he has already charged when he sneaks up on you.
If you don't let the warriors charge in the duel, even if you win 100% against the warriors at the gate of the main city, will you be stupid if you charge any warrior in the wild?
Duels are just a matter of practicing technique.
-
Hello, if it is a duel in courtesy you should let the warrior charge first.
-
Out of politeness, he should have made you a sheep--
PK is inherently more than reaction speed and understanding of skills.
-
Hello! First of all, if the warrior doesn't charge, then there is no rage, and it won't hurt you. Fighting a warrior is like punching a sandbag, there is no point.
Do you think there is any meaning of dueling at this time? If you want to have fun with a fighter, then charge down and give him some anger to fight.
-
Ice mages have an advantage over warriors, and it is difficult for warriors to win if they do not let warriors charge.
If the landlord wants to practice the mage's technique, he should let the warrior charge.
-
In general, my PK habit is to fight with the warrior to let the warrior charge, fight with the thief to let the thief take the lead, use the warrior and the thief to fight let the thief take the lead, and nothing else.
-
If you don't let the warriors charge, how can you fight.
-
There is no class strongest, only the player is the strongest.
-
To deal with your own son, use resistance to ......
-
Warriors fight mages, it's difficult.
It is recommended that you check out the NGA Warrior Zone.
-
with jumping skills, jump over and punch.
-
Pull back and wait until the CD is ready before rushing up.
-
Cast Charge.
Cast broken ribs.
Just keep pressing it.
Charge CD, you press him, and it will naturally cast the broken tendon.
-
There is a way to fix it. Plug charge engraving. 30 yards of charge,When the charge reached the broken stem, the total cd was just right.。。
-
cast [harm] charge; [help]
Try it, now all the skills of the warrior are common to the three postures, and the use of skills has been reduced a lot.
You don't need any macros, just set a few more shortcuts to 0k
-
Are you going to use macros to target enemies? If you don't use it, it is.
It may take a few more strokes to use it
Cast Charge.
CAST AID.
-
showtooltip cast [harm] charge cast [harm] break rib cast [harm] attack cast [help]defend target hostile point charge at a break target friendly defend change defend to reinforcement.
-
What kind of charge macro? Please specify the specific requirements.
-
There's really no good way.,CD full open.,Battle master,Sugar,Medicine,Dead entanglement,If it's JJC,,You can't die with skills.,ZC's words don't matter if you think these are not good.,Then suck the blood and play.,Anyway, he's done turning.,Even if you don't die.,Make up for a kill and you'll die.。 Khan
-
Haha, you know how powerful our fighters are!
I have 9 options for adding points. Choose for yourself.
One: Aohuo 28 23 Heavy Attack Type. >>>More
Hello, Pvp outfit refers to PvP level equipment, high resistance toughness and enhanced armor, because these attributes will lead to an imbalance in the level of attributes. Not suitable for copies. Playing a dungeon requires a base resistance, high magic damage, high intelligence, high violence, and haste == is the so-called"Copy three measurements" >>>More
If you have a lot of ms friends among your friends, you will find that it is a very happy thing If you have never played WOW, you will definitely be able to reach 60 in a month and a half, 9 hours a day, isn't it work? Huh >>>More
will have unlucky dreams, usually because of bedroom feng shui. >>>More
If the human race is like this, it will definitely not be able to produce ba bb in the early stage, because it must = money to raise the tower and build bl, you first ba, bm, br, order. Then choose the hero is best to learn the skeleton in the dark, when his first tower is good, you are already a half ac, the second tower is 2ac 1 hero, pay attention to ac do not hang up to kill the peasants with all your strength (or pull out the war tree top tower after a ac out, eat the tree first, and repair it at half hp), the Terrans must come from home to make up the name of the farmer, in the construction of a well, a br, the name of the Terran farmer is easy to hang, hang is your skeleton to protect the ac and the hero is very important, the bloodless soldiers are outside to intercept the peasants of the Terran one after another, the skeleton is used as a meat shield to cut the peasants, It should be better if you pull out the tree.