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Being killed by a tower or a creep can also be a blood taken by the opposing person, which is a matter of judgment. If the opponent deals more damage to you than the tower or creep, it is considered to have been taken. This has been changing since '59.
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If only soldiers and towers are killed, only the head of the Scourge Legion will not be counted as blood.
If the hero is beaten by two heroes on the opposite side and is finally killed by a pawn or tower, one blood of the Scourge Legion is counted, and the money is divided equally between the two heroes.
If the hero is beaten by a hero on the opposite side and is finally killed by a pawn or tower, the hero's blood is counted.
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In the case of heads-up, there is an improvement in Dota after a certain version, that is, if a hero is attacked by only one enemy hero for a period of time (a few seconds) before he dies, then his death is considered to be killed by that enemy hero.
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It doesn't have to count, and suicide doesn't count as blood, like butchers and goblins.
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If player A is killed by your tower after you beat player B, then player A's blood is counted.
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As long as there is a hero in A, he dies and counts as 1 blood, and if he is killed by a creep or tower, it counts as 1 blood for the guard or a natural disaster.
For example, you can't beat him, you run backwards, and he jumps into the tower.
You didn't click on him, he was crushed to death by the tower, it counts as a guard or a natural disaster, it doesn't count as 1 blood.
You click on him, he was crushed by the tower, and it is also counted as a guard or a natural disaster, and it counts as 1 blood.
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He shows whoever kills who's who, and what about the tower, showing that the player kills the player's head, and the money must have been given.
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Count, if you hit with a lot of blood.
Once my classmate and I grabbed a blood, but we didn't get it, and the other party was killed by T, and the results showed that the two of us got the first blood...
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When the tower hits, as long as the opposing hero hits him, it counts as 1 blood.
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If you fight the opponent under the tower and there are no other players, the tower will count you as the opponent's kill.
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Doesn't count as a unit of the Legion.
Only being killed by the player hero counts as one health.
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No, it won't show a single blood
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It shouldn't be counted, only being killed by an enemy hero will show who killed it, and the rest shouldn't be counted.
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Is it still a problem that you want to kill the other side? The purpose of pushing T is to improve equipment quickly, because pushing a T is equivalent to a reward for killing one person per person, so there are so many advancing lineups. None matters, only which is better for your lineup!
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Theoretically, the purpose of killing people is to use the opportunity to push the tower. For example, in the middle of the group, team battle, the opponent's team is destroyed, and our side pushes the tower homeopathically. For another example, the Demon Wizard (Lion) and the Shadow Demon (SF) both wandered and caught people, and the enemy's heroes were killed in the upper and lower lanes, or severely suppressed, and our side pushed the tower along the way.
Or, catching heroes in the early stage catches people, restricting the growth of the opponent's heroes in the later stage, resulting in a group battle in the later stage to pick up the advantage, and our team battle wins, taking advantage of the situation.
To sum up, the downfall of the tower kills.
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Killing people is to be able to push towers, and if you push them down without dying, instead of being denied. Dota is a team game, and the purpose of collecting push towers is to minimize attrition and bring money to your side, and of course, gank is a more important part.
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The meaning of DOTA's victory lies in advancement, and if there is no mobility in the later stage of the god outfit, the base will be stolen and the super soldiers will be stolen.
Personal opinion. In the later stage, a high ground is only a matter of seconds, and the enemy's stealing is not ordinarily fast.
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If you can understand two very simple questions, you will know which is more important.
First, how do you read Dota?
Second, what does it mean to win?
Do you understand?
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If you can't push the line, you'll be ganked!
If you think about it, if the three roads are all under the 1000 place under their square tower, it is strange that the opposite side does not come to catch it (the opposite side can't play money, if you don't go to catch people, what are you playing)!
But if you push all the way through, there will be a carry on the opposite side to make money, which will create a gank space for your door.
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It's also important that there is no contradiction Pushing a tower is a little better than killing people But killing people can suppress the growth of the opposite hero On the other hand, pushing the tower can also suppress the opposite hero's activity space, so both are important.
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Demolishing the tower is important Killing people is to demolish the tower, the tower is demolished, the base is demolished, and the demolition is done.
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Both are important.,Focus on killing in the early stage.,Because the level and equipment will be better pushed.。。 And killing people weakens the enemy's power. They die too much, and if they can't get up, they can push the tower at any time.
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The two are related.,Isn't the purpose of your killing also to fall the tower?,Isn't it more rich to kill people if you fall the tower.,But it's boring to just fall the tower.,The essence of Dota is to kill.。
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It's hard to say, it's natural to kill more people and equipment, but I've encountered a lot more kills than the other party a few times, but the push tower can't push the super soldier to be beaten into a super soldier, this is very depressing.
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Killing is fun and the tower is the purpose of victory.
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Killing people is fun, and toppling towers is the task.
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Killing is important.
The push tower will be handed over to the teammate
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If you earn points, it's important to kill people, but if the difference in strength is not big, you still mind pushing the tower in the case of preservation.
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The final mission is to push the tower, but you have to accumulate equipment by killing people with a knife so that you can knock down the opponent's tower.
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Towers can be denied at 10% health.
The return of the pure pie outside the tower 130 in the leakage of the tower 160
Teammates must have some special status to be denied.
For example, when you are hit by the poison mark, you can make up for it at full health.
I won't talk about the pants in detail.
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The 3 outermost 1 towers have 1300 HP, and the rest are 1600
Even if it is not love later, he will slowly get used to your existence, if you really love him, don't give up, one day he will be inseparable from you, so that's it, how many lovers are married, and they still love very much.
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