-
I don't know if you've played it, this game is published by Perfect World Group, which has a Perfect World Education, which is an institution related to e-sports training. Perfect World Education advocates the "combination of industry and education", follows the current trend of talent needs to teach courses, attaches great importance to the cultivation of students' knowledge in the professional field of e-sports, and at the same time allows students to understand industry-related knowledge. At the recent "Game and E-sports Industry Talent Training Program" conference, Perfect World Education proposed to create technical talents, professional compound talents, and research and creative talents, and paid great attention to the development of e-sports students in the entire industry.
Perfect World Education also provides trainees with employment opportunities in e-sports positions after training. If you want to learn e-sports knowledge and skills, it is a good choice to come to Perfect World Education.
-
Perfect World Education continues to deepen its co-construction of e-sports talent education with undergraduate, higher vocational and secondary vocational colleges. With the support of Shanghai Municipality, Perfect World Education, Shanghai Information Management School and Shanghai Qunxing Vocational and Technical School have jointly built an e-sports talent training channel to reserve high-quality talents for Shanghai to build a world e-sports capital. Perfect World Education also cooperates with Sichuan University of Media and Communication to jointly establish the International Game and E-sports Academy, which organically connects traditional professional courses with e-sports industry courses, cultivates undergraduate-level talents with international vision and practical ability, and lays the foundation for cultivating high-level talents with more research ability and innovation ability in the future.
Through the integration of industry and education, Perfect World Education will focus on promoting the development of e-sports in China, adding practical help for the industry to enter the mainstream society and achieve better development, and become the "industrial vane" of China's e-sports talent education industry through the analysis and interpretation of industrial policies and industrial laws. At the same time, Perfect World Education also calls on more e-sports companies and education companies to jointly provide more internships, practical training and employment opportunities for young people who are interested in joining the e-sports industry. Perfect World Education's initiatives will also promote the birth of more high-quality e-sports training courses, solve the doubts of young people about "having e-sports training courses", and provide high-quality soil for the cultivation of e-sports talents.
-
1. E-sports majors can choose colleges and universities with this major when filling in the college entrance examination and fill in the major. You can also choose the art examination, and most schools recruit students for e-sports majors through the art examination. The art examination is registered from October to December every year, and the art examination time is different in each province, usually around December, and the majors without the unified examination can directly participate in the school examination, which is about 1-3 months.
2. If the admission score belongs to the second book or is talented, it can be recruited. The e-sports major mainly cultivates professional players, e-sports coaches, BP analysts, e-sports live broadcasts, event operation planning and other directions. The score line of each school is different, and there is no high cultural score requirement for e-sports majors, and e-sports is not about playing games, there are repeated exercises every day, and you insist on working hard.
3. E-sports schools pay more attention to the level of games, and the level of games can be improved through training and teachingGenerally, after admission, a relevant test is conducted, and the "class" is carried out as a standard. As for the admission requirements, as long as you are over 15 years old and have a love for games, you can enter an e-sports school to study.
4. The state attaches great importance to the development of the e-sports industryIn 2019, the state approved 13 colleges and universities to carry out e-sports majors, mainly engaged in theoretical research, cultivating high-quality and high-theory talents for e-sports, and serving the e-sports industry. However, the age of e-sports players is 14-20 years old, and the cultural class performance of e-sports players is not very good, so many technical schools have also opened e-sports majors.
Career Prospects in Esports Schools:
1. At present, the e-sports industry is thriving, the professional prospects are good, and more and more capital has begun to invest in the e-sports market, e-sports production, club management, e-sports players, e-sports coaches, e-sports commentators and even game live broadcast professionals, game character production, film and television post-programming, etc. are all popular employment directions in the future.
2. Today's e-sports schools use the strongest broadband, the best equipment, and professional teachers. In school, you can learn what you think you think about playing games, so that you can play games instead of just playing, which is more conducive to the development of the e-sports field. After graduating from an esports academy, you can recommend a job and you don't have to worry about losing your job after graduation.
-
Be sure to pay attention to their curriculum and teachers, Carey School has done a good job in this regard, with a long background and unique teaching methods.
-
If you register online, the school has not registered.
-
Esports School Registration, Qinfen E-sports Academy can help, and Nanguang is directly cooperating, you can go to their e-sports undergraduate, and it is also in cooperation with Jinken to run a school, using e-sports art examination classes, so that more students can be admitted to their favorite e-sports undergraduate schools!
-
You can go to this kind of college.
-
It is said that several colleges and universities have opened e-sports majors. Specialized esports schools really don't know.
-
The main courses of the e-sports major are: e-sports data analysis, team tactical strategy information, analysis and design, e-sports competition, program planning, event organization and management, animation game character scenes, design and production, proficient in office automation, e-sports room maintenance and management, Photoshop graphic design, introduction to the e-sports industry, RTS e-sports project training.
E-sports anti-addiction and response psychology, e-sports anchor and event hosting practice, e-sports game UI VI design, e-sports four categories of project explanation, FPS e-sports project training, e-sports network self-marketing, MOBA e-sports project training, e-sports project tactical training, e-sports game observation and data analysis.
E-sports event report writing, e-sports event commentary and referee practice, e-sports digital multi-** technology, e-sports etiquette and professionalism, card e-sports project training, competitive spirit and teamwork, e-sports event holding and execution, e-sports comprehensive training.
-
The e-sports major will also study the current status of the e-sports industry, e-sports big data analysis, team tactical strategy information analysis and design, introduction to e-sports analysis, e-sports game analysis, competitive strategy analysis, competitive operations research, e-sports psychology, competitive mind mapping, e-sports data analysis methods, competitive team tactical design and optimization, e-sports program production and other courses.
MisunderstandingThe notion that "online games = esports" is wrong. With the development of the game industry and the continuous replacement of e-sports projects, e-sports is no longer a stand-alone game limited to IP direct connection or local area network. Although online games are very different in terms of publishing, operating, payment methods, and the platform of the game.
However, this does not affect the inclusion of some highly balanced and confrontational online games in esports projects. Regardless of whether it is a single-player game or an online game (multiplayer), as long as it meets the two characteristics of "electronic" and "competitive", then they can be called e-sports in a broad sense.
-
E-sports training courses mainly include Introduction to E-sports, E-sports Big Data Analysis, Team Tactical Strategy Information Analysis and Design, Refereeing Methods and Event Scheduling, Competitive Mind Map, etc. The curriculum of different training schools will be different, choose an e-sports training school, recommend an international e-sports talent training platform, and is the only company in the world that operates top teams in the world's most mainstream e-sports projects. [Click to get the cheats of the career coach].
With the country's emphasis on e-sports, the rapid development of the e-sports industry, major universities have also set up e-sports majors, e-sports has gradually been recognized by the mainstream society, and the popularity of the e-sports industry has also spawned many emerging industries.
If you want to know more about e-sports training, we recommend consulting the international e-sports talent training platform. GGA education facilities are perfect, the international e-sports talent training platform is set up with solo track individual courses, coaches one-on-one to improve students' skills, professional coaches one-on-one review, VOD intensive lecture courses, upload ranking videos, LPL, LCK professional coach professional guidance, you can review the coach evaluation at any time, and also provide opportunities to ask additional questions to the coach, the special training camp will also be based on the specific performance of students who have participated in more than four weeks of training, and send it to students every month A report jointly created by professional coaches of the academy to evaluate and certify the professional growth of esports students from multiple dimensions.
-
E-sports commentators need to be familiar with the game plan and team players of each game, and must be particularly familiar with the attributes and outfits of most of the game heroes in the commentary arena, be clear about the situation in the field, speak clearly, speak standardly, be humorous, and have a professional level.
1. Requirements for e-sports commentators.
1. E-sports commentators must first have good eloquence, followed by sufficient responsiveness and professional knowledge, and it is best to have their own characteristics, such as a sense of humor, novel angles, high voice recognition, and understanding of both operations.
2. The requirements for e-sports commentators are not very high, and they do not even need to have a high degree of education, but they need to have the knowledge of the e-sports industry, at least know the characteristics and skills of the role, and also understand the e-sports players. Unlike the host, e-sports commentators do not have too high requirements for appearance, just like the commentators of other sports, popular commentators generally have their own characteristics, and Mandarin is absolutely standard.
-
The esports player profession is loved by teenagers!
-
Admission Requirements for Esports Schools:
Be over 14 years old, not more than 24 years old, have a certain game knowledge and foundation, certain economic conditions, e-sports requires a certain amount of investment, are interested, loved, identify with the e-sports major, are interested in the career, and have a high comprehensive quality of the student.
The e-sports major is a new type of major, and there are many training schools recruiting students.
E-sports itself is still a relatively sharp industry, not fully recognized by the general public, professional players represent the quality and image of practitioners in this industry.
-
To sign up for an e-sports school, you need to take the e-sports art test, and then see if they have school test and college entrance examination score requirements according to different provinces.
-
Formal e-sports schools include: Communication University of China, Nanguang College of Communication University, Shanghai University of Sport, Tianjin University of Sport, Sichuan Film and Television Institute, Shanghai Theatre Academy, Beijing Geely University, Nanchang Institute of Technology, etc.
1. Communication University of China.
Communication University of China is currently the first 211 university in China to offer e-sports majors, focusing on cultivating talents in e-sports planning and management.
2. Nanguang College, Communication University of China.
Nanguang College of Communication University of China is currently the first school in China to offer a separate major in e-sports analysis, and it is also the first full-time undergraduate major in e-sports in China.
3. Shanghai University of Sport.
Shanghai University of Sport has opened an e-sports commentary direction under the major of broadcasting and hosting arts, which is similar to the enrollment method of art students, focusing on cultivating talents in the direction of e-sports commentary and event operation.
4. Tianjin University of Physical Education.
Tianjin University of Physical Education is an e-sports major based on traditional sports, with only one class and 20 students enrolled in each class.
5. Sichuan Film and Television Institute.
The e-sports major offered by Sichuan Film and Television Institute is called e-sports sports and management, and each batch recruits about 100 people, and the college focuses on planning, anchors, data analysts, operations, broadcasting, coaches and referees and other e-sports management talents.
6. Shanghai Theatre Academy.
Shanghai Theatre Academy has hired many celebrities or former professional players in the e-sports industry to teach, and has independently set up two major directions: e-sports stage design and e-sports commentary.
7. Beijing Geely University.
Beijing Geely University offers a major in e-sports and management, focusing more on cultivating talents in professional players and e-sports operation and management.
8. Nanchang Institute of Technology.
The e-sports professional courses offered by Nanchang Institute of Technology mainly include game programming basics, refereeing and event choreography, e-sports professional courses, news writing, sports sociology, sports training management, sports psychology, computer network foundation and event commentary, etc., focusing on cultivating talents in game production, e-sports management, news broadcasting and other directions. <>
-
Shanghai, Beijing.
1. Shanghai Keylang E-sports.
The enrollment system for junior high school students: 2 years of youth training, 3 years of university, a total of 5 years; Student status regulations: two years of youth training can go to the club for trial, the trial can sign a club to become a professional player, leave the school can retain the student status or continue to complete the academic course through spare time, the same can obtain a college diploma.
High school students' enrollment regulations: 3 years (you can participate in the youth training camp every year), student status regulations: two years of youth training time can go to the club for trial, those who pass the trial can sign a club to become a professional player, and can retain their student status or continue to complete their academic courses through spare time during the period of leaving school, and can also obtain a bachelor's degree diploma.
2. Shangnai Liang Chenhai Oriental Starlight E-sports.
Shanghai Oriental Starlight E-sports is affiliated to Shanghai Chengcai University, focusing on the course research and development of three major majors [game design, e-sports and management, software development], well-known enterprises have settled on campus, and school-enterprise cooperation has been comprehensively upgraded to ensure the employment of students. It also integrates e-sports youth training, e-sports clubs, and e-sports practice platforms to create a closed loop of e-sports talent training and transportation. Through formal and systematic e-sports-related training, we create opportunities for every young person who loves e-sports to succeed.
3. E-sports Innovation Center of Beijing Institute of Technology.
Focusing on the field of global culture and sports industry, it is a value service provider that promotes urban industrial upgrading and enterprise service transformation driven by consulting and investment, and has jurisdiction over four strategic business units of industrial development consulting business, business services, project management and investment and financing management, providing customers with overall solutions for sustainable development. In the e-sports industry sector, through the establishment of the "International Pioneer E-sports Education" brand, professional e-sports education and training work has been carried out, and the Shenzhen Research Institute of Beijing Institute of Technology has jointly promoted the implementation of the "Global Youth E-sports Talent Training Program", and at the same time established the "E-sports Joint Innovation Center", which is committed to cultivating high-level elite talents in the global e-sports industry. <>
Bus routes: 1. West Railway Station Passenger Station: Walk 570 meters, take Tianjin West Railway Station Metro Line 1 (Shuanglin direction), get off at Yingkou Road Station and transfer to Metro Line 3 to Tianjin South Railway Station (take bus No. 587 from South Railway Station to Tianjin New Oriental Cooking School Station). >>>More
Which e-commerce training company is influential? The word influence does put a lot of people on the surface of it. And it is not clear to see its essence. >>>More
The art of cooking is half in the kitchen, half in the art. The chef's knife is the painter's pen and the musician's string. Sliced, cut, cut and sliced, the ingredients are reborn and the taste buds bloom. >>>More
Every two are held Oh, many equipment on site are tested in person, you can come and see it when you have time, and consult the sales staff for details.
Hello, you can go to some chef schools to learn the noodle training you said, there are some short-term training programs, you can go and see, for you if you just want to learn a craft, it is very suitable, the time period, and the investment is also small. >>>More