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AKL is the hero of the assassin line, it is to rush to kill the crispy, and the fox is the crispy, so when it is one-on-one, it is basically not considered to kill alone, when it is on the line, as long as it can charm him, and the Q skill hits a set of damage, the second time you can add ignition and take it away, if you are stable and bring a real eye, he has nowhere to run.
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l Lord, if you are a fox opposite Akali, there is an easiest way to push the line Akali pushes the line and the ability to push the line is far worse than the fox Then the obscene to 6 go to the fire on the gank gank After the success of the gank, your head will be higher than that of the Akali, and then you will kill the lamp Akali r come over, you will e him, and then wqrrr In fact, it is Akali who is not good to fight.
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It's not easy to fight, the Akali assassin is fierce in his advance, you have to suppress him before level 6, and pay attention after level 6. It's a bit possible to be killed, can't let him succeed Ah landlord!
The method is to suppress it before level 6. Let him keep it in half-blood, level 6 q e charm w r r r lit.
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The first hand is charming, and a set of smashes down! Ignite, take away, Akali big, you shine too, don't let Akali get close!
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Uh, the money buys an extra 400. Or test the feeling q him, remember him r you also r, turn back q e even die....Of course, you have to go back to R w to ignite a set in e.,Otherwise, you can watch TV....
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I was depressed. Ahri is a complete kite mage in the mid lane, especially the W skill, but why do you always write him as a very powerful explosive APC, a hero who controls the stream. As for the big role is not a single kill.,It's to adjust your position from the team battle.,To ensure that you have a steady stream of output in the team battle while ensuring your own life safety.、From a certain point of view,Ahri is a well-deserved mage kite king.,And relative to the team battle AOE output,It's not even as big as the role of the early gank in various ways.,Through the big to break through and cooperate with W to better release the e-skill Ahri's flaming red lips.。。。
Basically, as long as it's not particularly disgusting, you can help your teammates or get your own heads, and that's what Ahri does and how I understand it. Is there a share?
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Fox is a very mobile mid-laner AP is relatively strong online Passive can also provide recovery ability Ultimate can be seen as a magic skill of 3 chasing or escaping.
A very worthwhile mid-lane AP hero to play well, push the middle route and walk up and down gank can drive the rhythm of the overall situation.
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First of all, it is a female character, which is worth watching, secondly, she has a rare elevator control, and secondly, her explosiveness is very strong, and she can cross the terrain with a rush escape!
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Hello landlord, the fox is a hero worth starting, she has a strong endurance, kite and gank ability. The essence of Ahri is to make good use of E skills and R skills. I hope the landlord will join us as a fox! Hope to adopt!
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It feels good, and you must get up in the early stage, otherwise it will be pitted. Great! I never regretted buying her! The flexible assassin mage, although the bonus is low, but the combination of chasing and stealing people's heads is first-class!
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Very strong heroes High score rank is banned all year round The requirements for consciousness and skill release are relatively high gank success rate If the taunt prediction is not good, don't buy it It's not a hero that is not very op itself But mobility and teamfight to find a position output The kite is very powerful Strong escape ability.
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The outbreak is good, but you have an accurate head to break out, and there is a breakthrough after level 6, and the reaction is flexible and then an ice staff will basically not die, and the mid-term is very bullish.
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Nine-Tails! I've been using this hero since level fifteen! She is very mobile!
After level six and before level six, they are two characters entirely. In the middle of the game, wear shoes - ice rods - and add a Dolan ring (or have money and a tear of the goddess or a vampire gun) and that is a god costume, and she has a strong kite ability! With the fox, the enemy can advance and retreat.
The enemy's retreat and our advance tactics to defeat the enemy!
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It's nerfed, but it's mostly okay, it's still powerful, and the AP bonus has been increased. In the later period, there is no weakness in the past.
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It's very difficult, use smart spells well, master the rhythm of the ultimate, and you're a god.
However, the mid lane is easily suppressed by Burning Man Anne. Because your w has to be close.
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The mid-laner AP with good mobility, although it has been cut, but the online ability and the ability to catch people are still strong, and in the late team battle, it can cut into the battlefield at the right time, which can cause a lot of output. The control of kiss is also good, so it is recommended to start.
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Well, his ultimate move is 3 times, about 300 in the late stage of one shot, a total of 9 shots about 2700, team battle, good.
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I've been playing fox for a long time.,This hero has good mobility.,Q,E skills need to be predicted.,It's recommended to use smart casting.,The difficulty of the operation is OK.,The main thing is awareness and prediction.,Movement is all needed.,There's no need to say more!
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Ahri is a very powerful explosive mage, and she is also banned in high-end rounds, and her control, outburst, and flexibility are all very good, and she deserves to be an apc
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Ahri's r is divided into 3 sections! And the damage is not bad either! In the past, the time was too short, so the time was extended!
But it's still a bug, and it works very well with her passive-spell lifesteal! The casting of skills requires a certain amount of anticipation! Especially e, she only hits the first person, and she doesn't want q to penetrate!
w, within its range, if there is a hero, it will hit the hero by default! And let's say that R can go through walls! Really a good mage!
Especially those skills that have a directional type! Good gank! You can turn the tables!
If you are loaded, the vampire gun is used with passive vampire first, which is not ordinarily strong! If you go by the way, you will get out of the ice stick! And then the hat.
This is based on the fact that your teammates give you the blue buff every time, and Ahri needs blue too! If you don't feel blue enough, you can choose the Time Stick! Shoes, of course, are the way to wear shoes!
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The difficulty of the fox operation is medium, and the awareness requirements are high. If you focus on playing Chinese and French heroes, you can start playing.
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It's very strong to use, it's really hard to use, I think the snake girl is much easier to use than the fox, and it's relatively stable, and it dies once or twice in the early stage, and it can still get up in the later stage.
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Easy to use, high flexibility, controlled, output, ultimate can chase people, can be used to escape, I have always wanted to buy it, because it is not enough to buy rune gold coins recently, and I will definitely buy it in the future.
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Ahri is a high-explosive APS, ranged, assassin, and generally midlaner. I usually wear straw sandals 2 blue and 1 blood first, and then speed boots, because she is too brittle, so speed is critical, first upgrade Q skills, and make up the knife to grind the opponent's blood. Ahri, who didn't have R in the early stage, was very dangerous, and he was obscene.
Level 6 3Q1W1E,If the opponent's blood is less than 2/5,Decisive E is followed by QW,And then R,Even if you can't die, you're crippled (generally dead),And then go home (you can be a chalice if you don't have a blue deficiency in the early stage.,This is a personal habit.,The early law is not given to the soldiers.,Only grind the hero.,Learn to make money by mending the knife),If you don't lack blue, then go back to the ice staff,(It's necessary to save your life and chase and kill,w can be put to 3 heroes.,Even if you are surrounded, you can survive) Ice staff One of the three small pieces depends on the situation.,I generally first belt, (Individuals are more conservative). If you have a good wind, you can first have a small staff, then a hat, and if there is magic resistance on the other side, you can wear a staff with a spell, and then a vampire gun, an abyss staff, and the archangel depends on the situation. Generally, there are more than 10 heads, 0 were killed, at this time the game is basically over, Ahri's position is very important, the regiment will swim head-on with Q to grind blood, don't kill from the back, basically be seconds, even if you zoom out and escape, it is disabled, the regiment can be the best to get to people, and then decisively qwqw, and finally R chase.
Pure hand hits、I hope it helps you
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It seems that LZ has not grasped the true meaning of the fox. To be practiced. The fox is an explosive hero that can't be beaten by himself. But if you can reconcile with you, you can make peace with the half-meat or control. Two-to-three is not a problem.
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The idea of this kind of hero game should be clear, but the outfit is not necessarily.
We analyze Ahri as a very mobile hero, similar to Cassadine. So you have to analyze the so-called field encounters and team battles, your so-called fixed combo routines can only be said to be able to be used in heads-up, can you use fixed dead routines in team battles?
Hellfire is a good thing.,You can come out.,Subtract cd.,Add a skill.,It's not for heads-up.,I think it's the most correct choice to make up the knife when you use it to swim away.。
If you concentrate on killing crispy skin, and 2t hands over to your 2t to solve, will you feel powerless?
The ice staff must be out, slow down, add blood, and the outbreak of team battles is not necessarily seconds. It's more powerful to wander around and catch people.
As for talent, I always think it depends on the team configuration, a bunch of explosive people, I would rather choose the main attack method. Two or three half-meats, then I have to choose the one with strong battery life.
In fact, League of Legends is fun because nothing is dead because it depends on the situation and variables.
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It is recommended to first Ice Staff, then Hat, Vampire Book, and the Nine-Tails of the Stygian Fire are not very useful.
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Talent is 21 09 only to suggest a murder calligraphy strong efficiency But the requirement can not die,
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Hello landlord, I would like to briefly share with you my fox experience.
The fox is a mid-laner APC.,There's a more stable first-hand control skill E charm.,And then there's 2 good damage skills QW.,And there's a very stable set of damage burst combos.,WEq.,And once the fox reaches level 6, it's a hero with a very high degree of flexibility that can swim and escape.。
Divide it into two major parts to analyze the details of the fox's operation.
First: online-to-line.
The line is the basic skill of the comparison.,And then try not to throw out the skill casually in the early stage.,Leave the blue to cooperate with the jungler gank on your side.,If it's blood-consuming, it's a long-range Q skill.,Pay attention to the opposite hero's position.,Try to make the Q skill have a one-time damage.,That is, you can hit the opposite person once you go.。 If the opponent is not in a good position and there is no pawn in front, you can e-first and then q. The reason why you don't use W skills is because W may attack creeps, so you can't do a lot of damage, but it's a waste of blue.
Second: Fox outbreaks.
If the fox is in the wild area or in a place where there are no small soldiers, to play a group and break out, first open w skills and then find an opportunity to use r to cut into the back row with e and q skills, remember to leave the remaining 2 r when cutting in, these 2 r must be used to evacuate the crowd, don't be quick and brainless to press r, many foxes see the other party start to open r and then a set of skills are thrown around, and finally find that they are going to die, no flash no r directly hang up. Remember that the fox is a very crispy hero, although she is very flexible. If you insist on taking all the damage out, unless you have a flash on you now, you can use R as much as possible as an output instead of running away.
The above is a little careful to play fox by yourself, pure hand fighting, there are shortcomings, I hope you will discuss together.
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Skills have round-trip tracking. So in order to pursue enough damage. If the opponent moves after the first hit.
You'll have to follow the movement to make sure the ball hits. This is because the speed of Q is not slow. And the distance is short.
Most people have to be in 2 consecutive hits. It's not that hard.
Release to pay attention to the distance. If the enemy is still far away, you drive wIt's easy to be attracted by nearby creeps first. Be sure to keep your opponent in the range of w. Because W prioritizes attacking heroes.
's hits are very predictable. I won't talk about that. Practice more skills with the recent nerf.
The intervals are getting longer. It can't be rrr like it used to be. There will be a pause in the middle that I remember if it was 1 second or not.
So the timing of r is getting harder and harder to grasp. Don't throw it out and give it to others to cut in + control later. He died before he could even let go of the second hit.
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I'll tell you about the use of Ahri's skills.,First of all, Ali's passive is to suck blood after skill damage 9 times.,Each skill accumulates up to 3 times.,Then you can count the number of times.,When it's enough for 9 times,Ahri's special effects will be clearly displayed.,At this time,If there are a lot of creeps,Then you Q.,You can return a lot of blood.,The use of Q needs to be predicted.,The damage returned is real damage (ignoring defense),There is a good position Q's damage is very powerful.。 W is melee damage that prioritizes attacking enemy heroes. I generally use W with R, E is a monomer hard control, and I need a good prediction.
R's ultimate can break through 3 times.,Can pass through walls.,Can chase and kill.,Escape.,At present, Ahri uses R to run through the wall and escape, and few heroes can catch up.,If you chase and kill.,Few heroes can run away.。 In addition, Ahri's anti-kill is very strong.,The use of R should not be pressed continuously.,You can use it at intervals.,With E's control and W's automatic attack.,Anti-kill is like playing.。
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In the early stage, the long-range main Q melee main w, the consumption is best not to use E because the blue consumption is too high, the latter part of the Q is real damage, so it should hurt to hit people, try to make Q can hit back and forth twice, remember that before level 6, if Ahri was gank and E was not hit, there was almost no room to fight back, so the eye position must be done well, flash and don't hand it easily, look at the equipment situation after level six, if the line has been suppressed and can't be stopped, even if there is a big don't think about killing alone, Ahri's outbreak is really not very strong after being weakened, But in the case of a big one, it has a strong gank ability.,Generally about half a blood and in the case of e, you can have a set of seconds.,Fa Qiang really can't get up and out of the book of murder (after all, it's not easy to die in three sections),High risk and high return。 When you fight in a team battle, use Q to consume first, cut into a team battle with a large section, use the second stage to output, and use the third stage to leave the battlefield, don't use all three stages of damage to output and can't come back in the end. You can go in and pick up EQW, then the hourglass, then wr, and finally R comes back like this.
If you want to put it out, it is recommended to wear a hat first and then shoes, an hourglass, a fire or a murder book, a staff for the law, and an ice staff.
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