3 13 Warcraft CJQ s accessory selection problem

Updated on Game 2024-05-27
5 answers
  1. Anonymous users2024-02-11

    FB is recommended to use betrayal + dragon spine or tsunami + betrayal or dragon spine + tsunami key depends on the attribute bonuses provided by your other equipment, betrayal + dragon spine and tsunami + betrayal should be a better match.

  2. Anonymous users2024-02-10

    Rapid flow (300 400 or so) LJ+ paddle balanced output.

    Armor-piercing stream (a body of leather armor) Betrayer's madness + berserker Explosive output.

    Rapid flow is recommended!

    Follow the owner's ornaments!

    Rapids with LJ+ shame.

    Armor-piercing stream with betrayal + shame.

    The tsunami is garbage now! It's been modified! The trigger rate is very low! Lasts 10 seconds and 45 seconds built-in CD!

    And the tsunami plus the critical hits and hits! CJQ doesn't need it at all! Hitting CJQ doesn't need to be too much! 127 is enough! The crit CJQ itself is high enough! Therefore, the attributes of the tsunami are useless compared to other accessories!

    CJQ only SW3T6+ shame! Precision is just enough! Before I recommend the jewelry! No other accessory can match the precision of making up for shame!

  3. Anonymous users2024-02-09

    Betrayal + Berserker, because the punishment needs to hit, the betrayal effect is that the trial must come out, which is equivalent to keeping the whole process, and I have time to do the next Paladin professional task Level 52 There is a good accessory to change it up before the fight and then change it back to betrayal to enter the battle.

  4. Anonymous users2024-02-08

    Rapid-stream LJ flakes.

    Armor-piercing flow, betrayal, tsunami.

  5. Anonymous users2024-02-07

    To help you analyze, based on the jewelry you gave, I make the following conclusions.

    1.First of all, flakes can be negated.

    Reason: Judging by the properties of the flakes, it is not suitable for knights. Knights don't need to be haste, both quests and PVP need critical hits.

    So the flakes are completely unsuitable for knights. The high the critical hit, the higher the damage, and it also has a good effect on the team's blue return. Please refer to the following four lamellar property analyses that I have provided.

    Gray Naru flakes:

    Equip: Haste level increased by 54.

    Equip: Has a chance to put you into Combat Focus when hitting a target, increasing your attack power by 44 points with each melee or ranged attack in this state, which stacks up to 10 times. The combat focus effect disappears after 20 seconds.

    2.Dragon's Back Medal.

    Attribute: Equipment.

    Attack strength increased by 40

    Equip. Your melee ranged attacks have a chance to increase your Haste Level by 325 for 10 seconds.

    Analysis: This item may be more effective against Hunters or Thieves, as the faster the attack speed, the higher the chance of the effect. So if you're not a heap rush knight, it's better not to use this.

    3.Call of the Berserker.

    Attributes: Equipment, attack strength increased by 90

    use, increase ATK by 360

    20 seconds lasts.

    Analysis: This accessory is more practical, it can increase damage, and you can also use accessory attributes to burst damage, which is a good choice. However, compared to Dragon's Back, 360's attack strength is not as good as that of Dragon's Spine trigger.

    However, compared to the flamella, this trinket lasts for 20 seconds after using 360 attack strength, and the flake is 10 stacks, the knight's attack speed is slow, and when stacked 10 times, the effect may have disappeared.

    4.Master of Combat.

    There are two types of knights that are suitable for punishment, "Determination of the Battle Master" and "Brutality of the Battle Master".

    Personally, I think the knight is suitable for the brutality of the "master of battle". Because the Punishment Knight needs a critical hit, with a critical hit, there is high damage, and with a critical hit, there is a team back to blue.

    Summary: Ice Cream believes that if you choose two of these accessories you provide to use, the first choice should be the Battle Master of Violence, although this is a PvP accessory, and the attributes after use are of little use to the dungeon, but critical hits are the root of punishing knights, and the critical hits provided by Battle Master are very practical for knights.

    Secondly, it can be paired with dragon spine, so that there may be unexpected explosiveness.

    You can also choose Berserker and Dragon's Back, which may also have unexpected effects, especially after the Dragon's Spine is out of effect, using Berserk immediately will greatly increase the second damage in a short period of time.

    The "Betrayer's Madness" item proposed by my friend upstairs is no longer in the scope of your list, so I won't analyze it.

    The above is my conclusion, personal opinion, I hope you are satisfied.

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