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Deep Fire: Hit best to 165, not lower than 127.
O'Bing: The best hit is 127. element, precise support for the results.
Deep Ice: 127 hits. element, precise support for the results.
Arcfire: 202 hits. There is no talent to back it up.
Esoteric: Hits. The result of Arcane Concentration support.
In terms of additional rewards for magic explosions, Deep Ice is 100%, Deep Fire is 110%, Esoteric is 75%, and Arcane Fire is 145%.
Because of the effect of Chaos Sky Fire (most mages chose this gem), in terms of magic explosion bonus rewards, Deep Ice is 109%, Deep Fire is, Esoteric is Esoteric, and Arcane Fire is 154%.
It can be concluded that the Austrian system has the least bonus, the stacking damage is the best, and the higher the explosion, the better.
If the hits are not enough, it is recommended to pile hits first, because hits have been recognized as the most cost-effective output attributes.
Now the general view is that when you have hit enough, the order of the heap attributes is mana, acceleration, and manablast.
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I won't talk about hits.,If you don't even understand the hit based on the owner's equipment, it's recommended not to be a mage.,And the upstairs analysis is too irresponsible.,Each one is less than 1% (,lm??
30% critical hits are too high, replace all the stones Red has 12 damage or 6 damage and 5 haste, yellow has 10 haste, and blue has 6 damage and 5 spirits.
As long as the critical hit of Ice Law is maintained at 20% without buff. Of course, it's better if the equipment has more than 20% critical hits, and there is no need for heaps.
Haste "Law Injury" Critical Hit.
SW level mage, if you want DPS not to be ugly, 1200+ magic damage is the basic !!
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Someone has done experiments on NGA, and on the basis of pure theory, in the case of 1400 magic injury, 1 magic injury = 1 rapidity.
Spell damage below 1400 is greater than Haste, and mana damage above 1400 is less than Haste.
But this stat doesn't mean you have to pile up to 1400. Because here you have to consider various team buff effects and concoctions, oiling, etc. For a 1200 spell damage, there will also be nearly 1400 spell damage when the buff is full.
The second point to consider is the problem of public CD, the higher the speed, the shorter the public CD, and many bosses cannot let you stand on the pile output, so the advantage of the speed is also reflected. Fast reading is more suitable for dealing with various changes. Another point is that the higher the speed, the faster the blue will be used.
This should also be noted.
Basically, when you get to SW, there are 2 stacking methods, one is the rapid flow, and the other is the crit flow. I feel like there's a lot of heaps. The landlord chooses his own trade-offs.
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Ice method. Or torture. Critical hit talent support is naturally high. Injury and haste are important.
ls Don't post your funny article. I have a stomachache.
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The current version of Torment Ice is the most rubbish PVE talent in my opinion, and I recommend you try Arcane or Ice Vein.
As for the attribute trade-off, it is naturally the premise of hitting the first, "Rapid" Critical Hit Anyway, I Ice Vein Fire 1343 Rapid 434 Panel Crit Only 29 The same hit is 4000+ DPS
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Because the ice method has an ice finger, the basic crit is above 50%, so there is not much difference between the 10 crit and the 30 crit you bring.
Therefore, the attributes of the ice method pile are "Hit" Rapid "Law Injury" Critical Hit If you want to torture the ice all the time, Red 5 Rapid 6 Injury. Yellow 10 is fast, and the equipment gives priority to speeding up and magic damage, and critical hits can be disregarded.
Depending on your attributes, no buff 30 Storm 380 magic damage Cut a fire method or arcane law will make greater progress!
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Specifically, the equipment is very weird. I sw graduated with a full body check of the crit stone and did not have 30 crit.
I have 2 talents right now, 1 torture ice, 1 arcane law, and the arcane output is very strong, but it is very lacking in blue.
I use torture ice equipment to insert 12 magic wounds in the general red hole Other insert crit and crit stone Usually I wear equipment to keep the t6 head out of the 4t6 effect hand strap threatens not to bring jd hand deputy hand with black book jewelry with bones and slices This way of wearing feels that the speed and crit are very balanced The haste has 385 and the crit is about 26. That's why I said your attributes are weird.
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You're good at everything, and it's better to push the crit to 38% and it's perfect. For FS in general, the ranking is 1st Crit, 2nd Haste, 3rd FS Hit.
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The magic injury is low.,Rapid 385.,You mean the state of the ornament is activated.,If the stone is bad.,Just insert the pure magic injury.,And the crit + magic injury.。
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Priority is given to magic injuries followed by rapidity, of course, you can also gem magic injuries are fast!
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After a rush of 350 or more, the main pile crit, if the hit is enough. The gems are all red and yellow, and they are 5 bursts and 6 injuries
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The attribute is high, and it's best to hurt it.
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The most important thing to change is ** (Great Torrent & Rijiu), followed by a helmet (JD drop: Ring of Dark Spells), then clothes, necklaces (free magic necklace & jewelry necklace) (SP is generally a lot of people, it is not recommended to give priority), gloves (blasp blasphemy gauntlets) and finally change SP.
The equipment for SW graduation is basically about the same SP is on the bone + piece SW's equipment is basically a rush Then consider your hits Rush and magic injuries If you have money, you can learn to be a tailor and make a robe of the sun The best robe of TBC.
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You said that it was tortured by ice, and DPS definitely couldn't be beaten, so you washed up your talent, re-ordered it, and went up without changing equipment.
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Torment Ice was introduced from the level 80 version, and only after opening the 80s can you truly reflect the strength of this talent! Torment is only suitable for team dungeons, because it requires T's inducing skills, and there is no hope for a single brush!
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Torture Ice, I personally think that this talent is specially formulated for some people who are not very well equipped.
If equipped. Who's going to play torture ice,?It's been washed or fired.
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Now in this version, Torment Ice has almost faded out of the FS's field of vision, and it is easier to play high arcane.
If the ice method includes torturing the ice gem, it is generally 12 magic injuries in the red hole, 5 rapid and 6 magic injuries in the yellow hole (10 magic injuries before the hit is not 176), 6 magic injuries and 5 spirits in the blue hole (7 resistance and 5 rapid speed if you occasionally fight the battlefield), there is no need to deliberately stack this thing in the hurry.
If you equip it, replace the KLZ priority, in fact, a lot of FS are 8T6 up, you can't get SW's parts, 8T6 is very good, there is no need to graduate, 8T6 is all, 3400 + DPS is very easy.
FM words Shoes are stable, hands 20 magic injuries, wrist guards 15 magic injuries, **40 magic injuries, ring 12 magic injuries.
Head to Shatar Prestige Enchantment Shoulder Astrology or Aldo Pants Purple Magic Thread Clothes 6 Attributes.
F4 When FST is very easy, start with a flame impact, and then steal the buff, ice gun, pull the boss ** (that is, you run away, the boss runs to hit you) and then brainless ice arrows, the rest is to pay attention to the remaining time of the buff, generally it is best to steal it when there are 45 seconds left, and there is poisoning, divine anger, pay attention to open the shield (ice shield and mana shield, this is afraid of ** compared water), and your blood volume is best to have a full buff 10000 blood, If it's not enough, it's not bad to go to PT that praise.
There is also the problem of output techniques, use accessories with cold blood, heroic or bloodthirsty, and the rest is a brainless cold ice arrow.
However, now the output of the ice method is not favored, and your equipment can play a DPS of about 3000, of course, in a very strong team.
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Torment ice is mainly piled up at a rapid pace. Stone Red 12fs, Yellow x 5 Rapid 6FS or 10 Rapid Speed, Blue 5 Rapid 7 Endurance, your Rapid Speed is too low.
FM: Head: Sand City Prestige FM
The shoulder is an astrological or osomatic prestige fm
Clothes 6 attributes.
Wrist 15fs
The tailor of the hand 20fs underwear made a magic thread, 35fs 25 endurance.
The equipment is slowly improving, so I won't talk about it.
Inscriptions, there are no particularly good inscriptions on the ice f, you just look at it yourself and use it.
Of course, torture ice can be fst... Generally, the one that still needs FST is the F4 of BT. As long as the full BF blood is more than 10,000 and the hit is 128, you can basically do FST.
It's mine... Not a master.
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Hello, the national costume torture ice can't beat the arcane.
The specific addition of talents is shown below
Arcane (18 points).
2 2 Arcane subtlety.
3 3 Arcane Concentration.
5 5 Arcane Focus.
3 3 Spell Dash.
1 3 Psychologist.
1 1 Focus on magic.
3 3 Bullying the weak.
Flame (0 points).
None Frost (43 points).
5 5 Enhanced Ice Arrows.
3 3 Ice floe.
3 3 Ice Shards.
3 3 Precise.
3 3 Chilling ice.
1 1 Icy Blood.
2 2 Extreme cold extends.
3 3 Frost conduction.
3 3 Crushed Ice.
1 1 Rapid cooling.
2 2 Cold as ice.
3 3 The cold of deep winter.
1 1 Ice Protector.
5 5 Extremely cold winds.
2 2 Ice Arrow Boosts.
2 2 Ice Finger.
1 1 Summons the water elemental.
Hope it helps, thank you for adopting.
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18 Ao 43 ice, pointing out bullying the weak.
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It's okay to match.,Hits are basically enough.,Critical hits don't have to be deliberately piled up.,It's mainly haste.,Your current equipment will increase dramatically after the SW is promoted.,But the hit will be reduced.,Stone collocation may have to be changed.,Occasionally insert a 10 hit over-the-top.,And magic injuries are the basis of everything after all.,Try to be reckless and burn stone-based.。
You have no problem equipping 2500 now.
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With your equipment, if the DPS of the boss battle is lower than 1700, it is too much to say, at least 1900-2000, and it can be higher.
The hits are already qualified, and you don't need to deliberately pile up critical hits (you can open the plug-in yourself to see the actual critical hit rate of your ice arrows).
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Let's change all 10 hastiness.
There is a haste that comes with SW equipment, which is enough, and the yellow one can be replaced with 5 crit, 6 spell damage, 5 haste, 6 spell damage, and 10 crit.
The haste is generally up to 350, and then it doesn't have much effect at all, and it's not as good as more crits and magic damage.
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Priority law injury, your speed is very high, there is a decreasing, sunwell graduated, there should be 5-7 yellow holes in the body, there is a 30 commission for insertion injury, and with Anthony's cloak there will be 10-20 points more, and the income is still good.
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The speed is a little high.,It should be a card CD.,It's recommended to change.,Keep the speed at 350-380 enough.。
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This door is probably right for you, so let's go in and have a look. I won't say anything more.
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It's okay to hurry, you don't need to deliberately pile up, and it should be good to replace it with reckless burning stones. Or interpolated with strong and critical hits.
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There is a decrease in rapidity, but there is no magic injury. There are benefits.
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I feel that the torture ice is still going to have a 4T6 effect.,In order to optimize the equipment.,The old T6 recommends keeping shoulders.,For the sake of beauty.,You can keep gloves.,In other words,Replace it with SW's parts, of course, it's best (I feel like I'm talking nonsense...)
LZ Your wand is too ugly, hurry up and go to farm the mobs
Get the flakes as soon as possible, the improvement is great
Equip this thing, take your time, it's useless to rush, the drop rate and character are there, good luck!
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First of all, **, black book + moxibustion is the best, there is no one who can take the big red bull with one hand, and if it doesn't work, the black book + chaos, a book out. If you're lucky, an HSCD will get up, provided you go for consumption. The T6 out of the first 3 boss of the SW has to be obtained, and the head can be left behind, and the shoulders and clothes have to be changed.
The pants seem to be the disaster leggings of the SW old 3, and the best pants of the FS at the moment.
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To be honest, your data is too low, the magic damage is low, the speed is low, the crit doesn't know how, the hit is almost the same, and you don't need any high-end techniques to torture the ice, so you can only say that your equipment really can't play DPS
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I can't play dps in the ice method, I feel quite normal...
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